dispatcher.cc 11 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. /*
  23. ** Alive and Ticking
  24. ** (c) Copyright 2006 Burnt Wasp
  25. ** All Rights Reserved.
  26. **
  27. ** Filename: dispatcher.cc
  28. ** Author: Tom Bampton
  29. ** Created: 19/8/2006
  30. ** Purpose:
  31. ** Message Dispatcher
  32. **
  33. */
  34. #include "messaging/dispatcher.h"
  35. #include "platform/threads/mutex.h"
  36. #include "collection/simpleHashTable.h"
  37. #include "memory/safeDelete.h"
  38. namespace Dispatcher
  39. {
  40. //////////////////////////////////////////////////////////////////////////
  41. // IMessageListener Methods
  42. //////////////////////////////////////////////////////////////////////////
  43. IMessageListener::~IMessageListener()
  44. {
  45. for(S32 i = 0;i < mQueues.size();i++)
  46. {
  47. unregisterMessageListener(mQueues[i], this);
  48. }
  49. }
  50. void IMessageListener::onAddToQueue(StringTableEntry queue)
  51. {
  52. // [tom, 8/20/2006] The dispatcher won't let us get added twice, so no need
  53. // to worry about it here.
  54. mQueues.push_back(queue);
  55. }
  56. void IMessageListener::onRemoveFromQueue(StringTableEntry queue)
  57. {
  58. for(S32 i = 0;i < mQueues.size();i++)
  59. {
  60. if(mQueues[i] == queue)
  61. {
  62. mQueues.erase(i);
  63. return;
  64. }
  65. }
  66. }
  67. //////////////////////////////////////////////////////////////////////////
  68. // Global State
  69. //////////////////////////////////////////////////////////////////////////
  70. //////////////////////////////////////////////////////////////////////////
  71. /// @brief Internal class used by the dispatcher
  72. //////////////////////////////////////////////////////////////////////////
  73. static struct _DispatchData
  74. {
  75. void *mMutex;
  76. SimpleHashTable<MessageQueue> mQueues;
  77. _DispatchData()
  78. {
  79. mMutex = Mutex::createMutex();
  80. }
  81. ~_DispatchData()
  82. {
  83. if(Mutex::lockMutex( mMutex ) )
  84. {
  85. mQueues.clearTables();
  86. Mutex::unlockMutex( mMutex );
  87. }
  88. Mutex::destroyMutex( mMutex );
  89. //SAFE_DELETE(mMutex);
  90. mMutex = NULL;
  91. }
  92. } gDispatchData;
  93. //////////////////////////////////////////////////////////////////////////
  94. // Queue Registration
  95. //////////////////////////////////////////////////////////////////////////
  96. bool isQueueRegistered(const char *name)
  97. {
  98. MutexHandle mh;
  99. if(mh.lock(gDispatchData.mMutex, true))
  100. {
  101. return gDispatchData.mQueues.retrieve(name) != NULL;
  102. }
  103. return false;
  104. }
  105. void registerMessageQueue(const char *name)
  106. {
  107. if(isQueueRegistered(name))
  108. return;
  109. if(Mutex::lockMutex( gDispatchData.mMutex, true ))
  110. {
  111. MessageQueue *queue = new MessageQueue;
  112. queue->mQueueName = StringTable->insert(name);
  113. gDispatchData.mQueues.insert(queue, name);
  114. Mutex::unlockMutex( gDispatchData.mMutex );
  115. }
  116. }
  117. void unregisterMessageQueue(const char *name)
  118. {
  119. MutexHandle mh;
  120. if(mh.lock(gDispatchData.mMutex, true))
  121. {
  122. MessageQueue *queue = gDispatchData.mQueues.remove(name);
  123. if(queue == NULL)
  124. return;
  125. // Tell the listeners about it
  126. for(S32 i = 0;i < queue->mListeners.size();i++)
  127. {
  128. queue->mListeners[i]->onRemoveFromQueue(name);
  129. }
  130. delete queue;
  131. }
  132. }
  133. //////////////////////////////////////////////////////////////////////////
  134. // Message Listener Registration
  135. //////////////////////////////////////////////////////////////////////////
  136. bool registerMessageListener(const char *queue, IMessageListener *listener)
  137. {
  138. if(! isQueueRegistered(queue))
  139. registerMessageQueue(queue);
  140. MutexHandle mh;
  141. if(! mh.lock(gDispatchData.mMutex, true))
  142. return false;
  143. MessageQueue *q = gDispatchData.mQueues.retrieve(queue);
  144. if(q == NULL)
  145. {
  146. Con::errorf("Dispatcher::registerMessageListener - Queue '%s' not found?! It should have been added automatically!", queue);
  147. return false;
  148. }
  149. for(VectorPtr<IMessageListener *>::iterator i = q->mListeners.begin();i != q->mListeners.end();i++)
  150. {
  151. if(*i == listener)
  152. return false;
  153. }
  154. q->mListeners.push_front(listener);
  155. listener->onAddToQueue(StringTable->insert(queue));
  156. return true;
  157. }
  158. void unregisterMessageListener(const char *queue, IMessageListener *listener)
  159. {
  160. if(! isQueueRegistered(queue))
  161. return;
  162. MutexHandle mh;
  163. if(! mh.lock(gDispatchData.mMutex, true))
  164. return;
  165. MessageQueue *q = gDispatchData.mQueues.retrieve(queue);
  166. if(q == NULL)
  167. return;
  168. for(VectorPtr<IMessageListener *>::iterator i = q->mListeners.begin();i != q->mListeners.end();i++)
  169. {
  170. if(*i == listener)
  171. {
  172. listener->onRemoveFromQueue(StringTable->insert(queue));
  173. q->mListeners.erase(i);
  174. return;
  175. }
  176. }
  177. }
  178. //////////////////////////////////////////////////////////////////////////
  179. // Dispatcher
  180. //////////////////////////////////////////////////////////////////////////
  181. bool dispatchMessage(const char *queue, const char *msg, const char *data)
  182. {
  183. MutexHandle mh;
  184. if(! mh.lock(gDispatchData.mMutex, true))
  185. return true;
  186. MessageQueue *q = gDispatchData.mQueues.retrieve(queue);
  187. if(q == NULL)
  188. {
  189. Con::errorf("Dispatcher::dispatchMessage - Attempting to dispatch to unknown queue '%s'", queue);
  190. return true;
  191. }
  192. return q->dispatchMessage(msg, data);
  193. }
  194. bool dispatchMessageObject(const char *queue, Message *msg)
  195. {
  196. MutexHandle mh;
  197. if(msg == NULL)
  198. return true;
  199. msg->addReference();
  200. if(! mh.lock(gDispatchData.mMutex, true))
  201. {
  202. msg->freeReference();
  203. return true;
  204. }
  205. MessageQueue *q = gDispatchData.mQueues.retrieve(queue);
  206. if(q == NULL)
  207. {
  208. Con::errorf("Dispatcher::dispatchMessage - Attempting to dispatch to unknown queue '%s'", queue);
  209. msg->freeReference();
  210. return true;
  211. }
  212. // [tom, 8/19/2006] Make sure that the message is registered with the sim, since
  213. // when it's ref count is zero it'll be deleted with deleteObject()
  214. if(! msg->isProperlyAdded())
  215. {
  216. SimObjectId id = Message::getNextMessageID();
  217. if(id != 0xffffffff)
  218. msg->registerObject(id);
  219. else
  220. {
  221. Con::errorf("dispatchMessageObject: Message was not registered and no more object IDs are available for messages");
  222. msg->freeReference();
  223. return false;
  224. }
  225. }
  226. bool bResult = q->dispatchMessageObject(msg);
  227. msg->freeReference();
  228. return bResult;
  229. }
  230. //////////////////////////////////////////////////////////////////////////
  231. // Internal Functions
  232. //////////////////////////////////////////////////////////////////////////
  233. MessageQueue * getMessageQueue(const char *name)
  234. {
  235. return gDispatchData.mQueues.retrieve(name);
  236. }
  237. extern bool lockDispatcherMutex()
  238. {
  239. return Mutex::lockMutex(gDispatchData.mMutex);
  240. }
  241. extern void unlockDispatcherMutex()
  242. {
  243. Mutex::unlockMutex(gDispatchData.mMutex);
  244. }
  245. } // end namespace Dispatcher
  246. //////////////////////////////////////////////////////////////////////////
  247. // Console Methods
  248. //////////////////////////////////////////////////////////////////////////
  249. using namespace Dispatcher;
  250. ConsoleFunction(isQueueRegistered, bool, 2, 2, "(queueName) Checks whether message queue is registered\n"
  251. "@param queueName The name of the queue to check\n"
  252. "@return Returns true if registered and false if not")
  253. {
  254. return isQueueRegistered(argv[1]);
  255. }
  256. ConsoleFunction(registerMessageQueue, void, 2, 2, "(queueName) Registers given message queue\n"
  257. "@param queueName The name of the message queue\n"
  258. "@return No Return Value")
  259. {
  260. return registerMessageQueue(argv[1]);
  261. }
  262. ConsoleFunction(unregisterMessageQueue, void, 2, 2, "(queueName) Unregisters given message queue\n"
  263. "@param The name of the message queue\n"
  264. "@return No Return Value")
  265. {
  266. return unregisterMessageQueue(argv[1]);
  267. }
  268. //////////////////////////////////////////////////////////////////////////
  269. ConsoleFunction(registerMessageListener, bool, 3, 3, "(queueName, listener) Registers a message listener on a message queue\n"
  270. "@param queueName The name of the message queue\n"
  271. "@param listener The name of the listener to register\n"
  272. "@return Returns true on success, and false otherwise (probably not found)")
  273. {
  274. IMessageListener *listener = dynamic_cast<IMessageListener *>(Sim::findObject(argv[2]));
  275. if(listener == NULL)
  276. {
  277. Con::errorf("registerMessageListener - Unable to find listener object, not an IMessageListener ?!");
  278. return false;
  279. }
  280. return registerMessageListener(argv[1], listener);
  281. }
  282. ConsoleFunction(unregisterMessageListener, void, 3, 3, "(queueName, listener) Unregisters the message listener on given message queue"
  283. "@param queueName The name of the message queue\n"
  284. "@param listener The name of the listener to unregister\n"
  285. "@return No Return Value")
  286. {
  287. IMessageListener *listener = dynamic_cast<IMessageListener *>(Sim::findObject(argv[2]));
  288. if(listener == NULL)
  289. {
  290. Con::errorf("unregisterMessageListener - Unable to find listener object, not an IMessageListener ?!");
  291. return;
  292. }
  293. unregisterMessageListener(argv[1], listener);
  294. }
  295. //////////////////////////////////////////////////////////////////////////
  296. ConsoleFunction(dispatchMessage, bool, 3, 4, "(queueName, event, data) Dispatches a message to given message queue\n"
  297. "@param queueName The queue to dispatch to\n"
  298. "@param event The message you are passing\n"
  299. "@param data Data\n"
  300. "@return Returns true on success and false otherwise")
  301. {
  302. return dispatchMessage(argv[1], argv[2], argc > 3 ? argv[3] : "" );
  303. }
  304. ConsoleFunction(dispatchMessageObject, bool, 3, 3, "(queueName, message) Dispatches a message object to the given queue\n"
  305. "@param queueName The name of the queue to dispatch object to\n"
  306. "@param message The message object\n")
  307. {
  308. Message *msg = dynamic_cast<Message *>(Sim::findObject(argv[2]));
  309. if(msg == NULL)
  310. {
  311. Con::errorf("dispatchMessageObject - Unable to find message object");
  312. return false;
  313. }
  314. return dispatchMessageObject(argv[1], msg);
  315. }