platformNet.cpp 58 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platformNet.h"
  23. #include "platform/threads/mutex.h"
  24. #include "platform/event.h"
  25. #include "algorithm/hashFunction.h"
  26. #include "console/console.h"
  27. #include "game/gameInterface.h"
  28. #include "io/fileStream.h"
  29. #include "collection/vector.h"
  30. #include "platform/platformNetAsync.h"
  31. #include <string.h>
  32. // jamesu - debug DNS
  33. //#define TORQUE_DEBUG_LOOKUPS
  34. #if defined (TORQUE_OS_WIN32)
  35. #define TORQUE_USE_WINSOCK
  36. #include <errno.h>
  37. #include <ws2tcpip.h>
  38. #ifndef EINPROGRESS
  39. #define EINPROGRESS WSAEINPROGRESS
  40. #endif // EINPROGRESS
  41. #define ioctl ioctlsocket
  42. typedef S32 socklen_t;
  43. #elif defined ( TORQUE_OS_MAC ) || defined(TORQUE_OS_OSX) || defined(TORQUE_OS_IOS) || defined(TORQUE_OS_ANDROID)
  44. #include <unistd.h>
  45. #include <sys/types.h>
  46. #include <sys/socket.h>
  47. #include <sys/poll.h>
  48. #include <arpa/inet.h>
  49. #include <netdb.h>
  50. #include <netinet/in.h>
  51. #include <errno.h>
  52. #include <sys/ioctl.h>
  53. #include <net/if.h>
  54. typedef sockaddr_in SOCKADDR_IN;
  55. typedef sockaddr * PSOCKADDR;
  56. typedef sockaddr SOCKADDR;
  57. typedef in_addr IN_ADDR;
  58. typedef int SOCKET;
  59. #define INVALID_SOCKET -1
  60. #define SOCKET_ERROR -1
  61. #define closesocket close
  62. #elif defined( TORQUE_OS_LINUX )
  63. #include <unistd.h>
  64. #include <sys/types.h>
  65. #include <sys/socket.h>
  66. #include <sys/poll.h>
  67. #include <arpa/inet.h>
  68. #include <netdb.h>
  69. #include <netinet/in.h>
  70. #include <errno.h>
  71. #include <sys/ioctl.h>
  72. #include <net/if.h>
  73. typedef sockaddr_in SOCKADDR_IN;
  74. typedef sockaddr_in6 SOCKADDR_IN6;
  75. typedef sockaddr * PSOCKADDR;
  76. typedef sockaddr SOCKADDR;
  77. typedef in_addr IN_ADDR;
  78. typedef in6_addr IN6_ADDR;
  79. typedef int SOCKET;
  80. #define INVALID_SOCKET -1
  81. #define SOCKET_ERROR -1
  82. #define closesocket close
  83. #endif
  84. #if defined(TORQUE_USE_WINSOCK)
  85. static const char* strerror_wsa( S32 code )
  86. {
  87. switch( code )
  88. {
  89. #define E( name ) case name: return #name;
  90. E( WSANOTINITIALISED );
  91. E( WSAENETDOWN );
  92. E( WSAEADDRINUSE );
  93. E( WSAEINPROGRESS );
  94. E( WSAEALREADY );
  95. E( WSAEADDRNOTAVAIL );
  96. E( WSAEAFNOSUPPORT );
  97. E( WSAEFAULT );
  98. E( WSAEINVAL );
  99. E( WSAEISCONN );
  100. E( WSAENETUNREACH );
  101. E( WSAEHOSTUNREACH );
  102. E( WSAENOBUFS );
  103. E( WSAENOTSOCK );
  104. E( WSAETIMEDOUT );
  105. E( WSAEWOULDBLOCK );
  106. E( WSAEACCES );
  107. #undef E
  108. default:
  109. return "Unknown";
  110. }
  111. }
  112. #endif
  113. NetSocket NetSocket::INVALID = NetSocket::fromHandle(-1);
  114. template<class T> class ReservedSocketList
  115. {
  116. public:
  117. struct EntryType
  118. {
  119. T value;
  120. bool used;
  121. EntryType() : value(-1), used(false) { ; }
  122. bool operator==(const EntryType &e1)
  123. {
  124. return value == e1.value && used == e1.used;
  125. }
  126. bool operator!=(const EntryType &e1)
  127. {
  128. return !(value == e1.value && used == e1.used);
  129. }
  130. };
  131. Vector<EntryType> mSocketList;
  132. Mutex *mMutex;
  133. ReservedSocketList()
  134. {
  135. mMutex = new Mutex;
  136. }
  137. ~ReservedSocketList()
  138. {
  139. delete mMutex;
  140. }
  141. inline void modify() { Mutex::lockMutex(mMutex); }
  142. inline void endModify() { Mutex::unlockMutex(mMutex); }
  143. NetSocket reserve(SOCKET reserveId = -1, bool doLock = true);
  144. void remove(NetSocket socketToRemove, bool doLock = true);
  145. T activate(NetSocket socketToActivate, int family, bool useUDP, bool clearOnFail = false);
  146. T resolve(NetSocket socketToResolve);
  147. };
  148. const SOCKET InvalidSocketHandle = -1;
  149. static void IPSocketToNetAddress(const struct sockaddr_in *sockAddr, NetAddress *address);
  150. static void IPSocket6ToNetAddress(const struct sockaddr_in6 *sockAddr, NetAddress *address);
  151. namespace PlatformNetState
  152. {
  153. static S32 initCount = 0;
  154. static const S32 defaultPort = 28000;
  155. static S32 netPort = 0;
  156. static NetSocket udpSocket = NetSocket::INVALID;
  157. static NetSocket udp6Socket = NetSocket::INVALID;
  158. static NetSocket multicast6Socket = NetSocket::INVALID;
  159. static ipv6_mreq multicast6Group;
  160. static ReservedSocketList<SOCKET> smReservedSocketList;
  161. Net::Error getLastError()
  162. {
  163. #if defined(TORQUE_USE_WINSOCK)
  164. S32 err = WSAGetLastError();
  165. switch (err)
  166. {
  167. case 0:
  168. return Net::NoError;
  169. case WSAEWOULDBLOCK:
  170. return Net::WouldBlock;
  171. default:
  172. return Net::UnknownError;
  173. }
  174. #else
  175. int theError = errno;
  176. if (errno == EAGAIN)
  177. return Net::WouldBlock;
  178. if (errno == 0)
  179. return Net::NoError;
  180. if (errno == EINPROGRESS)
  181. return Net::WouldBlock;
  182. return Net::UnknownError;
  183. #endif
  184. }
  185. S32 getDefaultGameProtocol()
  186. {
  187. // we turn off VDP in non-release builds because VDP does not support broadcast packets
  188. // which are required for LAN queries (PC->Xbox connectivity). The wire protocol still
  189. // uses the VDP packet structure, though.
  190. S32 protocol = IPPROTO_UDP;
  191. bool useVDP = false;
  192. #ifdef TORQUE_DISABLE_PC_CONNECTIVITY
  193. // Xbox uses a VDP (voice/data protocol) socket for networking
  194. protocol = IPPROTO_VDP;
  195. useVDP = true;
  196. #endif
  197. return protocol;
  198. }
  199. struct addrinfo* pickAddressByProtocol(struct addrinfo* addr, int protocol)
  200. {
  201. for (addr; addr != NULL; addr = addr->ai_next)
  202. {
  203. if (addr->ai_family == protocol)
  204. return addr;
  205. }
  206. return NULL;
  207. }
  208. /// Extracts core address parts from an address string. Returns false if it's malformed.
  209. bool extractAddressParts(const char *addressString, char outAddress[256], int &outPort, int &outFamily)
  210. {
  211. outPort = 0;
  212. outFamily = AF_UNSPEC;
  213. if (!dStrnicmp(addressString, "ipx:", 4))
  214. // ipx support deprecated
  215. return false;
  216. if (!dStrnicmp(addressString, "ip:", 3))
  217. {
  218. addressString += 3; // eat off the ip:
  219. outFamily = AF_INET;
  220. }
  221. else if (!dStrnicmp(addressString, "ip6:", 4))
  222. {
  223. addressString += 4; // eat off the ip6:
  224. outFamily = AF_INET6;
  225. }
  226. if (strlen(addressString) > 255)
  227. return false;
  228. char *portString = NULL;
  229. if (addressString[0] == '[')
  230. {
  231. // Must be ipv6 notation
  232. dStrcpy(outAddress, addressString+1);
  233. addressString = outAddress;
  234. portString = dStrchr(outAddress, ']');
  235. if (portString)
  236. {
  237. // Sort out the :port after the ]
  238. *portString++ = '\0';
  239. if (*portString != ':')
  240. {
  241. portString = NULL;
  242. }
  243. else
  244. {
  245. *portString++ = '\0';
  246. }
  247. }
  248. if (outFamily == AF_UNSPEC)
  249. {
  250. outFamily = AF_INET6;
  251. }
  252. }
  253. else
  254. {
  255. dStrcpy(outAddress, addressString);
  256. addressString = outAddress;
  257. // Check to see if we have multiple ":" which would indicate this is an ipv6 address
  258. char* scan = outAddress;
  259. int colonCount = 0;
  260. while (*scan != '\0' && colonCount < 2)
  261. {
  262. if (*scan++ == ':')
  263. colonCount++;
  264. }
  265. if (colonCount <= 1)
  266. {
  267. // either ipv4 or host
  268. portString = dStrchr(outAddress, ':');
  269. if (portString)
  270. {
  271. *portString++ = '\0';
  272. }
  273. }
  274. else if (outFamily == AF_UNSPEC)
  275. {
  276. // Must be ipv6
  277. outFamily = AF_INET6;
  278. }
  279. }
  280. if (portString)
  281. {
  282. outPort = dAtoi(portString);
  283. }
  284. return true;
  285. }
  286. Net::Error getSocketAddress(SOCKET socketFd, int requiredFamily, NetAddress *outAddress)
  287. {
  288. Net::Error error = Net::UnknownError;
  289. if (requiredFamily == AF_INET)
  290. {
  291. sockaddr_in ipAddr;
  292. socklen_t len = sizeof(ipAddr);
  293. if (getsockname(socketFd, (struct sockaddr*)&ipAddr, &len) >= 0)
  294. {
  295. IPSocketToNetAddress(&ipAddr, outAddress);
  296. error = Net::NoError;
  297. }
  298. else
  299. {
  300. error = getLastError();
  301. }
  302. }
  303. else if (requiredFamily == AF_INET6)
  304. {
  305. sockaddr_in6 ipAddr;
  306. socklen_t len = sizeof(ipAddr);
  307. if (getsockname(socketFd, (struct sockaddr*)&ipAddr, &len) >= 0)
  308. {
  309. IPSocket6ToNetAddress(&ipAddr, outAddress);
  310. error = Net::NoError;
  311. }
  312. else
  313. {
  314. error = getLastError();
  315. }
  316. }
  317. return error;
  318. }
  319. };
  320. template<class T> NetSocket ReservedSocketList<T>::reserve(SOCKET reserveId, bool doLock)
  321. {
  322. MutexHandle handle;
  323. if (doLock)
  324. {
  325. handle.lock(mMutex, true);
  326. }
  327. S32 idx = mSocketList.find_next(EntryType());
  328. if (idx == -1)
  329. {
  330. EntryType entry;
  331. entry.value = reserveId;
  332. entry.used = true;
  333. mSocketList.push_back(entry);
  334. return NetSocket::fromHandle(mSocketList.size() - 1);
  335. }
  336. else
  337. {
  338. EntryType &entry = mSocketList[idx];
  339. entry.used = true;
  340. entry.value = reserveId;
  341. }
  342. return NetSocket::fromHandle(idx);
  343. }
  344. template<class T> void ReservedSocketList<T>::remove(NetSocket socketToRemove, bool doLock)
  345. {
  346. MutexHandle handle;
  347. if (doLock)
  348. {
  349. handle.lock(mMutex, true);
  350. }
  351. if ((U32)socketToRemove.getHandle() >= (U32)mSocketList.size())
  352. return;
  353. mSocketList[socketToRemove.getHandle()] = EntryType();
  354. }
  355. template<class T> T ReservedSocketList<T>::activate(NetSocket socketToActivate, int family, bool useUDP, bool clearOnFail)
  356. {
  357. MutexHandle h;
  358. h.lock(mMutex, true);
  359. int typeID = useUDP ? SOCK_DGRAM : SOCK_STREAM;
  360. int protocol = useUDP ? PlatformNetState::getDefaultGameProtocol() : 0;
  361. if ((U32)socketToActivate.getHandle() >= (U32)mSocketList.size())
  362. return -1;
  363. EntryType &entry = mSocketList[socketToActivate.getHandle()];
  364. if (!entry.used)
  365. return -1;
  366. T socketFd = entry.value;
  367. if (socketFd == -1)
  368. {
  369. socketFd = ::socket(family, typeID, protocol);
  370. if (socketFd == InvalidSocketHandle)
  371. {
  372. if (clearOnFail)
  373. {
  374. remove(socketToActivate, false);
  375. }
  376. return InvalidSocketHandle;
  377. }
  378. else
  379. {
  380. entry.used = true;
  381. entry.value = socketFd;
  382. return socketFd;
  383. }
  384. }
  385. return socketFd;
  386. }
  387. template<class T> T ReservedSocketList<T>::resolve(NetSocket socketToResolve)
  388. {
  389. MutexHandle h;
  390. h.lock(mMutex, true);
  391. if ((U32)socketToResolve.getHandle() >= (U32)mSocketList.size())
  392. return -1;
  393. EntryType &entry = mSocketList[socketToResolve.getHandle()];
  394. return entry.used ? entry.value : -1;
  395. }
  396. // Multicast stuff
  397. bool Net::smMulticastEnabled = true;
  398. //
  399. // Protocol Stuff
  400. bool Net::smIpv4Enabled = true;
  401. bool Net::smIpv6Enabled = false;
  402. //
  403. // the Socket structure helps us keep track of the
  404. // above states
  405. struct PolledSocket
  406. {
  407. // local enum for socket states for polled sockets
  408. enum SocketState
  409. {
  410. InvalidState,
  411. Connected,
  412. ConnectionPending,
  413. Listening,
  414. NameLookupRequired
  415. };
  416. PolledSocket()
  417. {
  418. fd = -1;
  419. handleFd = NetSocket::INVALID;
  420. state = InvalidState;
  421. remoteAddr[0] = 0;
  422. remotePort = -1;
  423. }
  424. SOCKET fd;
  425. NetSocket handleFd;
  426. S32 state;
  427. char remoteAddr[256];
  428. S32 remotePort;
  429. };
  430. // list of polled sockets
  431. static Vector<PolledSocket*> gPolledSockets( __FILE__, __LINE__ );
  432. static PolledSocket* addPolledSocket(NetSocket handleFd, SOCKET fd, S32 state,
  433. char* remoteAddr = NULL, S32 port = -1)
  434. {
  435. PolledSocket* sock = new PolledSocket();
  436. sock->fd = fd;
  437. sock->handleFd = handleFd;
  438. sock->state = state;
  439. if (remoteAddr)
  440. dStrcpy(sock->remoteAddr, remoteAddr);
  441. if (port != -1)
  442. sock->remotePort = port;
  443. gPolledSockets.push_back(sock);
  444. return sock;
  445. }
  446. bool netSocketWaitForWritable(NetSocket handleFd, S32 timeoutMs)
  447. {
  448. fd_set writefds;
  449. timeval timeout;
  450. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  451. FD_ZERO( &writefds );
  452. FD_SET( socketFd, &writefds );
  453. timeout.tv_sec = timeoutMs / 1000;
  454. timeout.tv_usec = ( timeoutMs % 1000 ) * 1000;
  455. if( select(socketFd + 1, NULL, &writefds, NULL, &timeout) > 0 )
  456. return true;
  457. return false;
  458. }
  459. bool Net::init()
  460. {
  461. #if defined(TORQUE_USE_WINSOCK)
  462. if(!PlatformNetState::initCount)
  463. {
  464. WSADATA stWSAData;
  465. AssertISV( !WSAStartup( 0x0101, &stWSAData ), "Net::init - failed to init WinSock!" );
  466. //logprintf("Winsock initialization %s", success ? "succeeded." : "failed!");
  467. }
  468. #endif
  469. PlatformNetState::initCount++;
  470. return(true);
  471. }
  472. void Net::shutdown()
  473. {
  474. while (gPolledSockets.size() > 0)
  475. {
  476. if (gPolledSockets[0] == NULL)
  477. gPolledSockets.erase(gPolledSockets.begin());
  478. else
  479. closeConnectTo(gPolledSockets[0]->handleFd);
  480. }
  481. closePort();
  482. PlatformNetState::initCount--;
  483. #if defined(TORQUE_USE_WINSOCK)
  484. if(!PlatformNetState::initCount)
  485. {
  486. WSACleanup();
  487. }
  488. #endif
  489. }
  490. // ipv4 version of name routines
  491. static void NetAddressToIPSocket(const NetAddress *address, struct sockaddr_in *sockAddr)
  492. {
  493. dMemset(sockAddr, 0, sizeof(struct sockaddr_in));
  494. sockAddr->sin_family = AF_INET;
  495. sockAddr->sin_port = htons(address->port);
  496. #if defined(TORQUE_OS_BSD) || defined(TORQUE_OS_MAC) || defined(TORQUE_OS_OSX) || defined(TORQUE_OS_IOS)
  497. sockAddr->sin_len = sizeof(struct sockaddr_in);
  498. #endif
  499. if (address->type == NetAddress::IPBroadcastAddress)
  500. {
  501. sockAddr->sin_addr.s_addr = htonl(INADDR_BROADCAST);
  502. }
  503. else
  504. {
  505. dMemcpy(&sockAddr->sin_addr, &address->address.ipv4.netNum[0], 4);
  506. }
  507. }
  508. static void IPSocketToNetAddress(const struct sockaddr_in *sockAddr, NetAddress *address)
  509. {
  510. address->type = NetAddress::IPAddress;
  511. address->port = ntohs(sockAddr->sin_port);
  512. dMemcpy(&address->address.ipv4.netNum[0], &sockAddr->sin_addr, 4);
  513. }
  514. // ipv6 version of name routines
  515. static void NetAddressToIPSocket6(const NetAddress *address, struct sockaddr_in6 *sockAddr)
  516. {
  517. dMemset(sockAddr, 0, sizeof(struct sockaddr_in6));
  518. #ifdef SIN6_LEN
  519. sockAddr->sin6_len = sizeof(struct sockaddr_in6);
  520. #endif
  521. sockAddr->sin6_family = AF_INET6;
  522. sockAddr->sin6_port = ntohs(address->port);
  523. if (address->type == NetAddress::IPV6MulticastAddress)
  524. {
  525. sockAddr->sin6_addr = PlatformNetState::multicast6Group.ipv6mr_multiaddr;
  526. sockAddr->sin6_scope_id = PlatformNetState::multicast6Group.ipv6mr_interface;
  527. }
  528. else
  529. {
  530. sockAddr->sin6_flowinfo = address->address.ipv6.netFlow;
  531. sockAddr->sin6_scope_id = address->address.ipv6.netScope;
  532. dMemcpy(&sockAddr->sin6_addr, address->address.ipv6.netNum, sizeof(address->address.ipv6.netNum));
  533. }
  534. }
  535. static void IPSocket6ToNetAddress(const struct sockaddr_in6 *sockAddr, NetAddress *address)
  536. {
  537. address->type = NetAddress::IPV6Address;
  538. address->port = ntohs(sockAddr->sin6_port);
  539. dMemcpy(address->address.ipv6.netNum, &sockAddr->sin6_addr, sizeof(address->address.ipv6.netNum));
  540. address->address.ipv6.netFlow = sockAddr->sin6_flowinfo;
  541. address->address.ipv6.netScope = sockAddr->sin6_scope_id;
  542. }
  543. //
  544. NetSocket Net::openListenPort(U16 port, NetAddress::Type addressType)
  545. {
  546. if(Game->isJournalReading())
  547. {
  548. U32 ret;
  549. Game->journalRead(&ret);
  550. return NetSocket::fromHandle(ret);
  551. }
  552. Net::Error error = NoError;
  553. NetAddress address;
  554. if (Net::getListenAddress(addressType, &address) != Net::NoError)
  555. error = Net::WrongProtocolType;
  556. NetSocket handleFd = NetSocket::INVALID;
  557. SOCKET sockId = InvalidSocketHandle;
  558. if (error == NoError)
  559. {
  560. handleFd = openSocket();
  561. sockId = PlatformNetState::smReservedSocketList.activate(handleFd, address.type == NetAddress::IPAddress ? AF_INET : AF_INET6, false, true);
  562. }
  563. if (error == NoError && (handleFd == NetSocket::INVALID || sockId == InvalidSocketHandle))
  564. {
  565. Con::errorf("Unable to open listen socket: %s", strerror(errno));
  566. error = NotASocket;
  567. handleFd = NetSocket::INVALID;
  568. }
  569. if (error == NoError)
  570. {
  571. address.port = port;
  572. error = bindAddress(address, handleFd, false);
  573. if (error != NoError)
  574. {
  575. Con::errorf("Unable to bind port %d: %s", port, strerror(errno));
  576. closeSocket(handleFd);
  577. handleFd = NetSocket::INVALID;
  578. }
  579. }
  580. if (error == NoError)
  581. {
  582. error = listen(handleFd, 4);
  583. if (error != NoError)
  584. {
  585. Con::errorf("Unable to listen on port %d: %s", port, strerror(errno));
  586. closeSocket(handleFd);
  587. handleFd = NetSocket::INVALID;
  588. }
  589. }
  590. if (error == NoError)
  591. {
  592. setBlocking(handleFd, false);
  593. addPolledSocket(handleFd, sockId, PolledSocket::Listening);
  594. }
  595. if(Game->isJournalWriting())
  596. Game->journalWrite(U32(handleFd.getHandle()));
  597. return handleFd;
  598. }
  599. NetSocket Net::openConnectTo(const char *addressString)
  600. {
  601. if (Game->isJournalReading())
  602. {
  603. U32 ret;
  604. Game->journalRead(&ret);
  605. return NetSocket::fromHandle(ret);
  606. }
  607. NetAddress address;
  608. NetSocket handleFd = NetSocket::INVALID;
  609. Net::Error error = NoError;
  610. error = Net::stringToAddress(addressString, &address, false);
  611. if (error == NoError && address.type != NetAddress::IPAddress && address.type != NetAddress::IPV6Address)
  612. {
  613. error = Net::WrongProtocolType;
  614. }
  615. // Open socket
  616. if (error == NoError || error == NeedHostLookup)
  617. {
  618. handleFd = openSocket();
  619. }
  620. // Attempt to connect or queue a lookup
  621. if (error == NoError && address.type == NetAddress::IPAddress)
  622. {
  623. sockaddr_in ipAddr;
  624. NetAddressToIPSocket(&address, &ipAddr);
  625. SOCKET socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET, false, true);
  626. if (socketFd != InvalidSocketHandle)
  627. {
  628. setBlocking(handleFd, false);
  629. if (::connect(socketFd, (struct sockaddr *)&ipAddr, sizeof(ipAddr)) == -1)
  630. {
  631. Net::Error err = PlatformNetState::getLastError();
  632. if (err != Net::WouldBlock)
  633. {
  634. Con::errorf("Error connecting to %s: %u",
  635. addressString, err);
  636. closeSocket(handleFd);
  637. handleFd = NetSocket::INVALID;
  638. }
  639. }
  640. }
  641. else
  642. {
  643. PlatformNetState::smReservedSocketList.remove(handleFd);
  644. handleFd = NetSocket::INVALID;
  645. }
  646. if (handleFd != NetSocket::INVALID)
  647. {
  648. // add this socket to our list of polled sockets
  649. addPolledSocket(handleFd, socketFd, PolledSocket::ConnectionPending);
  650. }
  651. }
  652. else if (error == NoError && address.type == NetAddress::IPV6Address)
  653. {
  654. sockaddr_in6 ipAddr6;
  655. NetAddressToIPSocket6(&address, &ipAddr6);
  656. SOCKET socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET6, false, true);
  657. if (socketFd != InvalidSocketHandle)
  658. {
  659. setBlocking(handleFd, false);
  660. if (::connect(socketFd, (struct sockaddr *)&ipAddr6, sizeof(ipAddr6)) == -1)
  661. {
  662. Net::Error err = PlatformNetState::getLastError();
  663. if (err != Net::WouldBlock)
  664. {
  665. Con::errorf("Error connecting to %s: %u",
  666. addressString, err);
  667. closeSocket(handleFd);
  668. handleFd = NetSocket::INVALID;
  669. }
  670. }
  671. }
  672. else
  673. {
  674. PlatformNetState::smReservedSocketList.remove(handleFd);
  675. handleFd = NetSocket::INVALID;
  676. }
  677. if (handleFd != NetSocket::INVALID)
  678. {
  679. // add this socket to our list of polled sockets
  680. addPolledSocket(handleFd, socketFd, PolledSocket::ConnectionPending);
  681. }
  682. }
  683. else if (error == Net::NeedHostLookup)
  684. {
  685. // need to do an asynchronous name lookup. first, add the socket
  686. // to the polled list
  687. char addr[256];
  688. int port = 0;
  689. int actualFamily = AF_UNSPEC;
  690. if (PlatformNetState::extractAddressParts(addressString, addr, port, actualFamily))
  691. {
  692. addPolledSocket(handleFd, InvalidSocketHandle, PolledSocket::NameLookupRequired, addr, port);
  693. // queue the lookup
  694. gNetAsync.queueLookup(addressString, handleFd);
  695. }
  696. else
  697. {
  698. closeSocket(handleFd);
  699. handleFd = NetSocket::INVALID;
  700. }
  701. }
  702. else
  703. {
  704. closeSocket(handleFd);
  705. handleFd = NetSocket::INVALID;
  706. }
  707. if (Game->isJournalWriting())
  708. Game->journalWrite(U32(handleFd.getHandle()));
  709. return handleFd;
  710. }
  711. void Net::closeConnectTo(NetSocket handleFd)
  712. {
  713. if(Game->isJournalReading())
  714. return;
  715. // if this socket is in the list of polled sockets, remove it
  716. for (S32 i = 0; i < gPolledSockets.size(); ++i)
  717. {
  718. if (gPolledSockets[i] && gPolledSockets[i]->handleFd == handleFd)
  719. {
  720. delete gPolledSockets[i];
  721. gPolledSockets[i] = NULL;
  722. break;
  723. }
  724. }
  725. closeSocket(handleFd);
  726. }
  727. Net::Error Net::sendtoSocket(NetSocket handleFd, const U8 *buffer, S32 bufferSize, S32 *outBufferWritten)
  728. {
  729. if(Game->isJournalReading())
  730. {
  731. U32 e;
  732. U32 outBytes;
  733. Game->journalRead(&e);
  734. Game->journalRead(&outBytes);
  735. if (outBufferWritten)
  736. *outBufferWritten = outBytes;
  737. return (Net::Error) e;
  738. }
  739. S32 outBytes = 0;
  740. Net::Error e = send(handleFd, buffer, bufferSize, &outBytes);
  741. if (Game->isJournalWriting())
  742. {
  743. Game->journalWrite(U32(e));
  744. Game->journalWrite(outBytes);
  745. }
  746. if (outBufferWritten)
  747. *outBufferWritten = outBytes;
  748. return e;
  749. }
  750. bool Net::openPort(S32 port, bool doBind)
  751. {
  752. if (PlatformNetState::udpSocket != NetSocket::INVALID)
  753. {
  754. closeSocket(PlatformNetState::udpSocket);
  755. PlatformNetState::udpSocket = NetSocket::INVALID;
  756. }
  757. if (PlatformNetState::udp6Socket != NetSocket::INVALID)
  758. {
  759. closeSocket(PlatformNetState::udp6Socket);
  760. PlatformNetState::udp6Socket = NetSocket::INVALID;
  761. }
  762. // Update prefs
  763. Net::smMulticastEnabled = Con::getBoolVariable("pref::Net::Multicast6Enabled", true);
  764. Net::smIpv4Enabled = Con::getBoolVariable("pref::Net::IPV4Enabled", true);
  765. Net::smIpv6Enabled = Con::getBoolVariable("pref::Net::IPV6Enabled", false);
  766. // we turn off VDP in non-release builds because VDP does not support broadcast packets
  767. // which are required for LAN queries (PC->Xbox connectivity). The wire protocol still
  768. // uses the VDP packet structure, though.
  769. S32 protocol = PlatformNetState::getDefaultGameProtocol();
  770. SOCKET socketFd = InvalidSocketHandle;
  771. NetAddress address;
  772. NetAddress listenAddress;
  773. char listenAddressStr[256];
  774. if (Net::smIpv4Enabled)
  775. {
  776. if (Net::getListenAddress(NetAddress::IPAddress, &address) == Net::NoError)
  777. {
  778. address.port = port;
  779. socketFd = ::socket(AF_INET, SOCK_DGRAM, protocol);
  780. if (socketFd != InvalidSocketHandle)
  781. {
  782. PlatformNetState::udpSocket = PlatformNetState::smReservedSocketList.reserve(socketFd);
  783. Net::Error error = NoError;
  784. if (doBind)
  785. {
  786. error = bindAddress(address, PlatformNetState::udpSocket, true);
  787. }
  788. if (error == NoError)
  789. error = setBufferSize(PlatformNetState::udpSocket, 32768 * 8);
  790. #ifndef TORQUE_DISABLE_PC_CONNECTIVITY
  791. if (error == NoError)
  792. error = setBroadcast(PlatformNetState::udpSocket, true);
  793. #endif
  794. if (error == NoError)
  795. error = setBlocking(PlatformNetState::udpSocket, false);
  796. if (error == NoError)
  797. {
  798. error = PlatformNetState::getSocketAddress(socketFd, AF_INET, &listenAddress);
  799. if (error == NoError)
  800. {
  801. Net::addressToString(&listenAddress, listenAddressStr);
  802. Con::printf("UDP initialized on ipv4 %s", listenAddressStr);
  803. }
  804. }
  805. if (error != NoError)
  806. {
  807. closeSocket(PlatformNetState::udpSocket);
  808. PlatformNetState::udpSocket = NetSocket::INVALID;
  809. Con::printf("Unable to initialize UDP on ipv4 - error %d", error);
  810. }
  811. }
  812. }
  813. else
  814. {
  815. Con::errorf("Unable to initialize UDP on ipv4 - invalid address.");
  816. PlatformNetState::udpSocket = NetSocket::INVALID;
  817. }
  818. }
  819. if (Net::smIpv6Enabled)
  820. {
  821. if (Net::getListenAddress(NetAddress::IPV6Address, &address) == Net::NoError)
  822. {
  823. address.port = port;
  824. socketFd = ::socket(AF_INET6, SOCK_DGRAM, protocol);
  825. if (socketFd != InvalidSocketHandle)
  826. {
  827. PlatformNetState::udp6Socket = PlatformNetState::smReservedSocketList.reserve(socketFd);
  828. Net::Error error = NoError;
  829. int v = 1;
  830. setsockopt(socketFd, IPPROTO_IPV6, IPV6_V6ONLY, (const char *)&v, sizeof(v));
  831. PlatformNetState::getLastError();
  832. if (doBind)
  833. {
  834. error = bindAddress(address, PlatformNetState::udp6Socket, true);
  835. }
  836. if (error == NoError)
  837. error = setBufferSize(PlatformNetState::udp6Socket, 32768 * 8);
  838. if (error == NoError)
  839. error = setBlocking(PlatformNetState::udp6Socket, false);
  840. if (error == NoError)
  841. {
  842. error = PlatformNetState::getSocketAddress(socketFd, AF_INET6, &listenAddress);
  843. if (error == NoError)
  844. {
  845. Net::addressToString(&listenAddress, listenAddressStr);
  846. Con::printf("UDP initialized on ipv6 %s", listenAddressStr);
  847. }
  848. }
  849. if (error != NoError)
  850. {
  851. closeSocket(PlatformNetState::udp6Socket);
  852. PlatformNetState::udp6Socket = NetSocket::INVALID;
  853. Con::printf("Unable to initialize UDP on ipv6 - error %d", error);
  854. }
  855. if (Net::smMulticastEnabled && doBind)
  856. {
  857. Net::enableMulticast();
  858. }
  859. else
  860. {
  861. Net::disableMulticast();
  862. }
  863. }
  864. }
  865. }
  866. PlatformNetState::netPort = port;
  867. return PlatformNetState::udpSocket != NetSocket::INVALID || PlatformNetState::udp6Socket != NetSocket::INVALID;
  868. }
  869. NetSocket Net::getPort()
  870. {
  871. return PlatformNetState::udpSocket;
  872. }
  873. void Net::closePort()
  874. {
  875. if (PlatformNetState::udpSocket != NetSocket::INVALID)
  876. closeSocket(PlatformNetState::udpSocket);
  877. if (PlatformNetState::udp6Socket != NetSocket::INVALID)
  878. closeSocket(PlatformNetState::udp6Socket);
  879. }
  880. Net::Error Net::sendto(const NetAddress *address, const U8 *buffer, S32 bufferSize)
  881. {
  882. if(Game->isJournalReading())
  883. return NoError;
  884. SOCKET socketFd;
  885. if(address->type == NetAddress::IPAddress || address->type == NetAddress::IPBroadcastAddress)
  886. {
  887. socketFd = PlatformNetState::smReservedSocketList.resolve(PlatformNetState::udpSocket);
  888. if (socketFd != InvalidSocketHandle)
  889. {
  890. sockaddr_in ipAddr;
  891. NetAddressToIPSocket(address, &ipAddr);
  892. if (::sendto(socketFd, (const char*)buffer, bufferSize, 0,
  893. (sockaddr *)&ipAddr, sizeof(sockaddr_in)) == SOCKET_ERROR)
  894. return PlatformNetState::getLastError();
  895. else
  896. return NoError;
  897. }
  898. else
  899. {
  900. return NotASocket;
  901. }
  902. }
  903. else if (address->type == NetAddress::IPV6Address || address->type == NetAddress::IPV6MulticastAddress)
  904. {
  905. socketFd = PlatformNetState::smReservedSocketList.resolve(address->type == NetAddress::IPV6MulticastAddress ? PlatformNetState::multicast6Socket : PlatformNetState::udp6Socket);
  906. if (socketFd != InvalidSocketHandle)
  907. {
  908. sockaddr_in6 ipAddr;
  909. NetAddressToIPSocket6(address, &ipAddr);
  910. if (::sendto(socketFd, (const char*)buffer, bufferSize, 0,
  911. (struct sockaddr *) &ipAddr, sizeof(sockaddr_in6)) == SOCKET_ERROR)
  912. return PlatformNetState::getLastError();
  913. else
  914. return NoError;
  915. }
  916. else
  917. {
  918. return NotASocket;
  919. }
  920. }
  921. return WrongProtocolType;
  922. }
  923. void Net::process()
  924. {
  925. // Process listening sockets
  926. processListenSocket(PlatformNetState::udpSocket);
  927. processListenSocket(PlatformNetState::udp6Socket);
  928. // process the polled sockets. This blob of code performs functions
  929. // similar to WinsockProc in winNet.cc
  930. if (gPolledSockets.size() == 0)
  931. return;
  932. static ConnectedNotifyEvent notifyEvent;
  933. static ConnectedAcceptEvent acceptEvent;
  934. static ConnectedReceiveEvent cReceiveEvent;
  935. S32 optval;
  936. socklen_t optlen = sizeof(S32);
  937. S32 bytesRead;
  938. Net::Error err;
  939. bool removeSock = false;
  940. PolledSocket *currentSock = NULL;
  941. NetSocket incomingHandleFd = NetSocket::INVALID;
  942. NetAddress out_h_addr;
  943. S32 out_h_length = 0;
  944. NetSocket removeSockHandle;
  945. for (S32 i = 0; i < gPolledSockets.size();
  946. /* no increment, this is done at end of loop body */)
  947. {
  948. removeSock = false;
  949. currentSock = gPolledSockets[i];
  950. // Cleanup if we've removed it
  951. if (currentSock == NULL)
  952. {
  953. gPolledSockets.erase(i);
  954. continue;
  955. }
  956. switch (currentSock->state)
  957. {
  958. case PolledSocket::InvalidState:
  959. Con::errorf("Error, InvalidState socket in polled sockets list");
  960. break;
  961. case PolledSocket::ConnectionPending:
  962. // see if it is now connected
  963. if (getsockopt(currentSock->fd, SOL_SOCKET, SO_ERROR,
  964. (char*)&optval, &optlen) == -1)
  965. {
  966. Con::errorf("Error getting socket options: %s", strerror(errno));
  967. removeSock = true;
  968. removeSockHandle = currentSock->handleFd;
  969. notifyEvent.state = ConnectedNotifyEvent::ConnectFailed;
  970. notifyEvent.tag = currentSock->handleFd;
  971. Game->postEvent(notifyEvent);
  972. }
  973. else
  974. {
  975. if (optval == EINPROGRESS)
  976. // still connecting...
  977. break;
  978. if (optval == 0)
  979. {
  980. // poll for writable status to be sure we're connected.
  981. bool ready = netSocketWaitForWritable(currentSock->handleFd,0);
  982. if(!ready)
  983. break;
  984. currentSock->state = PolledSocket::Connected;
  985. notifyEvent.state = ConnectedNotifyEvent::Connected;
  986. notifyEvent.tag = currentSock->handleFd;
  987. Game->postEvent(notifyEvent);
  988. }
  989. else
  990. {
  991. // some kind of error
  992. Con::errorf("Error connecting: %s", strerror(errno));
  993. removeSock = true;
  994. removeSockHandle = currentSock->handleFd;
  995. notifyEvent.state = ConnectedNotifyEvent::ConnectFailed;
  996. notifyEvent.tag = currentSock->handleFd;
  997. Game->postEvent(notifyEvent);
  998. }
  999. }
  1000. break;
  1001. case PolledSocket::Connected:
  1002. // try to get some data
  1003. bytesRead = 0;
  1004. err = Net::recv(currentSock->handleFd, (U8*)cReceiveEvent.data, MaxPacketDataSize, &bytesRead);
  1005. if(err == Net::NoError)
  1006. {
  1007. if (bytesRead > 0)
  1008. {
  1009. // got some data, post it
  1010. cReceiveEvent.size = ConnectedReceiveEventHeaderSize +
  1011. bytesRead;
  1012. cReceiveEvent.tag = currentSock->handleFd;
  1013. Game->postEvent(cReceiveEvent);
  1014. }
  1015. else
  1016. {
  1017. // ack! this shouldn't happen
  1018. if (bytesRead < 0)
  1019. Con::errorf("Unexpected error on socket: %s", strerror(errno));
  1020. removeSock = true;
  1021. removeSockHandle = currentSock->handleFd;
  1022. // zero bytes read means EOF
  1023. notifyEvent.tag = currentSock->handleFd;
  1024. notifyEvent.state = ConnectedNotifyEvent::Disconnected;
  1025. notifyEvent.tag = currentSock->handleFd;
  1026. Game->postEvent(notifyEvent);
  1027. }
  1028. }
  1029. else if (err != Net::NoError && err != Net::WouldBlock)
  1030. {
  1031. Con::errorf("Error reading from socket: %s", strerror(errno));
  1032. removeSock = true;
  1033. removeSockHandle = currentSock->handleFd;
  1034. notifyEvent.state = ConnectedNotifyEvent::Disconnected;
  1035. notifyEvent.tag = currentSock->handleFd;
  1036. Game->postEvent(notifyEvent);
  1037. }
  1038. break;
  1039. case PolledSocket::NameLookupRequired:
  1040. U32 newState;
  1041. // is the lookup complete?
  1042. if (!gNetAsync.checkLookup(
  1043. currentSock->handleFd, &out_h_addr, &out_h_length,
  1044. sizeof(out_h_addr)))
  1045. break;
  1046. if (out_h_length == -1)
  1047. {
  1048. Con::errorf("DNS lookup failed: %s", currentSock->remoteAddr);
  1049. notifyEvent.state = ConnectedNotifyEvent::DNSFailed;
  1050. newState = Net::DNSFailed;
  1051. removeSock = true;
  1052. removeSockHandle = currentSock->handleFd;
  1053. }
  1054. else
  1055. {
  1056. // try to connect
  1057. out_h_addr.port = currentSock->remotePort;
  1058. const sockaddr *ai_addr = NULL;
  1059. int ai_addrlen = 0;
  1060. sockaddr_in socketAddress;
  1061. sockaddr_in6 socketAddress6;
  1062. if (out_h_addr.type == NetAddress::IPAddress)
  1063. {
  1064. ai_addr = (const sockaddr*)&socketAddress;
  1065. ai_addrlen = sizeof(socketAddress);
  1066. NetAddressToIPSocket(&out_h_addr, &socketAddress);
  1067. currentSock->fd = PlatformNetState::smReservedSocketList.activate(currentSock->handleFd, AF_INET, false);
  1068. setBlocking(currentSock->handleFd, false);
  1069. #ifdef TORQUE_DEBUG_LOOKUPS
  1070. char addrString[256];
  1071. NetAddress addr;
  1072. IPSocketToNetAddress(&socketAddress, &addr);
  1073. Net::addressToString(&addr, addrString);
  1074. Con::printf("DNS: lookup resolved to %s", addrString);
  1075. #endif
  1076. }
  1077. else if (out_h_addr.type == NetAddress::IPV6Address)
  1078. {
  1079. ai_addr = (const sockaddr*)&socketAddress6;
  1080. ai_addrlen = sizeof(socketAddress6);
  1081. NetAddressToIPSocket6(&out_h_addr, &socketAddress6);
  1082. currentSock->fd = PlatformNetState::smReservedSocketList.activate(currentSock->handleFd, AF_INET6, false);
  1083. setBlocking(currentSock->handleFd, false);
  1084. #ifdef TORQUE_DEBUG_LOOKUPS
  1085. char addrString[256];
  1086. NetAddress addr;
  1087. IPSocket6ToNetAddress(&socketAddress6, &addr);
  1088. Net::addressToString(&addr, addrString);
  1089. Con::printf("DNS: lookup resolved to %s", addrString);
  1090. #endif
  1091. }
  1092. else
  1093. {
  1094. Con::errorf("Error connecting to %s: Invalid Protocol",
  1095. currentSock->remoteAddr);
  1096. notifyEvent.state = ConnectedNotifyEvent::ConnectFailed;
  1097. newState = Net::ConnectFailed;
  1098. removeSock = true;
  1099. removeSockHandle = currentSock->handleFd;
  1100. }
  1101. if (ai_addr)
  1102. {
  1103. if (::connect(currentSock->fd, ai_addr,
  1104. ai_addrlen) == -1)
  1105. {
  1106. err = PlatformNetState::getLastError();
  1107. if (err != Net::WouldBlock)
  1108. {
  1109. Con::errorf("Error connecting to %s: %u",
  1110. currentSock->remoteAddr, err);
  1111. notifyEvent.state = ConnectedNotifyEvent::ConnectFailed;
  1112. newState = Net::ConnectFailed;
  1113. removeSock = true;
  1114. removeSockHandle = currentSock->handleFd;
  1115. }
  1116. else
  1117. {
  1118. notifyEvent.state = ConnectedNotifyEvent::DNSResolved;
  1119. newState = Net::DNSResolved;
  1120. currentSock->state = PolledSocket::ConnectionPending;
  1121. }
  1122. }
  1123. else
  1124. {
  1125. notifyEvent.state = ConnectedNotifyEvent::Connected;
  1126. newState = Net::Connected;
  1127. currentSock->state = Connected;
  1128. }
  1129. }
  1130. }
  1131. notifyEvent.tag = currentSock->handleFd;
  1132. Game->postEvent(notifyEvent);
  1133. break;
  1134. case PolledSocket::Listening:
  1135. incomingHandleFd = Net::accept(currentSock->handleFd, &acceptEvent.address);
  1136. if(incomingHandleFd != NetSocket::INVALID)
  1137. {
  1138. setBlocking(incomingHandleFd, false);
  1139. addPolledSocket(incomingHandleFd, PlatformNetState::smReservedSocketList.resolve(incomingHandleFd), Connected);
  1140. acceptEvent.portTag = currentSock->handleFd;
  1141. acceptEvent.connectionTag = incomingHandleFd;
  1142. Game->postEvent(acceptEvent);
  1143. }
  1144. break;
  1145. }
  1146. // only increment index if we're not removing the connection, since
  1147. // the removal will shift the indices down by one
  1148. if (removeSock)
  1149. closeConnectTo(removeSockHandle);
  1150. else
  1151. i++;
  1152. }
  1153. }
  1154. void Net::processListenSocket(NetSocket socketHandle)
  1155. {
  1156. if (socketHandle == NetSocket::INVALID)
  1157. return;
  1158. PacketReceiveEvent receiveEvent;
  1159. sockaddr_storage sa;
  1160. sa.ss_family = AF_UNSPEC;
  1161. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(socketHandle);
  1162. for (;;)
  1163. {
  1164. socklen_t addrLen = sizeof(sa);
  1165. S32 bytesRead = -1;
  1166. if (socketHandle != NetSocket::INVALID)
  1167. bytesRead = ::recvfrom(socketFd, (char *)receiveEvent.data, Net::MaxPacketDataSize, 0, (struct sockaddr*)&sa, &addrLen);
  1168. if (bytesRead == -1)
  1169. break;
  1170. if (sa.ss_family == AF_INET)
  1171. IPSocketToNetAddress((sockaddr_in *)&sa, &receiveEvent.sourceAddress);
  1172. else if (sa.ss_family == AF_INET6)
  1173. IPSocket6ToNetAddress((sockaddr_in6 *)&sa, &receiveEvent.sourceAddress);
  1174. else
  1175. continue;
  1176. if (bytesRead <= 0)
  1177. continue;
  1178. if (receiveEvent.sourceAddress.type == NetAddress::IPAddress &&
  1179. receiveEvent.sourceAddress.address.ipv4.netNum[0] == 127 &&
  1180. receiveEvent.sourceAddress.address.ipv4.netNum[1] == 0 &&
  1181. receiveEvent.sourceAddress.address.ipv4.netNum[2] == 0 &&
  1182. receiveEvent.sourceAddress.address.ipv4.netNum[3] == 1 &&
  1183. receiveEvent.sourceAddress.port == PlatformNetState::netPort)
  1184. continue;
  1185. receiveEvent.size = PacketReceiveEventHeaderSize + bytesRead;
  1186. Game->postEvent(receiveEvent);
  1187. }
  1188. }
  1189. NetSocket Net::openSocket()
  1190. {
  1191. return PlatformNetState::smReservedSocketList.reserve();
  1192. }
  1193. Net::Error Net::closeSocket(NetSocket handleFd)
  1194. {
  1195. if(handleFd != NetSocket::INVALID)
  1196. {
  1197. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1198. PlatformNetState::smReservedSocketList.remove(handleFd);
  1199. if(!::closesocket(socketFd))
  1200. return NoError;
  1201. else
  1202. return PlatformNetState::getLastError();
  1203. }
  1204. else
  1205. return NotASocket;
  1206. }
  1207. Net::Error Net::connect(NetSocket handleFd, const NetAddress *address)
  1208. {
  1209. if(!(address->type == NetAddress::IPAddress || address->type == NetAddress::IPV6Address))
  1210. return WrongProtocolType;
  1211. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1212. if (address->type == NetAddress::IPAddress)
  1213. {
  1214. sockaddr_in socketAddress;
  1215. NetAddressToIPSocket(address, &socketAddress);
  1216. if (socketFd == InvalidSocketHandle)
  1217. {
  1218. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET, false);
  1219. }
  1220. if (!::connect(socketFd, (struct sockaddr *) &socketAddress, sizeof(socketAddress)))
  1221. return NoError;
  1222. }
  1223. else if (address->type == NetAddress::IPV6Address)
  1224. {
  1225. sockaddr_in6 socketAddress;
  1226. NetAddressToIPSocket6(address, &socketAddress);
  1227. if (socketFd == InvalidSocketHandle)
  1228. {
  1229. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET6, false);
  1230. }
  1231. if (!::connect(socketFd, (struct sockaddr *) &socketAddress, sizeof(socketAddress)))
  1232. return NoError;
  1233. }
  1234. return PlatformNetState::getLastError();
  1235. }
  1236. Net::Error Net::listen(NetSocket handleFd, S32 backlog)
  1237. {
  1238. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1239. if (socketFd == InvalidSocketHandle)
  1240. return NotASocket;
  1241. if(!::listen(socketFd, backlog))
  1242. return NoError;
  1243. return PlatformNetState::getLastError();
  1244. }
  1245. NetSocket Net::accept(NetSocket handleFd, NetAddress *remoteAddress)
  1246. {
  1247. sockaddr_storage addr;
  1248. socklen_t addrLen = sizeof(addr);
  1249. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1250. if (socketFd == InvalidSocketHandle)
  1251. return NetSocket::INVALID;
  1252. SOCKET acceptedSocketFd = ::accept(socketFd, (sockaddr *)&addr, &addrLen);
  1253. if (acceptedSocketFd != InvalidSocketHandle)
  1254. {
  1255. if (addr.ss_family == AF_INET)
  1256. {
  1257. // ipv4
  1258. IPSocketToNetAddress(((struct sockaddr_in*)&addr), remoteAddress);
  1259. }
  1260. else if (addr.ss_family == AF_INET6)
  1261. {
  1262. // ipv6
  1263. IPSocket6ToNetAddress(((struct sockaddr_in6*)&addr), remoteAddress);
  1264. }
  1265. NetSocket newHandleFd = PlatformNetState::smReservedSocketList.reserve(acceptedSocketFd);
  1266. return newHandleFd;
  1267. }
  1268. return NetSocket::INVALID;
  1269. }
  1270. Net::Error Net::bindAddress(const NetAddress &address, NetSocket handleFd, bool useUDP)
  1271. {
  1272. int error = 0;
  1273. sockaddr_storage socketAddress;
  1274. dMemset(&socketAddress, '\0', sizeof(socketAddress));
  1275. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1276. if (socketFd == InvalidSocketHandle)
  1277. {
  1278. if (handleFd.getHandle() == -1)
  1279. return NotASocket;
  1280. }
  1281. if (address.type == NetAddress::IPAddress)
  1282. {
  1283. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET, useUDP);
  1284. NetAddressToIPSocket(&address, (struct sockaddr_in*)&socketAddress);
  1285. error = ::bind(socketFd, (struct sockaddr*)&socketAddress, sizeof(sockaddr_in));
  1286. }
  1287. else if (address.type == NetAddress::IPV6Address)
  1288. {
  1289. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET6, useUDP);
  1290. NetAddressToIPSocket6(&address, (struct sockaddr_in6*)&socketAddress);
  1291. error = ::bind(socketFd, (struct sockaddr*)&socketAddress, sizeof(sockaddr_in6));
  1292. }
  1293. if (!error)
  1294. return NoError;
  1295. return PlatformNetState::getLastError();
  1296. }
  1297. Net::Error Net::setBufferSize(NetSocket handleFd, S32 bufferSize)
  1298. {
  1299. S32 error;
  1300. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1301. if (socketFd == InvalidSocketHandle)
  1302. return NotASocket;
  1303. error = ::setsockopt(socketFd, SOL_SOCKET, SO_RCVBUF, (char *) &bufferSize, sizeof(bufferSize));
  1304. if(!error)
  1305. error = ::setsockopt(socketFd, SOL_SOCKET, SO_SNDBUF, (char *) &bufferSize, sizeof(bufferSize));
  1306. if(!error)
  1307. return NoError;
  1308. return PlatformNetState::getLastError();
  1309. }
  1310. Net::Error Net::setBroadcast(NetSocket handleFd, bool broadcast)
  1311. {
  1312. S32 bc = broadcast;
  1313. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1314. if (socketFd == InvalidSocketHandle)
  1315. return NotASocket;
  1316. S32 error = ::setsockopt(socketFd, SOL_SOCKET, SO_BROADCAST, (char*)&bc, sizeof(bc));
  1317. if(!error)
  1318. return NoError;
  1319. return PlatformNetState::getLastError();
  1320. }
  1321. Net::Error Net::setBlocking(NetSocket handleFd, bool blockingIO)
  1322. {
  1323. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1324. if (socketFd == InvalidSocketHandle)
  1325. return NotASocket;
  1326. unsigned long notblock = !blockingIO;
  1327. S32 error = ioctl(socketFd, FIONBIO, &notblock);
  1328. if(!error)
  1329. return NoError;
  1330. return PlatformNetState::getLastError();
  1331. }
  1332. Net::Error Net::getListenAddress(const NetAddress::Type type, NetAddress *address, bool forceDefaults)
  1333. {
  1334. if (type == NetAddress::IPAddress)
  1335. {
  1336. const char* serverIP = forceDefaults ? NULL : Con::getVariable("pref::Net::BindAddress");
  1337. if (!serverIP || serverIP[0] == '\0')
  1338. {
  1339. address->type = type;
  1340. address->port = 0;
  1341. *((U32*)address->address.ipv4.netNum) = INADDR_ANY;
  1342. return Net::NoError;
  1343. }
  1344. else
  1345. {
  1346. return Net::stringToAddress(serverIP, address, false);
  1347. }
  1348. }
  1349. else if (type == NetAddress::IPBroadcastAddress)
  1350. {
  1351. address->type = type;
  1352. address->port = 0;
  1353. *((U32*)address->address.ipv4.netNum) = INADDR_BROADCAST;
  1354. return Net::NoError;
  1355. }
  1356. else if (type == NetAddress::IPV6Address)
  1357. {
  1358. const char* serverIP6 = forceDefaults ? NULL : Con::getVariable("pref::Net::BindAddress6");
  1359. if (!serverIP6 || serverIP6[0] == '\0')
  1360. {
  1361. sockaddr_in6 addr;
  1362. dMemset(&addr, '\0', sizeof(addr));
  1363. addr.sin6_port = 0;
  1364. addr.sin6_addr = in6addr_any;
  1365. IPSocket6ToNetAddress(&addr, address);
  1366. return Net::NoError;
  1367. }
  1368. else
  1369. {
  1370. return Net::stringToAddress(serverIP6, address, false);
  1371. }
  1372. }
  1373. else if (type == NetAddress::IPV6MulticastAddress)
  1374. {
  1375. const char* multicastAddressValue = forceDefaults ? NULL : Con::getVariable("pref::Net::Multicast6Address");
  1376. if (!multicastAddressValue || multicastAddressValue[0] == '\0')
  1377. {
  1378. multicastAddressValue = TORQUE_NET_DEFAULT_MULTICAST_ADDRESS;
  1379. }
  1380. return Net::stringToAddress(multicastAddressValue, address, false);
  1381. }
  1382. else
  1383. {
  1384. return Net::WrongProtocolType;
  1385. }
  1386. }
  1387. void Net::getIdealListenAddress(NetAddress *address)
  1388. {
  1389. dMemset(address, '\0', sizeof(NetAddress));
  1390. if (Net::smIpv6Enabled)
  1391. {
  1392. if (Net::getListenAddress(NetAddress::IPV6Address, address) == NeedHostLookup)
  1393. {
  1394. Net::getListenAddress(NetAddress::IPV6Address, address, true);
  1395. }
  1396. }
  1397. else
  1398. {
  1399. if (Net::getListenAddress(NetAddress::IPAddress, address) == NeedHostLookup)
  1400. {
  1401. Net::getListenAddress(NetAddress::IPAddress, address, true);
  1402. }
  1403. }
  1404. }
  1405. Net::Error Net::send(NetSocket handleFd, const U8 *buffer, S32 bufferSize, S32 *outBytesWritten)
  1406. {
  1407. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1408. if (socketFd == InvalidSocketHandle)
  1409. return NotASocket;
  1410. errno = 0;
  1411. S32 bytesWritten = ::send(socketFd, (const char*)buffer, bufferSize, 0);
  1412. if (outBytesWritten)
  1413. {
  1414. *outBytesWritten = outBytesWritten < 0 ? 0 : bytesWritten;
  1415. }
  1416. return PlatformNetState::getLastError();
  1417. }
  1418. Net::Error Net::recv(NetSocket handleFd, U8 *buffer, S32 bufferSize, S32 *bytesRead)
  1419. {
  1420. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1421. if (socketFd == InvalidSocketHandle)
  1422. return NotASocket;
  1423. *bytesRead = ::recv(socketFd, (char*)buffer, bufferSize, 0);
  1424. if(*bytesRead == -1)
  1425. return PlatformNetState::getLastError();
  1426. return NoError;
  1427. }
  1428. bool Net::compareAddresses(const NetAddress *a1, const NetAddress *a2)
  1429. {
  1430. return a1->isSameAddressAndPort(*a2);
  1431. }
  1432. Net::Error Net::stringToAddress(const char *addressString, NetAddress *address, bool hostLookup, int requiredFamily)
  1433. {
  1434. char addr[256];
  1435. int port = 0;
  1436. int actualFamily = AF_UNSPEC;
  1437. if (!PlatformNetState::extractAddressParts(addressString, addr, port, actualFamily))
  1438. {
  1439. return WrongProtocolType;
  1440. }
  1441. // Make sure family matches (in cast we have IP: stuff in address)
  1442. if (requiredFamily != AF_UNSPEC && actualFamily != AF_UNSPEC && (actualFamily != requiredFamily))
  1443. {
  1444. return WrongProtocolType;
  1445. }
  1446. if (actualFamily == AF_UNSPEC)
  1447. {
  1448. actualFamily = requiredFamily;
  1449. }
  1450. addressString = addr;
  1451. dMemset(address, '\0', sizeof(NetAddress));
  1452. if (!dStricmp(addressString, "broadcast"))
  1453. {
  1454. address->type = NetAddress::IPBroadcastAddress;
  1455. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET))
  1456. return WrongProtocolType;
  1457. if (port != 0)
  1458. address->port = port;
  1459. else
  1460. address->port = PlatformNetState::defaultPort;
  1461. }
  1462. else if (!dStricmp(addressString, "multicast"))
  1463. {
  1464. address->type = NetAddress::IPV6MulticastAddress;
  1465. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET6))
  1466. return WrongProtocolType;
  1467. if (port != 0)
  1468. address->port = port;
  1469. else
  1470. address->port = PlatformNetState::defaultPort;
  1471. }
  1472. else
  1473. {
  1474. sockaddr_in ipAddr;
  1475. sockaddr_in6 ipAddr6;
  1476. dMemset(&ipAddr, 0, sizeof(ipAddr));
  1477. dMemset(&ipAddr6, 0, sizeof(ipAddr6));
  1478. bool hasInterface = dStrchr(addressString, '%') != NULL; // if we have an interface, best use getaddrinfo to parse
  1479. // Check if we've got a simple ipv4 / ipv6
  1480. if (inet_pton(AF_INET, addressString, &ipAddr.sin_addr) == 1)
  1481. {
  1482. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET))
  1483. return WrongProtocolType;
  1484. IPSocketToNetAddress(((struct sockaddr_in*)&ipAddr), address);
  1485. if (port != 0)
  1486. address->port = port;
  1487. else
  1488. address->port = PlatformNetState::defaultPort;
  1489. return NoError;
  1490. }
  1491. else if (!hasInterface && inet_pton(AF_INET6, addressString, &ipAddr6.sin6_addr) == 1)
  1492. {
  1493. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET6))
  1494. return WrongProtocolType;
  1495. IPSocket6ToNetAddress(((struct sockaddr_in6*)&ipAddr6), address);
  1496. if (port != 0)
  1497. address->port = port;
  1498. else
  1499. address->port = PlatformNetState::defaultPort;
  1500. return NoError;
  1501. }
  1502. else
  1503. {
  1504. if (!hostLookup && !hasInterface)
  1505. return NeedHostLookup;
  1506. struct addrinfo hint, *res = NULL;
  1507. dMemset(&hint, 0, sizeof(hint));
  1508. hint.ai_family = actualFamily;
  1509. hint.ai_flags = hostLookup ? 0 : AI_NUMERICHOST;
  1510. if (getaddrinfo(addressString, NULL, &hint, &res) == 0)
  1511. {
  1512. if (actualFamily != AF_UNSPEC)
  1513. {
  1514. // Prefer desired protocol
  1515. res = PlatformNetState::pickAddressByProtocol(res, actualFamily);
  1516. }
  1517. if (res && res->ai_family == AF_INET)
  1518. {
  1519. // ipv4
  1520. IPSocketToNetAddress(((struct sockaddr_in*)res->ai_addr), address);
  1521. }
  1522. else if (res && res->ai_family == AF_INET6)
  1523. {
  1524. // ipv6
  1525. IPSocket6ToNetAddress(((struct sockaddr_in6*)res->ai_addr), address);
  1526. }
  1527. else
  1528. {
  1529. // unknown
  1530. return UnknownError;
  1531. }
  1532. if (port != 0)
  1533. address->port = port;
  1534. else
  1535. address->port = PlatformNetState::defaultPort;
  1536. }
  1537. }
  1538. }
  1539. return NoError;
  1540. }
  1541. void Net::addressToString(const NetAddress *address, char addressString[256])
  1542. {
  1543. if(address->type == NetAddress::IPAddress || address->type == NetAddress::IPBroadcastAddress)
  1544. {
  1545. sockaddr_in ipAddr;
  1546. NetAddressToIPSocket(address, &ipAddr);
  1547. if (ipAddr.sin_addr.s_addr == htonl(INADDR_BROADCAST) || address->type == NetAddress::IPBroadcastAddress)
  1548. {
  1549. if (ipAddr.sin_port == 0)
  1550. dSprintf(addressString, 256, "IP:Broadcast");
  1551. else
  1552. dSprintf(addressString, 256, "IP:Broadcast:%d", ntohs(ipAddr.sin_port));
  1553. }
  1554. else
  1555. {
  1556. char buffer[256];
  1557. buffer[0] = '\0';
  1558. sockaddr_in ipAddr;
  1559. NetAddressToIPSocket(address, &ipAddr);
  1560. inet_ntop(AF_INET, &(ipAddr.sin_addr), buffer, sizeof(buffer));
  1561. if (ipAddr.sin_port == 0)
  1562. dSprintf(addressString, 256, "IP:%s", buffer);
  1563. else
  1564. dSprintf(addressString, 256, "IP:%s:%i", buffer, ntohs(ipAddr.sin_port));
  1565. }
  1566. }
  1567. else if (address->type == NetAddress::IPV6Address)
  1568. {
  1569. char buffer[256];
  1570. buffer[0] = '\0';
  1571. sockaddr_in6 ipAddr;
  1572. NetAddressToIPSocket6(address, &ipAddr);
  1573. inet_ntop(AF_INET6, &(ipAddr.sin6_addr), buffer, sizeof(buffer));
  1574. if (ipAddr.sin6_port == 0)
  1575. dSprintf(addressString, 256, "IP6:%s", buffer);
  1576. else
  1577. dSprintf(addressString, 256, "IP6:[%s]:%i", buffer, ntohs(ipAddr.sin6_port));
  1578. }
  1579. else if (address->type == NetAddress::IPV6MulticastAddress)
  1580. {
  1581. if (address->port == 0)
  1582. dSprintf(addressString, 256, "IP6:Multicast");
  1583. else
  1584. dSprintf(addressString, 256, "IP6:Multicast:%d", address->port);
  1585. }
  1586. else
  1587. {
  1588. *addressString = 0;
  1589. return;
  1590. }
  1591. }
  1592. void Net::enableMulticast()
  1593. {
  1594. SOCKET socketFd;
  1595. if (Net::smIpv6Enabled)
  1596. {
  1597. socketFd = PlatformNetState::smReservedSocketList.resolve(PlatformNetState::udp6Socket);
  1598. if (socketFd != InvalidSocketHandle)
  1599. {
  1600. PlatformNetState::multicast6Socket = PlatformNetState::udp6Socket;
  1601. Net::Error error = NoError;
  1602. if (error == NoError)
  1603. {
  1604. unsigned long multicastTTL = 1;
  1605. if (setsockopt(socketFd, IPPROTO_IPV6, IPV6_MULTICAST_HOPS,
  1606. (char*)&multicastTTL, sizeof(multicastTTL)) < 0)
  1607. {
  1608. error = PlatformNetState::getLastError();
  1609. }
  1610. }
  1611. // Find multicast to bind to...
  1612. NetAddress multicastAddress;
  1613. sockaddr_in6 multicastSocketAddress;
  1614. const char *multicastAddressValue = Con::getVariable("pref::Net::Multicast6Address");
  1615. if (!multicastAddressValue || multicastAddressValue[0] == '\0')
  1616. {
  1617. multicastAddressValue = TORQUE_NET_DEFAULT_MULTICAST_ADDRESS;
  1618. }
  1619. error = Net::stringToAddress(multicastAddressValue, &multicastAddress, false);
  1620. if (error == NoError)
  1621. {
  1622. dMemset(&PlatformNetState::multicast6Group, '\0', sizeof(&PlatformNetState::multicast6Group));
  1623. NetAddressToIPSocket6(&multicastAddress, &multicastSocketAddress);
  1624. dMemcpy(&PlatformNetState::multicast6Group.ipv6mr_multiaddr, &multicastSocketAddress.sin6_addr, sizeof(PlatformNetState::multicast6Group.ipv6mr_multiaddr));
  1625. }
  1626. // Setup group
  1627. if (error == NoError)
  1628. {
  1629. const char *multicastInterface = Con::getVariable("pref::Net::Multicast6Interface");
  1630. if (multicastInterface && multicastInterface[0] != '\0')
  1631. {
  1632. #ifdef TORQUE_USE_WINSOCK
  1633. PlatformNetState::multicast6Group.ipv6mr_interface = dAtoi(multicastInterface);
  1634. #else
  1635. PlatformNetState::multicast6Group.ipv6mr_interface = if_nametoindex(multicastInterface);
  1636. #endif
  1637. }
  1638. else
  1639. {
  1640. PlatformNetState::multicast6Group.ipv6mr_interface = 0; // 0 == accept from any interface
  1641. }
  1642. if (PlatformNetState::multicast6Group.ipv6mr_interface && error == NoError)
  1643. {
  1644. if (setsockopt(socketFd, IPPROTO_IPV6, IPV6_MULTICAST_IF, (char *)&PlatformNetState::multicast6Group.ipv6mr_interface, sizeof(PlatformNetState::multicast6Group.ipv6mr_interface)) < 0)
  1645. {
  1646. error = PlatformNetState::getLastError();
  1647. }
  1648. }
  1649. if (error == NoError && setsockopt(socketFd, IPPROTO_IPV6, IPV6_JOIN_GROUP, (char*)&PlatformNetState::multicast6Group, sizeof(PlatformNetState::multicast6Group)) < 0)
  1650. {
  1651. error = PlatformNetState::getLastError();
  1652. }
  1653. }
  1654. if (error == NoError)
  1655. {
  1656. NetAddress listenAddress;
  1657. char listenAddressStr[256];
  1658. Net::addressToString(&multicastAddress, listenAddressStr);
  1659. Con::printf("Multicast initialized on %s", listenAddressStr);
  1660. }
  1661. if (error != NoError)
  1662. {
  1663. PlatformNetState::multicast6Socket = NetSocket::INVALID;
  1664. Con::printf("Unable to multicast UDP - error %d", error);
  1665. }
  1666. }
  1667. }
  1668. }
  1669. void Net::disableMulticast()
  1670. {
  1671. if (PlatformNetState::multicast6Socket != NetSocket::INVALID)
  1672. {
  1673. PlatformNetState::multicast6Socket = NetSocket::INVALID;
  1674. }
  1675. }
  1676. bool Net::isMulticastEnabled()
  1677. {
  1678. return PlatformNetState::multicast6Socket != NetSocket::INVALID;
  1679. }
  1680. U32 NetAddress::getHash() const
  1681. {
  1682. U32 value = 0;
  1683. switch (type)
  1684. {
  1685. case NetAddress::IPAddress:
  1686. value = hash((U8*)&address.ipv4.netNum, sizeof(address.ipv4.netNum), 0);
  1687. break;
  1688. case NetAddress::IPV6Address:
  1689. value = hash((U8*)address.ipv6.netNum, sizeof(address.ipv6.netNum), 0);
  1690. break;
  1691. default:
  1692. value = 0;
  1693. break;
  1694. }
  1695. return value;
  1696. }
  1697. bool Net::isAddressTypeAvailable(NetAddress::Type addressType)
  1698. {
  1699. switch (addressType)
  1700. {
  1701. case NetAddress::IPAddress:
  1702. return PlatformNetState::udpSocket != NetSocket::INVALID;
  1703. case NetAddress::IPV6Address:
  1704. return PlatformNetState::udp6Socket != NetSocket::INVALID;
  1705. case NetAddress::IPBroadcastAddress:
  1706. return PlatformNetState::udpSocket != NetSocket::INVALID;
  1707. case NetAddress::IPV6MulticastAddress:
  1708. return PlatformNetState::multicast6Socket != NetSocket::INVALID;
  1709. default:
  1710. return false;
  1711. }
  1712. }