guiBorderButton.cc 2.1 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "graphics/dgl.h"
  23. #include "gui/guiCanvas.h"
  24. #include "gui/buttons/guiButtonBaseCtrl.h"
  25. class GuiBorderButtonCtrl : public GuiButtonBaseCtrl
  26. {
  27. typedef GuiButtonBaseCtrl Parent;
  28. protected:
  29. public:
  30. DECLARE_CONOBJECT(GuiBorderButtonCtrl);
  31. void onRender(Point2I offset, const RectI &updateRect);
  32. };
  33. IMPLEMENT_CONOBJECT(GuiBorderButtonCtrl);
  34. void GuiBorderButtonCtrl::onRender(Point2I offset, const RectI &updateRect)
  35. {
  36. RectI bounds(offset, mBounds.extent);
  37. if(mActive && mMouseOver)
  38. {
  39. bounds.inset(2,2);
  40. dglDrawRect(bounds, mProfile->mFontColorHL);
  41. bounds.inset(-2,-2);
  42. }
  43. if(mActive && (mStateOn || mDepressed))
  44. {
  45. dglDrawRect(bounds, mProfile->mFontColorHL);
  46. bounds.inset(1,1);
  47. dglDrawRect(bounds, mProfile->mFontColorHL);
  48. }
  49. renderChildControls(offset, updateRect);
  50. }