guiPaneCtrl.h 3.2 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUIPANECTRL_H_
  23. #define _GUIPANECTRL_H_
  24. #ifndef _GUICONTROL_H_
  25. #include "gui/guiControl.h"
  26. #endif
  27. #include "graphics/dgl.h"
  28. #include "console/console.h"
  29. #include "console/consoleTypes.h"
  30. /// Collapsable pane control.
  31. ///
  32. /// This class wraps a single child control and displays a header with caption
  33. /// above it. If you click the header it will collapse or expand. The control
  34. /// resizes itself based on its collapsed/expanded size.
  35. ///
  36. /// In the GUI editor, if you just want the header you can make collapsable
  37. /// false. The caption field lets you set the caption. It expects a bitmap
  38. /// (from the GuiControlProfile) that contains two images - the first is
  39. /// displayed when the control is expanded and the second is displayed when
  40. /// it is collapsed. The header is sized based off of the first image.
  41. class GuiPaneControl : public GuiControl
  42. {
  43. private:
  44. typedef GuiControl Parent;
  45. Resource<GFont> mFont;
  46. bool mCollapsable;
  47. bool mCollapsed;
  48. bool mBarBehindText;
  49. Point2I mOriginalExtents;
  50. StringTableEntry mCaption;
  51. StringTableEntry mCaptionID;
  52. Point2I mThumbSize;
  53. bool mMouseOver;
  54. bool mDepressed;
  55. public:
  56. GuiPaneControl();
  57. void resize(const Point2I &newPosition, const Point2I &newExtent);
  58. void onRender(Point2I offset, const RectI &updateRect);
  59. bool getCollapsed() { return mCollapsed; };
  60. void setCollapsed(bool isCollapsed);
  61. bool onWake();
  62. void onSleep();
  63. virtual void setCaptionID(S32 id);
  64. virtual void setCaptionID(const char *id);
  65. void onMouseDown(const GuiEvent &event);
  66. void onMouseUp(const GuiEvent &event);
  67. void onMouseMove(const GuiEvent &event);
  68. void onMouseLeave(const GuiEvent &event);
  69. void onMouseEnter(const GuiEvent &event);
  70. static void initPersistFields();
  71. DECLARE_CONOBJECT(GuiPaneControl);
  72. };
  73. #endif