| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962 | //-----------------------------------------------------------------------------// Copyright (c) 2013 GarageGames, LLC//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS// IN THE SOFTWARE.//-----------------------------------------------------------------------------#include "platform/platform.h"#include "platformAndroid/platformAndroid.h"#include "platform/platformFileIO.h"#include "collection/vector.h"#include "string/stringTable.h"#include "console/console.h"#include "debug/profiler.h"#include "io/resource/resourceManager.h"#include <stdio.h>#include <stdlib.h>#include <errno.h>#include <utime.h>#include <sys/types.h>#include <dirent.h>#include <unistd.h>#include <sys/stat.h>#include <sys/time.h>//TODO: file io still needs some work...#define MAX_MAC_PATH_LONG     2048//-----------------------------------------------------------------------------bool Platform::fileDelete(const char * name){   if(!name )      return(false);      if (dStrlen(name) > MAX_MAC_PATH_LONG)      Con::warnf("Platform::FileDelete() - Filename length is pretty long...");      return(remove(name) == 0); // remove returns 0 on success}//-----------------------------------------------------------------------------bool dFileTouch(const char *path){   if (!path || !*path)       return false;      // set file at path's modification and access times to now.   return( utimes( path, NULL) == 0); // utimes returns 0 on success.}//-----------------------------------------------------------------------------// Constructors & Destructor//-----------------------------------------------------------------------------//-----------------------------------------------------------------------------// After construction, the currentStatus will be Closed and the capabilities// will be 0.//-----------------------------------------------------------------------------File::File(): currentStatus(Closed), capability(0){   handle = NULL;}//-----------------------------------------------------------------------------// insert a copy constructor here... (currently disabled)//-----------------------------------------------------------------------------//-----------------------------------------------------------------------------// Destructor//-----------------------------------------------------------------------------File::~File(){   close();   handle = NULL;}//-----------------------------------------------------------------------------// Open a file in the mode specified by openMode (Read, Write, or ReadWrite).// Truncate the file if the mode is either Write or ReadWrite and truncate is// true.//// Sets capability appropriate to the openMode.// Returns the currentStatus of the file.//-----------------------------------------------------------------------------File::Status File::open(const char *filename, const AccessMode openMode){   if (dStrlen(filename) > MAX_MAC_PATH_LONG)      Con::warnf("File::open: Filename length is pretty long...");      // Close the file if it was already open...   if (currentStatus != Closed)      close();      // create the appropriate type of file...   switch (openMode)   {      case Read:         handle = (void *)fopen(filename, "rb"); // read only         break;      case Write:         handle = (void *)fopen(filename, "wb"); // write only         break;      case ReadWrite:         handle = (void *)fopen(filename, "ab+"); // write(append) and read         break;      case WriteAppend:         handle = (void *)fopen(filename, "ab"); // write(append) only         break;      default:         AssertFatal(false, "File::open: bad access mode");   }      // handle not created successfully   if (handle == NULL)                      return setStatus();      // successfully created file, so set the file capabilities...   switch (openMode)   {      case Read:         capability = FileRead;         break;      case Write:      case WriteAppend:         capability = FileWrite;         break;      case ReadWrite:         capability = FileRead | FileWrite;         break;      default:         AssertFatal(false, "File::open: bad access mode");   }      // must set the file status before setting the position.   currentStatus = Ok;      if (openMode == ReadWrite)      setPosition(0);      // success!   return currentStatus;                                }//-----------------------------------------------------------------------------// Get the current position of the file pointer.//-----------------------------------------------------------------------------U32 File::getPosition() const{   AssertFatal(currentStatus != Closed , "File::getPosition: file closed");   AssertFatal(handle != NULL, "File::getPosition: invalid file handle");      return ftell((FILE*)handle);}//-----------------------------------------------------------------------------// Set the position of the file pointer.// Absolute and relative positioning is supported via the absolutePos// parameter.//// If positioning absolutely, position MUST be positive - an IOError results if// position is negative.// Position can be negative if positioning relatively, however positioning// before the start of the file is an IOError.//// Returns the currentStatus of the file.//-----------------------------------------------------------------------------File::Status File::setPosition(S32 position, bool absolutePos){   AssertFatal(Closed != currentStatus, "File::setPosition: file closed");   AssertFatal(handle != NULL, "File::setPosition: invalid file handle");      if (currentStatus != Ok && currentStatus != EOS )      return currentStatus;      U32 finalPos;   if(absolutePos)   {      // absolute position      AssertFatal(0 <= position, "File::setPosition: negative absolute position");      // position beyond EOS is OK      fseek((FILE*)handle, position, SEEK_SET);      finalPos = ftell((FILE*)handle);   }   else   {      // relative position      AssertFatal((getPosition() + position) >= 0, "File::setPosition: negative relative position");      // position beyond EOS is OK      fseek((FILE*)handle, position, SEEK_CUR);      finalPos = ftell((FILE*)handle);   }      // ftell returns -1 on error. set error status   if (0xffffffff == finalPos)      return setStatus();   // success, at end of file   else if (finalPos >= getSize())      return currentStatus = EOS;   // success!   else      return currentStatus = Ok;}//-----------------------------------------------------------------------------// Get the size of the file in bytes.// It is an error to query the file size for a Closed file, or for one with an// error status.//-----------------------------------------------------------------------------U32 File::getSize() const{   AssertWarn(Closed != currentStatus, "File::getSize: file closed");   AssertFatal(handle != NULL, "File::getSize: invalid file handle");      if (Ok == currentStatus || EOS == currentStatus)   {      struct stat statData;            if(fstat(fileno((FILE*)handle), &statData) != 0)         return 0;            // return the size in bytes      return statData.st_size;   }      return 0;}//-----------------------------------------------------------------------------// Flush the file.// It is an error to flush a read-only file.// Returns the currentStatus of the file.//-----------------------------------------------------------------------------File::Status File::flush(){   AssertFatal(Closed != currentStatus, "File::flush: file closed");   AssertFatal(handle != NULL, "File::flush: invalid file handle");   AssertFatal(true == hasCapability(FileWrite), "File::flush: cannot flush a read-only file");      if (fflush((FILE*)handle) != 0)      return setStatus();   else      return currentStatus = Ok;}//-----------------------------------------------------------------------------// Close the File.//// Returns the currentStatus//-----------------------------------------------------------------------------File::Status File::close(){   // check if it's already closed...   if (Closed == currentStatus)      return currentStatus;      // it's not, so close it...   if (handle != NULL)   {      if (fclose((FILE*)handle) != 0)         return setStatus();   }   handle = NULL;   return currentStatus = Closed;}//-----------------------------------------------------------------------------// Self-explanatory.//-----------------------------------------------------------------------------File::Status File::getStatus() const{   return currentStatus;}//-----------------------------------------------------------------------------// Sets and returns the currentStatus when an error has been encountered.//-----------------------------------------------------------------------------File::Status File::setStatus(){   switch (errno)   {      case EACCES:   // permission denied         currentStatus = IOError;         break;      case EBADF:   // Bad File Pointer      case EINVAL:   // Invalid argument      case ENOENT:   // file not found      case ENAMETOOLONG:      default:         currentStatus = UnknownError;   }      return currentStatus;}//-----------------------------------------------------------------------------// Sets and returns the currentStatus to status.//-----------------------------------------------------------------------------File::Status File::setStatus(File::Status status){   return currentStatus = status;}//-----------------------------------------------------------------------------// Read from a file.// The number of bytes to read is passed in size, the data is returned in src.// The number of bytes read is available in bytesRead if a non-Null pointer is// provided.//-----------------------------------------------------------------------------File::Status File::read(U32 size, char *dst, U32 *bytesRead){   AssertFatal(Closed != currentStatus, "File::read: file closed");   AssertFatal(handle != NULL, "File::read: invalid file handle");   AssertFatal(NULL != dst, "File::read: NULL destination pointer");   AssertFatal(true == hasCapability(FileRead), "File::read: file lacks capability");   AssertWarn(0 != size, "File::read: size of zero");      if (Ok != currentStatus || 0 == size)      return currentStatus;      // read from stream   U32 nBytes = fread(dst, 1, size, (FILE*)handle);      // did we hit the end of the stream?   if( nBytes != size)      currentStatus = EOS;      // if bytesRead is a valid pointer, send number of bytes read there.   if(bytesRead)      *bytesRead = nBytes;        // successfully read size bytes   return currentStatus;}//-----------------------------------------------------------------------------// Write to a file.// The number of bytes to write is passed in size, the data is passed in src.// The number of bytes written is available in bytesWritten if a non-Null// pointer is provided.//-----------------------------------------------------------------------------File::Status File::write(U32 size, const char *src, U32 *bytesWritten){   AssertFatal(Closed != currentStatus, "File::write: file closed");   AssertFatal(handle != NULL, "File::write: invalid file handle");   AssertFatal(NULL != src, "File::write: NULL source pointer");   AssertFatal(true == hasCapability(FileWrite), "File::write: file lacks capability");   AssertWarn(0 != size, "File::write: size of zero");      if ((Ok != currentStatus && EOS != currentStatus) || 0 == size)      return currentStatus;   // write bytes to the stream   U32 nBytes = fwrite(src, 1, size,(FILE*)handle);      // if we couldn't write everything, we've got a problem. set error status.   if(nBytes != size)      setStatus();      // if bytesWritten is a valid pointer, put number of bytes read there.   if(bytesWritten)      *bytesWritten = nBytes;      // return current File status, whether good or ill.   return currentStatus;}//-----------------------------------------------------------------------------// Self-explanatory.//-----------------------------------------------------------------------------bool File::hasCapability(Capability cap) const{   return (0 != (U32(cap) & capability));}//-----------------------------------------------------------------------------S32 Platform::compareFileTimes(const FileTime &a, const FileTime &b){   if(a > b)      return 1;   if(a < b)      return -1;   return 0;}//-----------------------------------------------------------------------------// either time param COULD be null.//-----------------------------------------------------------------------------bool Platform::getFileTimes(const char *path, FileTime *createTime, FileTime *modifyTime){   // MacOSX is NOT guaranteed to be running off a HFS volume,   // and UNIX does not keep a record of a file's creation time anywhere.   // So instead of creation time we return changed time,   // just like the Linux platform impl does.      if (!path || !*path)       return false;      struct stat statData;      if (stat(path, &statData) == -1)      return false;      if(createTime)      *createTime = statData.st_ctime;      if(modifyTime)      *modifyTime = statData.st_mtime;      return true;}//-----------------------------------------------------------------------------bool Platform::createPath(const char *file){    //<Mat> needless console noise   //Con::warnf("creating path %s",file);   // if the path exists, we're done.   struct stat statData;   if( stat(file, &statData) == 0 )   {       return true;               // exists, rejoice.   }      // get the parent path.   // we're not using basename because it's not thread safe.   const U32 len = dStrlen(file) + 1;   char parent[len];   bool isDirPath = false;      dSprintf(parent, len, "%s", file);   if(parent[len - 2] == '/')   {      parent[len - 2] = '\0';    // cut off the trailing slash, if there is one      isDirPath = true;          // we got a trailing slash, so file is a directory.   }      // recusively create the parent path.   // only recurse if newpath has a slash that isn't a leading slash.   char *slash = dStrrchr(parent,'/');   if( slash && slash != parent)   {      // snip the path just after the last slash.      slash[1] = '\0';      // recusively create the parent path. fail if parent path creation failed.      if(!Platform::createPath(parent))         return false;   }      // create *file if it is a directory path.   if(isDirPath)   {      // try to create the directory      if( mkdir(file, 0777) != 0) // app may reside in global apps dir, and so must be writable to all.         return false;   }      return true;}#pragma mark ---- Directories ----//-----------------------------------------------------------------------------StringTableEntry Platform::getCurrentDirectory(){   // get the current directory, the one that would be opened if we did a fopen(".")   char* cwd = getcwd(NULL, 0);   StringTableEntry ret = StringTable->insert(cwd);   free(cwd);   return ret;}//-----------------------------------------------------------------------------bool Platform::setCurrentDirectory(StringTableEntry newDir){   return (chdir(newDir) == 0);}//-----------------------------------------------------------------------------void Platform::openFolder(const char* path ){   // TODO: users can still run applications by calling openfolder on an app bundle.   // this may be a bad thing.   if(!Platform::isDirectory(path))   {      Con::errorf(avar("Error: not a directory: %s",path));      return;   }      const char* arg = avar("open '%s'", path);   U32 ret = system(arg);   if(ret != 0)      Con::printf(strerror(errno));}static bool isMainDotCsPresent(char *dir){    char maincsbuf[MAX_MAC_PATH_LONG];   const char *maincsname = "/main.cs";   const U32 len = dStrlen(dir) + dStrlen(maincsname)+1;   AssertISV(len < MAX_MAC_PATH_LONG, "Sorry, path is too long, I can't run from this folder.");      dSprintf(maincsbuf,MAX_MAC_PATH_LONG,"%s%s", dir, maincsname);      return Platform::isFile(maincsbuf);}//-----------------------------------------------------------------------------/// Finds and sets the current working directory./// Torque tries to automatically detect whether you have placed the game files /// inside or outside the application's bundle. It checks for the presence of /// the file 'main.cs'. If it finds it, Torque will assume that the other game/// files are there too. If Torque does not see 'main.cs' inside its bundle, it/// will assume the files are outside the bundle./// Since you probably don't want to copy the game files into the app every time/// you build, you will want to leave them outside the bundle for development.////// Placing all content inside the application bundle gives a much better user/// experience when you distribute your app.StringTableEntry Platform::getExecutablePath(){   if(platState.mainDotCsDir)       return platState.mainDotCsDir;         char cwd_buf[MAX_MAC_PATH_LONG];   //TODO: android   /*   CFBundleRef mainBundle = CFBundleGetMainBundle();   CFURLRef bundleUrl = CFBundleCopyBundleURL(mainBundle);      bool inside = true;   bool outside = false;   bool done = false;      while(!done)   {      // first look for game content inside the application bundle.      // then we look outside the bundle      // then we assume it's a tool, and the "bundle" = the binary file.      CFURLRef workingUrl;      if(inside)         workingUrl = CFURLCreateCopyAppendingPathComponent(kCFAllocatorSystemDefault,bundleUrl,CFSTR("Contents/Resources"),true);      else if(outside)         workingUrl = CFURLCreateCopyDeletingLastPathComponent(kCFAllocatorSystemDefault, bundleUrl);      else      {         workingUrl = bundleUrl;         CFRetain(workingUrl); // so that we can release bundleUrl twice.      }            CFStringRef workingString = CFURLCopyFileSystemPath(workingUrl, kCFURLPOSIXPathStyle);      CFMutableStringRef normalizedString = CFStringCreateMutableCopy(NULL, 0, workingString);      CFStringNormalize(normalizedString,kCFStringNormalizationFormC);      CFStringGetCString(normalizedString, cwd_buf, sizeof(cwd_buf)-1, kCFStringEncodingUTF8);            // if we dont see main.cs inside the bundle, try again looking outside      // we're done if we find it, or if we find it neither inside or outside.      if( isMainDotCsPresent(cwd_buf) || ( !inside && !outside))         done = true;            if(inside)         inside = false, outside = true;      else if(outside)         outside = false;               CFRelease(workingUrl);      CFRelease(workingString);      CFRelease(normalizedString);      }      //CFRelease(mainBundle);   // apple docs say to release this, but that causes a sigsegv(11)   CFRelease(bundleUrl);   *///   chdir(cwd_buf);            // set the current working directory.      char* ret = NULL;   if(StringTable)      platState.mainDotCsDir = StringTable->insert(cwd_buf);   else      ret = dStrdup(cwd_buf);      return ret ? ret : platState.mainDotCsDir;}//-----------------------------------------------------------------------------StringTableEntry Platform::getExecutableName(){   char path_buf[MAX_MAC_PATH_LONG];   //TODO: android   /*   // get a cfurl to the executable name   CFBundleRef mainBundle = CFBundleGetMainBundle();   CFURLRef bundleUrl = CFBundleCopyBundleURL(mainBundle);   // get a cfstring of just the app name   CFStringRef workingString = CFURLCopyLastPathComponent(bundleUrl);   CFMutableStringRef normalizedString = CFStringCreateMutableCopy(NULL, 0, workingString);   CFStringNormalize(normalizedString,kCFStringNormalizationFormC);   CFStringGetCString(normalizedString, path_buf, sizeof(path_buf)-1, kCFStringEncodingUTF8);      CFRelease(bundleUrl);   CFRelease(workingString);   CFRelease(normalizedString);   */   return StringTable->insert(path_buf);   }//-----------------------------------------------------------------------------bool Platform::isFile(const char *path){   if (!path || !*path)       return false;      // make sure we can stat the file   struct stat statData;   if( stat(path, &statData) < 0 )      return false;      // now see if it's a regular file   if( (statData.st_mode & S_IFMT) == S_IFREG)      return true;      return false;}//-----------------------------------------------------------------------------bool Platform::isDirectory(const char *path){   if (!path || !*path)       return false;      // make sure we can stat the file   struct stat statData;   if( stat(path, &statData) < 0 )      return false;      // now see if it's a directory   if( (statData.st_mode & S_IFMT) == S_IFDIR)      return true;      return false;}S32 Platform::getFileSize(const char* pFilePath){   if (!pFilePath || !*pFilePath)       return 0;      struct stat statData;   if( stat(pFilePath, &statData) < 0 )      return 0;      // and return it's size in bytes   return (S32)statData.st_size;}//-----------------------------------------------------------------------------bool Platform::isSubDirectory(const char *pathParent, const char *pathSub){   char fullpath[MAX_MAC_PATH_LONG];   dStrcpyl(fullpath, MAX_MAC_PATH_LONG, pathParent, "/", pathSub, NULL);   return isDirectory((const char *)fullpath);}//-----------------------------------------------------------------------------// utility for platform::hasSubDirectory() and platform::dumpDirectories()// ensures that the entry is a directory, and isnt on the ignore lists.inline bool isGoodDirectory(dirent* entry){   return (entry->d_type == DT_DIR                          // is a dir           && dStrcmp(entry->d_name,".") != 0                 // not here           && dStrcmp(entry->d_name,"..") != 0                // not parent           && !Platform::isExcludedDirectory(entry->d_name)); // not excluded}//-----------------------------------------------------------------------------bool Platform::hasSubDirectory(const char *path) {   DIR *dir;   dirent *entry;      dir = opendir(path);   if(!dir)      return false; // we got a bad path, so no, it has no subdirectory.      while( true )   {       entry = readdir(dir);       if ( entry == NULL )           break;             if(isGoodDirectory(entry) )       {         closedir(dir);         return true; // we have a subdirectory, that isnt on the exclude list.      }   }      closedir(dir);   return false; // either this dir had no subdirectories, or they were all on the exclude list.}//-----------------------------------------------------------------------------bool recurseDumpDirectories(const char *basePath, const char *path, Vector<StringTableEntry> &directoryVector, S32 depth, bool noBasePath){   DIR *dir;   dirent *entry;   const U32 len = dStrlen(basePath) + dStrlen(path) + 2;   char pathbuf[len];      // construct the file path   dSprintf(pathbuf, len, "%s/%s", basePath, path);      // be sure it opens.   dir = opendir(pathbuf);   if(!dir)      return false;      // look inside the current directory   while( true )   {       entry = readdir(dir);       if ( entry == NULL )           break;             // we just want directories.      if(!isGoodDirectory(entry))         continue;            // TODO: better unicode file name handling      //      // Apple's file system stores unicode file names in decomposed form.      //      // ATSUI will not reliably draw out just the accent character by itself,      //      // so our text renderer has no chance of rendering decomposed form unicode.      //      // We have to convert the entry name to precomposed normalized form.      //      CFStringRef cfdname = CFStringCreateWithCString(NULL,entry->d_name,kCFStringEncodingUTF8);      //      CFMutableStringRef cfentryName = CFStringCreateMutableCopy(NULL,0,cfdname);      //      CFStringNormalize(cfentryName,kCFStringNormalizationFormC);      //            //      U32 entryNameLen = CFStringGetLength(cfentryName) * 4 + 1;      //      char entryName[entryNameLen];      //      CFStringGetCString(cfentryName, entryName, entryNameLen, kCFStringEncodingUTF8);      //      entryName[entryNameLen-1] = NULL; // sometimes, CFStringGetCString() doesn't null terminate.      //      CFRelease(cfentryName);      //      CFRelease(cfdname);            // construct the new path string, we'll need this below.      const U32 newpathlen = dStrlen(path) + dStrlen(entry->d_name) + 2;      char newpath[newpathlen];      if(dStrlen(path) > 0)      {          dSprintf(newpath, newpathlen, "%s/%s", path, entry->d_name);      }      else      {         dSprintf(newpath, newpathlen, "%s", entry->d_name);      }            // we have a directory, add it to the list.      if( noBasePath )      {         directoryVector.push_back(StringTable->insert(newpath));      }      else      {         const U32 fullpathlen = dStrlen(basePath) + dStrlen(newpath) + 2;         char fullpath[fullpathlen];         dSprintf(fullpath, fullpathlen, "%s/%s",basePath,newpath);         directoryVector.push_back(StringTable->insert(fullpath));      }            // and recurse into it, unless we've run out of depth      if( depth != 0) // passing a val of -1 as the recurse depth means go forever         recurseDumpDirectories(basePath, newpath, directoryVector, depth-1, noBasePath);   }   closedir(dir);   return true;}//-----------------------------------------------------------------------------bool Platform::dumpDirectories(const char *path, Vector<StringTableEntry> &directoryVector, S32 depth, bool noBasePath){   PROFILE_START(dumpDirectories);   ResourceManager->initExcludedDirectories();   const S32 len = dStrlen(path)+1;   char newpath[len];   dSprintf(newpath, len, "%s", path);   if(newpath[len - 1] == '/')      newpath[len - 1] = '\0'; // cut off the trailing slash, if there is one       // Insert base path to follow what Windows does.    if ( !noBasePath )        directoryVector.push_back(StringTable->insert(newpath));       bool ret = recurseDumpDirectories(newpath, "", directoryVector, depth, noBasePath);   PROFILE_END();      return ret;}//-----------------------------------------------------------------------------static bool recurseDumpPath(const char* curPath, Vector<Platform::FileInfo>& fileVector, U32 depth){   DIR *dir;   dirent *entry;      // be sure it opens.   dir = opendir(curPath);   if(!dir)      return false;      // look inside the current directory   while( true )   {       entry = readdir(dir);       if ( entry == NULL )           break;             // construct the full file path. we need this to get the file size and to recurse       //TODO: android      const U32 len = 0;//dStrlen(curPath) + entry->d_namlen + 2;      char pathbuf[len];      dSprintf( pathbuf, len, "%s/%s", curPath, entry->d_name);            // ok, deal with directories and files seperately.      if( entry->d_type == DT_DIR )      {         if( depth == 0)            continue;                  // filter out dirs we dont want.         if( !isGoodDirectory(entry) )            continue;                  // recurse into the dir         recurseDumpPath( pathbuf, fileVector, depth-1);      }      else      {         //add the file entry to the list         // unlike recurseDumpDirectories(), we need to return more complex info here.          //<Mat> commented this out in case we ever want a dir file printout again          //printf( "File Name: %s ", entry->d_name );         const U32 fileSize = Platform::getFileSize(pathbuf);         fileVector.increment();         Platform::FileInfo& rInfo = fileVector.last();         rInfo.pFullPath = StringTable->insert(curPath);         rInfo.pFileName = StringTable->insert(entry->d_name);         rInfo.fileSize  = fileSize;      }   }   closedir(dir);   return true;   }//-----------------------------------------------------------------------------bool Platform::dumpPath(const char *path, Vector<Platform::FileInfo>& fileVector, S32 depth){   PROFILE_START(dumpPath);    const S32 len = dStrlen(path) + 1;   char newpath[len];       dSprintf(newpath, len, "%s", path);       if(newpath[len - 2] == '/')      newpath[len - 2] = '\0'; // cut off the trailing slash, if there is one      bool ret = recurseDumpPath( newpath, fileVector, depth);   PROFILE_END();      return ret;}//-----------------------------------------------------------------------------#if defined(TORQUE_DEBUG)ConsoleFunction(testHasSubdir,void,2,2,"tests platform::hasSubDirectory") {   Con::printf("testing %s",argv[1]);   Platform::addExcludedDirectory(".svn");   if(Platform::hasSubDirectory(argv[1]))      Con::printf(" has subdir");   else      Con::printf(" does not have subdir");}ConsoleFunction(testDumpDirectories,void,4,4,"testDumpDirectories('path', int depth, bool noBasePath)") {   Vector<StringTableEntry> paths;   S32 depth = dAtoi(argv[2]);      Platform::addExcludedDirectory(".svn");      Platform::dumpDirectories(argv[1],paths,dAtoi(argv[2]),dAtob(argv[3]));      Con::printf("Dumping directories starting from %s with depth %i", argv[1],depth);      for(Vector<StringTableEntry>::iterator itr = paths.begin(); itr != paths.end(); itr++) {      Con::printf(*itr);   }   }ConsoleFunction(testDumpPaths, void, 3, 3, "testDumpPaths('path', int depth)"){   Vector<Platform::FileInfo> files;   S32 depth = dAtoi(argv[2]);      Platform::addExcludedDirectory(".svn");      Platform::dumpPath(argv[1], files, depth);      for(Vector<Platform::FileInfo>::iterator itr = files.begin(); itr != files.end(); itr++) {      Con::printf("%s/%s",itr->pFullPath, itr->pFileName);   }}//-----------------------------------------------------------------------------ConsoleFunction(testFileTouch, bool , 2,2, "testFileTouch('path')"){   return dFileTouch(argv[1]);}ConsoleFunction(testGetFileTimes, bool, 2,2, "testGetFileTimes('path')"){   FileTime create, modify;   bool ok;   ok = Platform::getFileTimes(argv[1],&create, &modify);   Con::printf("%s Platform::getFileTimes %i, %i", ok ? "+OK" : "-FAIL", create, modify);    return ok;}#endif
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