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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "console/console.h"
- #include "graphics/dgl.h"
- #include "console/consoleTypes.h"
- #include "platform/platformAudio.h"
- #include "gui/guiCanvas.h"
- #include "gui/buttons/guiButtonCtrl.h"
- #include "gui/guiDefaultControlRender.h"
- IMPLEMENT_CONOBJECT(GuiButtonCtrl);
- GuiButtonCtrl::GuiButtonCtrl()
- {
- mBounds.extent.set(140, 30);
- mButtonText = StringTable->EmptyString;
- }
- bool GuiButtonCtrl::onWake()
- {
- if( !Parent::onWake() )
- return false;
- // Button Theme?
- if( mProfile->constructBitmapArray() >= 36 )
- mHasTheme = true;
- else
- mHasTheme = false;
- return true;
- }
- //--------------------------------------------------------------------------
- void GuiButtonCtrl::onRender(Point2I offset,
- const RectI& updateRect)
- {
- bool highlight = mMouseOver;
- bool depressed = mDepressed;
- ColorI fontColor = mActive ? (highlight ? mProfile->mFontColorHL : mProfile->mFontColor) : mProfile->mFontColorNA;
- ColorI backColor = mActive ? mProfile->mFillColor : mProfile->mFillColorNA;
- ColorI borderColor = mActive ? mProfile->mBorderColor : mProfile->mBorderColorNA;
- RectI boundsRect(offset, mBounds.extent);
- if( mProfile->mBorder != 0 && !mHasTheme )
- {
- if (mDepressed || mStateOn)
- renderFilledBorder( boundsRect, mProfile->mBorderColorHL, mProfile->mFillColorHL );
- else
- renderFilledBorder( boundsRect, mProfile->mBorderColor, mProfile->mFillColor );
- }
- else if( mHasTheme )
- {
- S32 indexMultiplier = 1;
- if ( mDepressed || mStateOn )
- indexMultiplier = 3;
- else if ( mMouseOver )
- indexMultiplier = 2;
- else if ( !mActive )
- indexMultiplier = 4;
- renderSizableBitmapBordersFilled( boundsRect, indexMultiplier, mProfile );
- }
- Point2I textPos = offset;
- if(depressed)
- textPos += Point2I(1,1);
- dglSetBitmapModulation( fontColor );
- renderJustifiedText(textPos, mBounds.extent, mButtonText);
- //render the children
- renderChildControls( offset, updateRect);
- }
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