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guiConsoleTextCtrl.h 2.3 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUICONSOLETEXTCTRL_H_
  23. #define _GUICONSOLETEXTCTRL_H_
  24. #ifndef _GUITYPES_H_
  25. #include "gui/guiTypes.h"
  26. #endif
  27. #ifndef _GUICONTROL_H_
  28. #include "gui/guiControl.h"
  29. #endif
  30. class GuiConsoleTextCtrl : public GuiControl
  31. {
  32. private:
  33. typedef GuiControl Parent;
  34. public:
  35. enum Constants { MAX_STRING_LENGTH = 255 };
  36. protected:
  37. const char *mConsoleExpression;
  38. const char *mResult;
  39. Resource<GFont> mFont;
  40. public:
  41. //creation methods
  42. DECLARE_CONOBJECT(GuiConsoleTextCtrl);
  43. GuiConsoleTextCtrl();
  44. static void initPersistFields();
  45. //Parental methods
  46. bool onWake();
  47. void onSleep();
  48. //text methods
  49. virtual void setText(const char *txt = NULL);
  50. const char *getText() { return mConsoleExpression; }
  51. //rendering methods
  52. void calcResize();
  53. void onPreRender(); // do special pre render processing
  54. void onRender(Point2I offset, const RectI &updateRect);
  55. //Console methods
  56. const char *getScriptValue();
  57. void setScriptValue(const char *value);
  58. };
  59. #endif //_GUI_TEXT_CONTROL_H_