MelvMay-GG 0d5dddfa0a - Added support for ColorF & ColorI for both values and stock-color enums. 12 lat temu
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DynamicTexture.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 lat temu
DynamicTexture.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 lat temu
PNGImage.cpp 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 12 lat temu
PNGImage.h 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 12 lat temu
TextureDictionary.cc e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 12 lat temu
TextureDictionary.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 12 lat temu
TextureHandle.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 lat temu
TextureHandle.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 lat temu
TextureManager.cc e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 12 lat temu
TextureManager.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 12 lat temu
TextureObject.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 lat temu
bitmapBmp.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 lat temu
bitmapJpeg.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 lat temu
bitmapPng.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 lat temu
bitmapPvr.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 lat temu
color.cc 0d5dddfa0a - Added support for ColorF & ColorI for both values and stock-color enums. 12 lat temu
color.h 0d5dddfa0a - Added support for ColorF & ColorI for both values and stock-color enums. 12 lat temu
dgl.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 lat temu
dgl.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 lat temu
dglMatrix.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 lat temu
gBitmap.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 lat temu
gBitmap.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 lat temu
gFont.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 lat temu
gFont.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 lat temu
gPalette.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 lat temu
gPalette.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 lat temu
splineUtil.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 lat temu
splineUtil.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 lat temu