TextureManager_ScriptBinding_o.h 2.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. /*! @defgroup TextureManagerFunctions Texture Manager
  23. @ingroup TorqueScriptFunctions
  24. @{
  25. */
  26. ConsoleFunction(setOpenGLTextureCompressionHint, void, 2, 2, " ( hint ) Use the setOpenGLTextureCompressionHint function to select the OpenGL texture compression method.\n"
  27. "@param hint \"GL_DONT_CARE\", \"GL_FASTEST\", or \"GL_NICEST\". (Please refer to an OpenGL text for information on what these mean).\n"
  28. "@return No return value")
  29. {
  30. GLenum newHint = GL_DONT_CARE;
  31. const char* newString = "GL_DONT_CARE";
  32. if (!dStricmp(argv[1], "GL_FASTEST"))
  33. {
  34. newHint = GL_FASTEST;
  35. newString = "GL_FASTEST";
  36. }
  37. else if (!dStricmp(argv[1], "GL_NICEST"))
  38. {
  39. newHint = GL_NICEST;
  40. newString = "GL_NICEST";
  41. }
  42. TextureManager::mTextureCompressionHint = newHint;
  43. #if !defined(TORQUE_OS_IOS)
  44. if (dglDoesSupportTextureCompression())
  45. glHint(GL_TEXTURE_COMPRESSION_HINT_ARB, TextureManager::mTextureCompressionHint);
  46. #endif
  47. }
  48. //--------------------------------------------------------------------------------------------------------------------
  49. ConsoleFunction( flushTextureCache, void, 1, 1, "() Use the flushTextureCache function to flush the texture cache.\n"
  50. "@return No return value.\n")
  51. {
  52. TextureManager::flush();
  53. }
  54. //--------------------------------------------------------------------------------------------------------------------
  55. ConsoleFunction( dumpTextureManagerMetrics, void, 1, 1, "() Dump the texture manager metrics." )
  56. {
  57. return TextureManager::dumpMetrics();
  58. }
  59. /*! @} */ // group TextureManagerFunctions