guiButtonBaseCtrl.h 2.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUIBUTTONBASECTRL_H_
  23. #define _GUIBUTTONBASECTRL_H_
  24. #ifndef _GUICONTROL_H_
  25. #include "gui/guiControl.h"
  26. #endif
  27. // all the button functionality is moving into buttonBase
  28. // thus, all subclasses will just be rendering classes,
  29. // and radios and check boxes can be done using pushbuttons
  30. // or bitmap buttons.
  31. class GuiButtonBaseCtrl : public GuiControl
  32. {
  33. typedef GuiControl Parent;
  34. protected:
  35. StringTableEntry mButtonText;
  36. StringTableEntry mButtonTextID;
  37. bool mDepressed;
  38. bool mMouseOver;
  39. bool mStateOn;
  40. S32 mButtonType;
  41. S32 mRadioGroup;
  42. bool mUseMouseEvents;
  43. public:
  44. enum {
  45. ButtonTypePush,
  46. ButtonTypeCheck,
  47. ButtonTypeRadio,
  48. };
  49. GuiButtonBaseCtrl();
  50. bool onWake();
  51. DECLARE_CONOBJECT(GuiButtonBaseCtrl);
  52. static void initPersistFields();
  53. void setText(const char *text);
  54. void setTextID(S32 id);
  55. void setTextID(const char *id);
  56. const char *getText();
  57. bool getStateOn(void) { return mStateOn; }
  58. void setStateOn( bool bStateOn );
  59. void acceleratorKeyPress(U32 index);
  60. void acceleratorKeyRelease(U32 index);
  61. void onMouseDown(const GuiEvent &);
  62. void onMouseUp(const GuiEvent &);
  63. void onRightMouseUp(const GuiEvent &);
  64. void onMouseEnter(const GuiEvent &);
  65. void onMouseLeave(const GuiEvent &);
  66. bool onKeyDown(const GuiEvent &event);
  67. bool onKeyUp(const GuiEvent &event);
  68. void setScriptValue(const char *value);
  69. const char *getScriptValue();
  70. void onMessage(GuiControl *,S32 msg);
  71. void onAction();
  72. };
  73. #endif