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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "console/console.h"
- #include "graphics/dgl.h"
- #include "console/consoleTypes.h"
- #include "platform/platformAudio.h"
- #include "gui/guiCanvas.h"
- #include "gui/buttons/guiButtonBaseCtrl.h"
- #include "gui/language/lang.h"
- IMPLEMENT_CONOBJECT(GuiButtonBaseCtrl);
- GuiButtonBaseCtrl::GuiButtonBaseCtrl()
- {
- mDepressed = false;
- mMouseOver = false;
- mActive = true;
- mButtonText = StringTable->insert("Button");
- mButtonTextID = StringTable->EmptyString;
- mStateOn = false;
- mRadioGroup = -1;
- mButtonType = ButtonTypePush;
- mUseMouseEvents = false;
- }
- bool GuiButtonBaseCtrl::onWake()
- {
- if(!Parent::onWake())
- return false;
- // is we have a script variable, make sure we're in sync
- if ( mConsoleVariable[0] )
- mStateOn = Con::getBoolVariable( mConsoleVariable );
- if(mButtonTextID && *mButtonTextID != 0)
- setTextID(mButtonTextID);
- return true;
- }
- ConsoleMethod( GuiButtonBaseCtrl, performClick, void, 2, 2, "() - simulates a button click from script." )
- {
- object->onAction();
- }
- ConsoleMethod( GuiButtonBaseCtrl, setText, void, 3, 3, "(string text) - Sets the text of the button to the string." )
- {
- object->setText( argv[2] );
- }
- ConsoleMethod( GuiButtonBaseCtrl, setTextID, void, 3, 3, "(string id) - Sets the text of the button to the localized string." )
- {
- object->setTextID(argv[2]);
- }
- ConsoleMethod( GuiButtonBaseCtrl, getText, const char *, 2, 2, "() - returns the text of the button.\n"
- "@return The text member of the button as a char string")
- {
- return object->getText( );
- }
- ConsoleMethod( GuiButtonBaseCtrl, setStateOn, void, 3, 3, "(bool isStateOn) - sets the state on member and updates siblings of the same group." )
- {
- object->setStateOn(dAtob(argv[2]));
- }
- ConsoleMethod(GuiButtonBaseCtrl, getStateOn, bool, 2, 2, "(bool getStateOn) - gets whether the state of the button is currently 'on'" )
- {
- return object->getStateOn();
- }
- static EnumTable::Enums buttonTypeEnums[] =
- {
- { GuiButtonBaseCtrl::ButtonTypePush, "PushButton" },
- { GuiButtonBaseCtrl::ButtonTypeCheck, "ToggleButton" },
- { GuiButtonBaseCtrl::ButtonTypeRadio, "RadioButton" },
- };
-
- static EnumTable gButtonTypeTable(3, &buttonTypeEnums[0]);
-
-
- void GuiButtonBaseCtrl::initPersistFields()
- {
- Parent::initPersistFields();
- addGroup("GuiButtonBaseCtrl");
- addField("text", TypeCaseString, Offset(mButtonText, GuiButtonBaseCtrl));
- addField("textID", TypeString, Offset(mButtonTextID, GuiButtonBaseCtrl));
- addField("groupNum", TypeS32, Offset(mRadioGroup, GuiButtonBaseCtrl));
- addField("buttonType", TypeEnum, Offset(mButtonType, GuiButtonBaseCtrl), 1, &gButtonTypeTable);
- addField("useMouseEvents", TypeBool, Offset(mUseMouseEvents, GuiButtonBaseCtrl));
- endGroup("GuiButtonBaseCtrl");
- }
- void GuiButtonBaseCtrl::setText(const char *text)
- {
- mButtonText = StringTable->insert(text);
- }
- void GuiButtonBaseCtrl::setStateOn( bool bStateOn )
- {
- if(!mActive)
- return;
- if(mButtonType == ButtonTypeCheck)
- {
- mStateOn = bStateOn;
- }
- else if(mButtonType == ButtonTypeRadio)
- {
- messageSiblings(mRadioGroup);
- mStateOn = bStateOn;
- }
- setUpdate();
- }
- void GuiButtonBaseCtrl::setTextID(const char *id)
- {
- S32 n = Con::getIntVariable(id, -1);
- if(n != -1)
- {
- mButtonTextID = StringTable->insert(id);
- setTextID(n);
- }
- }
- void GuiButtonBaseCtrl::setTextID(S32 id)
- {
- const UTF8 *str = getGUIString(id);
- if(str)
- setText((const char*)str);
- //mButtonTextID = id;
- }
- const char *GuiButtonBaseCtrl::getText()
- {
- return mButtonText;
- }
- //---------------------------------------------------------------------------
- void GuiButtonBaseCtrl::acceleratorKeyPress(U32)
- {
- if (! mActive)
- return;
- //set the bool
- mDepressed = true;
- if (mProfile->mTabable)
- setFirstResponder();
- }
- //---------------------------------------------------------------------------
- void GuiButtonBaseCtrl::acceleratorKeyRelease(U32)
- {
- if (! mActive)
- return;
- if (mDepressed)
- {
- //set the bool
- mDepressed = false;
- //perform the action
- onAction();
- }
- //update
- setUpdate();
- }
- void GuiButtonBaseCtrl::onMouseDown(const GuiEvent &event)
- {
- if (! mActive)
- return;
- if (mProfile->mCanKeyFocus)
- setFirstResponder();
- if (mProfile->mSoundButtonDown)
- {
- AUDIOHANDLE handle = alxCreateSource(mProfile->mSoundButtonDown);
- alxPlay(handle);
- }
- //lock the mouse
- mouseLock();
- mDepressed = true;
- //update
- setUpdate();
- }
- void GuiButtonBaseCtrl::onMouseEnter(const GuiEvent &event)
- {
- setUpdate();
- if(mUseMouseEvents)
- Con::executef( this, 1, "onMouseEnter" );
- if(isMouseLocked())
- {
- mDepressed = true;
- mMouseOver = true;
- }
- else
- {
- if ( mActive && mProfile->mSoundButtonOver )
- {
- AUDIOHANDLE handle = alxCreateSource(mProfile->mSoundButtonOver);
- alxPlay(handle);
- }
- mMouseOver = true;
- }
- }
- //Luma: Some fixes from the forums, Dave Calabrese
- //http://www.garagegames.com/community/forums/viewthread/93467/1#comment-669559
- void GuiButtonBaseCtrl::onMouseLeave(const GuiEvent &)
- {
- if(isMouseLocked())
- mDepressed = false;
-
- mouseUnlock();
- setUpdate();
-
- if(mUseMouseEvents)
- Con::executef( this, 1, "onMouseLeave" );
-
- mMouseOver = false;
- }
- void GuiButtonBaseCtrl::onMouseUp(const GuiEvent &event)
- {
- if (! mActive)
- return;
- mouseUnlock();
- setUpdate();
- //if we released the mouse within this control, perform the action
- if (mDepressed)
- onAction();
- // Execute callback
- if (mUseMouseEvents)
- {
- char buf[3][32];
- dSprintf(buf[0], 32, "%d", event.modifier);
- dSprintf(buf[1], 32, "%d %d", event.mousePoint.x, event.mousePoint.y);
- dSprintf(buf[2], 32, "%d", event.mouseClickCount);
- Con::executef(this, 4, "onMouseUp", buf[0], buf[1], buf[2]);
- }
- mDepressed = false;
- }
- void GuiButtonBaseCtrl::onRightMouseUp(const GuiEvent &event)
- {
- Con::executef( this, 2, "onRightClick" );
- Parent::onRightMouseUp( event );
- }
- //--------------------------------------------------------------------------
- bool GuiButtonBaseCtrl::onKeyDown(const GuiEvent &event)
- {
- //if the control is a dead end, kill the event
- if (!mActive)
- return true;
- //see if the key down is a return or space or not
- if ((event.keyCode == KEY_RETURN || event.keyCode == KEY_SPACE)
- && event.modifier == 0)
- {
- if ( mProfile->mSoundButtonDown )
- {
- AUDIOHANDLE handle = alxCreateSource( mProfile->mSoundButtonDown );
- alxPlay( handle );
- }
- return true;
- }
- //otherwise, pass the event to it's parent
- return Parent::onKeyDown(event);
- }
- //--------------------------------------------------------------------------
- bool GuiButtonBaseCtrl::onKeyUp(const GuiEvent &event)
- {
- //if the control is a dead end, kill the event
- if (!mActive)
- return true;
- //see if the key down is a return or space or not
- if (mDepressed &&
- (event.keyCode == KEY_RETURN || event.keyCode == KEY_SPACE) &&
- event.modifier == 0)
- {
- onAction();
- return true;
- }
- //otherwise, pass the event to it's parent
- return Parent::onKeyUp(event);
- }
- //---------------------------------------------------------------------------
- void GuiButtonBaseCtrl::setScriptValue(const char *value)
- {
- mStateOn = dAtob(value);
- // Update the console variable:
- if ( mConsoleVariable[0] )
- Con::setBoolVariable( mConsoleVariable, mStateOn );
- setUpdate();
- }
- //---------------------------------------------------------------------------
- const char *GuiButtonBaseCtrl::getScriptValue()
- {
- return mStateOn ? "1" : "0";
- }
- //---------------------------------------------------------------------------
- void GuiButtonBaseCtrl::onAction()
- {
- if(!mActive)
- return;
- if(mButtonType == ButtonTypeCheck)
- {
- mStateOn = mStateOn ? false : true;
- // Update the console variable:
- if ( mConsoleVariable[0] )
- Con::setBoolVariable( mConsoleVariable, mStateOn );
- // Execute the console command (if any). Unnecessary. Parent does this already.
- //if( mConsoleCommand[0] )
- // Con::evaluate( mConsoleCommand, false );
- }
- else if(mButtonType == ButtonTypeRadio)
- {
- mStateOn = true;
- messageSiblings(mRadioGroup);
- }
- setUpdate();
- // Provide and onClick script callback.
- if( isMethod("onClick") )
- Con::executef( this, 2, "onClick" );
- Parent::onAction();
- }
- //---------------------------------------------------------------------------
- void GuiButtonBaseCtrl::onMessage( GuiControl *sender, S32 msg )
- {
- Parent::onMessage(sender, msg);
- if( mRadioGroup == msg && mButtonType == ButtonTypeRadio )
- {
- setUpdate();
- mStateOn = ( sender == this );
- }
- }
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