MelvMay-GG 793688c018 - The PointForceController now has the ability to use both linear and non-linear force (approx inverse-sqaure law). It also now has both a linear and angular drag feature for simulating drag friction i.e. atmosphere etc. 13 ani în urmă
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bin a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
compilers 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. 13 ani în urmă
lib a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
source 793688c018 - The PointForceController now has the ability to use both linear and non-linear force (approx inverse-sqaure law). It also now has both a linear and angular drag feature for simulating drag friction i.e. atmosphere etc. 13 ani în urmă