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- <div class="title">ParticlePlayer Member List</div> </div>
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- <p>This is the complete list of members for <a class="el" href="classParticlePlayer.html">ParticlePlayer</a>, including all inherited members.</p>
- <table class="directory">
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#a241206cb1e1af963a84081141661eb6f">Active</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#a3316a4cac2676ac002d3c465c5ce2637">addBehavior</a>(BehaviorInstance bi)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#a3316a4cac2676ac002d3c465c5ce2637">addBehavior</a>(BehaviorInstance bi)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimComponent.html#a0fb87c929c6dab6eab99f17c01a64d77">addComponents</a>(%compObjName,%compObjName2,...)</td><td class="entry"><a class="el" href="classSimComponent.html">SimComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimComponent.html#a0fb87c929c6dab6eab99f17c01a64d77">addComponents</a>(%compObjName,%compObjName2,...)</td><td class="entry"><a class="el" href="classSimComponent.html">SimComponent</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#aaf98debd55e712cc1c88cc0c2c44cbb0">addFieldFilter</a>(fieldName)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#aaf98debd55e712cc1c88cc0c2c44cbb0">addFieldFilter</a>(fieldName)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#aa5b8f22816ab293f19634c510d62fb16">addToScene</a>(Scene scene)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aa5b8f22816ab293f19634c510d62fb16">addToScene</a>(Scene scene)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#ab8568fe1d5bd6de5157b719c77c8b50c">AlphaTest</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#a81bf62ede34fa6166ad3330f8b6f80b2">Angle</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#a69d47263474e6ac6d1d25c915b889257">AngularDamping</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#aa11cfb29b3f6ee1ddf6a327364a21a43">AngularVelocity</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a7687e118091de60a597f441f8feeac86">applyAngularImpulse</a>(impulse)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a7687e118091de60a597f441f8feeac86">applyAngularImpulse</a>(impulse)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a3eae86f2132e49893f246f0cf5f45189">applyForce</a>(worldForce X/Y,[worldPoint X/Y])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a3eae86f2132e49893f246f0cf5f45189">applyForce</a>(worldForce X/Y,[worldPoint X/Y])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#adf9804a2ae78f5fb6b9b4dc60ea5969e">applyLinearImpulse</a>(worldImpulse X/Y,[worldPoint X/Y])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#adf9804a2ae78f5fb6b9b4dc60ea5969e">applyLinearImpulse</a>(worldImpulse X/Y,[worldPoint X/Y])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a049de17f53a4e64b9a626ef7014f7f40">applyTorque</a>(torque)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a049de17f53a4e64b9a626ef7014f7f40">applyTorque</a>(torque)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#adeda8ff9bc8b34de358de0f13ba5f3be">attachGui</a>(guiControl guiObject, SceneWindow window,[sizeControl?=false])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#adeda8ff9bc8b34de358de0f13ba5f3be">attachGui</a>(guiControl guiObject, SceneWindow window,[sizeControl?=false])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#adbf8b287ebc49cefe17ba393293d2ef1">Awake</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#aa772285fc042ba71478a141c537d3af5">BlendColor</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#ac0d51477328d256bae58413f2e814e5c">BlendMode</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#ad28a9d34ded3ef9a4e067407c95d1e43">BodyType</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#abe87246d2f2d749150f2cc2c6c2d66a1">Bullet</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#addc7bf0fad1d569c12acf32f73ec87b6">call</a>(%args)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#addc7bf0fad1d569c12acf32f73ec87b6">call</a>(%args)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classDynamicConsoleMethodComponent.html#a2e7c1c5b36959032ea92919981a5c119">callOnBehaviors</a>(methodName, argi)</td><td class="entry"><a class="el" href="classDynamicConsoleMethodComponent.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classDynamicConsoleMethodComponent.html#a2e7c1c5b36959032ea92919981a5c119">callOnBehaviors</a>(methodName, argi)</td><td class="entry"><a class="el" href="classDynamicConsoleMethodComponent.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#a42120723c79b4716bfada78ca3f610a2">CameraIdleDistance</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#aa1f440e6ec5556207913e56423b303b2">cancelMoveTo</a>([autoStop=true])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aa1f440e6ec5556207913e56423b303b2">cancelMoveTo</a>([autoStop=true])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ae8879f56214fc580877f29c26a152f30">cancelRotateTo</a>([autoStop=true])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ae8879f56214fc580877f29c26a152f30">cancelRotateTo</a>([autoStop=true])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#af0a3dc48775289e64550899e257e2ba7">canSaveDynamicFields</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#abb879c389ebf3a3bdbbb447141573cc5">class</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#ad9af3e65495b8d92062d24ac19abf198">clearBehaviors</a>()</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#ad9af3e65495b8d92062d24ac19abf198">clearBehaviors</a>()</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a81a2b4581b8dd37ab94d38cb020bfd48">clearCollisionShapes</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a81a2b4581b8dd37ab94d38cb020bfd48">clearCollisionShapes</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a1a2c6a736077321d8b5b37d9dab1f013">clone</a>([bool copyDynamicFields?=false])</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a1a2c6a736077321d8b5b37d9dab1f013">clone</a>([bool copyDynamicFields?=false])</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#aeef4cd0767fe389a82f94c4b613dcf82">CollisionCallback</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#a760fa02e266bd5c003ed1131240f1fa6">CollisionGroups</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#ac2f873e78f831f4ee96517def811ba58">CollisionLayers</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#a23c00c884d54201427847a8e7d517d01">CollisionSuppress</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#a6e2582f06940177003eed0b5d9ee50c1">connect</a>(outputBehavior, inputBehavior, outputName, inputName)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#a6e2582f06940177003eed0b5d9ee50c1">connect</a>(outputBehavior, inputBehavior, outputName, inputName)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a2cbe6765ecaa31b6602d5e59d50d7ff4">copyAllCollisionShapes</a>(targetObject[, clearTargetShapes?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a2cbe6765ecaa31b6602d5e59d50d7ff4">copyAllCollisionShapes</a>(targetObject[, clearTargetShapes?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a97e04045bdac03cf62507fe2bafd7d9b">copyCollisionShape</a>(int shapeIndex, targetObject)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a97e04045bdac03cf62507fe2bafd7d9b">copyCollisionShape</a>(int shapeIndex, targetObject)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a802857f3b98353cd4c51dd11f3e00335">copyFrom</a>(SceneObject object,[copyDynamicFields?=false])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a802857f3b98353cd4c51dd11f3e00335">copyFrom</a>(SceneObject object,[copyDynamicFields?=false])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a8f5d52be0de573a865dc53dcb202da86">createChainCollisionShape</a>(localPointsX/Y,[adjacentLocalPositionStartX, adjacentLocalPositionStartY],[adjacentLocalPositionEndX, adjacentLocalPositionEndY])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a8f5d52be0de573a865dc53dcb202da86">createChainCollisionShape</a>(localPointsX/Y,[adjacentLocalPositionStartX, adjacentLocalPositionStartY],[adjacentLocalPositionEndX, adjacentLocalPositionEndY])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a65e5ea09f4162d7565934f4688367ab6">createCircleCollisionShape</a>(radius,[localPositionX, localPositionY])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a65e5ea09f4162d7565934f4688367ab6">createCircleCollisionShape</a>(radius,[localPositionX, localPositionY])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a9dec55077c46942febd01e6dc7967408">createEdgeCollisionShape</a>(localPositionStartX, localPositionStartY, localPositionEndX, localPositionEndY,[adjacentLocalPositionStartX, adjacentLocalPositionStartY],[adjacentLocalPositionEndX, adjacentLocalPositionEndY])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a9dec55077c46942febd01e6dc7967408">createEdgeCollisionShape</a>(localPositionStartX, localPositionStartY, localPositionEndX, localPositionEndY,[adjacentLocalPositionStartX, adjacentLocalPositionStartY],[adjacentLocalPositionEndX, adjacentLocalPositionEndY])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#abfc0944f49d52b3f6698c854ec4cf76a">createPolygonBoxCollisionShape</a>(width, height,[localCentroidX, localCentroidY],[angle])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#abfc0944f49d52b3f6698c854ec4cf76a">createPolygonBoxCollisionShape</a>(width, height,[localCentroidX, localCentroidY],[angle])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a49e6d41d8fd3dd39e084794a9b89f6aa">createPolygonCollisionShape</a>(localPointsX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a49e6d41d8fd3dd39e084794a9b89f6aa">createPolygonCollisionShape</a>(localPointsX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#a44478c0c600f3c752c9e4f5d050f3b84">DefaultDensity</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#acc44378f2f6f5fda0f25849b54f8d82e">DefaultFriction</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#a3821316f3228bc1c3543dc077f90a8bb">DefaultRestitution</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a8f751ecbaf648b3d4ab801ce387e30c8">delete</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a8f751ecbaf648b3d4ab801ce387e30c8">delete</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a19dcfe8b128a19283af83e42bc93feb0">deleteCollisionShape</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a19dcfe8b128a19283af83e42bc93feb0">deleteCollisionShape</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a55d577b143c0a1ed13209b86d95f3928">detachGui</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a55d577b143c0a1ed13209b86d95f3928">detachGui</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#a172ac7e8a0b2ac0e23f0e4628e0fffc8">disconnect</a>(outputBehavior, inputBehavior, outputName, inputName)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#a172ac7e8a0b2ac0e23f0e4628e0fffc8">disconnect</a>(outputBehavior, inputBehavior, outputName, inputName)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#ac9f2029c3612df6a3f310c0a4826ab87">DstBlendFactor</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#add9fed5c04ea6ffc646b03d4783bb9f1">dump</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#add9fed5c04ea6ffc646b03d4783bb9f1">dump</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a57f38833d5e219483916e2bff878e89f">dumpClassHierarchy</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a57f38833d5e219483916e2bff878e89f">dumpClassHierarchy</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#a32986f05fb12cf087bb164bd6ae64be4">EmissionRateScale</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#af4e4e3af2e1621ecd632bc11eb3dc1f7">Enabled</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#a378e99414e524aef229a750aa34b1faa">FixedAngle</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#ab15291999484fc0b33e1a16a5bfb2ea5">ForceScale</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#a7b44d45859b240afddfe5e58ff6cea7d">GatherContacts</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#afbd8eecc386420e1d54cb2508fc9b87a">getAABB</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#afbd8eecc386420e1d54cb2508fc9b87a">getAABB</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aaa4886ae50b7464d4f557895cca55262">getActive</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#aaa4886ae50b7464d4f557895cca55262">getActive</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a8a2b867aa6e82c7b84d7d79b674d393f">getAlphaTest</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a8a2b867aa6e82c7b84d7d79b674d393f">getAlphaTest</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a7bdb7e4ac7e9634320795be8504cd63e">getAngle</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a7bdb7e4ac7e9634320795be8504cd63e">getAngle</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aef23975cb7f1b8fbca51df53c642f631">getAngularDamping</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#aef23975cb7f1b8fbca51df53c642f631">getAngularDamping</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a497e18cf16e476c69c7c3ecde3b96fc8">getAngularVelocity</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a497e18cf16e476c69c7c3ecde3b96fc8">getAngularVelocity</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a96bb45ace63d743325d5a0c098ef1b93">getArea</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a96bb45ace63d743325d5a0c098ef1b93">getArea</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a6848b06737915d58cb9fd02b10cedec4">getAreaMax</a>(float x2/float y2)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a6848b06737915d58cb9fd02b10cedec4">getAreaMax</a>(float x2/float y2)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#adb683c6acbb87cc444d7c236b17b5619">getAreaMin</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#adb683c6acbb87cc444d7c236b17b5619">getAreaMin</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a164c044b0f12d85d4c900ca194102703">getAutoSizing</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a164c044b0f12d85d4c900ca194102703">getAutoSizing</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a36a7be4be88adc97f7ce2fac9e93d2d3">getAwake</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a36a7be4be88adc97f7ce2fac9e93d2d3">getAwake</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#a231cca2969db30b29114b51ad304782f">getBehavior</a>(string BehaviorTemplateName)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#a231cca2969db30b29114b51ad304782f">getBehavior</a>(string BehaviorTemplateName)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#a3345ec55c01dc9ce0e97bee8bd0a95d0">getBehaviorByIndex</a>(int index)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#a3345ec55c01dc9ce0e97bee8bd0a95d0">getBehaviorByIndex</a>(int index)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#a031bbf1915df831b05447ce9e44606db">getBehaviorConnection</a>(outputBehavior, outputName, connectionIndex)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#a031bbf1915df831b05447ce9e44606db">getBehaviorConnection</a>(outputBehavior, outputName, connectionIndex)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#a1bb7e2289f2738a6de524f62e16192b3">getBehaviorConnectionCount</a>(outputBehavior, outputName)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#a1bb7e2289f2738a6de524f62e16192b3">getBehaviorConnectionCount</a>(outputBehavior, outputName)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#a12ae89a4a1257de614c433e7679ef7a5">getBehaviorCount</a>()</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#a12ae89a4a1257de614c433e7679ef7a5">getBehaviorCount</a>()</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ab6aa5ae4139add692857db978effbe35">getBlendAlpha</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ab6aa5ae4139add692857db978effbe35">getBlendAlpha</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a13c6743ceef8387fe300d50f31b7f859">getBlendColor</a>(allowColorNames)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a13c6743ceef8387fe300d50f31b7f859">getBlendColor</a>(allowColorNames)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#abe767bee67e4c9dcc2125ed72aa32dde">getBlendMode</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#abe767bee67e4c9dcc2125ed72aa32dde">getBlendMode</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aaf28ec40e4c992afa2a4833c9d52ea0b">getBodyType</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#aaf28ec40e4c992afa2a4833c9d52ea0b">getBodyType</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#adc9e65d9a8bf5ee9f90ff7c2b3d636e5">getBullet</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#adc9e65d9a8bf5ee9f90ff7c2b3d636e5">getBullet</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#a11ed08b9898a571d98f993f3ff293bc8">getCameraIdleDistance</a>()</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#a11ed08b9898a571d98f993f3ff293bc8">getCameraIdleDistance</a>()</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a9742cc14839656319c9d5f7c7dfcebcd">getChainCollisionShapeAdjacentEnd</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a9742cc14839656319c9d5f7c7dfcebcd">getChainCollisionShapeAdjacentEnd</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a0276309e1f2c2fb4f46fc18ea9554873">getChainCollisionShapeAdjacentStart</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a0276309e1f2c2fb4f46fc18ea9554873">getChainCollisionShapeAdjacentStart</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a59bb28ba45e70cbbbb6663d343a6a937">getChainCollisionShapeHasAdjacentEnd</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a59bb28ba45e70cbbbb6663d343a6a937">getChainCollisionShapeHasAdjacentEnd</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#af6907e35497c58a3348be41604a368ad">getChainCollisionShapeHasAdjacentStart</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#af6907e35497c58a3348be41604a368ad">getChainCollisionShapeHasAdjacentStart</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ad02854842a738ea3fd4fe148823d3d44">getChainCollisionShapeLocalPoint</a>(int shapeIndex, int pointIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ad02854842a738ea3fd4fe148823d3d44">getChainCollisionShapeLocalPoint</a>(int shapeIndex, int pointIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#afa49fc39b6814a9f03dbab38d220a5db">getChainCollisionShapePointCount</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#afa49fc39b6814a9f03dbab38d220a5db">getChainCollisionShapePointCount</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ac5ffe1454f2392ccf58702f91b9bc721">getCircleCollisionShapeLocalPosition</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ac5ffe1454f2392ccf58702f91b9bc721">getCircleCollisionShapeLocalPosition</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a7f0ff71a84f218e60dccd7c3d466c6cf">getCircleCollisionShapeRadius</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a7f0ff71a84f218e60dccd7c3d466c6cf">getCircleCollisionShapeRadius</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a40c1a605f34ac3610e3eca60d4a1b2e6">getClassName</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a40c1a605f34ac3610e3eca60d4a1b2e6">getClassName</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#aca7fbde9231fb7c4d59d4cfe5c405dd2">getClassNamespace</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#aca7fbde9231fb7c4d59d4cfe5c405dd2">getClassNamespace</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ac8e2fe6507f905128efb508b94f9f4e8">getCollisionCallback</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ac8e2fe6507f905128efb508b94f9f4e8">getCollisionCallback</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a7b9ae2f73d72833372a37687d36923ab">getCollisionGroups</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a7b9ae2f73d72833372a37687d36923ab">getCollisionGroups</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ab0bfb2bd2369b73895335bf6ebd8a996">getCollisionLayers</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ab0bfb2bd2369b73895335bf6ebd8a996">getCollisionLayers</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a312b53ee4e5ebac24724fe23872a4aea">getCollisionMasks</a>(groupMask/layerMask)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a312b53ee4e5ebac24724fe23872a4aea">getCollisionMasks</a>(groupMask/layerMask)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#accdac4a0d7f3413ca60fa9768e737a0d">getCollisionShapeArea</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#accdac4a0d7f3413ca60fa9768e737a0d">getCollisionShapeArea</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a72b4f8649bdf5090fb8f9a0cdb8f8c10">getCollisionShapeCount</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a72b4f8649bdf5090fb8f9a0cdb8f8c10">getCollisionShapeCount</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a412fa2b1f379d3be2263aa8563a621c3">getCollisionShapeDensity</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a412fa2b1f379d3be2263aa8563a621c3">getCollisionShapeDensity</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a0d5f4a3d14518b6ea2b39f6d4092c147">getCollisionShapeFriction</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a0d5f4a3d14518b6ea2b39f6d4092c147">getCollisionShapeFriction</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a1575e8b5aa0dfe968c230699cec25811">getCollisionShapeIsSensor</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a1575e8b5aa0dfe968c230699cec25811">getCollisionShapeIsSensor</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#acad1504c5c6f263dc28fb940e42f4133">getCollisionShapeRestitution</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#acad1504c5c6f263dc28fb940e42f4133">getCollisionShapeRestitution</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aca292f125251969911a1cf151a6c3845">getCollisionShapeType</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#aca292f125251969911a1cf151a6c3845">getCollisionShapeType</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aa11484f942248d367623b926ac278d8b">getCollisionSuppress</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#aa11484f942248d367623b926ac278d8b">getCollisionSuppress</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimComponent.html#ab679d215f7b3930379366ed1788c4404">getComponent</a>(idx)</td><td class="entry"><a class="el" href="classSimComponent.html">SimComponent</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimComponent.html#ab679d215f7b3930379366ed1788c4404">getComponent</a>(idx)</td><td class="entry"><a class="el" href="classSimComponent.html">SimComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimComponent.html#adc3cb3dfb983c7afbebc510c0caf6c11">getComponentCount</a>()</td><td class="entry"><a class="el" href="classSimComponent.html">SimComponent</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimComponent.html#adc3cb3dfb983c7afbebc510c0caf6c11">getComponentCount</a>()</td><td class="entry"><a class="el" href="classSimComponent.html">SimComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a52c89b8ff25061019700fb39f104b2a4">getContact</a>(contactIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a52c89b8ff25061019700fb39f104b2a4">getContact</a>(contactIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a3a3d84e5e9a1b54ac2de90de2d6c0cad">getContactCount</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a3a3d84e5e9a1b54ac2de90de2d6c0cad">getContactCount</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ab7f2f29d3dacf752e60fab16b9cd5da8">getDefaultDensity</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ab7f2f29d3dacf752e60fab16b9cd5da8">getDefaultDensity</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aa78d6631a95cc0fcab9dedee4cc33724">getDefaultFriction</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#aa78d6631a95cc0fcab9dedee4cc33724">getDefaultFriction</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a83f05929132157a78c646b2135f48b10">getDefaultRestitution</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a83f05929132157a78c646b2135f48b10">getDefaultRestitution</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aa2e0aafa28455ba66719b419af911548">getDstBlendFactor</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#aa2e0aafa28455ba66719b419af911548">getDstBlendFactor</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a3b6bdbb01b01655d88ba85183ce59361">getDynamicField</a>(index)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a3b6bdbb01b01655d88ba85183ce59361">getDynamicField</a>(index)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a881fbd30eb6d97e5caeea81c6e1ebd47">getDynamicFieldCount</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a881fbd30eb6d97e5caeea81c6e1ebd47">getDynamicFieldCount</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a66f98ff9a9b32b83ce9b43927e9b5dd1">getEdgeCollisionShapeAdjacentEnd</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a66f98ff9a9b32b83ce9b43927e9b5dd1">getEdgeCollisionShapeAdjacentEnd</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a3243a996271f7723b752e1d48540025f">getEdgeCollisionShapeAdjacentStart</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a3243a996271f7723b752e1d48540025f">getEdgeCollisionShapeAdjacentStart</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ac973010e25e8836dd78c59a8d7a60796">getEdgeCollisionShapeHasAdjacentEnd</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ac973010e25e8836dd78c59a8d7a60796">getEdgeCollisionShapeHasAdjacentEnd</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a42cb3e1f37947346a657b6fd738f6a46">getEdgeCollisionShapeHasAdjacentStart</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a42cb3e1f37947346a657b6fd738f6a46">getEdgeCollisionShapeHasAdjacentStart</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ab246ed3a9c5262469646c45095509954">getEdgeCollisionShapeLocalPositionEnd</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ab246ed3a9c5262469646c45095509954">getEdgeCollisionShapeLocalPositionEnd</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ac32af33b47dcdf24a24c82435fcb71d4">getEdgeCollisionShapeLocalPositionStart</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ac32af33b47dcdf24a24c82435fcb71d4">getEdgeCollisionShapeLocalPositionStart</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#a3c9cfa584f1af878725a8a19b817d08c">getEmissionRateScale</a>()</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#a3c9cfa584f1af878725a8a19b817d08c">getEmissionRateScale</a>()</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#a442135c23234ee3c190a0dc7b99af77c">getEmitterPaused</a>(emitterIndex)</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#a442135c23234ee3c190a0dc7b99af77c">getEmitterPaused</a>(emitterIndex)</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#a1731ff4d0ec2b3dc7b6842991f3b7c08">getEmitterVisible</a>(emitterIndex)</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#a1731ff4d0ec2b3dc7b6842991f3b7c08">getEmitterVisible</a>(emitterIndex)</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a2662a5fe8bb6e1c3195855c86851204d">getField</a>(int index)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a2662a5fe8bb6e1c3195855c86851204d">getField</a>(int index)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a339af079db4ae05a9612e8f4660b4ff7">getFieldCount</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a339af079db4ae05a9612e8f4660b4ff7">getFieldCount</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a966d75b7e912251712de74208d9648d5">getFieldType</a>(fieldName)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a966d75b7e912251712de74208d9648d5">getFieldType</a>(fieldName)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a2eb5795a9b28f6a5a732dfc6334cc2a6">getFieldValue</a>(fieldName)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a2eb5795a9b28f6a5a732dfc6334cc2a6">getFieldValue</a>(fieldName)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ae840c8dc839a91d27dfb2c1296add21e">getFixedAngle</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ae840c8dc839a91d27dfb2c1296add21e">getFixedAngle</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#af33a0489dcf1fc9de73e0ca3cb1c472f">getForceScale</a>()</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#af33a0489dcf1fc9de73e0ca3cb1c472f">getForceScale</a>()</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a31563256b424dc05b7ef58d7c516ac8c">getGatherContacts</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a31563256b424dc05b7ef58d7c516ac8c">getGatherContacts</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a5e7ee2dd0f5a2f0eea686a233afd3d82">getGravityScale</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a5e7ee2dd0f5a2f0eea686a233afd3d82">getGravityScale</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a2d332bea57d5d89e05e1e21a85c237fc">getGroup</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a2d332bea57d5d89e05e1e21a85c237fc">getGroup</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aedd6c908794df6e0f680f692f6702fda">getHeight</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#aedd6c908794df6e0f680f692f6702fda">getHeight</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a712c68e11a0405d39ae0854a3782cca0">getId</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a712c68e11a0405d39ae0854a3782cca0">getId</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#af3f3aa83dff0d26c483b1c6178080f94">getInertia</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#af3f3aa83dff0d26c483b1c6178080f94">getInertia</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a64b27e1c4ac4730f89f565a89816b55d">getInternalName</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a64b27e1c4ac4730f89f565a89816b55d">getInternalName</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#a7ccb7f6ae158abf1797151eba707bdd1">getIsPlaying</a>()</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#a7ccb7f6ae158abf1797151eba707bdd1">getIsPlaying</a>()</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ab32904ec05732f847e79ad5dfdd2fe97">getIsPointInCollisionShape</a>(int shapeIndex, worldPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ab32904ec05732f847e79ad5dfdd2fe97">getIsPointInCollisionShape</a>(int shapeIndex, worldPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a1b9a91e7dcf6a84925fbc617128b5a09">getIsPointInOOBB</a>(worldPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a1b9a91e7dcf6a84925fbc617128b5a09">getIsPointInOOBB</a>(worldPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a10619377e34a312e3dfe7dcdc0860fb4">getLifetime</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a10619377e34a312e3dfe7dcdc0860fb4">getLifetime</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#af07887c3fd0e80494d5093fd91789a2d">getLinearDamping</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#af07887c3fd0e80494d5093fd91789a2d">getLinearDamping</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a086d4f602b67eed6017429badfb14dca">getLinearVelocity</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a086d4f602b67eed6017429badfb14dca">getLinearVelocity</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a95c17da036e73d15f697c00bb66a9e23">getLinearVelocityFromLocalPoint</a>(localPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a95c17da036e73d15f697c00bb66a9e23">getLinearVelocityFromLocalPoint</a>(localPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a3ab2e4dc0752e8b5bc8e1d232543af5b">getLinearVelocityFromWorldPoint</a>(worldPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a3ab2e4dc0752e8b5bc8e1d232543af5b">getLinearVelocityFromWorldPoint</a>(worldPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a310c7487638692f82d672c2c87f879ec">getLinearVelocityPolar</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a310c7487638692f82d672c2c87f879ec">getLinearVelocityPolar</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a0f538ab56a322a3104377a046b721524">getLinearVelocityX</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a0f538ab56a322a3104377a046b721524">getLinearVelocityX</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a5ce6cf14c7af03f856fa9e7b55e85239">getLinearVelocityY</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a5ce6cf14c7af03f856fa9e7b55e85239">getLinearVelocityY</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a5f3a50a2d88131757c7cdebeb8bacc28">getLocalCenter</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a5f3a50a2d88131757c7cdebeb8bacc28">getLocalCenter</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ade29b9819adc1c3ae0add9b3f2b16a5a">getLocalPoint</a>(float worldPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ade29b9819adc1c3ae0add9b3f2b16a5a">getLocalPoint</a>(float worldPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aa78b2e8f7e41d995d1926babe0eb3c48">getLocalVector</a>(float worldVectorX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#aa78b2e8f7e41d995d1926babe0eb3c48">getLocalVector</a>(float worldVectorX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a7511546c30eb03bb2a1a46c96807ad0e">getMass</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a7511546c30eb03bb2a1a46c96807ad0e">getMass</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a3f232a5965525540267871d9d6323e70">getName</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a3f232a5965525540267871d9d6323e70">getName</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#ae7c150c490447297410f3d1ea8db70c3">getParticleAsset</a>()</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#ae7c150c490447297410f3d1ea8db70c3">getParticleAsset</a>()</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#a63abec2b8f30d076d48162f2676aa3c9">getPaused</a>()</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#a63abec2b8f30d076d48162f2676aa3c9">getPaused</a>()</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a29e318af5720b3c0f66f34543af31ed9">getPickingAllowed</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a29e318af5720b3c0f66f34543af31ed9">getPickingAllowed</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a2d0c87deed5f9f3d061edb1c5182c77c">getPolygonCollisionShapeLocalPoint</a>(int shapeIndex, int pointIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a2d0c87deed5f9f3d061edb1c5182c77c">getPolygonCollisionShapeLocalPoint</a>(int shapeIndex, int pointIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aac78b02160e2ae5ebbbfb94bf8a54935">getPolygonCollisionShapePointCount</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#aac78b02160e2ae5ebbbfb94bf8a54935">getPolygonCollisionShapePointCount</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#adc51e7e221701d18c6e8525a81a1343b">getPosition</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#adc51e7e221701d18c6e8525a81a1343b">getPosition</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a04fe19465f7fe4319f41ad2640983530">getProgenitorFile</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a04fe19465f7fe4319f41ad2640983530">getProgenitorFile</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aaa292a85ac323fb75ed817d2795bc2b3">getRenderAngle</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#aaa292a85ac323fb75ed817d2795bc2b3">getRenderAngle</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a228f84992795acfc1e0a76bca0555ba3">getRenderGroup</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a228f84992795acfc1e0a76bca0555ba3">getRenderGroup</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a523bdb928ce99b4673c8f8cefbf9445a">getRenderPosition</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a523bdb928ce99b4673c8f8cefbf9445a">getRenderPosition</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a64cfe2691858715f1c8af84503e6b3b8">getScene</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a64cfe2691858715f1c8af84503e6b3b8">getScene</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ade99a108bdd75a367fe29696251b50f2">getSceneGroup</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ade99a108bdd75a367fe29696251b50f2">getSceneGroup</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a53f74dccaa6c2086d53feba6ff2d8fe7">getSceneLayer</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a53f74dccaa6c2086d53feba6ff2d8fe7">getSceneLayer</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aec439f6834db65582e1954e39be010d8">getSceneLayerDepth</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#aec439f6834db65582e1954e39be010d8">getSceneLayerDepth</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a94624f72ed655552283496b0f9f189cf">getSize</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a94624f72ed655552283496b0f9f189cf">getSize</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#aa5ad9116291b306dbf5a5f34453824b1">getSizeScale</a>()</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#aa5ad9116291b306dbf5a5f34453824b1">getSizeScale</a>()</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a8e212c9865ff37327a2026871e303c2c">getSizeX</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a8e212c9865ff37327a2026871e303c2c">getSizeX</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aca80cf623f5c5c98aa6984dd9026daa7">getSizeY</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#aca80cf623f5c5c98aa6984dd9026daa7">getSizeY</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a1de9d8c750e5d2da2d1fc06de693dff5">getSleepingAllowed</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a1de9d8c750e5d2da2d1fc06de693dff5">getSleepingAllowed</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a3ec8ba23e2d7cb3892bf959238bb45af">getSleepingCallback</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a3ec8ba23e2d7cb3892bf959238bb45af">getSleepingCallback</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aa61c7cdf7efb6e2dfad25543a43eb15e">getSortPoint</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#aa61c7cdf7efb6e2dfad25543a43eb15e">getSortPoint</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#afcd6d04d53738cd6e80212f85c4de333">getSortPointX</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#afcd6d04d53738cd6e80212f85c4de333">getSortPointX</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a718af01c5ea02b726e366bb72ed5d7e5">getSortPointY</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a718af01c5ea02b726e366bb72ed5d7e5">getSortPointY</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#afb7534add83c2ea46b1d55812353eda4">getSrcBlendFactor</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#afb7534add83c2ea46b1d55812353eda4">getSrcBlendFactor</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#aece74d657046d261eb3f6e32905f4288">getSuperClassNamespace</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#aece74d657046d261eb3f6e32905f4288">getSuperClassNamespace</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#af1b4f17a0fa1aad65936ae2aecb067fe">getType</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#af1b4f17a0fa1aad65936ae2aecb067fe">getType</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ac1a69d7c22e8343e8aebd23d11d90960">getUpdateCallback</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ac1a69d7c22e8343e8aebd23d11d90960">getUpdateCallback</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a5338b8d5b09770d4a654fc79477d7708">getUseInputEvents</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a5338b8d5b09770d4a654fc79477d7708">getUseInputEvents</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a9f64cc96ed72f77fffb6139cb234d047">getVisible</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a9f64cc96ed72f77fffb6139cb234d047">getVisible</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a635a5f531d6df797a25e274be6c11e82">getWidth</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a635a5f531d6df797a25e274be6c11e82">getWidth</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a3cf0d5c9bd7afe0ea3bf05a766082cc1">getWorldCenter</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a3cf0d5c9bd7afe0ea3bf05a766082cc1">getWorldCenter</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a09d67927c3e7ce385d98c0b52840e5d0">getWorldPoint</a>(float localPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a09d67927c3e7ce385d98c0b52840e5d0">getWorldPoint</a>(float localPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aecbeaf251c3745e5044ba1126b2e8239">getWorldVector</a>(float localVectorX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#aecbeaf251c3745e5044ba1126b2e8239">getWorldVector</a>(float localVectorX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#a35cff9712d2bdfa77254c79f9bedf55e">GravityScale</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#acf18c60819c84839914ed4ed42e676c4">internalName</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#aec6344e773f28243688b6d008bc6e502">isChildOfGroup</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#aec6344e773f28243688b6d008bc6e502">isChildOfGroup</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimComponent.html#ad8b7c2f81fa9fd59716d83b8e3e6fd17">isEnabled</a>()</td><td class="entry"><a class="el" href="classSimComponent.html">SimComponent</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimComponent.html#ad8b7c2f81fa9fd59716d83b8e3e6fd17">isEnabled</a>()</td><td class="entry"><a class="el" href="classSimComponent.html">SimComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a7a437f36e1bad8f3ae07af4ac0fe5a76">isMemberOfClass</a>(string classname)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a7a437f36e1bad8f3ae07af4ac0fe5a76">isMemberOfClass</a>(string classname)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#af74efa865dd360c73eea0a2583656e91">isMethod</a>(string method name)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#af74efa865dd360c73eea0a2583656e91">isMethod</a>(string method name)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a618c3d547ea473bd3d1722044631c7bd">isMoveToComplete</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a618c3d547ea473bd3d1722044631c7bd">isMoveToComplete</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a1348a9d8e126dac78f43b4c653e301f1">isRotateToComplete</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a1348a9d8e126dac78f43b4c653e301f1">isRotateToComplete</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a4312d7c98878628de6835eb1edd8a8f5">isTimerActive</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a4312d7c98878628de6835eb1edd8a8f5">isTimerActive</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#a7c5a76c1b759f36536e27656b45a6472">Lifetime</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#a42a325e14dfe7c26e2700ca7de486146">LinearDamping</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#a66305167cb688f6d49b7829cc009f408">LinearVelocity</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a52a5f76b2971e13e7286acbc72f54d05">moveTo</a>(worldPoint X/Y, speed,[autoStop=true],[warpToTarget=true])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a52a5f76b2971e13e7286acbc72f54d05">moveTo</a>(worldPoint X/Y, speed,[autoStop=true],[warpToTarget=true])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#a8ec8e67205093c36053a05de15071e9e">parentGroup</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#aef482ca42ae85971f5f8369b1e5f4e66">Particle</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#a2fc2d058b4509c93e2041c19ba9502a8">ParticleInterpolation</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#a54c6d06ccf3abf71762dee1073e00555">PickingAllowed</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#a94fba10fc9e9e3ac314168bef2b656c1">play</a>([resetParticles])</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#a94fba10fc9e9e3ac314168bef2b656c1">play</a>([resetParticles])</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#a07ffca17bb8f9025b764a195d4a05f59">Position</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#a401afc3817450de6ae4f5f8654b66d21">raise</a>(outputBehavior, outputName,[deltaTime])</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#a401afc3817450de6ae4f5f8654b66d21">raise</a>(outputBehavior, outputName,[deltaTime])</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#aa1dc23f8d7d650a9850f8386de57d155">removeBehavior</a>(BehaviorInstance bi,[bool deleteBehavior=true])</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#aa1dc23f8d7d650a9850f8386de57d155">removeBehavior</a>(BehaviorInstance bi,[bool deleteBehavior=true])</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimComponent.html#a573148d8bcc9ecccb574550386f85b1a">removeComponents</a>(%compObjName,%compObjName2,...)</td><td class="entry"><a class="el" href="classSimComponent.html">SimComponent</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimComponent.html#a573148d8bcc9ecccb574550386f85b1a">removeComponents</a>(%compObjName,%compObjName2,...)</td><td class="entry"><a class="el" href="classSimComponent.html">SimComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a72b4ea81b22bb0142d42d8e01111b738">removeFieldFilter</a>(fieldName)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a72b4ea81b22bb0142d42d8e01111b738">removeFieldFilter</a>(fieldName)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ad3dcec53c29d073598360b5db4cc60cd">removeFromScene</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ad3dcec53c29d073598360b5db4cc60cd">removeFromScene</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#ac383443fd2dc1ac882aae72f6aeadd5f">RenderGroup</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#a0fa548990477e118a4bae9e432d6418b">reOrder</a>(BehaviorInstance inst,[int desiredIndex=0])</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#a0fa548990477e118a4bae9e432d6418b">reOrder</a>(BehaviorInstance inst,[int desiredIndex=0])</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a1097923557c00d3cd872344bacde8b3d">rotateTo</a>(angle, speed,[autoStop=true],[warpToTarget=true])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a1097923557c00d3cd872344bacde8b3d">rotateTo</a>(angle, speed,[autoStop=true],[warpToTarget=true])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#afce5af9d0369c9315110e96ef35cf284">safeDelete</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#afce5af9d0369c9315110e96ef35cf284">safeDelete</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a5a9f602e93abc5df7f26559915cfda48">save</a>(fileName,[selectedOnly])</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a5a9f602e93abc5df7f26559915cfda48">save</a>(fileName,[selectedOnly])</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#ad81940507b078a49d4e4f340086a0920">Scene</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#a579ed7cdaf02e29edd8dbe567314d63c">SceneGroup</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#a8364541e3c8ddc82a6fb3445f60785c4">SceneLayer</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#a9eff950c34983a46d2116874ee3759a4">SceneLayerDepth</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#ad6452aa56de93ac87bae59e4e7197a5f">schedule</a>(time, command,< arg1...argN >)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#ad6452aa56de93ac87bae59e4e7197a5f">schedule</a>(time, command,< arg1...argN >)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a55b9b0aea401b9765f50f8930d5821c0">setActive</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a55b9b0aea401b9765f50f8930d5821c0">setActive</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ac3838a331d08c11eb15aa0926106e4b3">setAlphaTest</a>(float alpha)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ac3838a331d08c11eb15aa0926106e4b3">setAlphaTest</a>(float alpha)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a83c5d2c5e2d15b7c6b609797951a3839">setAngle</a>(float angle)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a83c5d2c5e2d15b7c6b609797951a3839">setAngle</a>(float angle)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a6bdb9d4739b7eff785116d5036904bec">setAngularDamping</a>(float damping)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a6bdb9d4739b7eff785116d5036904bec">setAngularDamping</a>(float damping)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a29e3612fd67d3f6bb7371a6e97309c55">setAngularVelocity</a>(float velocity)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a29e3612fd67d3f6bb7371a6e97309c55">setAngularVelocity</a>(float velocity)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a0192fa4aa622e6f04f22a6a223f4c975">setArea</a>(float x1, float y1, float x2, float y2)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a0192fa4aa622e6f04f22a6a223f4c975">setArea</a>(float x1, float y1, float x2, float y2)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a5d79e0390b10d905778d4bef2282c9d2">setAwake</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a5d79e0390b10d905778d4bef2282c9d2">setAwake</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a60435df42845af91e8341e4c7b27078a">setBlendAlpha</a>(float alpha)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a60435df42845af91e8341e4c7b27078a">setBlendAlpha</a>(float alpha)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a37ceba2df4824e32e8072d3df1507e21">setBlendColor</a>(float red, float green, float blue,[float alpha=1.0])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a37ceba2df4824e32e8072d3df1507e21">setBlendColor</a>(float red, float green, float blue,[float alpha=1.0])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a23c8a2ff3f219d65328b349dba4076d2">setBlendMode</a>(bool blendMode)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a23c8a2ff3f219d65328b349dba4076d2">setBlendMode</a>(bool blendMode)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a984df62f27176699c3136566c3c01235">setBodyType</a>(bodyType type)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a984df62f27176699c3136566c3c01235">setBodyType</a>(bodyType type)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a6bf585bae246aa079a457eb98a724011">setBullet</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a6bf585bae246aa079a457eb98a724011">setBullet</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#a8e516c069e46abf2c92c7f711abcd21d">setCameraIdleDistance</a>(idleDistance)</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#a8e516c069e46abf2c92c7f711abcd21d">setCameraIdleDistance</a>(idleDistance)</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a843c1fb463087fa89444be3c2522fde0">setClassNamespace</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a843c1fb463087fa89444be3c2522fde0">setClassNamespace</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a665565fcbd5b1d098e5c03e74885508e">setCollisionAgainst</a>(SceneObject object,[clearMasks?=false])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a665565fcbd5b1d098e5c03e74885508e">setCollisionAgainst</a>(SceneObject object,[clearMasks?=false])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ac8e62e0584159fcd2ba9b01c9f24f720">setCollisionCallback</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ac8e62e0584159fcd2ba9b01c9f24f720">setCollisionCallback</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#aeb6bedac07f6da0b57bc5b6a1dd78d5c">setCollisionGroups</a>(groups)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aeb6bedac07f6da0b57bc5b6a1dd78d5c">setCollisionGroups</a>(groups)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a9ae9dcd23a474f7c28a1ae8bae379a21">setCollisionLayers</a>(layers)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a9ae9dcd23a474f7c28a1ae8bae379a21">setCollisionLayers</a>(layers)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#abc622ae2bb888c3c4b76225a1bad38a7">setCollisionMasks</a>(groupMask,[layerMask])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#abc622ae2bb888c3c4b76225a1bad38a7">setCollisionMasks</a>(groupMask,[layerMask])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ac6d81c3cd4a1dac3306ec985e9a11fbd">setCollisionShapeDensity</a>(int shapeIndex, float density)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ac6d81c3cd4a1dac3306ec985e9a11fbd">setCollisionShapeDensity</a>(int shapeIndex, float density)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a7394c2c8786e8b0f4114e5032ff93a44">setCollisionShapeFriction</a>(int shapeIndex, float friction)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a7394c2c8786e8b0f4114e5032ff93a44">setCollisionShapeFriction</a>(int shapeIndex, float friction)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ad78212a928df41d3bd60e2b5f61ea4b3">setCollisionShapeIsSensor</a>(int shapeIndex, bool status)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ad78212a928df41d3bd60e2b5f61ea4b3">setCollisionShapeIsSensor</a>(int shapeIndex, bool status)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a27d2d363de862b6a7bb1eef5744585dc">setCollisionShapeRestitution</a>(int shapeIndex, float restitution)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a27d2d363de862b6a7bb1eef5744585dc">setCollisionShapeRestitution</a>(int shapeIndex, float restitution)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a0096c193dfdb7c237eeb27bf68b7eeb5">setCollisionSuppress</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a0096c193dfdb7c237eeb27bf68b7eeb5">setCollisionSuppress</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#af755444ad09aa9a3dcb07eec30a67da2">setDebugOff</a>(debugOptions)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#af755444ad09aa9a3dcb07eec30a67da2">setDebugOff</a>(debugOptions)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a71d7f197a912b8bac45f675a2ab81886">setDebugOn</a>(debugOptions)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a71d7f197a912b8bac45f675a2ab81886">setDebugOn</a>(debugOptions)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a127fcbd0a30bda4f1dc5b062f726a3b3">setDefaultDensity</a>(float density,[bool updateShapes])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a127fcbd0a30bda4f1dc5b062f726a3b3">setDefaultDensity</a>(float density,[bool updateShapes])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#af003792b5e4c36d1f1c1bc8aacc1c37f">setDefaultFriction</a>(float friction,[bool updateShapes])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#af003792b5e4c36d1f1c1bc8aacc1c37f">setDefaultFriction</a>(float friction,[bool updateShapes])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a84be1b1684b69de037bb7ac4468c807e">setDefaultRestitution</a>(float restitution,[bool updateShapes])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a84be1b1684b69de037bb7ac4468c807e">setDefaultRestitution</a>(float restitution,[bool updateShapes])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a0e2e4a0fcb651f65c74dfa1e79d32e63">setDstBlendFactor</a>(dstBlend)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a0e2e4a0fcb651f65c74dfa1e79d32e63">setDstBlendFactor</a>(dstBlend)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#af154b5788f5f67d86fbe8040dcc33290">setEmissionRateScale</a>(scale)</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#af154b5788f5f67d86fbe8040dcc33290">setEmissionRateScale</a>(scale)</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#abe41a99a9a5d35ade504b122517faf16">setEmitterPaused</a>(paused, emitterIndex)</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#abe41a99a9a5d35ade504b122517faf16">setEmitterPaused</a>(paused, emitterIndex)</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#afc03bd2ec6c8effc9475b3894894e719">setEmitterVisible</a>(visible, emitterIndex)</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#afc03bd2ec6c8effc9475b3894894e719">setEmitterVisible</a>(visible, emitterIndex)</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a8d9743c81e38088d4937ad33d436d858">setEnabled</a>(bool status)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a8d9743c81e38088d4937ad33d436d858">setEnabled</a>(bool status)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimComponent.html#a63365c216bb0f332d1cb5f884b3b9c19">BehaviorComponent::setEnabled</a>(enabled)</td><td class="entry"><a class="el" href="classSimComponent.html">SimComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#ae115b2600b0f70f8a5a6cecceeb15fe6">setFieldValue</a>(fieldName, value)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#ae115b2600b0f70f8a5a6cecceeb15fe6">setFieldValue</a>(fieldName, value)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ad15a2e35db880ddf9266c83e7d070c3f">setFixedAngle</a>(bool status?)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ad15a2e35db880ddf9266c83e7d070c3f">setFixedAngle</a>(bool status?)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#ac4fe62142a6b1a358e94bbe3f0f06f55">setForceScale</a>(scale)</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#ac4fe62142a6b1a358e94bbe3f0f06f55">setForceScale</a>(scale)</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a339846e0b642bd3f4d1c92bab58f67c8">setGatherContacts</a>(bool gatherContacts)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a339846e0b642bd3f4d1c92bab58f67c8">setGatherContacts</a>(bool gatherContacts)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a503e06075411df67f400294b0198f899">setGravityScale</a>(float scale)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a503e06075411df67f400294b0198f899">setGravityScale</a>(float scale)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aa9c0e7a623ac9d56a3e05c7255cae94d">setHeight</a>(float height)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#aa9c0e7a623ac9d56a3e05c7255cae94d">setHeight</a>(float height)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#aeadb40e06cc8f4c734b1db38fdc4ee07">setInternalName</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#aeadb40e06cc8f4c734b1db38fdc4ee07">setInternalName</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a159ffe0334833eac591027b5c3d388bf">setLifetime</a>(float lifetime)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a159ffe0334833eac591027b5c3d388bf">setLifetime</a>(float lifetime)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ae57632ad75e9e44ab1da22fd4233f0d3">setLinearDamping</a>(float damping)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ae57632ad75e9e44ab1da22fd4233f0d3">setLinearDamping</a>(float damping)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a683d4ee211c7a2e3e1f865791dcb8c8b">setLinearVelocity</a>(float velocityX, float velocityY)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a683d4ee211c7a2e3e1f865791dcb8c8b">setLinearVelocity</a>(float velocityX, float velocityY)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#af78aa1392242e300a85048d109ffbb71">setLinearVelocityPolar</a>(float angle, float speed)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#af78aa1392242e300a85048d109ffbb71">setLinearVelocityPolar</a>(float angle, float speed)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a91f718750a2a7f8c5f37eb02260d0684">setLinearVelocityX</a>(float velocityX)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a91f718750a2a7f8c5f37eb02260d0684">setLinearVelocityX</a>(float velocityX)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a3929d1a8aa20116d2ec51e3841890cc6">setLinearVelocityY</a>(float velocityY)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a3929d1a8aa20116d2ec51e3841890cc6">setLinearVelocityY</a>(float velocityY)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#ad2560b026587194323406fdfc86a91ea">setName</a>(newName)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#ad2560b026587194323406fdfc86a91ea">setName</a>(newName)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#a2496f8af5de35b5af944e1eb66f7a472">setParticleAsset</a>(particleAssetId?)</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#a2496f8af5de35b5af944e1eb66f7a472">setParticleAsset</a>(particleAssetId?)</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#abdb5f17386129a6433393ab5a0ddaf06">setPaused</a>(paused?)</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#abdb5f17386129a6433393ab5a0ddaf06">setPaused</a>(paused?)</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a6739b385533d32fffa5826b2ada6d69c">setPickingAllowed</a>(bool pickingAllowed)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a6739b385533d32fffa5826b2ada6d69c">setPickingAllowed</a>(bool pickingAllowed)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a8f413e2403ddaa22e64bca5265a87cf9">setPosition</a>(float x, float y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a8f413e2403ddaa22e64bca5265a87cf9">setPosition</a>(float x, float y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a9cef23de0a770bcf1d4d9e752531566c">setPositionX</a>(float x)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a9cef23de0a770bcf1d4d9e752531566c">setPositionX</a>(float x)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a3d9f8aad7beb17bfe118d3d97de7a7e7">setPositionY</a>(float y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a3d9f8aad7beb17bfe118d3d97de7a7e7">setPositionY</a>(float y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#ad812dd4ae8d54752eab0ea9c61727649">setProgenitorFile</a>(file)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#ad812dd4ae8d54752eab0ea9c61727649">setProgenitorFile</a>(file)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#afc30e30bb3fba1d2239a0afa4ab790fc">setRenderGroup</a>(renderGroup)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#afc30e30bb3fba1d2239a0afa4ab790fc">setRenderGroup</a>(renderGroup)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a047be8a00d3daf7629f43de002bdbf50">setSceneGroup</a>(integer group)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a047be8a00d3daf7629f43de002bdbf50">setSceneGroup</a>(integer group)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aae4b2cc1fa0667d035e430f91006a54c">setSceneLayer</a>(integer layer)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#aae4b2cc1fa0667d035e430f91006a54c">setSceneLayer</a>(integer layer)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a986404aad8745c20cba23cf6ad4f1d80">setSceneLayerDepth</a>(float layerDepth)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a986404aad8745c20cba23cf6ad4f1d80">setSceneLayerDepth</a>(float layerDepth)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a6e137cb6ee42ad7928cbf2be51eb212e">setSceneLayerDepthBack</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a6e137cb6ee42ad7928cbf2be51eb212e">setSceneLayerDepthBack</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#afbcd82b3dbdccabc1f7211414e6022f4">setSceneLayerDepthBackward</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#afbcd82b3dbdccabc1f7211414e6022f4">setSceneLayerDepthBackward</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#abffb4ed109364eafc6a39d679b6fd0ff">setSceneLayerDepthForward</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#abffb4ed109364eafc6a39d679b6fd0ff">setSceneLayerDepthForward</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#acf6f41b1ebbe9c3184e8faa0aaf23159">setSceneLayerDepthFront</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#acf6f41b1ebbe9c3184e8faa0aaf23159">setSceneLayerDepthFront</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a55fe19817e50df5b2ed9d45d8b1cb34a">setSize</a>(float width, float height)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a55fe19817e50df5b2ed9d45d8b1cb34a">setSize</a>(float width, float height)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#a4d8808e03b1aa69171a5069cc1390614">setSizeScale</a>(scale)</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#a4d8808e03b1aa69171a5069cc1390614">setSizeScale</a>(scale)</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a8581060154e35d8cefe808977d8e2225">setSizeX</a>(float width)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a8581060154e35d8cefe808977d8e2225">setSizeX</a>(float width)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a3a94d1bfa66426794f67453aac63d824">setSizeY</a>(float height)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a3a94d1bfa66426794f67453aac63d824">setSizeY</a>(float height)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#af82882be43cc32e42db4030cb7bfe519">setSleepingAllowed</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#af82882be43cc32e42db4030cb7bfe519">setSleepingAllowed</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a9608eb7b8e79231a6c80689429ff35be">setSleepingCallback</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a9608eb7b8e79231a6c80689429ff35be">setSleepingCallback</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#afaa513885a5b48941d6318de8b57f7eb">setSortPoint</a>(float x, float y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#afaa513885a5b48941d6318de8b57f7eb">setSortPoint</a>(float x, float y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a10bcafabf9e45f2410b10dee849273a6">setSortPointX</a>(float x)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a10bcafabf9e45f2410b10dee849273a6">setSortPointX</a>(float x)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ae77f56fa46794c39ba7d549974c0e937">setSortPointY</a>(float y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ae77f56fa46794c39ba7d549974c0e937">setSortPointY</a>(float y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aafebe7d5230675e9ae210c02fa294aea">setSrcBlendFactor</a>(srcBlend)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#aafebe7d5230675e9ae210c02fa294aea">setSrcBlendFactor</a>(srcBlend)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a69fc9e4b1ca299f2f2f9ed651cbfa7a5">setSuperClassNamespace</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a69fc9e4b1ca299f2f2f9ed651cbfa7a5">setSuperClassNamespace</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#afa481fc99825e09fc76c403786404d7d">setUpdateCallback</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#afa481fc99825e09fc76c403786404d7d">setUpdateCallback</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aaf75293749151509e1c6dd07efcfc64a">setUseInputEvents</a>(bool inputStatus)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#aaf75293749151509e1c6dd07efcfc64a">setUseInputEvents</a>(bool inputStatus)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a6c73c147921f77f97bb7e49efcad642d">setVisible</a>(bool status)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a6c73c147921f77f97bb7e49efcad642d">setVisible</a>(bool status)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a24374c0e5c9d9d9d2febbc94283ce118">setWidth</a>(float width)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a24374c0e5c9d9d9d2febbc94283ce118">setWidth</a>(float width)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#a48999f57e6c30da1fc8c00725af51caf">Size</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#a9d1f91033489da638e8119a7101f2238">SizeScale</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#a3334b3bc057d05f063e5e73f621f90e8">SleepingAllowed</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#abfa899ce3f64e883bf9fb4d214c6b35b">SleepingCallback</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#aa9351afbb5b16d0f73b8e42142f80d6a">SortPoint</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#afae630a5a383a6ce7d4d702158397e9a">SrcBlendFactor</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a670c72b4664abc72e80379ede6accaa2">startTimer</a>(callbackFunction, float timePeriod,[repeat])</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a670c72b4664abc72e80379ede6accaa2">startTimer</a>(callbackFunction, float timePeriod,[repeat])</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#a53095178ab076be24ea7ca1057a7cdb0">stop</a>([waitForParticles?, killEffect?])</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#a53095178ab076be24ea7ca1057a7cdb0">stop</a>([waitForParticles?, killEffect?])</td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a183f1c5832ff0d0d56d77af19e0a8036">stopTimer</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a183f1c5832ff0d0d56d77af19e0a8036">stopTimer</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#a93e9fd7ec4f3302a3b56ba10b47ed38b">superclass</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#ae2956900d0100aa1d98d889b541f5de1">TimeScale</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#a75ef4417b271966142b791e3f9d862d8">UpdateCallback</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classParticlePlayer.html#aa2611e49ea75446f38c06611cddd623e">UseInputEvents</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classParticlePlayer.html#a198262b371864a569508be57fc646d48">Visible</a></td><td class="entry"><a class="el" href="classParticlePlayer.html">ParticlePlayer</a></td><td class="entry"></td></tr>
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