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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "console/console.h"
- #include "console/consoleTypes.h"
- #include "graphics/dgl.h"
- #include "gui/guiBitmapCtrl.h"
- class GuiFadeinBitmapCtrl : public GuiBitmapCtrl
- {
- typedef GuiBitmapCtrl Parent;
- public:
- U32 wakeTime;
- bool done;
- U32 fadeinTime;
- U32 waitTime;
- U32 fadeoutTime;
- GuiFadeinBitmapCtrl()
- {
- wakeTime = 0;
- fadeinTime = 1000;
- waitTime = 2000;
- fadeoutTime = 1000;
- done = false;
- }
- void onPreRender()
- {
- Parent::onPreRender();
- setUpdate();
- }
- void onMouseDown(const GuiEvent &)
- {
- Con::executef(this, 1, "click");
- }
- bool onKeyDown(const GuiEvent &)
- {
- Con::executef(this, 1, "click");
- return true;
- }
- DECLARE_CONOBJECT(GuiFadeinBitmapCtrl);
- bool onWake()
- {
- if(!Parent::onWake())
- return false;
- wakeTime = Platform::getRealMilliseconds();
- done = false;
- return true;
- }
- void onRender(Point2I offset, const RectI &updateRect)
- {
- Parent::onRender(offset, updateRect);
- U32 elapsed = Platform::getRealMilliseconds() - wakeTime;
- U32 alpha;
- if (elapsed < fadeinTime)
- {
- // fade-in
- alpha = (U32)(255 - (255 * (F32(elapsed) / F32(fadeinTime))));
- }
- else if (elapsed < (fadeinTime+waitTime))
- {
- // wait
- alpha = 0;
- }
- else if (elapsed < (fadeinTime+waitTime+fadeoutTime))
- {
- // fade out
- elapsed -= (fadeinTime+waitTime);
- alpha = (U32)(255 * F32(elapsed) / F32(fadeoutTime));
- }
- else
- {
- // done state
- alpha = fadeoutTime ? 255 : 0;
- done = true;
- }
- ColorI color(0,0,0,alpha);
- dglDrawRectFill(offset, mBounds.extent + offset, color);
- }
- static void initPersistFields()
- {
- Parent::initPersistFields();
- addField("fadeinTime", TypeS32, Offset(fadeinTime, GuiFadeinBitmapCtrl));
- addField("waitTime", TypeS32, Offset(waitTime, GuiFadeinBitmapCtrl));
- addField("fadeoutTime", TypeS32, Offset(fadeoutTime, GuiFadeinBitmapCtrl));
- addField("done", TypeBool, Offset(done, GuiFadeinBitmapCtrl));
- }
- };
- IMPLEMENT_CONOBJECT(GuiFadeinBitmapCtrl);
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