1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GUIPANECTRL_H_
- #define _GUIPANECTRL_H_
- #ifndef _GUICONTROL_H_
- #include "gui/guiControl.h"
- #endif
- #include "graphics/dgl.h"
- #include "console/console.h"
- #include "console/consoleTypes.h"
- /// Collapsable pane control.
- ///
- /// This class wraps a single child control and displays a header with caption
- /// above it. If you click the header it will collapse or expand. The control
- /// resizes itself based on its collapsed/expanded size.
- ///
- /// In the GUI editor, if you just want the header you can make collapsable
- /// false. The caption field lets you set the caption. It expects a bitmap
- /// (from the GuiControlProfile) that contains two images - the first is
- /// displayed when the control is expanded and the second is displayed when
- /// it is collapsed. The header is sized based off of the first image.
- class GuiPaneControl : public GuiControl
- {
- private:
- typedef GuiControl Parent;
- Resource<GFont> mFont;
- bool mCollapsable;
- bool mCollapsed;
- bool mBarBehindText;
- Point2I mOriginalExtents;
- StringTableEntry mCaption;
- StringTableEntry mCaptionID;
- Point2I mThumbSize;
- bool mMouseOver;
- bool mDepressed;
- public:
- GuiPaneControl();
- void resize(const Point2I &newPosition, const Point2I &newExtent);
- void onRender(Point2I offset, const RectI &updateRect);
- bool getCollapsed() { return mCollapsed; };
- void setCollapsed(bool isCollapsed);
- bool onWake();
- void onSleep();
- virtual void setCaptionID(S32 id);
- virtual void setCaptionID(const char *id);
- void onMouseDown(const GuiEvent &event);
- void onMouseUp(const GuiEvent &event);
- void onMouseMove(const GuiEvent &event);
- void onMouseLeave(const GuiEvent &event);
- void onMouseEnter(const GuiEvent &event);
- static void initPersistFields();
- DECLARE_CONOBJECT(GuiPaneControl);
- };
- #endif
|