x86UNIXProcessControl.cc 6.5 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platformX86UNIX/platformX86UNIX.h"
  23. #include "platformX86UNIX/x86UNIXState.h"
  24. #include "platformX86UNIX/x86UNIXStdConsole.h"
  25. #include "platformX86UNIX/x86UNIXMutex.h"
  26. #include "platform/gameInterface.h"
  27. #include "platform/platformVideo.h"
  28. #include "platform/platformInput.h"
  29. #include "console/console.h"
  30. #include <stdlib.h>
  31. #include <unistd.h>
  32. #include <signal.h>
  33. #ifndef DEDICATED
  34. #include <SDL/SDL.h>
  35. #endif
  36. extern void SendQuitEvent();
  37. ProcessMutex pMutex;
  38. //-----------------------------------------------------------------------------
  39. // This is a mainly a debugging function for intercepting a nonzero exit code
  40. // and generating a core dump for a stack trace.
  41. // Need an S64 here because postQuitMessage uses a U32, and
  42. // forceshutdown uses an S32. So S64 is needed to
  43. // accomodate them both
  44. static void CheckExitCode(S64 exitCode)
  45. {
  46. if (exitCode != 0)
  47. {
  48. Con::errorf(ConsoleLogEntry::General,
  49. "Nonzero exit code: %d, triggering SIGSEGV for core dump",
  50. exitCode);
  51. kill(getpid(), SIGSEGV);
  52. }
  53. }
  54. //-----------------------------------------------------------------------------
  55. static void SignalHandler(int sigtype)
  56. {
  57. if (sigtype == SIGSEGV || sigtype == SIGTRAP)
  58. {
  59. signal(SIGSEGV, SIG_DFL);
  60. signal(SIGTRAP, SIG_DFL);
  61. // restore the signal handling to default so that we don't get into
  62. // a crash loop with ImmediateShutdown
  63. ImmediateShutdown(-sigtype, sigtype);
  64. }
  65. else
  66. {
  67. signal(sigtype, SIG_DFL);
  68. dPrintf("Unknown signal caught by SignalHandler: %d\n", sigtype);
  69. dFflushStdout();
  70. // exit to be safe
  71. ImmediateShutdown(1);
  72. }
  73. }
  74. //-----------------------------------------------------------------------------
  75. void Cleanup(bool minimal)
  76. {
  77. if (!minimal)
  78. {
  79. Video::destroy();
  80. Input::destroy();
  81. }
  82. StdConsole::destroy();
  83. #ifndef DEDICATED
  84. GLLoader::OpenGLShutdown();
  85. SDL_Quit();
  86. #endif
  87. // Display* display = x86UNIXState->GetDisplayPointer();
  88. // if (display != NULL)
  89. // XCloseDisplay(display);
  90. pMutex.release();
  91. }
  92. //-----------------------------------------------------------------------------
  93. void ImmediateShutdown(S32 exitCode, S32 signalNum)
  94. {
  95. bool segfault = signalNum > 0;
  96. Cleanup(segfault);
  97. if (!segfault)
  98. {
  99. dPrintf("Exiting\n");
  100. // exit (doesn't call destructors)
  101. _exit(exitCode);
  102. }
  103. else
  104. {
  105. // there is a problem in kernel 2.4.17 which causes a hang when a segfault
  106. // occurs. also subsequent runs of "ps" will hang and the machine has to be
  107. // hard reset to clear up the problem
  108. // JMQ: this bug appears to be fixed in 2.4.18
  109. //#define KERNEL_2_4_WORKAROUND
  110. #ifdef KERNEL_2_4_WORKAROUND
  111. dPrintf("Segmentation Fault (Exiting without core dump due to #define KERNEL_2_4_WORKAROUND)\n");
  112. dFflushStdout();
  113. _exit(exitCode);
  114. #else
  115. // kill with signal
  116. kill(getpid(), signalNum);
  117. #endif
  118. }
  119. }
  120. //-----------------------------------------------------------------------------
  121. void ProcessControlInit()
  122. {
  123. // JMQ: ignore IO signals background read/write terminal (so that we don't
  124. // get suspended in daemon mode)
  125. signal(SIGTTIN, SIG_IGN);
  126. signal(SIGTTOU, SIG_IGN);
  127. // we're not interested in the exit status of child processes, so this
  128. // prevents zombies from accumulating.
  129. #if defined(__FreeBSD__)
  130. signal(SIGCHLD, SIG_IGN);
  131. #else
  132. signal(SIGCLD, SIG_IGN);
  133. #endif
  134. // install signal handler for SIGSEGV, so that we can attempt
  135. // clean shutdown
  136. signal(SIGSEGV, &SignalHandler);
  137. signal(SIGTRAP, &SignalHandler);
  138. }
  139. //-----------------------------------------------------------------------------
  140. bool AcquireProcessMutex(const char *mutexName)
  141. {
  142. return pMutex.acquire(mutexName);
  143. }
  144. //-----------------------------------------------------------------------------
  145. void Platform::postQuitMessage(const U32 in_quitVal)
  146. {
  147. // if we have a window send a quit event, otherwise just force shutdown
  148. #ifndef DEDICATED
  149. if (x86UNIXState->windowCreated())
  150. {
  151. CheckExitCode(in_quitVal);
  152. SendQuitEvent();
  153. }
  154. else
  155. #endif
  156. {
  157. forceShutdown(in_quitVal);
  158. }
  159. }
  160. //-----------------------------------------------------------------------------
  161. void Platform::debugBreak()
  162. {
  163. // in windows, "Calling DebugBreak causes the program to display
  164. // a dialog box as if it had crashed." So we segfault.
  165. Con::errorf(ConsoleLogEntry::General,
  166. "Platform::debugBreak: triggering SIGSEGV for core dump");
  167. //kill(getpid(), SIGSEGV);
  168. kill(getpid(), SIGTRAP);
  169. }
  170. //-----------------------------------------------------------------------------
  171. void Platform::forceShutdown(S32 returnValue)
  172. {
  173. CheckExitCode(returnValue);
  174. // if a dedicated server is running, turn it off
  175. if (x86UNIXState->isDedicated() && Game->isRunning())
  176. Game->setRunning(false);
  177. else
  178. ImmediateShutdown(returnValue);
  179. }
  180. //-----------------------------------------------------------------------------
  181. // testing function
  182. ConsoleFunction(debug_debugbreak, void, 1, 1, "debug_debugbreak()")
  183. {
  184. Platform::debugBreak();
  185. }