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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platformWin32/platformWin32.h"
- #include "platform/platform.h"
- #include "platform/event.h"
- #include <winsock.h>
- #if !defined(USE_IPX) || defined(TORQUE_COMPILER_MINGW)
- # define NO_IPX_SUPPORT
- #endif
- #if !defined(NO_IPX_SUPPORT)
- # include <wsipx.h>
- #else
- typedef void* SOCKADDR_IPX;
- #endif
- #include "console/console.h"
- #include "game/gameInterface.h"
- #include "io/fileStream.h"
- struct NameLookup
- {
- U8 hostEntStruct[MAXGETHOSTSTRUCT];
- HANDLE lookupHandle;
- SOCKET socket;
- U16 port;
- NameLookup *nextLookup;
- };
- static NameLookup *lookupList = NULL;
- static Net::Error getLastError();
- static S32 defaultPort = 28000;
- static S32 netPort = 0;
- static SOCKET ipxSocket = INVALID_SOCKET;
- static SOCKET udpSocket = INVALID_SOCKET;
- enum WinNetConstants {
- MaxConnections = 1024, ///< Maximum allowed number of connections.
- };
- HWND winsockWindow = NULL;
- static LRESULT PASCAL WinsockProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
- {
- U32 error;
- U32 bufLen;
- U32 event;
- SOCKET socket;
- Net::Error err;
- S32 bytesRead;
- static ConnectedNotifyEvent notifyEvent;
- static ConnectedReceiveEvent receiveEvent;
- static ConnectedAcceptEvent acceptEvent;
- switch(message)
- {
- case WM_USER:
- error = WSAGETSELECTERROR(lParam);
- event = WSAGETSELECTEVENT(lParam);
- socket = wParam;
- switch(event)
- {
- case FD_READ:
- err = Net::recv(socket, receiveEvent.data, MaxPacketDataSize, &bytesRead);
- if(err == Net::NoError && bytesRead != 0)
- {
- receiveEvent.tag = socket;
- receiveEvent.size = ConnectedReceiveEventHeaderSize + bytesRead;
- Game->postEvent(receiveEvent);
- }
- break;
- case FD_CONNECT:
- notifyEvent.tag = socket;
- if(error)
- notifyEvent.state = ConnectedNotifyEvent::ConnectFailed;
- else
- notifyEvent.state = ConnectedNotifyEvent::Connected;
- Game->postEvent(notifyEvent);
- break;
- case FD_CLOSE:
- // see first if there is anything to read:
- for(;;)
- {
- err = Net::recv(socket, receiveEvent.data, MaxPacketDataSize, &bytesRead);
- if(err != Net::NoError || bytesRead == 0)
- break;
- receiveEvent.tag = socket;
- receiveEvent.size = ConnectedReceiveEventHeaderSize + bytesRead;
- Game->postEvent(receiveEvent);
- }
- notifyEvent.tag = socket;
- notifyEvent.state = ConnectedNotifyEvent::Disconnected;
- Game->postEvent(notifyEvent);
- break;
- case FD_ACCEPT:
- acceptEvent.portTag = socket;
- acceptEvent.connectionTag = Net::accept(socket, &acceptEvent.address);
- if(acceptEvent.connectionTag != InvalidSocket)
- {
- Net::setBlocking(acceptEvent.connectionTag, false);
- WSAAsyncSelect(acceptEvent.connectionTag, winsockWindow, WM_USER, FD_READ | FD_CONNECT | FD_CLOSE);
- Game->postEvent(acceptEvent);
- }
- break;
- }
- break;
- case WM_USER + 1:
- error = WSAGETASYNCERROR(lParam);
- bufLen = WSAGETASYNCBUFLEN(lParam);
- HANDLE handle;
- handle = HANDLE(wParam);
- NameLookup **walk;
- for(walk = &lookupList; *walk; walk = &((*walk)->nextLookup))
- {
- if((*walk)->lookupHandle == handle)
- {
- NameLookup *temp = *walk;
- struct hostent *hp = (struct hostent *) temp->hostEntStruct;
- if(error)
- {
- notifyEvent.state = ConnectedNotifyEvent::DNSFailed;
- notifyEvent.tag = temp->socket;
- ::closesocket(temp->socket);
- }
- else
- {
- SOCKADDR_IN ipAddr;
- memcpy(&ipAddr.sin_addr.s_addr, hp->h_addr, sizeof(IN_ADDR));
- ipAddr.sin_port = temp->port;
- ipAddr.sin_family = AF_INET;
- notifyEvent.tag = temp->socket;
- WSAAsyncSelect(temp->socket, winsockWindow, WM_USER, FD_READ | FD_CONNECT | FD_CLOSE);
- bool wserr = ::connect(temp->socket, (PSOCKADDR) &ipAddr, sizeof(ipAddr)); // always errors out
- if (wserr && WSAGetLastError() == WSAEWOULDBLOCK)
- notifyEvent.state = ConnectedNotifyEvent::DNSResolved;
- else {
- Con::printf("Connect error: %d", WSAGetLastError());
- ::closesocket(temp->socket);
- notifyEvent.state = ConnectedNotifyEvent::ConnectFailed;
- }
- }
- Game->postEvent(notifyEvent);
- *walk = temp->nextLookup;
- delete temp;
- break;
- }
- }
- break;
- default:
- return DefWindowProc( hWnd, message, wParam, lParam );
- }
- return 0;
- }
- static void InitNetWindow()
- {
- WNDCLASS wc;
- dMemset(&wc, 0, sizeof(wc));
- wc.style = 0;
- wc.lpfnWndProc = WinsockProc;
- wc.cbClsExtra = 0;
- wc.cbWndExtra = 0;
- wc.hInstance = winState.appInstance;
- wc.hIcon = 0;
- wc.hCursor = 0;
- wc.hbrBackground = 0;
- wc.lpszMenuName = 0;
- wc.lpszClassName = dT("WinSockClass");
- RegisterClass( &wc );
- winsockWindow = CreateWindowEx(
- 0,
- dT("WinSockClass"),
- dT(""),
- 0,
- 0, 0, 0, 0,
- NULL, NULL,
- winState.appInstance,
- NULL);
- }
- bool Net::init()
- {
- WSADATA stWSAData;
- InitNetWindow();
- return !WSAStartup(0x0101, &stWSAData);
- }
- void Net::shutdown()
- {
- while(lookupList)
- {
- NameLookup *temp = lookupList;
- lookupList = temp->nextLookup;
- WSACancelAsyncRequest ( temp->lookupHandle );
- delete temp;
- }
- DestroyWindow(winsockWindow);
- closePort();
- WSACleanup();
- }
- static void netToIPSocketAddress(const NetAddress *address, SOCKADDR_IN *sockAddr)
- {
- dMemset(sockAddr, 0, sizeof(SOCKADDR_IN));
- sockAddr->sin_family = AF_INET;
- sockAddr->sin_port = htons(address->port);
- sockAddr->sin_addr.s_net = address->netNum[0];
- sockAddr->sin_addr.s_host = address->netNum[1];
- sockAddr->sin_addr.s_lh = address->netNum[2];
- sockAddr->sin_addr.s_impno = address->netNum[3];
- }
- static void IPSocketToNetAddress(const SOCKADDR_IN *sockAddr, NetAddress *address)
- {
- address->type = NetAddress::IPAddress;
- address->port = htons(sockAddr->sin_port);
- address->netNum[0] = sockAddr->sin_addr.s_net;
- address->netNum[1] = sockAddr->sin_addr.s_host;
- address->netNum[2] = sockAddr->sin_addr.s_lh;
- address->netNum[3] = sockAddr->sin_addr.s_impno;
- }
- static void netToIPXSocketAddress(const NetAddress *address, SOCKADDR_IPX *sockAddr)
- {
- #if !defined(NO_IPX_SUPPORT)
- dMemset(sockAddr, 0, sizeof(SOCKADDR_IPX));
- sockAddr->sa_family = AF_INET;
- sockAddr->sa_socket = htons(address->port);
- sockAddr->sa_netnum[0] = address->netNum[0];
- sockAddr->sa_netnum[1] = address->netNum[1];
- sockAddr->sa_netnum[2] = address->netNum[2];
- sockAddr->sa_netnum[3] = address->netNum[3];
- sockAddr->sa_nodenum[0] = address->nodeNum[0];
- sockAddr->sa_nodenum[1] = address->nodeNum[1];
- sockAddr->sa_nodenum[2] = address->nodeNum[2];
- sockAddr->sa_nodenum[3] = address->nodeNum[3];
- sockAddr->sa_nodenum[4] = address->nodeNum[4];
- sockAddr->sa_nodenum[5] = address->nodeNum[5];
- #endif
- }
- static void IPXSocketToNetAddress(const SOCKADDR_IPX *sockAddr, NetAddress *address)
- {
- #if !defined(NO_IPX_SUPPORT)
- address->type = NetAddress::IPXAddress;
- address->port = htons(sockAddr->sa_socket);
- address->netNum[0] = sockAddr->sa_netnum[0] ;
- address->netNum[1] = sockAddr->sa_netnum[1] ;
- address->netNum[2] = sockAddr->sa_netnum[2] ;
- address->netNum[3] = sockAddr->sa_netnum[3] ;
- address->nodeNum[0] = sockAddr->sa_nodenum[0];
- address->nodeNum[1] = sockAddr->sa_nodenum[1];
- address->nodeNum[2] = sockAddr->sa_nodenum[2];
- address->nodeNum[3] = sockAddr->sa_nodenum[3];
- address->nodeNum[4] = sockAddr->sa_nodenum[4];
- address->nodeNum[5] = sockAddr->sa_nodenum[5];
- #endif
- }
- NetSocket Net::openListenPort(U16 port)
- {
- #ifdef TORQUE_ALLOW_JOURNALING
- if(Game->isJournalReading())
- {
- U32 ret;
- Game->journalRead(&ret);
- return NetSocket(ret);
- }
- #endif //TORQUE_ALLOW_JOURNALING
- NetSocket sock = openSocket();
- bind(sock, port);
- listen(sock, 4);
- setBlocking(sock, false);
- if(WSAAsyncSelect ( sock, winsockWindow, WM_USER, FD_ACCEPT ))
- Con::printf("Connect error: %d", WSAGetLastError());
- #ifdef TORQUE_ALLOW_JOURNALING
- if(Game->isJournalWriting())
- Game->journalWrite(U32(sock));
- #endif //TORQUE_ALLOW_JOURNALING
- return sock;
- }
- NetSocket Net::openConnectTo(const char *addressString)
- {
- if(!dStrnicmp(addressString, "ipx:", 4))
- return InvalidSocket;
- if(!dStrnicmp(addressString, "ip:", 3))
- addressString += 3; // eat off the ip:
- char remoteAddr[256];
- dStrcpy(remoteAddr, addressString);
- char *portString = dStrchr(remoteAddr, ':');
- U16 port;
- if(portString)
- {
- *portString++ = 0;
- port = htons(dAtoi(portString));
- }
- else
- port = htons(defaultPort);
- if(!dStricmp(remoteAddr, "broadcast"))
- return InvalidSocket;
- #ifdef TORQUE_ALLOW_JOURNALING
- if(Game->isJournalReading())
- {
- U32 ret;
- Game->journalRead(&ret);
- return NetSocket(ret);
- }
- #endif //TORQUE_ALLOW_JOURNALING
- NetSocket sock = openSocket();
- setBlocking(sock, false);
- SOCKADDR_IN ipAddr;
- ipAddr.sin_addr.s_addr = inet_addr(remoteAddr);
- if(ipAddr.sin_addr.s_addr != INADDR_NONE)
- {
- ipAddr.sin_port = port;
- ipAddr.sin_family = AF_INET;
- WSAAsyncSelect(sock, winsockWindow, WM_USER, FD_READ | FD_CONNECT | FD_CLOSE);
- if(::connect(sock, (PSOCKADDR) &ipAddr, sizeof(ipAddr) ) )
- {
- if(WSAGetLastError() != WSAEWOULDBLOCK)
- {
- Con::printf("Connect error: %d", WSAGetLastError());
- ::closesocket(sock);
- sock = InvalidSocket;
- }
- }
- }
- else
- {
- NameLookup *lookup = new NameLookup;
- lookup->socket = sock;
- lookup->port = port;
- lookup->lookupHandle = WSAAsyncGetHostByName (winsockWindow, WM_USER + 1, remoteAddr, (char *) lookup->hostEntStruct, MAXGETHOSTSTRUCT );
- if(!lookup->lookupHandle)
- {
- delete lookup;
- ::closesocket(sock);
- sock = InvalidSocket;
- }
- else
- {
- lookup->nextLookup = lookupList;
- lookupList = lookup;
- }
- }
- #ifdef TORQUE_ALLOW_JOURNALING
- if(Game->isJournalWriting())
- Game->journalWrite(U32(sock));
- #endif //TORQUE_ALLOW_JOURNALING
- return sock;
- }
- void Net::closeConnectTo(NetSocket sock)
- {
- #ifdef TORQUE_ALLOW_JOURNALING
- if(Game->isJournalReading())
- return;
- #endif //TORQUE_ALLOW_JOURNALING
- for(NameLookup **walk = &lookupList; *walk; walk = &((*walk)->nextLookup) )
- {
- NameLookup *lookup = *walk;
- if(lookup->socket == sock)
- {
- WSACancelAsyncRequest ( lookup->lookupHandle );
- closesocket(lookup->socket);
- *walk = lookup->nextLookup;
- delete lookup;
- return;
- }
- }
- closesocket(sock);
- }
- Net::Error Net::sendtoSocket(NetSocket socket, const U8 *buffer, S32 bufferSize)
- {
- #ifdef TORQUE_ALLOW_JOURNALING
- if(Game->isJournalReading())
- {
- U32 e;
- Game->journalRead(&e);
- return (Net::Error) e;
- }
- #endif //TORQUE_ALLOW_JOURNALING
- Net::Error e = send(socket, buffer, bufferSize);
- #ifdef TORQUE_ALLOW_JOURNALING
- if(Game->isJournalWriting())
- Game->journalWrite(U32(e));
- #endif //TORQUE_ALLOW_JOURNALING
- return e;
- }
- bool Net::openPort(S32 port)
- {
- if(udpSocket != INVALID_SOCKET)
- closesocket(udpSocket);
- if(ipxSocket != INVALID_SOCKET)
- closesocket(ipxSocket);
- udpSocket = socket(AF_INET, SOCK_DGRAM, 0);
- #if !defined(NO_IPX_SUPPORT)
- ipxSocket = socket(AF_IPX, SOCK_DGRAM, NSPROTO_IPX);
- #else
- ipxSocket = INVALID_SOCKET;
- #endif
- if(udpSocket != INVALID_SOCKET)
- {
- Net::Error error;
- error = bind(udpSocket, port);
- if(error == NoError)
- error = setBufferSize(udpSocket, 32768);
- if(error == NoError)
- error = setBroadcast(udpSocket, true);
- if(error == NoError)
- error = setBlocking(udpSocket, false);
- if(error == NoError)
- Con::printf("UDP initialized on port %d", port);
- else
- {
- closesocket(udpSocket);
- udpSocket = INVALID_SOCKET;
- Con::printf("Unable to initialize UDP - error %d", error);
- }
- }
- #if !defined(NO_IPX_SUPPORT)
- if(ipxSocket != INVALID_SOCKET)
- {
- Net::Error error = NoError;
- SOCKADDR_IPX ipxAddress;
- memset((char *)&ipxAddress, 0, sizeof(ipxAddress));
- ipxAddress.sa_family = AF_IPX;
- ipxAddress.sa_socket = htons(port);
- S32 err = ::bind(ipxSocket, (PSOCKADDR) &ipxAddress, sizeof(ipxAddress));
- if(err)
- error = getLastError();
- if(error == NoError)
- error = setBufferSize(ipxSocket, 32768);
- if(error == NoError)
- error = setBroadcast(ipxSocket, true);
- if(error == NoError)
- error = setBlocking(ipxSocket, false);
- if(error == NoError)
- Con::printf("IPX initialized on port %d", port);
- else
- {
- closesocket(ipxSocket);
- ipxSocket = INVALID_SOCKET;
- Con::printf("Unable to initialize IPX - error %d", error);
- }
- }
- #endif
- netPort = port;
- return ipxSocket != INVALID_SOCKET || udpSocket != INVALID_SOCKET;
- }
- void Net::closePort()
- {
- if(ipxSocket != INVALID_SOCKET)
- closesocket(ipxSocket);
- if(udpSocket != INVALID_SOCKET)
- closesocket(udpSocket);
- }
- Net::Error Net::sendto(const NetAddress *address, const U8 *buffer, S32 bufferSize)
- {
- #ifdef TORQUE_ALLOW_JOURNALING
- if(Game->isJournalReading())
- return NoError;
- #endif //TORQUE_ALLOW_JOURNALING
- if(address->type == NetAddress::IPXAddress)
- {
- SOCKADDR_IPX ipxAddr;
- netToIPXSocketAddress(address, &ipxAddr);
- if(::sendto(ipxSocket, (const char*)buffer, bufferSize, 0,
- (PSOCKADDR) &ipxAddr, sizeof(SOCKADDR_IPX)) == SOCKET_ERROR)
- return getLastError();
- else
- return NoError;
- }
- else
- {
- SOCKADDR_IN ipAddr;
- netToIPSocketAddress(address, &ipAddr);
- if(::sendto(udpSocket, (const char*)buffer, bufferSize, 0,
- (PSOCKADDR) &ipAddr, sizeof(SOCKADDR_IN)) == SOCKET_ERROR)
- return getLastError();
- else
- return NoError;
- }
- }
- void Net::process()
- {
- SOCKADDR sa;
- PacketReceiveEvent receiveEvent;
- for(;;)
- {
- S32 addrLen = sizeof(sa);
- S32 bytesRead = SOCKET_ERROR;
- if(udpSocket != INVALID_SOCKET)
- bytesRead = recvfrom(udpSocket, (char *) receiveEvent.data, MaxPacketDataSize, 0, &sa, &addrLen);
- if(bytesRead == SOCKET_ERROR && ipxSocket != INVALID_SOCKET)
- {
- addrLen = sizeof(sa);
- bytesRead = recvfrom(ipxSocket, (char *) receiveEvent.data, MaxPacketDataSize, 0, &sa, &addrLen);
- }
- if(bytesRead == SOCKET_ERROR)
- break;
- if(sa.sa_family == AF_INET)
- IPSocketToNetAddress((SOCKADDR_IN *) &sa, &receiveEvent.sourceAddress);
- else if(sa.sa_family == AF_IPX)
- IPXSocketToNetAddress((SOCKADDR_IPX *) &sa, &receiveEvent.sourceAddress);
- else
- continue;
- NetAddress &na = receiveEvent.sourceAddress;
- if(na.type == NetAddress::IPAddress &&
- na.netNum[0] == 127 &&
- na.netNum[1] == 0 &&
- na.netNum[2] == 0 &&
- na.netNum[3] == 1 &&
- na.port == netPort)
- continue;
- if(bytesRead <= 0)
- continue;
- receiveEvent.size = PacketReceiveEventHeaderSize + bytesRead;
- Game->postEvent(receiveEvent);
- }
- }
- NetSocket Net::openSocket()
- {
- SOCKET retSocket;
- retSocket = socket(AF_INET, SOCK_STREAM, 0);
- if(retSocket == INVALID_SOCKET)
- return InvalidSocket;
- else
- return retSocket;
- }
- Net::Error Net::closeSocket(NetSocket socket)
- {
- if(socket != InvalidSocket)
- {
- if(!closesocket(socket))
- return NoError;
- else
- return getLastError();
- }
- else
- return NotASocket;
- }
- Net::Error Net::connect(NetSocket socket, const NetAddress *address)
- {
- if(address->type != NetAddress::IPAddress)
- return WrongProtocolType;
- SOCKADDR_IN socketAddress;
- netToIPSocketAddress(address, &socketAddress);
- if(!::connect(socket, (PSOCKADDR) &socketAddress, sizeof(socketAddress)))
- return NoError;
- return getLastError();
- }
- Net::Error Net::listen(NetSocket socket, S32 backlog)
- {
- if(!::listen(socket, backlog))
- return NoError;
- return getLastError();
- }
- NetSocket Net::accept(NetSocket acceptSocket, NetAddress *remoteAddress)
- {
- SOCKADDR_IN socketAddress;
- S32 addrLen = sizeof(socketAddress);
- SOCKET retVal = ::accept(acceptSocket, (PSOCKADDR) &socketAddress, &addrLen);
- if(retVal != INVALID_SOCKET)
- {
- IPSocketToNetAddress(&socketAddress, remoteAddress);
- return retVal;
- }
- return InvalidSocket;
- }
- Net::Error Net::bind(NetSocket socket, U16 port)
- {
- S32 error;
- SOCKADDR_IN socketAddress;
- dMemset((char *)&socketAddress, 0, sizeof(socketAddress));
- socketAddress.sin_family = AF_INET;
- // It's entirely possible that there are two NIC cards.
- // We let the user specify which one the server runs on.
- // thanks to [TPG]P1aGu3 for the name
- const char* serverIP = Con::getVariable( "Pref::Net::BindAddress" );
- // serverIP is guaranteed to be non-0.
- AssertFatal( serverIP, "serverIP is NULL!" );
- if( serverIP[0] != '\0' ) {
- // we're not empty
- socketAddress.sin_addr.s_addr = inet_addr( serverIP );
- if( socketAddress.sin_addr.s_addr != INADDR_NONE ) {
- Con::printf( "Binding server port to %s", serverIP );
- } else {
- Con::warnf( ConsoleLogEntry::General,
- "inet_addr() failed for %s while binding!",
- serverIP );
- socketAddress.sin_addr.s_addr = INADDR_ANY;
- }
- } else {
- Con::printf( "Binding server port to default IP" );
- socketAddress.sin_addr.s_addr = INADDR_ANY;
- }
- socketAddress.sin_port = htons(port);
- error = ::bind(socket, (PSOCKADDR) &socketAddress, sizeof(socketAddress));
- if(!error)
- return NoError;
- return getLastError();
- }
- Net::Error Net::setBufferSize(NetSocket socket, S32 bufferSize)
- {
- S32 error;
- error = setsockopt(socket, SOL_SOCKET, SO_RCVBUF, (char *) &bufferSize, sizeof(bufferSize));
- if(!error)
- error = setsockopt(socket, SOL_SOCKET, SO_SNDBUF, (char *) &bufferSize, sizeof(bufferSize));
- if(!error)
- return NoError;
- return getLastError();
- }
- Net::Error Net::setBroadcast(NetSocket socket, bool broadcast)
- {
- S32 bc = broadcast;
- S32 error = setsockopt(socket, SOL_SOCKET, SO_BROADCAST, (char*)&bc, sizeof(bc));
- if(!error)
- return NoError;
- return getLastError();
- }
- Net::Error Net::setBlocking(NetSocket socket, bool blockingIO)
- {
- DWORD notblock = !blockingIO;
- S32 error = ioctlsocket(socket, FIONBIO, ¬block);
- if(!error)
- return NoError;
- return getLastError();
- }
- Net::Error Net::send(NetSocket socket, const U8 *buffer, S32 bufferSize)
- {
- S32 error = ::send(socket, (const char*)buffer, bufferSize, 0);
- if(!error)
- return NoError;
- return getLastError();
- }
- Net::Error Net::recv(NetSocket socket, U8 *buffer, S32 bufferSize, S32 *bytesRead)
- {
- *bytesRead = ::recv(socket, (char*)buffer, bufferSize, 0);
- if(*bytesRead == SOCKET_ERROR)
- return getLastError();
- return NoError;
- }
- bool Net::compareAddresses(const NetAddress *a1, const NetAddress *a2)
- {
- if((a1->type != a2->type) ||
- (*((U32 *)a1->netNum) != *((U32 *)a2->netNum)) ||
- (a1->port != a2->port))
- return false;
- if(a1->type == NetAddress::IPAddress)
- return true;
- for(S32 i = 0; i < 6; i++)
- if(a1->nodeNum[i] != a2->nodeNum[i])
- return false;
- return true;
- }
- bool Net::stringToAddress(const char *addressString, NetAddress *address)
- {
- if(dStrnicmp(addressString, "ipx:", 4))
- {
- // assume IP if it doesn't have ipx: at the front.
- if(!dStrnicmp(addressString, "ip:", 3))
- addressString += 3; // eat off the ip:
- SOCKADDR_IN ipAddr;
- char remoteAddr[256];
- if(strlen(addressString) > 255)
- return false;
- dStrcpy(remoteAddr, addressString);
- char *portString = dStrchr(remoteAddr, ':');
- if(portString)
- *portString++ = 0;
- struct hostent *hp;
- if(!dStricmp(remoteAddr, "broadcast"))
- ipAddr.sin_addr.s_addr = htonl(INADDR_BROADCAST);
- else
- {
- ipAddr.sin_addr.s_addr = inet_addr(remoteAddr);
- if(ipAddr.sin_addr.s_addr == INADDR_NONE)
- {
- if((hp = gethostbyname(remoteAddr)) == NULL)
- return false;
- else
- memcpy(&ipAddr.sin_addr.s_addr, hp->h_addr, sizeof(IN_ADDR));
- }
- }
- if(portString)
- ipAddr.sin_port = htons(dAtoi(portString));
- else
- ipAddr.sin_port = htons(defaultPort);
- ipAddr.sin_family = AF_INET;
- IPSocketToNetAddress(&ipAddr, address);
- return true;
- }
- else
- {
- S32 i;
- S32 port;
- address->type = NetAddress::IPXAddress;
- for(i = 0; i < 6; i++)
- address->nodeNum[i] = 0xFF;
- // it's an IPX string
- addressString += 4;
- if(!dStricmp(addressString, "broadcast"))
- {
- address->port = defaultPort;
- return true;
- }
- else if(sscanf(addressString, "broadcast:%d", &port) == 1)
- {
- address->port = port;
- return true;
- }
- else
- {
- S32 nodeNum[6];
- S32 netNum[4];
- S32 count = dSscanf(addressString, "%2x%2x%2x%2x:%2x%2x%2x%2x%2x%2x:%d",
- &netNum[0], &netNum[1], &netNum[2], &netNum[3],
- &nodeNum[0], &nodeNum[1], &nodeNum[2], &nodeNum[3], &nodeNum[4], &nodeNum[5],
- &port);
- if(count == 10)
- {
- port = defaultPort;
- count++;
- }
- if(count != 11)
- return false;
- for(i = 0; i < 6; i++)
- address->nodeNum[i] = nodeNum[i];
- for(i = 0; i < 4; i++)
- address->netNum[i] = netNum[i];
- address->port = port;
- return true;
- }
- }
- }
- void Net::addressToString(const NetAddress *address, char addressString[256])
- {
- if(address->type == NetAddress::IPAddress)
- {
- SOCKADDR_IN ipAddr;
- netToIPSocketAddress(address, &ipAddr);
- if(ipAddr.sin_addr.s_addr == htonl(INADDR_BROADCAST))
- dSprintf(addressString, 256, "IP:Broadcast:%d", ntohs(ipAddr.sin_port));
- else
- dSprintf(addressString, 256, "IP:%d.%d.%d.%d:%d", ipAddr.sin_addr.s_net,
- ipAddr.sin_addr.s_host, ipAddr.sin_addr.s_lh,
- ipAddr.sin_addr.s_impno, ntohs(ipAddr.sin_port));
- }
- else
- {
- dSprintf(addressString, 256, "IPX:%.2X%.2X%.2X%.2X:%.2X%.2X%.2X%.2X%.2X%.2X:%d",
- address->netNum[0], address->netNum[1], address->netNum[2], address->netNum[3],
- address->nodeNum[0], address->nodeNum[1], address->nodeNum[2], address->nodeNum[3], address->nodeNum[4], address->nodeNum[5],
- address->port);
- }
- }
- Net::Error getLastError()
- {
- S32 err = WSAGetLastError();
- switch(err)
- {
- case WSAEWOULDBLOCK:
- return Net::WouldBlock;
- default:
- return Net::UnknownError;
- }
- }
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