guiControl.h 34 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUICONTROL_H_
  23. #define _GUICONTROL_H_
  24. #ifndef _PLATFORM_H_
  25. #include "platform/platform.h"
  26. #endif
  27. #ifndef _MPOINT_H_
  28. #include "math/mPoint.h"
  29. #endif
  30. #ifndef _MRECT_H_
  31. #include "math/mRect.h"
  32. #endif
  33. #ifndef _COLOR_H_
  34. #include "graphics/gColor.h"
  35. #endif
  36. #ifndef _SIMBASE_H_
  37. #include "sim/simBase.h"
  38. #endif
  39. #ifndef _GUITYPES_H_
  40. #include "gui/guiTypes.h"
  41. #endif
  42. #ifndef _EVENT_H_
  43. #include "platform/event.h"
  44. #endif
  45. #ifndef _STRINGBUFFER_H_
  46. #include "string/stringBuffer.h"
  47. #endif
  48. #ifndef _LANG_H_
  49. #include "gui/language/lang.h"
  50. #endif
  51. #ifndef _TICKABLE_H_
  52. #include "platform/Tickable.h"
  53. #endif
  54. #ifndef _MFLUID_H_
  55. #include "math/mFluid.h"
  56. #endif
  57. class GuiCanvas;
  58. class GuiEditCtrl;
  59. //-----------------------------------------------------------------------------
  60. /// @defgroup gui_group Gui System
  61. /// The GUI system in Torque provides a powerful way of creating
  62. /// WYSIWYG User Interfaces for your Game or Application written
  63. /// in Torque.
  64. ///
  65. /// The GUI Provides a range of different controls that you may use
  66. /// to arrange and layout your GUI's, including Buttons, Lists, Bitmaps
  67. /// Windows, Containers, and HUD elements.
  68. ///
  69. /// The Base Control Class GuiControl provides a basis upon which to
  70. /// write GuiControl's that may be specific to your particular type
  71. /// of game.
  72. /// @addtogroup gui_core_group Core
  73. /// @section GuiControl_Intro Introduction
  74. ///
  75. /// GuiControl is the base class for GUI controls in Torque. It provides these
  76. /// basic areas of functionality:
  77. /// - Inherits from SimGroup, so that controls can have children.
  78. /// - Interfacing with a GuiControlProfile.
  79. /// - An abstraction from the details of handling user input
  80. /// and so forth, providing friendly hooks like onMouseEnter(), onMouseMove(),
  81. /// and onMouseLeave(), onKeyDown(), and so forth.
  82. /// - An abstraction from the details of rendering and resizing.
  83. /// - Helper functions to manipulate the mouse (mouseLock and
  84. /// mouseUnlock), and convert coordinates (localToGlobalCoord() and
  85. /// globalToLocalCoord()).
  86. ///
  87. /// @ref GUI has an overview of the GUI system.
  88. ///
  89. /// Tickable Information - taken from guiTickCtrl now retired.
  90. /// This Gui Control is designed to recieve update ticks at a constant interval.
  91. /// It was created to be the Parent class of a control which used a DynamicTexture
  92. /// along with a VectorField to create warping effects much like the ones found
  93. /// in visualization displays for iTunes or Winamp. Those displays are updated
  94. /// at the framerate frequency. This works fine for those effects, however for
  95. /// an application of the same type of effects for things like Gui transitions
  96. /// the framerate-driven update frequency is not desireable because it does not
  97. /// allow the developer to be able to have any idea of a consistant user-experience.
  98. ///
  99. /// Enter the Tickable interface. This lets the Gui control, in this case, update
  100. /// the dynamic texture at a constant rate of once per tick, even though it gets
  101. /// rendered every frame, thus creating a framerate-independant update frequency
  102. /// so that the effects are at a consistant speed regardless of the specifics
  103. /// of the system the user is on. This means that the screen-transitions will
  104. /// occur in the same time on a machine getting 300fps in the Gui shell as a
  105. /// machine which gets 150fps in the Gui shell.
  106. /// @see Tickable
  107. ///
  108. /// @ingroup gui_group Gui System
  109. /// @{
  110. class GuiControl : public SimGroup, public virtual Tickable
  111. {
  112. private:
  113. typedef SimGroup Parent;
  114. typedef GuiControl Children;
  115. public:
  116. /// @name Control State
  117. /// @{
  118. GuiControlProfile *mProfile;
  119. GuiControlProfile *mTooltipProfile;
  120. S32 mTipHoverTime;
  121. S32 mTooltipWidth;
  122. bool mVisible;
  123. bool mActive;
  124. bool mAwake;
  125. bool mSetFirstResponder;
  126. bool mCanSave;
  127. bool mIsContainer; ///< if true, then the GuiEditor can drag other controls into this one.
  128. bool mUseInput; ///< True if input events like a click can be passed to this gui. False will pass events to the parent and this object and its children will not process input (touch and keyboard).
  129. S32 mLayer;
  130. static S32 smCursorChanged; ///< Has this control modified the cursor? -1 or type
  131. RectI mBounds;
  132. Point2I mMinExtent;
  133. Point2I mRenderInsetLT; ///Add this to the mBounds and parent offset to get the true render location of the control
  134. Point2I mRenderInsetRB; ///The actual rendered inset for the right and bottom sides.
  135. StringTableEntry mLangTableName;
  136. LangTable *mLangTable;
  137. static bool smDesignTime; ///< static GuiControl boolean that specifies if the GUI Editor is active
  138. /// @}
  139. /// @name Design Time Editor Access
  140. /// @{
  141. static GuiEditCtrl *smEditorHandle; ///< static GuiEditCtrl pointer that gives controls access to editor-NULL if editor is closed
  142. /// @}
  143. virtual bool isEditMode();
  144. /// @name Keyboard Input
  145. /// @{
  146. GuiControl* mFirstResponder;
  147. static GuiControl *smPrevResponder;
  148. static GuiControl *smCurResponder;
  149. /// @}
  150. enum horizSizingOptions
  151. {
  152. horizResizeRight = 0, ///< fixed on the left and width
  153. horizResizeWidth, ///< fixed on the left and right
  154. horizResizeLeft, ///< fixed on the right and width
  155. horizResizeCenter,
  156. horizResizeRelative ///< resize relative
  157. };
  158. enum vertSizingOptions
  159. {
  160. vertResizeBottom = 0, ///< fixed on the top and in height
  161. vertResizeHeight, ///< fixed on the top and bottom
  162. vertResizeTop, ///< fixed in height and on the bottom
  163. vertResizeCenter,
  164. vertResizeRelative ///< resize relative
  165. };
  166. enum TextRotationOptions
  167. {
  168. tRotateNone = 0,
  169. tRotateLeft,
  170. tRotateRight
  171. };
  172. protected:
  173. /// @name Control State
  174. /// @{
  175. S32 mHorizSizing; ///< Set from horizSizingOptions.
  176. S32 mVertSizing; ///< Set from vertSizingOptions.
  177. Point2I mStoredExtent; //Used in conjunction with the min extent.
  178. Point2F mStoredRelativePosH; //Used to prevent rounding drift when using relative positioning.
  179. Point2F mStoredRelativePosV; //Used to prevent rounding drift when using relative positioning.
  180. bool mUseRelPosH;
  181. bool mUseRelPosV;
  182. StringTableEntry mConsoleVariable;
  183. StringTableEntry mConsoleCommand;
  184. StringTableEntry mAltConsoleCommand;
  185. StringTableEntry mAcceleratorKey;
  186. StringTableEntry mTooltip;
  187. StringTableEntry mText;
  188. StringTableEntry mTextID;
  189. bool mTextWrap;
  190. bool mTextExtend;
  191. AlignmentType mAlignment;
  192. VertAlignmentType mVAlignment;
  193. F32 mFontSizeAdjust;
  194. ColorI mFontColor;
  195. bool mOverrideFontColor;
  196. /// @}
  197. /// @name Console
  198. /// The console variable collection of functions allows a console variable to be bound to the GUI control.
  199. ///
  200. /// This allows, say, an edit field to be bound to '$foo'. The value of the console
  201. /// variable '$foo' would then be equal to the text inside the text field. Changing
  202. /// either changes the other.
  203. /// @{
  204. /// Sets the value of the console variable bound to this control
  205. /// @param value String value to assign to control's console variable
  206. void setVariable(const char *value);
  207. /// Sets the value of the console variable bound to this control
  208. /// @param value Integer value to assign to control's console variable
  209. void setIntVariable(S32 value);
  210. /// Sets the value of the console variable bound to this control
  211. /// @param value Float value to assign to control's console variable
  212. void setFloatVariable(F32 value);
  213. const char* getVariable(); ///< Returns value of control's bound variable as a string
  214. S32 getIntVariable(); ///< Returns value of control's bound variable as a integer
  215. F32 getFloatVariable(); ///< Returns value of control's bound variable as a float
  216. public:
  217. /// Set the name of the console variable which this GuiObject is bound to
  218. /// @param variable Variable name
  219. void setConsoleVariable(const char *variable);
  220. /// Set the name of the console function bound to, such as a script function
  221. /// a button calls when clicked.
  222. /// @param newCmd Console function to attach to this GuiControl
  223. void setConsoleCommand(const char *newCmd);
  224. const char * getConsoleCommand(); ///< Returns the name of the function bound to this GuiControl
  225. LangTable *getGUILangTable(void);
  226. const UTF8 *getGUIString(S32 id);
  227. /// @}
  228. protected:
  229. /// @name Callbacks
  230. /// @{
  231. /// Executes a console command, and returns the result.
  232. ///
  233. /// The global console variable $ThisControl is set to the id of the calling
  234. /// control. WARNING: because multiple controls may set $ThisControl, at any time,
  235. /// the value of $ThisControl should be stored in a local variable by the
  236. /// callback code. The use of the $ThisControl variable is not thread safe.
  237. /// Executes mConsoleCommand, and returns the result.
  238. const char* execConsoleCallback();
  239. /// Executes mAltConsoleCommand, and returns the result.
  240. const char* execAltConsoleCallback();
  241. /// @}
  242. public:
  243. /// @name Editor
  244. /// These functions are used by the GUI Editor
  245. /// @{
  246. /// Sets the size of the GuiControl
  247. /// @param horz Width of the control
  248. /// @param vert Height of the control
  249. void setSizing(S32 horz, S32 vert);
  250. /// Overrides Parent Serialization to allow specific controls to not be saved (Dynamic Controls, etc)
  251. void write(Stream &stream, U32 tabStop, U32 flags);
  252. /// Returns boolean specifying if a control can be serialized
  253. bool getCanSave();
  254. /// Set serialization flag
  255. void setCanSave(bool bCanSave);
  256. /// Returns boolean as to whether any parent of this control has the 'no serialization' flag set.
  257. bool getCanSaveParent();
  258. /// @}
  259. public:
  260. /// @name Initialization
  261. /// @{
  262. DECLARE_CONOBJECT(GuiControl);
  263. GuiControl();
  264. virtual ~GuiControl();
  265. static void initPersistFields();
  266. /// @}
  267. /// @name Accessors
  268. /// @{
  269. const Point2I& getPosition() { return mBounds.point; } ///< Returns position of the control
  270. const Point2I& getExtent() { return mBounds.extent; } ///< Returns extents of the control
  271. const RectI& getBounds() { return mBounds; } ///< Returns the bounds of the control
  272. const Point2I& getMinExtent() { return mMinExtent; } ///< Returns minimum size the control can be
  273. const S32 getLeft() { return mBounds.point.x; } ///< Returns the X position of the control
  274. const S32 getTop() { return mBounds.point.y; } ///< Returns the Y position of the control
  275. const S32 getWidth() { return mBounds.extent.x; } ///< Returns the width of the control
  276. const S32 getHeight() { return mBounds.extent.y; } ///< Returns the height of the control
  277. virtual void setText(const char *text);
  278. virtual void setTextID(S32 id);
  279. virtual void setTextID(const char *id);
  280. virtual const char* getText();
  281. inline void setTextWrap(const bool wrap) { mTextWrap = wrap; }
  282. inline bool getTextWrap() { return mTextWrap; }
  283. inline void setTextExtend(const bool extend) { mTextExtend = extend; }
  284. inline bool getTextExtend() { return mTextExtend; }
  285. const horizSizingOptions getHorizSizing() { return static_cast<horizSizingOptions>(mHorizSizing); }
  286. const vertSizingOptions getVertSizing() { return static_cast<vertSizingOptions>(mVertSizing); }
  287. void setHorizSizing(const horizSizingOptions sizing) { mHorizSizing = sizing; }
  288. void setVertSizing(const vertSizingOptions sizing) { mVertSizing = sizing; }
  289. // Text Property Accessors
  290. static bool setTextProperty(void* obj, const char* data) { static_cast<GuiControl*>(obj)->setText(data); return false; }
  291. static const char* getTextProperty(void* obj, const char* data) { return static_cast<GuiControl*>(obj)->getText(); }
  292. static bool writeTextWrapFn(void* obj, const char* data) { return static_cast<GuiControl*>(obj)->getTextWrap(); }
  293. static bool writeTextExtendFn(void* obj, const char* data) { return static_cast<GuiControl*>(obj)->getTextExtend(); }
  294. static bool setExtentFn(void* obj, const char* data) { GuiControl* ctrl = static_cast<GuiControl*>(obj); Vector2 v = Vector2(data); ctrl->setExtent(Point2I(v.x, v.y)); ctrl->resetStoredExtent(); ctrl->resetStoredRelPos(); return false; }
  295. static bool setMinExtentFn(void* obj, const char* data) { GuiControl* ctrl = static_cast<GuiControl*>(obj); Vector2 v = Vector2(data); ctrl->mMinExtent.set(v.x, v.y); ctrl->resetStoredExtent(); ctrl->resetStoredRelPos(); return false; }
  296. static bool writeMinExtentFn(void* obj, const char* data) { GuiControl* ctrl = static_cast<GuiControl*>(obj); return ctrl->mMinExtent.x != 0 || ctrl->mMinExtent.y != 0; }
  297. static bool setPositionFn(void* obj, const char* data) { GuiControl* ctrl = static_cast<GuiControl*>(obj); Vector2 v = Vector2(data); ctrl->setPosition(Point2I(v.x, v.y)); ctrl->resetStoredRelPos(); return false; }
  298. /// @}
  299. /// @name Flags
  300. /// @{
  301. /// Sets the visibility of the control
  302. /// @param value True if object should be visible
  303. virtual void setVisible(bool value);
  304. inline bool isVisible() { return mVisible; } ///< Returns true if the object is visible
  305. /// Sets the status of this control as active and responding or inactive
  306. /// @param value True if this is active
  307. virtual void setActive(bool value);
  308. bool isActive() { return mActive; } ///< Returns true if this control is active
  309. bool isAwake() { return mAwake; } ///< Returns true if this control is awake
  310. /// @}
  311. /// Get information about the size of a scroll line.
  312. ///
  313. /// @param rowHeight The height, in pixels, of a row
  314. /// @param columnWidth The width, in pixels, of a column
  315. virtual void getScrollLineSizes(U32 *rowHeight, U32 *columnWidth);
  316. /// Get information about the cursor.
  317. /// @param cursor Cursor information will be stored here
  318. /// @param showCursor Will be set to true if the cursor is visible
  319. /// @param lastGuiEvent GuiEvent containing cursor position and modifyer keys (ie ctrl, shift, alt etc)
  320. virtual void getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent);
  321. /// @name Children
  322. /// @{
  323. /// Adds an object as a child of this object.
  324. /// @param obj New child object of this control
  325. virtual void addObject(SimObject *obj);
  326. /// Removes a child object from this control.
  327. /// @param obj Object to remove from this control
  328. void removeObject(SimObject *obj);
  329. GuiControl *getParent(); ///< Returns the control which owns this one.
  330. GuiCanvas *getRoot(); ///< Returns the root canvas of this control.
  331. /// @}
  332. /// @name Coordinates
  333. /// @{
  334. /// Translates local coordinates (wrt this object) into global coordinates
  335. ///
  336. /// @param src Local coordinates to translate
  337. virtual Point2I localToGlobalCoord(const Point2I &src);
  338. /// Returns global coordinates translated into local space
  339. ///
  340. /// @param src Global coordinates to translate
  341. virtual Point2I globalToLocalCoord(const Point2I &src);
  342. /// @}
  343. /// @name Resizing
  344. /// @{
  345. /// Changes the size and/or position of this control
  346. /// @param newPosition New position of this control
  347. /// @param newExtent New size of this control
  348. virtual void resize(const Point2I &newPosition, const Point2I &newExtent);
  349. /// Changes the position of this control
  350. /// @param newPosition New position of this control
  351. virtual void setPosition( const Point2I &newPosition );
  352. /// Changes the size of this control
  353. /// @param newExtent New size of this control
  354. virtual void setExtent( const Point2I &newExtent );
  355. /// Changes the bounds of this control
  356. /// @param newBounds New bounds of this control
  357. virtual void setBounds( const RectI &newBounds );
  358. /// Changes the X position of this control
  359. /// @param newXPosition New X Position of this control
  360. virtual void setLeft( S32 newLeft );
  361. /// Changes the Y position of this control
  362. /// @param newYPosition New Y Position of this control
  363. virtual void setTop( S32 newTop );
  364. /// Changes the width of this control
  365. /// @param newWidth New width of this control
  366. virtual void setWidth( S32 newWidth );
  367. /// Changes the height of this control
  368. /// @param newHeight New Height of this control
  369. virtual void setHeight( S32 newHeight );
  370. /// Called when a child control of the object is resized
  371. /// @param child Child object
  372. virtual void childResized(GuiControl *child);
  373. /// Called when a child control of the object is moved
  374. /// @param child Child object
  375. virtual void childMoved(GuiControl* child);
  376. /// Called when the children of this control may have been reordered
  377. virtual void childrenReordered();
  378. /// Called when this objects parent is resized
  379. /// @param oldParentExtent The old size of the parent object
  380. /// @param newParentExtent The new size of the parent object
  381. virtual void parentResized(const Point2I &oldParentExtent, const Point2I &newParentExtent);
  382. /// @}
  383. /// @name Rendering
  384. /// @{
  385. /// Called when this control is to render itself
  386. /// @param offset The location this control is to begin rendering
  387. /// @param updateRect The screen area this control has drawing access to
  388. virtual void onRender(Point2I offset, const RectI &updateRect);
  389. /// Render a tooltip at the specified cursor position for this control
  390. /// @param cursorPos position of cursor to display the tip near
  391. /// @param tipText optional alternate tip to be rendered
  392. virtual bool renderTooltip(Point2I &cursorPos, const char* tipText = NULL );
  393. /// Called when this control should render its children
  394. /// @param offset The top left of the parent control
  395. /// @param contentOffset The top left of the parent's content
  396. /// @param updateRect The screen area this control has drawing access to
  397. virtual void renderChildControls(Point2I offset, RectI content, const RectI &updateRect);
  398. /// Sets the area (local coordinates) this control wants refreshed each frame
  399. /// @param pos UpperLeft point on rectangle of refresh area
  400. /// @param ext Extent of update rect
  401. void setUpdateRegion(Point2I pos, Point2I ext);
  402. /// Sets the update area of the control to encompass the whole control
  403. virtual void setUpdate();
  404. /// @}
  405. //child hierarchy calls
  406. void awaken(); ///< Called when this control and its children have been wired up.
  407. void sleep(); ///< Called when this control is no more.
  408. void preRender(); ///< Prerender this control and all its children.
  409. /// @name Events
  410. ///
  411. /// If you subclass these, make sure to call the Parent::'s versions.
  412. ///
  413. /// @{
  414. /// Called when this object is asked to wake up returns true if it's actually awake at the end
  415. virtual bool onWake();
  416. /// Called when this object is asked to sleep
  417. virtual void onSleep();
  418. /// Do special pre-render proecessing
  419. virtual void onPreRender();
  420. /// Called when this object is removed using delete.
  421. virtual void onRemove();
  422. /// Called when this object is removed using delete or parent.remove().
  423. virtual void onGroupRemove();
  424. /// Called when this object is added to the scene
  425. bool onAdd();
  426. /// Called when this object has a new child. Congratulations!
  427. virtual void onChildAdded( GuiControl *child );
  428. /// Called when a child is removed.
  429. virtual void onChildRemoved(GuiControl* child);
  430. /// @}
  431. /// @name Console
  432. /// @{
  433. /// Returns the value of the variable bound to this object
  434. virtual const char *getScriptValue();
  435. /// Sets the value of the variable bound to this object
  436. virtual void setScriptValue(const char *value);
  437. /// @}
  438. /// @name Input (Keyboard/Mouse)
  439. /// @{
  440. /// This function will return true if the provided coordinates (wrt parent object) are
  441. /// within the bounds of this control
  442. /// @param parentCoordPoint Coordinates to test
  443. virtual bool pointInControl(const Point2I& parentCoordPoint);
  444. /// Returns true if the global cursor is inside this control
  445. bool cursorInControl();
  446. /// Returns the control which the provided point is under, with layering
  447. /// @param pt Point to test
  448. /// @param initialLayer Layer of gui objects to begin the search
  449. virtual GuiControl* findHitControl(const Point2I &pt, S32 initialLayer = -1);
  450. /// Lock the mouse within the provided control
  451. /// @param lockingControl Control to lock the mouse within
  452. virtual void mouseLock(GuiControl *lockingControl);
  453. /// Turn on mouse locking with last used lock control
  454. virtual void mouseLock();
  455. /// Unlock the mouse
  456. virtual void mouseUnlock();
  457. /// Returns true if the mouse is locked
  458. virtual bool isMouseLocked();
  459. /// @}
  460. //Sends a script event with modifier and mouse position if the script method exists. Returns true if the event is consumed.
  461. bool sendScriptMouseEvent(const char* name, const GuiEvent& event);
  462. bool sendScriptKeyEvent(const char* name, const InputEvent& event);
  463. /// General input handler.
  464. virtual bool onInputEvent(const InputEvent &event);
  465. /// @name Touch/Mouse Events
  466. /// These functions are called when the input event which is
  467. /// in the name of the function occurs.
  468. /// @{
  469. virtual void onTouchUp(const GuiEvent &event);
  470. virtual void onTouchDown(const GuiEvent &event);
  471. virtual void onTouchMove(const GuiEvent &event);
  472. virtual void onTouchDragged(const GuiEvent &event);
  473. virtual void onTouchEnter(const GuiEvent &event);
  474. virtual void onTouchLeave(const GuiEvent &event);
  475. virtual void onMouseWheelUp(const GuiEvent &event);
  476. virtual void onMouseWheelDown(const GuiEvent &event);
  477. virtual void onRightMouseDown(const GuiEvent &event);
  478. virtual void onRightMouseUp(const GuiEvent &event);
  479. virtual void onRightMouseDragged(const GuiEvent &event);
  480. virtual void onMiddleMouseDown(const GuiEvent &event);
  481. virtual void onMiddleMouseUp(const GuiEvent &event);
  482. virtual void onMiddleMouseDragged(const GuiEvent &event);
  483. /// @}
  484. //Called just before onTouch down for the hit control. The focus should then bubble up through the
  485. //controls allowing windows to move to the front.
  486. virtual void onFocus();
  487. /// @name Editor Mouse Events
  488. ///
  489. /// These functions are called when the input event which is
  490. /// in the name of the function occurs. Conversly from normal
  491. /// mouse events, these have a boolean return value that, if
  492. /// they return true, the editor will NOT act on them or be able
  493. /// to respond to this particular event.
  494. ///
  495. /// This is particularly useful for when writing controls so that
  496. /// they may become aware of the editor and allow customization
  497. /// of their data or appearance as if they were actually in use.
  498. /// For example, the GuiTabBookCtrl catches on mouse down to select
  499. /// a tab and NOT let the editor do any instant group manipulation.
  500. ///
  501. /// @{
  502. /// Called when a mouseDown event occurs on a control and the GUI editor is active
  503. /// @param event the GuiEvent which caused the call to this function
  504. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  505. virtual bool onMouseDownEditor(const GuiEvent &event, Point2I offset) { return false; };
  506. /// Called when a mouseUp event occurs on a control and the GUI editor is active
  507. /// @param event the GuiEvent which caused the call to this function
  508. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  509. virtual bool onMouseUpEditor(const GuiEvent &event, Point2I offset) { return false; };
  510. /// Called when a rightMouseDown event occurs on a control and the GUI editor is active
  511. /// @param event the GuiEvent which caused the call to this function
  512. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  513. virtual bool onRightMouseDownEditor(const GuiEvent &event, Point2I offset) { return false; };
  514. /// Called when a mouseDragged event occurs on a control and the GUI editor is active
  515. /// @param event the GuiEvent which caused the call to this function
  516. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  517. virtual bool onMouseDraggedEditor(const GuiEvent &event, Point2I offset) { return false; };
  518. /// @}
  519. /// @name Tabs
  520. /// @{
  521. /// Find the first tab-accessable child of this control
  522. virtual GuiControl* findFirstTabable();
  523. /// Find the last tab-accessable child of this control
  524. /// @param firstCall Set to true to clear the global previous responder
  525. virtual GuiControl* findLastTabable(bool firstCall = true);
  526. /// Find previous tab-accessable control with respect to the provided one
  527. /// @param curResponder Current control
  528. /// @param firstCall Set to true to clear the global previous responder
  529. virtual GuiControl* findPrevTabable(GuiControl *curResponder, bool firstCall = true);
  530. /// Find next tab-accessable control with regards to the provided control.
  531. ///
  532. /// @param curResponder Current control
  533. /// @param firstCall Set to true to clear the global current responder
  534. virtual GuiControl* findNextTabable(GuiControl *curResponder, bool firstCall = true);
  535. /// @}
  536. /// Returns true if the provided control is a child (grandchild, or greatgrandchild) of this one.
  537. ///
  538. /// @param child Control to test
  539. virtual bool ControlIsChild(GuiControl *child);
  540. /// @name First Responder
  541. /// A first responder is the control which reacts first, in it's responder chain, to keyboard events
  542. /// The responder chain is set for each parent and so there is only one first responder amongst it's
  543. /// children.
  544. /// @{
  545. /// Sets the first responder for child controls
  546. /// @param firstResponder First responder for this chain
  547. virtual void setFirstResponder(GuiControl *firstResponder);
  548. /// Sets up this control to be the first in it's group to respond to an input event
  549. /// @param value True if this should be a first responder
  550. virtual void makeFirstResponder(bool value);
  551. /// Returns true if this control is a first responder
  552. bool isFirstResponder();
  553. /// Sets this object to be a first responder
  554. virtual void setFirstResponder();
  555. /// Clears the first responder for this chain
  556. void clearFirstResponder();
  557. /// Returns the first responder for this chain
  558. GuiControl *getFirstResponder() { return mFirstResponder; }
  559. /// Occurs when the first responder for this chain is lost
  560. virtual void onLoseFirstResponder();
  561. /// @}
  562. /// @name Keyboard Events
  563. /// @{
  564. /// Adds the accelerator key for this object to the canvas
  565. void addAcceleratorKey();
  566. /// Adds this control's accelerator key to the accelerator map, and
  567. /// recursively tells all children to do the same.
  568. virtual void buildAcceleratorMap();
  569. /// Occurs when the accelerator key for this control is pressed
  570. ///
  571. /// @param index Index in the acclerator map of the key
  572. virtual void acceleratorKeyPress(U32 index);
  573. /// Occurs when the accelerator key for this control is released
  574. ///
  575. /// @param index Index in the acclerator map of the key
  576. virtual void acceleratorKeyRelease(U32 index);
  577. /// Happens when a key is depressed
  578. /// @param event Event descriptor (which contains the key)
  579. virtual bool onKeyDown(const GuiEvent &event);
  580. /// Happens when a key is released
  581. /// @param event Event descriptor (which contains the key)
  582. virtual bool onKeyUp(const GuiEvent &event);
  583. /// Happens when a key is held down, resulting in repeated keystrokes.
  584. /// @param event Event descriptor (which contains the key)
  585. virtual bool onKeyRepeat(const GuiEvent &event);
  586. /// @}
  587. /// Sets the control profile for this control.
  588. ///
  589. /// @see GuiControlProfile
  590. /// @param prof Control profile to apply
  591. virtual void setControlProfile(GuiControlProfile *prof);
  592. /// Occurs when this control performs its "action"
  593. virtual void onAction();
  594. /// @name Peer Messaging
  595. /// Used to send a message to other GUIControls which are children of the same parent.
  596. ///
  597. /// This is mostly used by radio controls.
  598. /// @{
  599. void messageSiblings(S32 message); ///< Send a message to all siblings
  600. virtual void onMessage(GuiControl *sender, S32 msg); ///< Receive a message from another control
  601. /// @}
  602. /// @name Canvas Events
  603. /// Functions called by the canvas
  604. /// @{
  605. /// Called if this object is a dialog, when it is added to the visible layers
  606. virtual void onDialogPush();
  607. /// Called if this object is a dialog, when it is removed from the visible layers
  608. virtual void onDialogPop();
  609. /// @}
  610. /// Renders justified text using the profile.
  611. ///
  612. /// @note This should move into the graphics library at some point
  613. void renderText(const Point2I &offset, const Point2I &extent, const char *text, GuiControlProfile *profile, TextRotationOptions rot = tRotateNone);
  614. virtual void renderLineList(const Point2I& offset, const Point2I& extent, const S32 startOffsetY, const vector<string> lineList, GuiControlProfile* profile, const TextRotationOptions rot = tRotateNone);
  615. virtual vector<string> getLineList(const char* text, GuiControlProfile* profile, S32 totalWidth);
  616. virtual void renderTextLine(const Point2I& startPoint, const string line, GuiControlProfile* profile, F32 rotationInDegrees, U32 ibeamPosAtLineStart, U32 lineNumber);
  617. /// Returns a new rect based on the margins.
  618. RectI applyMargins(Point2I &offset, Point2I &extent, GuiControlState currentState, GuiControlProfile *profile);
  619. /// Returns the bounds of the rect after considering the borders.
  620. RectI applyBorders(Point2I &offset, Point2I &extent, GuiControlState currentState, GuiControlProfile *profile);
  621. /// Returns the bounds of the rect this time with padding.
  622. RectI applyPadding(Point2I &offset, Point2I &extent, GuiControlState currentState, GuiControlProfile *profile);
  623. /// Returns the bounds of the rect with margin, borders, and padding applied.
  624. RectI getInnerRect(Point2I &offset, Point2I &extent, GuiControlState currentState, GuiControlProfile *profile);
  625. /// Returns the extent of the outer rect given the extent of the inner rect.
  626. Point2I getOuterExtent(Point2I &innerExtent, GuiControlState currentState, GuiControlProfile *profile);
  627. S32 getOuterWidth(S32 innerExtent, GuiControlState currentState, GuiControlProfile* profile);
  628. S32 getOuterHeight(S32 innerExtent, GuiControlState currentState, GuiControlProfile* profile);
  629. virtual void inspectPostApply();
  630. virtual void inspectPreApply();
  631. //Stores or spends stored extent
  632. Point2I extentBattery(Point2I &newExtent);
  633. //Expells all stored extent
  634. inline void resetStoredExtent() { mStoredExtent.set(0,0); }
  635. //Stores the position when using relative positioning
  636. Point2F relPosBatteryH(S32 pos, S32 ext, S32 parentExt);
  637. Point2F relPosBatteryV(S32 pos, S32 ext, S32 parentExt);
  638. void relPosBattery(Point2F& battery, S32 pos, S32 ext, S32 parentExt);
  639. void resetStoredRelPos() { mUseRelPosH = false; mUseRelPosV = false; }
  640. virtual void setDataField(StringTableEntry slotName, const char* array, const char* value);
  641. protected:
  642. bool mPreviouslyAwake;
  643. virtual void interpolateTick(F32 delta) {};
  644. virtual void processTick() {};
  645. virtual void advanceTime(F32 timeDelta) {};
  646. S32 getTextHorizontalOffset(S32 textWidth, S32 totalWidth, AlignmentType align);
  647. S32 getTextVerticalOffset(S32 textHeight, S32 totalHeight, VertAlignmentType align);
  648. AlignmentType getAlignmentType();
  649. VertAlignmentType getVertAlignmentType();
  650. AlignmentType getAlignmentType(GuiControlProfile* profile);
  651. VertAlignmentType getVertAlignmentType(GuiControlProfile* profile);
  652. const ColorI& getFontColor(GuiControlProfile* profile, const GuiControlState state = GuiControlState::NormalState);
  653. };
  654. /// @}
  655. #endif