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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _WINDIRECTINPUT_H_
- #define _WINDIRECTINPUT_H_
- #ifndef _PLATFORMWIN32_H_
- #include "platformWin32/platformWin32.h"
- #endif
- #ifndef _PLATFORMINPUT_H_
- #include "platform/platformInput.h"
- #endif
- #ifndef _WINDINPUTDEVICE_H_
- #include "platformWin32/winDInputDevice.h"
- #endif
- #define DIRECTINPUT_VERSION 0x0800
- #include <dinput.h>
- struct InputEvent;
- //------------------------------------------------------------------------------
- class DInputManager : public InputManager
- {
- private:
- typedef SimGroup Parent;
- HMODULE mDInputLib;
- LPDIRECTINPUT8 mDInputInterface;
- static bool smKeyboardEnabled;
- static bool smMouseEnabled;
- static bool smJoystickEnabled;
- bool mKeyboardActive;
- bool mMouseActive;
- bool mJoystickActive;
- void enumerateDevices();
- static BOOL CALLBACK EnumDevicesProc( const DIDEVICEINSTANCE *pddi, LPVOID pvRef );
- bool acquire( U8 deviceType, U8 deviceID );
- void unacquire( U8 deviceType, U8 deviceID );
- public:
- DInputManager();
- bool enable();
- void disable();
- void onDeleteNotify( SimObject* object );
- bool onAdd();
- void onRemove();
- void process();
- // DirectInput functions:
- static void init();
- static bool enableKeyboard();
- static void disableKeyboard();
- static bool isKeyboardEnabled();
- bool activateKeyboard();
- void deactivateKeyboard();
- bool isKeyboardActive() { return( mKeyboardActive ); }
- static bool enableMouse();
- static void disableMouse();
- static bool isMouseEnabled();
- bool activateMouse();
- void deactivateMouse();
- bool isMouseActive() { return( mMouseActive ); }
- static bool enableJoystick();
- static void disableJoystick();
- static bool isJoystickEnabled();
- bool activateJoystick();
- void deactivateJoystick();
- bool isJoystickActive() { return( mJoystickActive ); }
- // Console interface:
- const char* getJoystickAxesString( U32 deviceID );
- };
- #endif // _H_WINDIRECTINPUT_
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