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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "math/mFluid.h"
- Fluid::Fluid()
- {
- mAnimationLength = 1000;
- mAnimationProgress = 1.0f;
- mEasingFunction = EasingFunction::Linear;
- }
- Fluid::~Fluid() { }
- void Fluid::startFluidAnimation()
- {
- mAnimationProgress = 0.0f;
- }
- F32 Fluid::getProgress(const S32 time)
- {
- mAnimationProgress += (F32)((F32)time / (F32)mAnimationLength);
- F32 progress = 1.0f;
- if (mAnimationProgress < 1.0f)
- {
- progress = mEase(mEasingFunction, mAnimationProgress);
- }
- return progress;
- }
- void Fluid::setEasingFunction(const char* label)
- {
- EasingFunction f = Linear;
- for (U32 i = 0; i < (sizeof(easingEnums) / sizeof(EnumTable::Enums)); i++)
- {
- if (dStricmp(easingEnums[i].label, label) == 0)
- f = (EasingFunction)easingEnums[i].index;
- }
- mEasingFunction = f;
- }
- const char* Fluid::getEasingFunctionDescription(const EasingFunction ease)
- {
- for (U32 i = 0; i < (sizeof(easingEnums) / sizeof(EnumTable::Enums)); i++)
- {
- if (easingEnums[i].index == ease)
- return easingEnums[i].label;
- }
- return StringTable->EmptyString;
- }
- //------------------------------------------------------------------------
- void FluidColorI::startFluidAnimation(const ColorI &color)
- {
- mAnimationProgress = 0.0f;
- redStart = red;
- greenStart = green;
- blueStart = blue;
- alphaStart = alpha;
- redTarget = color.red;
- greenTarget = color.green;
- blueTarget = color.blue;
- alphaTarget = color.alpha;
- }
- //Returns true if we should continue to processTicks
- bool FluidColorI::processTick()
- {
- F32 progress = getProgress(32.0f);
- red = processValue(progress, redStart, redTarget);
- green = processValue(progress, greenStart, greenTarget);
- blue = processValue(progress, blueStart, blueTarget);
- alpha = processValue(progress, alphaStart, alphaTarget);
- clamp();
- if (mAnimationProgress >= 1.0f)
- {
- mAnimationProgress = 1.0f;
- return false;
- }
- return true;
- }
- void FluidColorI::set(const ColorI& in_rCopy)
- {
- red = in_rCopy.red;
- green = in_rCopy.green;
- blue = in_rCopy.blue;
- alpha = in_rCopy.alpha;
- }
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