WildTurkeyUK dce5130779 - Batch renderer now works exclusively with triangles making the quads as special-case of two triangles. The changes remove the single/multiple strict batching therefore this metric has been removed from the DebugStats which causes the changes outside of the BatchRender type. %!s(int64=12) %!d(string=hai) anos
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ContactFilter.cc 6db2661b0e - Changed the contact filter so that the contact rules is now such that a contact occurs if either A is configured to contact B OR B is configured to contact A. Previously both conditions (AND) were required which caused undue configuration. %!s(int64=13) %!d(string=hai) anos
ContactFilter.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos
DebugDraw.cc bfcbc32803 - Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region. %!s(int64=13) %!d(string=hai) anos
DebugDraw.h bfcbc32803 - Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region. %!s(int64=13) %!d(string=hai) anos
DebugStats.h dce5130779 - Batch renderer now works exclusively with triangles making the quads as special-case of two triangles. The changes remove the single/multiple strict batching therefore this metric has been removed from the DebugStats which causes the changes outside of the BatchRender type. %!s(int64=12) %!d(string=hai) anos
PhysicsProxy.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos
Scene.cc dce5130779 - Batch renderer now works exclusively with triangles making the quads as special-case of two triangles. The changes remove the single/multiple strict batching therefore this metric has been removed from the DebugStats which causes the changes outside of the BatchRender type. %!s(int64=12) %!d(string=hai) anos
Scene.h 0ed914b535 - Fixed-up a recent bad merge and implemented stubs for missing functionality. The baton has been passed back now... :) %!s(int64=13) %!d(string=hai) anos
SceneRenderFactories.cpp a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos
SceneRenderFactories.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos
SceneRenderObject.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos
SceneRenderQueue.cpp a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos
SceneRenderQueue.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos
SceneRenderRequest.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos
SceneRenderState.h 351b2f4512 - SceneRenderState now refers to a SimObject as a render-host rather than a GuiControl. %!s(int64=13) %!d(string=hai) anos
Scene_ScriptBinding.h caba5a51fa Added centerOfMass to createTargetJoint scriptbinding function %!s(int64=13) %!d(string=hai) anos
WorldQuery.cc 762ce2bef2 - Fixed a minor problem with WorldQuery when picking AABB on objects OOBB. %!s(int64=13) %!d(string=hai) anos
WorldQuery.h 83ad121c78 - Added Scene "pickCircle" to WorldQuery. %!s(int64=13) %!d(string=hai) anos
WorldQueryFilter.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos
WorldQueryResult.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos