guiControl.h 34 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUICONTROL_H_
  23. #define _GUICONTROL_H_
  24. #ifndef _PLATFORM_H_
  25. #include "platform/platform.h"
  26. #endif
  27. #ifndef _MPOINT_H_
  28. #include "math/mPoint.h"
  29. #endif
  30. #ifndef _MRECT_H_
  31. #include "math/mRect.h"
  32. #endif
  33. #ifndef _COLOR_H_
  34. #include "graphics/gColor.h"
  35. #endif
  36. #ifndef _SIMBASE_H_
  37. #include "sim/simBase.h"
  38. #endif
  39. #ifndef _GUITYPES_H_
  40. #include "gui/guiTypes.h"
  41. #endif
  42. #ifndef _EVENT_H_
  43. #include "platform/event.h"
  44. #endif
  45. #ifndef _STRINGBUFFER_H_
  46. #include "string/stringBuffer.h"
  47. #endif
  48. #ifndef _LANG_H_
  49. #include "gui/language/lang.h"
  50. #endif
  51. #ifndef _TICKABLE_H_
  52. #include "platform/Tickable.h"
  53. #endif
  54. #ifndef _MFLUID_H_
  55. #include "math/mFluid.h"
  56. #endif
  57. class GuiCanvas;
  58. class GuiEditCtrl;
  59. //-----------------------------------------------------------------------------
  60. /// @defgroup gui_group Gui System
  61. /// The GUI system in Torque provides a powerful way of creating
  62. /// WYSIWYG User Interfaces for your Game or Application written
  63. /// in Torque.
  64. ///
  65. /// The GUI Provides a range of different controls that you may use
  66. /// to arrange and layout your GUI's, including Buttons, Lists, Bitmaps
  67. /// Windows, Containers, and HUD elements.
  68. ///
  69. /// The Base Control Class GuiControl provides a basis upon which to
  70. /// write GuiControl's that may be specific to your particular type
  71. /// of game.
  72. /// @addtogroup gui_core_group Core
  73. /// @section GuiControl_Intro Introduction
  74. ///
  75. /// GuiControl is the base class for GUI controls in Torque. It provides these
  76. /// basic areas of functionality:
  77. /// - Inherits from SimGroup, so that controls can have children.
  78. /// - Interfacing with a GuiControlProfile.
  79. /// - An abstraction from the details of handling user input
  80. /// and so forth, providing friendly hooks like onMouseEnter(), onMouseMove(),
  81. /// and onMouseLeave(), onKeyDown(), and so forth.
  82. /// - An abstraction from the details of rendering and resizing.
  83. /// - Helper functions to manipulate the mouse (mouseLock and
  84. /// mouseUnlock), and convert coordinates (localToGlobalCoord() and
  85. /// globalToLocalCoord()).
  86. ///
  87. /// @ref GUI has an overview of the GUI system.
  88. ///
  89. /// Tickable Information - taken from guiTickCtrl now retired.
  90. /// This Gui Control is designed to recieve update ticks at a constant interval.
  91. /// It was created to be the Parent class of a control which used a DynamicTexture
  92. /// along with a VectorField to create warping effects much like the ones found
  93. /// in visualization displays for iTunes or Winamp. Those displays are updated
  94. /// at the framerate frequency. This works fine for those effects, however for
  95. /// an application of the same type of effects for things like Gui transitions
  96. /// the framerate-driven update frequency is not desireable because it does not
  97. /// allow the developer to be able to have any idea of a consistant user-experience.
  98. ///
  99. /// Enter the Tickable interface. This lets the Gui control, in this case, update
  100. /// the dynamic texture at a constant rate of once per tick, even though it gets
  101. /// rendered every frame, thus creating a framerate-independant update frequency
  102. /// so that the effects are at a consistant speed regardless of the specifics
  103. /// of the system the user is on. This means that the screen-transitions will
  104. /// occur in the same time on a machine getting 300fps in the Gui shell as a
  105. /// machine which gets 150fps in the Gui shell.
  106. /// @see Tickable
  107. ///
  108. /// @ingroup gui_group Gui System
  109. /// @{
  110. class GuiControl : public SimGroup, public virtual Tickable
  111. {
  112. private:
  113. typedef SimGroup Parent;
  114. typedef GuiControl Children;
  115. public:
  116. /// @name Control State
  117. /// @{
  118. GuiControlProfile *mProfile;
  119. GuiControlProfile *mTooltipProfile;
  120. S32 mTipHoverTime;
  121. S32 mTooltipWidth;
  122. bool mVisible;
  123. bool mActive;
  124. bool mAwake;
  125. bool mSetFirstResponder;
  126. bool mCanSave;
  127. bool mIsContainer; ///< if true, then the GuiEditor can drag other controls into this one.
  128. bool mUseInput; ///< True if input events like a click can be passed to this gui. False will pass events to the parent and this object and its children will not process input (touch and keyboard).
  129. S32 mLayer;
  130. static S32 smCursorChanged; ///< Has this control modified the cursor? -1 or type
  131. RectI mBounds;
  132. Point2I mMinExtent;
  133. Point2I mRenderInsetLT; ///Add this to the mBounds and parent offset to get the true render location of the control
  134. Point2I mRenderInsetRB; ///The actual rendered inset for the right and bottom sides.
  135. StringTableEntry mLangTableName;
  136. LangTable *mLangTable;
  137. static bool smDesignTime; ///< static GuiControl boolean that specifies if the GUI Editor is active
  138. /// @}
  139. /// @name Design Time Editor Access
  140. /// @{
  141. static GuiEditCtrl *smEditorHandle; ///< static GuiEditCtrl pointer that gives controls access to editor-NULL if editor is closed
  142. /// @}
  143. /// @name Keyboard Input
  144. /// @{
  145. SimObjectPtr<GuiControl> mFirstResponder;
  146. static GuiControl *smPrevResponder;
  147. static GuiControl *smCurResponder;
  148. /// @}
  149. enum horizSizingOptions
  150. {
  151. horizResizeRight = 0, ///< fixed on the left and width
  152. horizResizeWidth, ///< fixed on the left and right
  153. horizResizeLeft, ///< fixed on the right and width
  154. horizResizeCenter,
  155. horizResizeRelative ///< resize relative
  156. };
  157. enum vertSizingOptions
  158. {
  159. vertResizeBottom = 0, ///< fixed on the top and in height
  160. vertResizeHeight, ///< fixed on the top and bottom
  161. vertResizeTop, ///< fixed in height and on the bottom
  162. vertResizeCenter,
  163. vertResizeRelative ///< resize relative
  164. };
  165. enum TextRotationOptions
  166. {
  167. tRotateNone = 0,
  168. tRotateLeft,
  169. tRotateRight
  170. };
  171. protected:
  172. /// @name Control State
  173. /// @{
  174. S32 mHorizSizing; ///< Set from horizSizingOptions.
  175. S32 mVertSizing; ///< Set from vertSizingOptions.
  176. Point2I mStoredExtent; //Used in conjunction with the min extent.
  177. Point2F mStoredRelativePosH; //Used to prevent rounding drift when using relative positioning.
  178. Point2F mStoredRelativePosV; //Used to prevent rounding drift when using relative positioning.
  179. bool mUseRelPosH;
  180. bool mUseRelPosV;
  181. StringTableEntry mConsoleVariable;
  182. StringTableEntry mConsoleCommand;
  183. StringTableEntry mAltConsoleCommand;
  184. StringTableEntry mAcceleratorKey;
  185. StringTableEntry mTooltip;
  186. StringTableEntry mText;
  187. StringTableEntry mTextID;
  188. bool mTextWrap;
  189. bool mTextExtend;
  190. AlignmentType mAlignment;
  191. VertAlignmentType mVAlignment;
  192. F32 mFontSizeAdjust;
  193. ColorI mFontColor;
  194. bool mOverrideFontColor;
  195. /// @}
  196. /// @name Console
  197. /// The console variable collection of functions allows a console variable to be bound to the GUI control.
  198. ///
  199. /// This allows, say, an edit field to be bound to '$foo'. The value of the console
  200. /// variable '$foo' would then be equal to the text inside the text field. Changing
  201. /// either changes the other.
  202. /// @{
  203. /// Sets the value of the console variable bound to this control
  204. /// @param value String value to assign to control's console variable
  205. void setVariable(const char *value);
  206. /// Sets the value of the console variable bound to this control
  207. /// @param value Integer value to assign to control's console variable
  208. void setIntVariable(S32 value);
  209. /// Sets the value of the console variable bound to this control
  210. /// @param value Float value to assign to control's console variable
  211. void setFloatVariable(F32 value);
  212. const char* getVariable(); ///< Returns value of control's bound variable as a string
  213. S32 getIntVariable(); ///< Returns value of control's bound variable as a integer
  214. F32 getFloatVariable(); ///< Returns value of control's bound variable as a float
  215. public:
  216. /// Set the name of the console variable which this GuiObject is bound to
  217. /// @param variable Variable name
  218. void setConsoleVariable(const char *variable);
  219. /// Set the name of the console function bound to, such as a script function
  220. /// a button calls when clicked.
  221. /// @param newCmd Console function to attach to this GuiControl
  222. void setConsoleCommand(const char *newCmd);
  223. const char * getConsoleCommand(); ///< Returns the name of the function bound to this GuiControl
  224. LangTable *getGUILangTable(void);
  225. const UTF8 *getGUIString(S32 id);
  226. /// @}
  227. protected:
  228. /// @name Callbacks
  229. /// @{
  230. /// Executes a console command, and returns the result.
  231. ///
  232. /// The global console variable $ThisControl is set to the id of the calling
  233. /// control. WARNING: because multiple controls may set $ThisControl, at any time,
  234. /// the value of $ThisControl should be stored in a local variable by the
  235. /// callback code. The use of the $ThisControl variable is not thread safe.
  236. /// Executes mConsoleCommand, and returns the result.
  237. const char* execConsoleCallback();
  238. /// Executes mAltConsoleCommand, and returns the result.
  239. const char* execAltConsoleCallback();
  240. /// @}
  241. public:
  242. /// @name Editor
  243. /// These functions are used by the GUI Editor
  244. /// @{
  245. /// Sets the size of the GuiControl
  246. /// @param horz Width of the control
  247. /// @param vert Height of the control
  248. void setSizing(S32 horz, S32 vert);
  249. /// Overrides Parent Serialization to allow specific controls to not be saved (Dynamic Controls, etc)
  250. void write(Stream &stream, U32 tabStop, U32 flags);
  251. /// Returns boolean specifying if a control can be serialized
  252. bool getCanSave();
  253. /// Set serialization flag
  254. void setCanSave(bool bCanSave);
  255. /// Returns boolean as to whether any parent of this control has the 'no serialization' flag set.
  256. bool getCanSaveParent();
  257. /// @}
  258. public:
  259. /// @name Initialization
  260. /// @{
  261. DECLARE_CONOBJECT(GuiControl);
  262. GuiControl();
  263. virtual ~GuiControl();
  264. static void initPersistFields();
  265. /// @}
  266. /// @name Accessors
  267. /// @{
  268. const Point2I& getPosition() { return mBounds.point; } ///< Returns position of the control
  269. const Point2I& getExtent() { return mBounds.extent; } ///< Returns extents of the control
  270. const RectI& getBounds() { return mBounds; } ///< Returns the bounds of the control
  271. const Point2I& getMinExtent() { return mMinExtent; } ///< Returns minimum size the control can be
  272. const S32 getLeft() { return mBounds.point.x; } ///< Returns the X position of the control
  273. const S32 getTop() { return mBounds.point.y; } ///< Returns the Y position of the control
  274. const S32 getWidth() { return mBounds.extent.x; } ///< Returns the width of the control
  275. const S32 getHeight() { return mBounds.extent.y; } ///< Returns the height of the control
  276. virtual void setText(const char *text);
  277. virtual void setTextID(S32 id);
  278. virtual void setTextID(const char *id);
  279. virtual const char* getText();
  280. inline void setTextWrap(const bool wrap) { mTextWrap = wrap; }
  281. inline bool getTextWrap() { return mTextWrap; }
  282. inline void setTextExtend(const bool extend) { mTextExtend = extend; }
  283. inline bool getTextExtend() { return mTextExtend; }
  284. const horizSizingOptions getHorizSizing() { return static_cast<horizSizingOptions>(mHorizSizing); }
  285. const vertSizingOptions getVertSizing() { return static_cast<vertSizingOptions>(mVertSizing); }
  286. void setHorizSizing(const horizSizingOptions sizing) { mHorizSizing = sizing; }
  287. void setVertSizing(const vertSizingOptions sizing) { mVertSizing = sizing; }
  288. // Text Property Accessors
  289. static bool setTextProperty(void* obj, const char* data) { static_cast<GuiControl*>(obj)->setText(data); return false; }
  290. static const char* getTextProperty(void* obj, const char* data) { return static_cast<GuiControl*>(obj)->getText(); }
  291. static bool writeTextWrapFn(void* obj, const char* data) { return static_cast<GuiControl*>(obj)->getTextWrap(); }
  292. static bool writeTextExtendFn(void* obj, const char* data) { return static_cast<GuiControl*>(obj)->getTextExtend(); }
  293. static bool setExtentFn(void* obj, const char* data) { GuiControl* ctrl = static_cast<GuiControl*>(obj); Vector2 v = Vector2(data); ctrl->setExtent(Point2I(v.x, v.y)); ctrl->resetStoredExtent(); ctrl->resetStoredRelPos(); return false; }
  294. static bool setMinExtentFn(void* obj, const char* data) { GuiControl* ctrl = static_cast<GuiControl*>(obj); Vector2 v = Vector2(data); ctrl->mMinExtent.set(v.x, v.y); ctrl->resetStoredExtent(); ctrl->resetStoredRelPos(); return false; }
  295. static bool writeMinExtentFn(void* obj, const char* data) { GuiControl* ctrl = static_cast<GuiControl*>(obj); return ctrl->mMinExtent.x != 0 || ctrl->mMinExtent.y != 0; }
  296. static bool setPositionFn(void* obj, const char* data) { GuiControl* ctrl = static_cast<GuiControl*>(obj); Vector2 v = Vector2(data); ctrl->setPosition(Point2I(v.x, v.y)); ctrl->resetStoredRelPos(); return false; }
  297. /// @}
  298. /// @name Flags
  299. /// @{
  300. /// Sets the visibility of the control
  301. /// @param value True if object should be visible
  302. virtual void setVisible(bool value);
  303. inline bool isVisible() { return mVisible; } ///< Returns true if the object is visible
  304. /// Sets the status of this control as active and responding or inactive
  305. /// @param value True if this is active
  306. virtual void setActive(bool value);
  307. bool isActive() { return mActive; } ///< Returns true if this control is active
  308. bool isAwake() { return mAwake; } ///< Returns true if this control is awake
  309. /// @}
  310. /// Get information about the size of a scroll line.
  311. ///
  312. /// @param rowHeight The height, in pixels, of a row
  313. /// @param columnWidth The width, in pixels, of a column
  314. virtual void getScrollLineSizes(U32 *rowHeight, U32 *columnWidth);
  315. /// Get information about the cursor.
  316. /// @param cursor Cursor information will be stored here
  317. /// @param showCursor Will be set to true if the cursor is visible
  318. /// @param lastGuiEvent GuiEvent containing cursor position and modifyer keys (ie ctrl, shift, alt etc)
  319. virtual void getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent);
  320. /// @name Children
  321. /// @{
  322. /// Adds an object as a child of this object.
  323. /// @param obj New child object of this control
  324. virtual void addObject(SimObject *obj);
  325. /// Removes a child object from this control.
  326. /// @param obj Object to remove from this control
  327. void removeObject(SimObject *obj);
  328. GuiControl *getParent(); ///< Returns the control which owns this one.
  329. GuiCanvas *getRoot(); ///< Returns the root canvas of this control.
  330. /// @}
  331. /// @name Coordinates
  332. /// @{
  333. /// Translates local coordinates (wrt this object) into global coordinates
  334. ///
  335. /// @param src Local coordinates to translate
  336. virtual Point2I localToGlobalCoord(const Point2I &src);
  337. /// Returns global coordinates translated into local space
  338. ///
  339. /// @param src Global coordinates to translate
  340. virtual Point2I globalToLocalCoord(const Point2I &src);
  341. /// @}
  342. /// @name Resizing
  343. /// @{
  344. /// Changes the size and/or position of this control
  345. /// @param newPosition New position of this control
  346. /// @param newExtent New size of this control
  347. virtual void resize(const Point2I &newPosition, const Point2I &newExtent);
  348. /// Changes the position of this control
  349. /// @param newPosition New position of this control
  350. virtual void setPosition( const Point2I &newPosition );
  351. /// Changes the size of this control
  352. /// @param newExtent New size of this control
  353. virtual void setExtent( const Point2I &newExtent );
  354. /// Changes the bounds of this control
  355. /// @param newBounds New bounds of this control
  356. virtual void setBounds( const RectI &newBounds );
  357. /// Changes the X position of this control
  358. /// @param newXPosition New X Position of this control
  359. virtual void setLeft( S32 newLeft );
  360. /// Changes the Y position of this control
  361. /// @param newYPosition New Y Position of this control
  362. virtual void setTop( S32 newTop );
  363. /// Changes the width of this control
  364. /// @param newWidth New width of this control
  365. virtual void setWidth( S32 newWidth );
  366. /// Changes the height of this control
  367. /// @param newHeight New Height of this control
  368. virtual void setHeight( S32 newHeight );
  369. /// Called when a child control of the object is resized
  370. /// @param child Child object
  371. virtual void childResized(GuiControl *child);
  372. /// Called when this objects parent is resized
  373. /// @param oldParentExtent The old size of the parent object
  374. /// @param newParentExtent The new size of the parent object
  375. virtual void parentResized(const Point2I &oldParentExtent, const Point2I &newParentExtent);
  376. /// @}
  377. /// @name Rendering
  378. /// @{
  379. /// Called when this control is to render itself
  380. /// @param offset The location this control is to begin rendering
  381. /// @param updateRect The screen area this control has drawing access to
  382. virtual void onRender(Point2I offset, const RectI &updateRect);
  383. /// Render a tooltip at the specified cursor position for this control
  384. /// @param cursorPos position of cursor to display the tip near
  385. /// @param tipText optional alternate tip to be rendered
  386. virtual bool renderTooltip(Point2I &cursorPos, const char* tipText = NULL );
  387. /// Called when this control should render its children
  388. /// @param offset The top left of the parent control
  389. /// @param contentOffset The top left of the parent's content
  390. /// @param updateRect The screen area this control has drawing access to
  391. virtual void renderChildControls(Point2I offset, RectI content, const RectI &updateRect);
  392. /// Sets the area (local coordinates) this control wants refreshed each frame
  393. /// @param pos UpperLeft point on rectangle of refresh area
  394. /// @param ext Extent of update rect
  395. void setUpdateRegion(Point2I pos, Point2I ext);
  396. /// Sets the update area of the control to encompass the whole control
  397. virtual void setUpdate();
  398. /// @}
  399. //child hierarchy calls
  400. void awaken(); ///< Called when this control and its children have been wired up.
  401. void sleep(); ///< Called when this control is no more.
  402. void preRender(); ///< Prerender this control and all its children.
  403. /// @name Events
  404. ///
  405. /// If you subclass these, make sure to call the Parent::'s versions.
  406. ///
  407. /// @{
  408. /// Called when this object is asked to wake up returns true if it's actually awake at the end
  409. virtual bool onWake();
  410. /// Called when this object is asked to sleep
  411. virtual void onSleep();
  412. /// Do special pre-render proecessing
  413. virtual void onPreRender();
  414. /// Called when this object is removed using delete.
  415. virtual void onRemove();
  416. /// Called when this object is removed using delete or parent.remove().
  417. virtual void onGroupRemove();
  418. /// Called when this object is added to the scene
  419. bool onAdd();
  420. /// Called when this object has a new child. Congratulations!
  421. virtual void onChildAdded( GuiControl *child );
  422. /// Called when a child is removed.
  423. virtual void onChildRemoved(GuiControl* child);
  424. /// @}
  425. /// @name Console
  426. /// @{
  427. /// Returns the value of the variable bound to this object
  428. virtual const char *getScriptValue();
  429. /// Sets the value of the variable bound to this object
  430. virtual void setScriptValue(const char *value);
  431. /// @}
  432. /// @name Input (Keyboard/Mouse)
  433. /// @{
  434. /// This function will return true if the provided coordinates (wrt parent object) are
  435. /// within the bounds of this control
  436. /// @param parentCoordPoint Coordinates to test
  437. virtual bool pointInControl(const Point2I& parentCoordPoint);
  438. /// Returns true if the global cursor is inside this control
  439. bool cursorInControl();
  440. /// Returns the control which the provided point is under, with layering
  441. /// @param pt Point to test
  442. /// @param initialLayer Layer of gui objects to begin the search
  443. virtual GuiControl* findHitControl(const Point2I &pt, S32 initialLayer = -1);
  444. /// Lock the mouse within the provided control
  445. /// @param lockingControl Control to lock the mouse within
  446. virtual void mouseLock(GuiControl *lockingControl);
  447. /// Turn on mouse locking with last used lock control
  448. virtual void mouseLock();
  449. /// Unlock the mouse
  450. virtual void mouseUnlock();
  451. /// Returns true if the mouse is locked
  452. virtual bool isMouseLocked();
  453. /// @}
  454. //Sends a script event with modifier and mouse position if the script method exists. Returns true if the event is consumed.
  455. bool sendScriptMouseEvent(const char* name, const GuiEvent& event);
  456. bool sendScriptKeyEvent(const char* name, const InputEvent& event);
  457. /// General input handler.
  458. virtual bool onInputEvent(const InputEvent &event);
  459. /// @name Touch/Mouse Events
  460. /// These functions are called when the input event which is
  461. /// in the name of the function occurs.
  462. /// @{
  463. virtual void onTouchUp(const GuiEvent &event);
  464. virtual void onTouchDown(const GuiEvent &event);
  465. virtual void onTouchMove(const GuiEvent &event);
  466. virtual void onTouchDragged(const GuiEvent &event);
  467. virtual void onTouchEnter(const GuiEvent &event);
  468. virtual void onTouchLeave(const GuiEvent &event);
  469. virtual void onMouseWheelUp(const GuiEvent &event);
  470. virtual void onMouseWheelDown(const GuiEvent &event);
  471. virtual void onRightMouseDown(const GuiEvent &event);
  472. virtual void onRightMouseUp(const GuiEvent &event);
  473. virtual void onRightMouseDragged(const GuiEvent &event);
  474. virtual void onMiddleMouseDown(const GuiEvent &event);
  475. virtual void onMiddleMouseUp(const GuiEvent &event);
  476. virtual void onMiddleMouseDragged(const GuiEvent &event);
  477. /// @}
  478. //Called just before onTouch down for the hit control. The focus should then bubble up through the
  479. //controls allowing windows to move to the front.
  480. virtual void onFocus();
  481. /// @name Editor Mouse Events
  482. ///
  483. /// These functions are called when the input event which is
  484. /// in the name of the function occurs. Conversly from normal
  485. /// mouse events, these have a boolean return value that, if
  486. /// they return true, the editor will NOT act on them or be able
  487. /// to respond to this particular event.
  488. ///
  489. /// This is particularly useful for when writing controls so that
  490. /// they may become aware of the editor and allow customization
  491. /// of their data or appearance as if they were actually in use.
  492. /// For example, the GuiTabBookCtrl catches on mouse down to select
  493. /// a tab and NOT let the editor do any instant group manipulation.
  494. ///
  495. /// @{
  496. /// Called when a mouseDown event occurs on a control and the GUI editor is active
  497. /// @param event the GuiEvent which caused the call to this function
  498. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  499. virtual bool onMouseDownEditor(const GuiEvent &event, Point2I offset) { return false; };
  500. /// Called when a mouseUp event occurs on a control and the GUI editor is active
  501. /// @param event the GuiEvent which caused the call to this function
  502. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  503. virtual bool onMouseUpEditor(const GuiEvent &event, Point2I offset) { return false; };
  504. /// Called when a rightMouseDown event occurs on a control and the GUI editor is active
  505. /// @param event the GuiEvent which caused the call to this function
  506. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  507. virtual bool onRightMouseDownEditor(const GuiEvent &event, Point2I offset) { return false; };
  508. /// Called when a mouseDragged event occurs on a control and the GUI editor is active
  509. /// @param event the GuiEvent which caused the call to this function
  510. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  511. virtual bool onMouseDraggedEditor(const GuiEvent &event, Point2I offset) { return false; };
  512. /// @}
  513. /// @name Tabs
  514. /// @{
  515. /// Find the first tab-accessable child of this control
  516. virtual GuiControl* findFirstTabable();
  517. /// Find the last tab-accessable child of this control
  518. /// @param firstCall Set to true to clear the global previous responder
  519. virtual GuiControl* findLastTabable(bool firstCall = true);
  520. /// Find previous tab-accessable control with respect to the provided one
  521. /// @param curResponder Current control
  522. /// @param firstCall Set to true to clear the global previous responder
  523. virtual GuiControl* findPrevTabable(GuiControl *curResponder, bool firstCall = true);
  524. /// Find next tab-accessable control with regards to the provided control.
  525. ///
  526. /// @param curResponder Current control
  527. /// @param firstCall Set to true to clear the global current responder
  528. virtual GuiControl* findNextTabable(GuiControl *curResponder, bool firstCall = true);
  529. /// @}
  530. /// Returns true if the provided control is a child (grandchild, or greatgrandchild) of this one.
  531. ///
  532. /// @param child Control to test
  533. virtual bool ControlIsChild(GuiControl *child);
  534. /// @name First Responder
  535. /// A first responder is the control which reacts first, in it's responder chain, to keyboard events
  536. /// The responder chain is set for each parent and so there is only one first responder amongst it's
  537. /// children.
  538. /// @{
  539. /// Sets the first responder for child controls
  540. /// @param firstResponder First responder for this chain
  541. virtual void setFirstResponder(GuiControl *firstResponder);
  542. /// Sets up this control to be the first in it's group to respond to an input event
  543. /// @param value True if this should be a first responder
  544. virtual void makeFirstResponder(bool value);
  545. /// Returns true if this control is a first responder
  546. bool isFirstResponder();
  547. /// Sets this object to be a first responder
  548. virtual void setFirstResponder();
  549. /// Clears the first responder for this chain
  550. void clearFirstResponder();
  551. /// Returns the first responder for this chain
  552. GuiControl *getFirstResponder() { return mFirstResponder; }
  553. /// Occurs when the first responder for this chain is lost
  554. virtual void onLoseFirstResponder();
  555. /// @}
  556. /// @name Keyboard Events
  557. /// @{
  558. /// Adds the accelerator key for this object to the canvas
  559. void addAcceleratorKey();
  560. /// Adds this control's accelerator key to the accelerator map, and
  561. /// recursively tells all children to do the same.
  562. virtual void buildAcceleratorMap();
  563. /// Occurs when the accelerator key for this control is pressed
  564. ///
  565. /// @param index Index in the acclerator map of the key
  566. virtual void acceleratorKeyPress(U32 index);
  567. /// Occurs when the accelerator key for this control is released
  568. ///
  569. /// @param index Index in the acclerator map of the key
  570. virtual void acceleratorKeyRelease(U32 index);
  571. /// Happens when a key is depressed
  572. /// @param event Event descriptor (which contains the key)
  573. virtual bool onKeyDown(const GuiEvent &event);
  574. /// Happens when a key is released
  575. /// @param event Event descriptor (which contains the key)
  576. virtual bool onKeyUp(const GuiEvent &event);
  577. /// Happens when a key is held down, resulting in repeated keystrokes.
  578. /// @param event Event descriptor (which contains the key)
  579. virtual bool onKeyRepeat(const GuiEvent &event);
  580. /// @}
  581. /// Sets the control profile for this control.
  582. ///
  583. /// @see GuiControlProfile
  584. /// @param prof Control profile to apply
  585. virtual void setControlProfile(GuiControlProfile *prof);
  586. /// Occurs when this control performs its "action"
  587. virtual void onAction();
  588. /// @name Peer Messaging
  589. /// Used to send a message to other GUIControls which are children of the same parent.
  590. ///
  591. /// This is mostly used by radio controls.
  592. /// @{
  593. void messageSiblings(S32 message); ///< Send a message to all siblings
  594. virtual void onMessage(GuiControl *sender, S32 msg); ///< Receive a message from another control
  595. /// @}
  596. /// @name Canvas Events
  597. /// Functions called by the canvas
  598. /// @{
  599. /// Called if this object is a dialog, when it is added to the visible layers
  600. virtual void onDialogPush();
  601. /// Called if this object is a dialog, when it is removed from the visible layers
  602. virtual void onDialogPop();
  603. /// @}
  604. /// Renders justified text using the profile.
  605. ///
  606. /// @note This should move into the graphics library at some point
  607. void renderText(const Point2I &offset, const Point2I &extent, const char *text, GuiControlProfile *profile, TextRotationOptions rot = tRotateNone);
  608. virtual void renderLineList(const Point2I& offset, const Point2I& extent, const S32 startOffsetY, const vector<string> lineList, GuiControlProfile* profile, const TextRotationOptions rot = tRotateNone);
  609. virtual vector<string> getLineList(const char* text, GuiControlProfile* profile, S32 totalWidth);
  610. virtual void renderTextLine(const Point2I& startPoint, const string line, GuiControlProfile* profile, F32 rotationInDegrees, U32 ibeamPosAtLineStart, U32 lineNumber);
  611. /// Returns a new rect based on the margins.
  612. RectI applyMargins(Point2I &offset, Point2I &extent, GuiControlState currentState, GuiControlProfile *profile);
  613. /// Returns the bounds of the rect after considering the borders.
  614. RectI applyBorders(Point2I &offset, Point2I &extent, GuiControlState currentState, GuiControlProfile *profile);
  615. /// Returns the bounds of the rect this time with padding.
  616. RectI applyPadding(Point2I &offset, Point2I &extent, GuiControlState currentState, GuiControlProfile *profile);
  617. /// Returns the bounds of the rect with margin, borders, and padding applied.
  618. RectI getInnerRect(Point2I &offset, Point2I &extent, GuiControlState currentState, GuiControlProfile *profile);
  619. /// Returns the extent of the outer rect given the extent of the inner rect.
  620. Point2I getOuterExtent(Point2I &innerExtent, GuiControlState currentState, GuiControlProfile *profile);
  621. S32 getOuterWidth(S32 innerExtent, GuiControlState currentState, GuiControlProfile* profile);
  622. S32 getOuterHeight(S32 innerExtent, GuiControlState currentState, GuiControlProfile* profile);
  623. virtual void inspectPostApply();
  624. virtual void inspectPreApply();
  625. //Stores or spends stored extent
  626. Point2I extentBattery(Point2I &newExtent);
  627. //Expells all stored extent
  628. inline void resetStoredExtent() { mStoredExtent.set(0,0); }
  629. //Stores the position when using relative positioning
  630. Point2F relPosBatteryH(S32 pos, S32 ext, S32 parentExt);
  631. Point2F relPosBatteryV(S32 pos, S32 ext, S32 parentExt);
  632. void relPosBattery(Point2F& battery, S32 pos, S32 ext, S32 parentExt);
  633. void resetStoredRelPos() { mUseRelPosH = false; mUseRelPosV = false; }
  634. virtual void setDataField(StringTableEntry slotName, const char* array, const char* value);
  635. protected:
  636. bool mPreviouslyAwake;
  637. virtual void interpolateTick(F32 delta) {};
  638. virtual void processTick() {};
  639. virtual void advanceTime(F32 timeDelta) {};
  640. S32 getTextHorizontalOffset(S32 textWidth, S32 totalWidth, AlignmentType align);
  641. S32 getTextVerticalOffset(S32 textHeight, S32 totalHeight, VertAlignmentType align);
  642. AlignmentType getAlignmentType();
  643. VertAlignmentType getVertAlignmentType();
  644. AlignmentType getAlignmentType(GuiControlProfile* profile);
  645. VertAlignmentType getVertAlignmentType(GuiControlProfile* profile);
  646. const ColorI& getFontColor(GuiControlProfile* profile, const GuiControlState state = GuiControlState::NormalState);
  647. };
  648. /// @}
  649. #endif