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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "console/console.h"
- #include "platform/platformInput.h"
- //------------------------------------------------------------------------------
- ConsoleFunction( activateKeyboard, bool, 1, 1, "() Use the activateKeyboard function to enable directInput polling of the keyboard.\n"
- "@return Returns a true if polling was successfully enabled.\n"
- "@sa deactivateKeyboard")
- {
- return Input::activateKeyboard();
- }
- //------------------------------------------------------------------------------
- ConsoleFunction( deactivateKeyboard, void, 1, 1, "() Use the deactivateKeyboard function to disable directInput polling of the keyboard.\n"
- "@return No return value.\n"
- "@sa activateKeyboard")
- {
- Input::deactivateKeyboard();
- }
- //------------------------------------------------------------------------------
- ConsoleFunction( enableMouse, void, 1, 1, "() Use the enableMouse function to enable mouse input.\n"
- "@return No return value.\n"
- "@sa disableMouse")
- {
- Input::enableMouse();
- }
- //------------------------------------------------------------------------------
- ConsoleFunction( disableMouse, void, 1, 1, "() Use the disableMouse function to disable mouse input.\n"
- "@return No return value.\n"
- "@sa enableMouse")
- {
- Input::disableMouse();
- }
- //------------------------------------------------------------------------------
- ConsoleFunction( enableJoystick, bool, 1, 1, "() Use the enableJoystick function to enable joystick input if it is present.\n"
- "@return Will return true if the joystick is present and was successfully enabled, false otherwise.\n"
- "@sa disableJoystick, getJoystickAxes, isJoystickDetected")
- {
- return Input::enableJoystick();
- }
- //------------------------------------------------------------------------------
- ConsoleFunction( disableJoystick, void, 1, 1, "() Use the disableJoystick function to disable joystick input.\n"
- "@return No return value.\n"
- "@sa enableJoystick, getJoystickAxes, isJoystickEnabled")
- {
- Input::disableJoystick();
- }
- //------------------------------------------------------------------------------
- ConsoleFunction( echoInputState, void, 1, 1, "() Use the echoInputState function to dump the input state of the mouse, keyboard, and joystick to the console.\n"
- "@return No return value.\n"
- "@sa activateDirectInput, deactivateDirectInput, activateKeyboard, deactivateKeyboard, disableJoystick, enableJoystick, enableMouse, disableMouse")
- {
- Input::echoInputState();
- }
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