Peter Robinson 37c7bb1e3e Update To GuiTextEditCtrl 4 ani în urmă
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BatchRender.cc 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 ani în urmă
BatchRender.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 ani în urmă
CoreMath.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
CoreMath.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 ani în urmă
ImageFrameProvider.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 ani în urmă
ImageFrameProvider.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 ani în urmă
ImageFrameProviderCore.cc d7923d5bd7 SpineObject persistence update. Try to give at least a little support for reading/writing as taml. Also a bug fix and couple of other minor tweaks. 5 ani în urmă
ImageFrameProviderCore.h 4b80a9f3f5 fix linux32 builds 4 ani în urmă
ParticleSystem.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 ani în urmă
ParticleSystem.h 48600313f7 Dynamic Shadows 5 ani în urmă
RenderProxy.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 ani în urmă
RenderProxy.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 ani în urmă
RenderProxy_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 ani în urmă
SpriteBase.cc a7d89b8041 Named Cell/Frame improvements 11 ani în urmă
SpriteBase.h a7d89b8041 Named Cell/Frame improvements 11 ani în urmă
SpriteBase_ScriptBinding.h a7d89b8041 Named Cell/Frame improvements 11 ani în urmă
SpriteBatch.cc 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 ani în urmă
SpriteBatch.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 ani în urmă
SpriteBatchItem.cc 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 ani în urmă
SpriteBatchItem.h 9b0a24f7d4 Support for ConformanceMode in VS2019 4 ani în urmă
SpriteBatchQuery.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 ani în urmă
SpriteBatchQuery.h df712056fa Final CompositeSprite Fix. 12 ani în urmă
SpriteBatchQueryResult.h 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. 13 ani în urmă
Utility.cc ce62ed54d9 Fixes for CollisionGroups and CollisionLayers 11 ani în urmă
Utility.h 37c7bb1e3e Update To GuiTextEditCtrl 4 ani în urmă
Utility_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 ani în urmă
Vector2.cc bfcbc32803 - Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region. 13 ani în urmă
Vector2.h ef1f03cf33 Groundwork for editor 4 ani în urmă
Vector2_ScriptBinding.h fec28e4f99 Fix overall general compiler warnings 8 ani în urmă