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- <a href="#pub-methods">Methods</a> |
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- <a href="classSceneObject-members.html">List of all members</a> </div>
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- <div class="title">SceneObject Class Reference</div> </div>
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- <p>Inherits <a class="el" href="classBehaviorComponent.html">BehaviorComponent</a>, and <a class="el" href="classBehaviorComponent.html">BehaviorComponent</a>.</p>
- <p>Inherited by <a class="el" href="classCompositeSprite.html">CompositeSprite</a>, <a class="el" href="classCompositeSprite.html">CompositeSprite</a>, <a class="el" href="classImageFont.html">ImageFont</a>, <a class="el" href="classImageFont.html">ImageFont</a>, <a class="el" href="classParticlePlayer.html">ParticlePlayer</a>, <a class="el" href="classParticlePlayer.html">ParticlePlayer</a>, <a class="el" href="classShapeVector.html">ShapeVector</a>, <a class="el" href="classShapeVector.html">ShapeVector</a>, <a class="el" href="classSpriteBase.html">SpriteBase</a>, <a class="el" href="classSpriteBase.html">SpriteBase</a>, <a class="el" href="classTrigger.html">Trigger</a>, <a class="el" href="classTrigger.html">Trigger</a>, <a class="el" href="classWaveComposite.html">WaveComposite</a>, and <a class="el" href="classWaveComposite.html">WaveComposite</a>.</p>
- <table class="memberdecls">
- <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
- Methods</h2></td></tr>
- <tr class="memitem:aa5b8f22816ab293f19634c510d62fb16"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aa5b8f22816ab293f19634c510d62fb16">addToScene</a> (<a class="el" href="classScene.html">Scene</a> scene)</td></tr>
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- <tr class="memitem:aa5b8f22816ab293f19634c510d62fb16"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aa5b8f22816ab293f19634c510d62fb16">addToScene</a> (<a class="el" href="classScene.html">Scene</a> scene)</td></tr>
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- <tr class="memitem:a7687e118091de60a597f441f8feeac86"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a7687e118091de60a597f441f8feeac86">applyAngularImpulse</a> (impulse)</td></tr>
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- <tr class="memitem:a7687e118091de60a597f441f8feeac86"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a7687e118091de60a597f441f8feeac86">applyAngularImpulse</a> (impulse)</td></tr>
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- <tr class="memitem:a3eae86f2132e49893f246f0cf5f45189"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a3eae86f2132e49893f246f0cf5f45189">applyForce</a> (worldForce X/Y,[worldPoint X/Y])</td></tr>
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- <tr class="memitem:a3eae86f2132e49893f246f0cf5f45189"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a3eae86f2132e49893f246f0cf5f45189">applyForce</a> (worldForce X/Y,[worldPoint X/Y])</td></tr>
- <tr class="separator:a3eae86f2132e49893f246f0cf5f45189"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:adf9804a2ae78f5fb6b9b4dc60ea5969e"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#adf9804a2ae78f5fb6b9b4dc60ea5969e">applyLinearImpulse</a> (worldImpulse X/Y,[worldPoint X/Y])</td></tr>
- <tr class="separator:adf9804a2ae78f5fb6b9b4dc60ea5969e"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:adf9804a2ae78f5fb6b9b4dc60ea5969e"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#adf9804a2ae78f5fb6b9b4dc60ea5969e">applyLinearImpulse</a> (worldImpulse X/Y,[worldPoint X/Y])</td></tr>
- <tr class="separator:adf9804a2ae78f5fb6b9b4dc60ea5969e"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a049de17f53a4e64b9a626ef7014f7f40"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a049de17f53a4e64b9a626ef7014f7f40">applyTorque</a> (torque)</td></tr>
- <tr class="separator:a049de17f53a4e64b9a626ef7014f7f40"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a049de17f53a4e64b9a626ef7014f7f40"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a049de17f53a4e64b9a626ef7014f7f40">applyTorque</a> (torque)</td></tr>
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- <tr class="memitem:adeda8ff9bc8b34de358de0f13ba5f3be"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#adeda8ff9bc8b34de358de0f13ba5f3be">attachGui</a> (guiControl guiObject, <a class="el" href="classSceneWindow.html">SceneWindow</a> window,[sizeControl?=false])</td></tr>
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- <tr class="memitem:adeda8ff9bc8b34de358de0f13ba5f3be"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#adeda8ff9bc8b34de358de0f13ba5f3be">attachGui</a> (guiControl guiObject, <a class="el" href="classSceneWindow.html">SceneWindow</a> window,[sizeControl?=false])</td></tr>
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- <tr class="memitem:aa1f440e6ec5556207913e56423b303b2"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aa1f440e6ec5556207913e56423b303b2">cancelMoveTo</a> ([autoStop=true])</td></tr>
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- <tr class="memitem:aa1f440e6ec5556207913e56423b303b2"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aa1f440e6ec5556207913e56423b303b2">cancelMoveTo</a> ([autoStop=true])</td></tr>
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- <tr class="memitem:ae8879f56214fc580877f29c26a152f30"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ae8879f56214fc580877f29c26a152f30">cancelRotateTo</a> ([autoStop=true])</td></tr>
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- <tr class="memitem:ae8879f56214fc580877f29c26a152f30"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ae8879f56214fc580877f29c26a152f30">cancelRotateTo</a> ([autoStop=true])</td></tr>
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- <tr class="memitem:a81a2b4581b8dd37ab94d38cb020bfd48"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a81a2b4581b8dd37ab94d38cb020bfd48">clearCollisionShapes</a> ()</td></tr>
- <tr class="separator:a81a2b4581b8dd37ab94d38cb020bfd48"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a81a2b4581b8dd37ab94d38cb020bfd48"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a81a2b4581b8dd37ab94d38cb020bfd48">clearCollisionShapes</a> ()</td></tr>
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- <tr class="memitem:a2cbe6765ecaa31b6602d5e59d50d7ff4"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a2cbe6765ecaa31b6602d5e59d50d7ff4">copyAllCollisionShapes</a> (targetObject[, clearTargetShapes?])</td></tr>
- <tr class="separator:a2cbe6765ecaa31b6602d5e59d50d7ff4"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a2cbe6765ecaa31b6602d5e59d50d7ff4"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a2cbe6765ecaa31b6602d5e59d50d7ff4">copyAllCollisionShapes</a> (targetObject[, clearTargetShapes?])</td></tr>
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- <tr class="memitem:a97e04045bdac03cf62507fe2bafd7d9b"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a97e04045bdac03cf62507fe2bafd7d9b">copyCollisionShape</a> (int shapeIndex, targetObject)</td></tr>
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- <tr class="memitem:a97e04045bdac03cf62507fe2bafd7d9b"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a97e04045bdac03cf62507fe2bafd7d9b">copyCollisionShape</a> (int shapeIndex, targetObject)</td></tr>
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- <tr class="memitem:a802857f3b98353cd4c51dd11f3e00335"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a802857f3b98353cd4c51dd11f3e00335">copyFrom</a> (<a class="el" href="classSceneObject.html">SceneObject</a> object,[copyDynamicFields?=false])</td></tr>
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- <tr class="memitem:a802857f3b98353cd4c51dd11f3e00335"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a802857f3b98353cd4c51dd11f3e00335">copyFrom</a> (<a class="el" href="classSceneObject.html">SceneObject</a> object,[copyDynamicFields?=false])</td></tr>
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- <tr class="memitem:a8f5d52be0de573a865dc53dcb202da86"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a8f5d52be0de573a865dc53dcb202da86">createChainCollisionShape</a> (localPointsX/Y,[adjacentLocalPositionStartX, adjacentLocalPositionStartY],[adjacentLocalPositionEndX, adjacentLocalPositionEndY])</td></tr>
- <tr class="separator:a8f5d52be0de573a865dc53dcb202da86"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a8f5d52be0de573a865dc53dcb202da86"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a8f5d52be0de573a865dc53dcb202da86">createChainCollisionShape</a> (localPointsX/Y,[adjacentLocalPositionStartX, adjacentLocalPositionStartY],[adjacentLocalPositionEndX, adjacentLocalPositionEndY])</td></tr>
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- <tr class="memitem:a65e5ea09f4162d7565934f4688367ab6"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a65e5ea09f4162d7565934f4688367ab6">createCircleCollisionShape</a> (radius,[localPositionX, localPositionY])</td></tr>
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- <tr class="memitem:a65e5ea09f4162d7565934f4688367ab6"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a65e5ea09f4162d7565934f4688367ab6">createCircleCollisionShape</a> (radius,[localPositionX, localPositionY])</td></tr>
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- <tr class="memitem:a9dec55077c46942febd01e6dc7967408"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a9dec55077c46942febd01e6dc7967408">createEdgeCollisionShape</a> (localPositionStartX, localPositionStartY, localPositionEndX, localPositionEndY,[adjacentLocalPositionStartX, adjacentLocalPositionStartY],[adjacentLocalPositionEndX, adjacentLocalPositionEndY])</td></tr>
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- <tr class="memitem:a9dec55077c46942febd01e6dc7967408"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a9dec55077c46942febd01e6dc7967408">createEdgeCollisionShape</a> (localPositionStartX, localPositionStartY, localPositionEndX, localPositionEndY,[adjacentLocalPositionStartX, adjacentLocalPositionStartY],[adjacentLocalPositionEndX, adjacentLocalPositionEndY])</td></tr>
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- <tr class="memitem:abfc0944f49d52b3f6698c854ec4cf76a"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#abfc0944f49d52b3f6698c854ec4cf76a">createPolygonBoxCollisionShape</a> (width, height,[localCentroidX, localCentroidY],[angle])</td></tr>
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- <tr class="memitem:abfc0944f49d52b3f6698c854ec4cf76a"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#abfc0944f49d52b3f6698c854ec4cf76a">createPolygonBoxCollisionShape</a> (width, height,[localCentroidX, localCentroidY],[angle])</td></tr>
- <tr class="separator:abfc0944f49d52b3f6698c854ec4cf76a"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a49e6d41d8fd3dd39e084794a9b89f6aa"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a49e6d41d8fd3dd39e084794a9b89f6aa">createPolygonCollisionShape</a> (localPointsX/Y)</td></tr>
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- <tr class="memitem:a49e6d41d8fd3dd39e084794a9b89f6aa"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a49e6d41d8fd3dd39e084794a9b89f6aa">createPolygonCollisionShape</a> (localPointsX/Y)</td></tr>
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- <tr class="memitem:a19dcfe8b128a19283af83e42bc93feb0"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a19dcfe8b128a19283af83e42bc93feb0">deleteCollisionShape</a> (int shapeIndex)</td></tr>
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- <tr class="memitem:a19dcfe8b128a19283af83e42bc93feb0"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a19dcfe8b128a19283af83e42bc93feb0">deleteCollisionShape</a> (int shapeIndex)</td></tr>
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- <tr class="memitem:a55d577b143c0a1ed13209b86d95f3928"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a55d577b143c0a1ed13209b86d95f3928">detachGui</a> ()</td></tr>
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- <tr class="memitem:a55d577b143c0a1ed13209b86d95f3928"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a55d577b143c0a1ed13209b86d95f3928">detachGui</a> ()</td></tr>
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- <tr class="memitem:afbd8eecc386420e1d54cb2508fc9b87a"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#afbd8eecc386420e1d54cb2508fc9b87a">getAABB</a> ()</td></tr>
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- <tr class="memitem:afbd8eecc386420e1d54cb2508fc9b87a"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#afbd8eecc386420e1d54cb2508fc9b87a">getAABB</a> ()</td></tr>
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- <tr class="memitem:aaa4886ae50b7464d4f557895cca55262"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aaa4886ae50b7464d4f557895cca55262">getActive</a> ()</td></tr>
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- <tr class="memitem:aaa4886ae50b7464d4f557895cca55262"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aaa4886ae50b7464d4f557895cca55262">getActive</a> ()</td></tr>
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- <tr class="memitem:a8a2b867aa6e82c7b84d7d79b674d393f"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a8a2b867aa6e82c7b84d7d79b674d393f">getAlphaTest</a> ()</td></tr>
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- <tr class="memitem:a8a2b867aa6e82c7b84d7d79b674d393f"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a8a2b867aa6e82c7b84d7d79b674d393f">getAlphaTest</a> ()</td></tr>
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- <tr class="memitem:a7bdb7e4ac7e9634320795be8504cd63e"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a7bdb7e4ac7e9634320795be8504cd63e">getAngle</a> ()</td></tr>
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- <tr class="memitem:a7bdb7e4ac7e9634320795be8504cd63e"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a7bdb7e4ac7e9634320795be8504cd63e">getAngle</a> ()</td></tr>
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- <tr class="memitem:aef23975cb7f1b8fbca51df53c642f631"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aef23975cb7f1b8fbca51df53c642f631">getAngularDamping</a> ()</td></tr>
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- <tr class="memitem:aef23975cb7f1b8fbca51df53c642f631"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aef23975cb7f1b8fbca51df53c642f631">getAngularDamping</a> ()</td></tr>
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- <tr class="memitem:a497e18cf16e476c69c7c3ecde3b96fc8"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a497e18cf16e476c69c7c3ecde3b96fc8">getAngularVelocity</a> ()</td></tr>
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- <tr class="memitem:ab6aa5ae4139add692857db978effbe35"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ab6aa5ae4139add692857db978effbe35">getBlendAlpha</a> ()</td></tr>
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- <tr class="memitem:afa49fc39b6814a9f03dbab38d220a5db"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#afa49fc39b6814a9f03dbab38d220a5db">getChainCollisionShapePointCount</a> (int shapeIndex)</td></tr>
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- <tr class="memitem:a412fa2b1f379d3be2263aa8563a621c3"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a412fa2b1f379d3be2263aa8563a621c3">getCollisionShapeDensity</a> (int shapeIndex)</td></tr>
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- <tr class="memitem:a0d5f4a3d14518b6ea2b39f6d4092c147"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a0d5f4a3d14518b6ea2b39f6d4092c147">getCollisionShapeFriction</a> (int shapeIndex)</td></tr>
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- <tr class="memitem:a0d5f4a3d14518b6ea2b39f6d4092c147"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a0d5f4a3d14518b6ea2b39f6d4092c147">getCollisionShapeFriction</a> (int shapeIndex)</td></tr>
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- <tr class="memitem:a1575e8b5aa0dfe968c230699cec25811"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a1575e8b5aa0dfe968c230699cec25811">getCollisionShapeIsSensor</a> (int shapeIndex)</td></tr>
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- <tr class="memitem:acad1504c5c6f263dc28fb940e42f4133"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#acad1504c5c6f263dc28fb940e42f4133">getCollisionShapeRestitution</a> (int shapeIndex)</td></tr>
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- <tr class="memitem:acad1504c5c6f263dc28fb940e42f4133"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#acad1504c5c6f263dc28fb940e42f4133">getCollisionShapeRestitution</a> (int shapeIndex)</td></tr>
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- <tr class="memitem:aca292f125251969911a1cf151a6c3845"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aca292f125251969911a1cf151a6c3845">getCollisionShapeType</a> (int shapeIndex)</td></tr>
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- <tr class="memitem:aca292f125251969911a1cf151a6c3845"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aca292f125251969911a1cf151a6c3845">getCollisionShapeType</a> (int shapeIndex)</td></tr>
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- <tr class="memitem:aa11484f942248d367623b926ac278d8b"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aa11484f942248d367623b926ac278d8b">getCollisionSuppress</a> ()</td></tr>
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- <tr class="memitem:a52c89b8ff25061019700fb39f104b2a4"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a52c89b8ff25061019700fb39f104b2a4">getContact</a> (contactIndex)</td></tr>
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- <tr class="memitem:a52c89b8ff25061019700fb39f104b2a4"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a52c89b8ff25061019700fb39f104b2a4">getContact</a> (contactIndex)</td></tr>
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- <tr class="memitem:a3a3d84e5e9a1b54ac2de90de2d6c0cad"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a3a3d84e5e9a1b54ac2de90de2d6c0cad">getContactCount</a> ()</td></tr>
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- <tr class="memitem:a3a3d84e5e9a1b54ac2de90de2d6c0cad"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a3a3d84e5e9a1b54ac2de90de2d6c0cad">getContactCount</a> ()</td></tr>
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- <tr class="memitem:ab7f2f29d3dacf752e60fab16b9cd5da8"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ab7f2f29d3dacf752e60fab16b9cd5da8">getDefaultDensity</a> ()</td></tr>
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- <tr class="memitem:ab7f2f29d3dacf752e60fab16b9cd5da8"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ab7f2f29d3dacf752e60fab16b9cd5da8">getDefaultDensity</a> ()</td></tr>
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- <tr class="memitem:aa78d6631a95cc0fcab9dedee4cc33724"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aa78d6631a95cc0fcab9dedee4cc33724">getDefaultFriction</a> ()</td></tr>
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- <tr class="memitem:aa78d6631a95cc0fcab9dedee4cc33724"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aa78d6631a95cc0fcab9dedee4cc33724">getDefaultFriction</a> ()</td></tr>
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- <tr class="memitem:a83f05929132157a78c646b2135f48b10"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a83f05929132157a78c646b2135f48b10">getDefaultRestitution</a> ()</td></tr>
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- <tr class="memitem:a83f05929132157a78c646b2135f48b10"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a83f05929132157a78c646b2135f48b10">getDefaultRestitution</a> ()</td></tr>
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- <tr class="memitem:a66f98ff9a9b32b83ce9b43927e9b5dd1"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a66f98ff9a9b32b83ce9b43927e9b5dd1">getEdgeCollisionShapeAdjacentEnd</a> (int shapeIndex)</td></tr>
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- <tr class="memitem:ac973010e25e8836dd78c59a8d7a60796"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ac973010e25e8836dd78c59a8d7a60796">getEdgeCollisionShapeHasAdjacentEnd</a> (int shapeIndex)</td></tr>
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- <tr class="memitem:ac973010e25e8836dd78c59a8d7a60796"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ac973010e25e8836dd78c59a8d7a60796">getEdgeCollisionShapeHasAdjacentEnd</a> (int shapeIndex)</td></tr>
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- <tr class="memitem:a42cb3e1f37947346a657b6fd738f6a46"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a42cb3e1f37947346a657b6fd738f6a46">getEdgeCollisionShapeHasAdjacentStart</a> (int shapeIndex)</td></tr>
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- <tr class="memitem:a42cb3e1f37947346a657b6fd738f6a46"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a42cb3e1f37947346a657b6fd738f6a46">getEdgeCollisionShapeHasAdjacentStart</a> (int shapeIndex)</td></tr>
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- <tr class="memitem:ab246ed3a9c5262469646c45095509954"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ab246ed3a9c5262469646c45095509954">getEdgeCollisionShapeLocalPositionEnd</a> (int shapeIndex)</td></tr>
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- <tr class="memitem:ab246ed3a9c5262469646c45095509954"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ab246ed3a9c5262469646c45095509954">getEdgeCollisionShapeLocalPositionEnd</a> (int shapeIndex)</td></tr>
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- <tr class="memitem:ac32af33b47dcdf24a24c82435fcb71d4"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ac32af33b47dcdf24a24c82435fcb71d4">getEdgeCollisionShapeLocalPositionStart</a> (int shapeIndex)</td></tr>
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- <tr class="memitem:ac32af33b47dcdf24a24c82435fcb71d4"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ac32af33b47dcdf24a24c82435fcb71d4">getEdgeCollisionShapeLocalPositionStart</a> (int shapeIndex)</td></tr>
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- <tr class="memitem:ae840c8dc839a91d27dfb2c1296add21e"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ae840c8dc839a91d27dfb2c1296add21e">getFixedAngle</a> ()</td></tr>
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- <tr class="memitem:ae840c8dc839a91d27dfb2c1296add21e"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ae840c8dc839a91d27dfb2c1296add21e">getFixedAngle</a> ()</td></tr>
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- <tr class="memitem:a31563256b424dc05b7ef58d7c516ac8c"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a31563256b424dc05b7ef58d7c516ac8c">getGatherContacts</a> ()</td></tr>
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- <tr class="memitem:a31563256b424dc05b7ef58d7c516ac8c"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a31563256b424dc05b7ef58d7c516ac8c">getGatherContacts</a> ()</td></tr>
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- <tr class="memitem:a5e7ee2dd0f5a2f0eea686a233afd3d82"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a5e7ee2dd0f5a2f0eea686a233afd3d82">getGravityScale</a> ()</td></tr>
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- <tr class="memitem:a5e7ee2dd0f5a2f0eea686a233afd3d82"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a5e7ee2dd0f5a2f0eea686a233afd3d82">getGravityScale</a> ()</td></tr>
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- <tr class="memitem:aedd6c908794df6e0f680f692f6702fda"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aedd6c908794df6e0f680f692f6702fda">getHeight</a> ()</td></tr>
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- <tr class="memitem:aedd6c908794df6e0f680f692f6702fda"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aedd6c908794df6e0f680f692f6702fda">getHeight</a> ()</td></tr>
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- <tr class="memitem:af3f3aa83dff0d26c483b1c6178080f94"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#af3f3aa83dff0d26c483b1c6178080f94">getInertia</a> ()</td></tr>
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- <tr class="memitem:af3f3aa83dff0d26c483b1c6178080f94"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#af3f3aa83dff0d26c483b1c6178080f94">getInertia</a> ()</td></tr>
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- <tr class="memitem:ab32904ec05732f847e79ad5dfdd2fe97"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ab32904ec05732f847e79ad5dfdd2fe97">getIsPointInCollisionShape</a> (int shapeIndex, worldPointX/Y)</td></tr>
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- <tr class="memitem:ab32904ec05732f847e79ad5dfdd2fe97"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ab32904ec05732f847e79ad5dfdd2fe97">getIsPointInCollisionShape</a> (int shapeIndex, worldPointX/Y)</td></tr>
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- <tr class="memitem:af07887c3fd0e80494d5093fd91789a2d"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#af07887c3fd0e80494d5093fd91789a2d">getLinearDamping</a> ()</td></tr>
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- <tr class="memitem:a0f538ab56a322a3104377a046b721524"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a0f538ab56a322a3104377a046b721524">getLinearVelocityX</a> ()</td></tr>
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- <tr class="memitem:a0f538ab56a322a3104377a046b721524"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a0f538ab56a322a3104377a046b721524">getLinearVelocityX</a> ()</td></tr>
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- <tr class="memitem:a5ce6cf14c7af03f856fa9e7b55e85239"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a5ce6cf14c7af03f856fa9e7b55e85239">getLinearVelocityY</a> ()</td></tr>
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- <tr class="memitem:ade29b9819adc1c3ae0add9b3f2b16a5a"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ade29b9819adc1c3ae0add9b3f2b16a5a">getLocalPoint</a> (float worldPointX/Y)</td></tr>
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- <tr class="memitem:a7511546c30eb03bb2a1a46c96807ad0e"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a7511546c30eb03bb2a1a46c96807ad0e">getMass</a> ()</td></tr>
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- <tr class="memitem:a7511546c30eb03bb2a1a46c96807ad0e"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a7511546c30eb03bb2a1a46c96807ad0e">getMass</a> ()</td></tr>
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- <tr class="memitem:a29e318af5720b3c0f66f34543af31ed9"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a29e318af5720b3c0f66f34543af31ed9">getPickingAllowed</a> ()</td></tr>
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- <tr class="memitem:a29e318af5720b3c0f66f34543af31ed9"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a29e318af5720b3c0f66f34543af31ed9">getPickingAllowed</a> ()</td></tr>
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- <tr class="memitem:a2d0c87deed5f9f3d061edb1c5182c77c"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a2d0c87deed5f9f3d061edb1c5182c77c">getPolygonCollisionShapeLocalPoint</a> (int shapeIndex, int pointIndex)</td></tr>
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- <tr class="memitem:a2d0c87deed5f9f3d061edb1c5182c77c"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a2d0c87deed5f9f3d061edb1c5182c77c">getPolygonCollisionShapeLocalPoint</a> (int shapeIndex, int pointIndex)</td></tr>
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- <tr class="memitem:aac78b02160e2ae5ebbbfb94bf8a54935"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aac78b02160e2ae5ebbbfb94bf8a54935">getPolygonCollisionShapePointCount</a> (int shapeIndex)</td></tr>
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- <tr class="memitem:aac78b02160e2ae5ebbbfb94bf8a54935"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aac78b02160e2ae5ebbbfb94bf8a54935">getPolygonCollisionShapePointCount</a> (int shapeIndex)</td></tr>
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- <tr class="memitem:adc51e7e221701d18c6e8525a81a1343b"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#adc51e7e221701d18c6e8525a81a1343b">getPosition</a> ()</td></tr>
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- <tr class="memitem:aaa292a85ac323fb75ed817d2795bc2b3"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aaa292a85ac323fb75ed817d2795bc2b3">getRenderAngle</a> ()</td></tr>
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- <tr class="memitem:aaa292a85ac323fb75ed817d2795bc2b3"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aaa292a85ac323fb75ed817d2795bc2b3">getRenderAngle</a> ()</td></tr>
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- <tr class="memitem:a523bdb928ce99b4673c8f8cefbf9445a"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a523bdb928ce99b4673c8f8cefbf9445a">getRenderPosition</a> ()</td></tr>
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- <tr class="memitem:a523bdb928ce99b4673c8f8cefbf9445a"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a523bdb928ce99b4673c8f8cefbf9445a">getRenderPosition</a> ()</td></tr>
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- <tr class="memitem:a64cfe2691858715f1c8af84503e6b3b8"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a64cfe2691858715f1c8af84503e6b3b8">getScene</a> ()</td></tr>
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- <tr class="memitem:a64cfe2691858715f1c8af84503e6b3b8"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a64cfe2691858715f1c8af84503e6b3b8">getScene</a> ()</td></tr>
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- <tr class="memitem:ade99a108bdd75a367fe29696251b50f2"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ade99a108bdd75a367fe29696251b50f2">getSceneGroup</a> ()</td></tr>
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- <tr class="memitem:ade99a108bdd75a367fe29696251b50f2"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ade99a108bdd75a367fe29696251b50f2">getSceneGroup</a> ()</td></tr>
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- <tr class="memitem:a53f74dccaa6c2086d53feba6ff2d8fe7"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a53f74dccaa6c2086d53feba6ff2d8fe7">getSceneLayer</a> ()</td></tr>
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- <tr class="memitem:a53f74dccaa6c2086d53feba6ff2d8fe7"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a53f74dccaa6c2086d53feba6ff2d8fe7">getSceneLayer</a> ()</td></tr>
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- <tr class="memitem:aec439f6834db65582e1954e39be010d8"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aec439f6834db65582e1954e39be010d8">getSceneLayerDepth</a> ()</td></tr>
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- <tr class="memitem:a94624f72ed655552283496b0f9f189cf"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a94624f72ed655552283496b0f9f189cf">getSize</a> ()</td></tr>
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- <tr class="memitem:a94624f72ed655552283496b0f9f189cf"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a94624f72ed655552283496b0f9f189cf">getSize</a> ()</td></tr>
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- <tr class="memitem:a8e212c9865ff37327a2026871e303c2c"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a8e212c9865ff37327a2026871e303c2c">getSizeX</a> ()</td></tr>
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- <tr class="memitem:a8e212c9865ff37327a2026871e303c2c"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a8e212c9865ff37327a2026871e303c2c">getSizeX</a> ()</td></tr>
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- <tr class="memitem:a3ec8ba23e2d7cb3892bf959238bb45af"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a3ec8ba23e2d7cb3892bf959238bb45af">getSleepingCallback</a> ()</td></tr>
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- <tr class="memitem:aa61c7cdf7efb6e2dfad25543a43eb15e"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aa61c7cdf7efb6e2dfad25543a43eb15e">getSortPoint</a> ()</td></tr>
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- <tr class="memitem:afcd6d04d53738cd6e80212f85c4de333"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#afcd6d04d53738cd6e80212f85c4de333">getSortPointX</a> ()</td></tr>
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- <tr class="memitem:afcd6d04d53738cd6e80212f85c4de333"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#afcd6d04d53738cd6e80212f85c4de333">getSortPointX</a> ()</td></tr>
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- <tr class="memitem:a718af01c5ea02b726e366bb72ed5d7e5"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a718af01c5ea02b726e366bb72ed5d7e5">getSortPointY</a> ()</td></tr>
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- <tr class="memitem:a718af01c5ea02b726e366bb72ed5d7e5"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a718af01c5ea02b726e366bb72ed5d7e5">getSortPointY</a> ()</td></tr>
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- <tr class="memitem:afb7534add83c2ea46b1d55812353eda4"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#afb7534add83c2ea46b1d55812353eda4">getSrcBlendFactor</a> ()</td></tr>
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- <tr class="memitem:ac1a69d7c22e8343e8aebd23d11d90960"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ac1a69d7c22e8343e8aebd23d11d90960">getUpdateCallback</a> ()</td></tr>
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- <tr class="memitem:a635a5f531d6df797a25e274be6c11e82"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a635a5f531d6df797a25e274be6c11e82">getWidth</a> ()</td></tr>
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- <tr class="memitem:aecbeaf251c3745e5044ba1126b2e8239"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aecbeaf251c3745e5044ba1126b2e8239">getWorldVector</a> (float localVectorX/Y)</td></tr>
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- <tr class="memitem:a618c3d547ea473bd3d1722044631c7bd"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a618c3d547ea473bd3d1722044631c7bd">isMoveToComplete</a> ()</td></tr>
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- <tr class="memitem:a52a5f76b2971e13e7286acbc72f54d05"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a52a5f76b2971e13e7286acbc72f54d05">moveTo</a> (worldPoint X/Y, speed,[autoStop=true],[warpToTarget=true])</td></tr>
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- <tr class="memitem:ad3dcec53c29d073598360b5db4cc60cd"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ad3dcec53c29d073598360b5db4cc60cd">removeFromScene</a> ()</td></tr>
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- <tr class="memitem:a1097923557c00d3cd872344bacde8b3d"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a1097923557c00d3cd872344bacde8b3d">rotateTo</a> (angle, speed,[autoStop=true],[warpToTarget=true])</td></tr>
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- <tr class="memitem:afce5af9d0369c9315110e96ef35cf284"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#afce5af9d0369c9315110e96ef35cf284">safeDelete</a> ()</td></tr>
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- <tr class="memitem:a55b9b0aea401b9765f50f8930d5821c0"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a55b9b0aea401b9765f50f8930d5821c0">setActive</a> ([bool status?])</td></tr>
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- <tr class="memitem:a55b9b0aea401b9765f50f8930d5821c0"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a55b9b0aea401b9765f50f8930d5821c0">setActive</a> ([bool status?])</td></tr>
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- <tr class="memitem:ac3838a331d08c11eb15aa0926106e4b3"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ac3838a331d08c11eb15aa0926106e4b3">setAlphaTest</a> (float alpha)</td></tr>
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- <tr class="memitem:a83c5d2c5e2d15b7c6b609797951a3839"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a83c5d2c5e2d15b7c6b609797951a3839">setAngle</a> (float angle)</td></tr>
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- <tr class="memitem:a29e3612fd67d3f6bb7371a6e97309c55"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a29e3612fd67d3f6bb7371a6e97309c55">setAngularVelocity</a> (float velocity)</td></tr>
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- <tr class="memitem:a0192fa4aa622e6f04f22a6a223f4c975"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a0192fa4aa622e6f04f22a6a223f4c975">setArea</a> (float x1, float y1, float x2, float y2)</td></tr>
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- <tr class="memitem:a23c8a2ff3f219d65328b349dba4076d2"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a23c8a2ff3f219d65328b349dba4076d2">setBlendMode</a> (bool blendMode)</td></tr>
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- <tr class="memitem:a665565fcbd5b1d098e5c03e74885508e"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a665565fcbd5b1d098e5c03e74885508e">setCollisionAgainst</a> (<a class="el" href="classSceneObject.html">SceneObject</a> object,[clearMasks?=false])</td></tr>
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- <tr class="memitem:a665565fcbd5b1d098e5c03e74885508e"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a665565fcbd5b1d098e5c03e74885508e">setCollisionAgainst</a> (<a class="el" href="classSceneObject.html">SceneObject</a> object,[clearMasks?=false])</td></tr>
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- <tr class="memitem:ac8e62e0584159fcd2ba9b01c9f24f720"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ac8e62e0584159fcd2ba9b01c9f24f720">setCollisionCallback</a> ([bool status?])</td></tr>
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- <tr class="memitem:aeb6bedac07f6da0b57bc5b6a1dd78d5c"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aeb6bedac07f6da0b57bc5b6a1dd78d5c">setCollisionGroups</a> (groups)</td></tr>
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- <tr class="memitem:a9ae9dcd23a474f7c28a1ae8bae379a21"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a9ae9dcd23a474f7c28a1ae8bae379a21">setCollisionLayers</a> (layers)</td></tr>
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- <tr class="memitem:abc622ae2bb888c3c4b76225a1bad38a7"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#abc622ae2bb888c3c4b76225a1bad38a7">setCollisionMasks</a> (groupMask,[layerMask])</td></tr>
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- <tr class="memitem:abc622ae2bb888c3c4b76225a1bad38a7"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#abc622ae2bb888c3c4b76225a1bad38a7">setCollisionMasks</a> (groupMask,[layerMask])</td></tr>
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- <tr class="memitem:ac6d81c3cd4a1dac3306ec985e9a11fbd"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ac6d81c3cd4a1dac3306ec985e9a11fbd">setCollisionShapeDensity</a> (int shapeIndex, float density)</td></tr>
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- <tr class="memitem:ac6d81c3cd4a1dac3306ec985e9a11fbd"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ac6d81c3cd4a1dac3306ec985e9a11fbd">setCollisionShapeDensity</a> (int shapeIndex, float density)</td></tr>
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- <tr class="memitem:a7394c2c8786e8b0f4114e5032ff93a44"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a7394c2c8786e8b0f4114e5032ff93a44">setCollisionShapeFriction</a> (int shapeIndex, float friction)</td></tr>
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- <tr class="memitem:ad78212a928df41d3bd60e2b5f61ea4b3"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ad78212a928df41d3bd60e2b5f61ea4b3">setCollisionShapeIsSensor</a> (int shapeIndex, bool status)</td></tr>
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- <tr class="memitem:a27d2d363de862b6a7bb1eef5744585dc"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a27d2d363de862b6a7bb1eef5744585dc">setCollisionShapeRestitution</a> (int shapeIndex, float restitution)</td></tr>
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- <tr class="memitem:a27d2d363de862b6a7bb1eef5744585dc"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a27d2d363de862b6a7bb1eef5744585dc">setCollisionShapeRestitution</a> (int shapeIndex, float restitution)</td></tr>
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- <tr class="memitem:a0096c193dfdb7c237eeb27bf68b7eeb5"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a0096c193dfdb7c237eeb27bf68b7eeb5">setCollisionSuppress</a> ([bool status?])</td></tr>
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- <tr class="memitem:a0096c193dfdb7c237eeb27bf68b7eeb5"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a0096c193dfdb7c237eeb27bf68b7eeb5">setCollisionSuppress</a> ([bool status?])</td></tr>
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- <tr class="memitem:af755444ad09aa9a3dcb07eec30a67da2"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#af755444ad09aa9a3dcb07eec30a67da2">setDebugOff</a> (debugOptions)</td></tr>
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- <tr class="memitem:af755444ad09aa9a3dcb07eec30a67da2"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#af755444ad09aa9a3dcb07eec30a67da2">setDebugOff</a> (debugOptions)</td></tr>
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- <tr class="memitem:a71d7f197a912b8bac45f675a2ab81886"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a71d7f197a912b8bac45f675a2ab81886">setDebugOn</a> (debugOptions)</td></tr>
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- <tr class="memitem:a71d7f197a912b8bac45f675a2ab81886"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a71d7f197a912b8bac45f675a2ab81886">setDebugOn</a> (debugOptions)</td></tr>
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- <tr class="memitem:a127fcbd0a30bda4f1dc5b062f726a3b3"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a127fcbd0a30bda4f1dc5b062f726a3b3">setDefaultDensity</a> (float density,[bool updateShapes])</td></tr>
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- <tr class="memitem:a127fcbd0a30bda4f1dc5b062f726a3b3"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a127fcbd0a30bda4f1dc5b062f726a3b3">setDefaultDensity</a> (float density,[bool updateShapes])</td></tr>
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- <tr class="memitem:a84be1b1684b69de037bb7ac4468c807e"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a84be1b1684b69de037bb7ac4468c807e">setDefaultRestitution</a> (float restitution,[bool updateShapes])</td></tr>
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- <tr class="memitem:a84be1b1684b69de037bb7ac4468c807e"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a84be1b1684b69de037bb7ac4468c807e">setDefaultRestitution</a> (float restitution,[bool updateShapes])</td></tr>
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- <tr class="memitem:a0e2e4a0fcb651f65c74dfa1e79d32e63"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a0e2e4a0fcb651f65c74dfa1e79d32e63">setDstBlendFactor</a> (dstBlend)</td></tr>
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- <tr class="memitem:ad15a2e35db880ddf9266c83e7d070c3f"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ad15a2e35db880ddf9266c83e7d070c3f">setFixedAngle</a> (bool status?)</td></tr>
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- <tr class="memitem:ad15a2e35db880ddf9266c83e7d070c3f"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ad15a2e35db880ddf9266c83e7d070c3f">setFixedAngle</a> (bool status?)</td></tr>
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- <tr class="memitem:a683d4ee211c7a2e3e1f865791dcb8c8b"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a683d4ee211c7a2e3e1f865791dcb8c8b">setLinearVelocity</a> (float velocityX, float velocityY)</td></tr>
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- <tr class="memitem:a91f718750a2a7f8c5f37eb02260d0684"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a91f718750a2a7f8c5f37eb02260d0684">setLinearVelocityX</a> (float velocityX)</td></tr>
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- <tr class="memitem:a91f718750a2a7f8c5f37eb02260d0684"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a91f718750a2a7f8c5f37eb02260d0684">setLinearVelocityX</a> (float velocityX)</td></tr>
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- <tr class="memitem:a3929d1a8aa20116d2ec51e3841890cc6"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a3929d1a8aa20116d2ec51e3841890cc6">setLinearVelocityY</a> (float velocityY)</td></tr>
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- <tr class="memitem:a3929d1a8aa20116d2ec51e3841890cc6"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a3929d1a8aa20116d2ec51e3841890cc6">setLinearVelocityY</a> (float velocityY)</td></tr>
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- <tr class="memitem:a8f413e2403ddaa22e64bca5265a87cf9"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a8f413e2403ddaa22e64bca5265a87cf9">setPosition</a> (float x, float y)</td></tr>
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- <tr class="memitem:a8f413e2403ddaa22e64bca5265a87cf9"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a8f413e2403ddaa22e64bca5265a87cf9">setPosition</a> (float x, float y)</td></tr>
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- <tr class="memitem:a9cef23de0a770bcf1d4d9e752531566c"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a9cef23de0a770bcf1d4d9e752531566c">setPositionX</a> (float x)</td></tr>
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- <tr class="memitem:a9cef23de0a770bcf1d4d9e752531566c"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a9cef23de0a770bcf1d4d9e752531566c">setPositionX</a> (float x)</td></tr>
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- <tr class="memitem:a3d9f8aad7beb17bfe118d3d97de7a7e7"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a3d9f8aad7beb17bfe118d3d97de7a7e7">setPositionY</a> (float y)</td></tr>
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- <tr class="memitem:afc30e30bb3fba1d2239a0afa4ab790fc"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#afc30e30bb3fba1d2239a0afa4ab790fc">setRenderGroup</a> (renderGroup)</td></tr>
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- <tr class="memitem:a6e137cb6ee42ad7928cbf2be51eb212e"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a6e137cb6ee42ad7928cbf2be51eb212e">setSceneLayerDepthBack</a> ()</td></tr>
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- <tr class="memitem:a55fe19817e50df5b2ed9d45d8b1cb34a"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a55fe19817e50df5b2ed9d45d8b1cb34a">setSize</a> (float width, float height)</td></tr>
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- <tr class="memitem:a55fe19817e50df5b2ed9d45d8b1cb34a"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a55fe19817e50df5b2ed9d45d8b1cb34a">setSize</a> (float width, float height)</td></tr>
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- <tr class="memitem:a8581060154e35d8cefe808977d8e2225"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a8581060154e35d8cefe808977d8e2225">setSizeX</a> (float width)</td></tr>
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- <tr class="memitem:a8581060154e35d8cefe808977d8e2225"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a8581060154e35d8cefe808977d8e2225">setSizeX</a> (float width)</td></tr>
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- <tr class="memitem:a3a94d1bfa66426794f67453aac63d824"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a3a94d1bfa66426794f67453aac63d824">setSizeY</a> (float height)</td></tr>
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- <tr class="memitem:a3a94d1bfa66426794f67453aac63d824"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a3a94d1bfa66426794f67453aac63d824">setSizeY</a> (float height)</td></tr>
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- <tr class="memitem:af82882be43cc32e42db4030cb7bfe519"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#af82882be43cc32e42db4030cb7bfe519">setSleepingAllowed</a> ([bool status?])</td></tr>
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- <tr class="memitem:a9608eb7b8e79231a6c80689429ff35be"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a9608eb7b8e79231a6c80689429ff35be">setSleepingCallback</a> ([bool status?])</td></tr>
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- <tr class="memitem:a9608eb7b8e79231a6c80689429ff35be"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a9608eb7b8e79231a6c80689429ff35be">setSleepingCallback</a> ([bool status?])</td></tr>
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- <tr class="memitem:afaa513885a5b48941d6318de8b57f7eb"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#afaa513885a5b48941d6318de8b57f7eb">setSortPoint</a> (float x, float y)</td></tr>
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- <tr class="memitem:afaa513885a5b48941d6318de8b57f7eb"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#afaa513885a5b48941d6318de8b57f7eb">setSortPoint</a> (float x, float y)</td></tr>
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- <tr class="memitem:a10bcafabf9e45f2410b10dee849273a6"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a10bcafabf9e45f2410b10dee849273a6">setSortPointX</a> (float x)</td></tr>
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- <tr class="memitem:a10bcafabf9e45f2410b10dee849273a6"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a10bcafabf9e45f2410b10dee849273a6">setSortPointX</a> (float x)</td></tr>
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- <tr class="memitem:ae77f56fa46794c39ba7d549974c0e937"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ae77f56fa46794c39ba7d549974c0e937">setSortPointY</a> (float y)</td></tr>
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- <tr class="memitem:ae77f56fa46794c39ba7d549974c0e937"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ae77f56fa46794c39ba7d549974c0e937">setSortPointY</a> (float y)</td></tr>
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- <tr class="memitem:aafebe7d5230675e9ae210c02fa294aea"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aafebe7d5230675e9ae210c02fa294aea">setSrcBlendFactor</a> (srcBlend)</td></tr>
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- <tr class="memitem:afa481fc99825e09fc76c403786404d7d"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#afa481fc99825e09fc76c403786404d7d">setUpdateCallback</a> ([bool status?])</td></tr>
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- <tr class="memitem:afa481fc99825e09fc76c403786404d7d"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#afa481fc99825e09fc76c403786404d7d">setUpdateCallback</a> ([bool status?])</td></tr>
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- <tr class="memitem:aaf75293749151509e1c6dd07efcfc64a"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aaf75293749151509e1c6dd07efcfc64a">setUseInputEvents</a> (bool inputStatus)</td></tr>
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- <tr class="memitem:aaf75293749151509e1c6dd07efcfc64a"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aaf75293749151509e1c6dd07efcfc64a">setUseInputEvents</a> (bool inputStatus)</td></tr>
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- <tr class="memitem:a6c73c147921f77f97bb7e49efcad642d"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a6c73c147921f77f97bb7e49efcad642d">setVisible</a> (bool status)</td></tr>
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- <tr class="memitem:a6c73c147921f77f97bb7e49efcad642d"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a6c73c147921f77f97bb7e49efcad642d">setVisible</a> (bool status)</td></tr>
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- <tr class="memitem:a24374c0e5c9d9d9d2febbc94283ce118"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a24374c0e5c9d9d9d2febbc94283ce118">setWidth</a> (float width)</td></tr>
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- <tr class="memitem:a24374c0e5c9d9d9d2febbc94283ce118"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a24374c0e5c9d9d9d2febbc94283ce118">setWidth</a> (float width)</td></tr>
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- <tr class="inherit_header pub_methods_classBehaviorComponent"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classBehaviorComponent')"><img src="closed.png" alt="-"/> Methods inherited from <a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td></tr>
- <tr class="memitem:a3316a4cac2676ac002d3c465c5ce2637 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a3316a4cac2676ac002d3c465c5ce2637">addBehavior</a> (<a class="el" href="classBehaviorInstance.html">BehaviorInstance</a> bi)</td></tr>
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- <tr class="memitem:a3316a4cac2676ac002d3c465c5ce2637 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a3316a4cac2676ac002d3c465c5ce2637">addBehavior</a> (<a class="el" href="classBehaviorInstance.html">BehaviorInstance</a> bi)</td></tr>
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- <tr class="memitem:ad9af3e65495b8d92062d24ac19abf198 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#ad9af3e65495b8d92062d24ac19abf198">clearBehaviors</a> ()</td></tr>
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- <tr class="memitem:ad9af3e65495b8d92062d24ac19abf198 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#ad9af3e65495b8d92062d24ac19abf198">clearBehaviors</a> ()</td></tr>
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- <tr class="memitem:a6e2582f06940177003eed0b5d9ee50c1 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a6e2582f06940177003eed0b5d9ee50c1">connect</a> (outputBehavior, inputBehavior, outputName, inputName)</td></tr>
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- <tr class="memitem:a6e2582f06940177003eed0b5d9ee50c1 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a6e2582f06940177003eed0b5d9ee50c1">connect</a> (outputBehavior, inputBehavior, outputName, inputName)</td></tr>
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- <tr class="memitem:a172ac7e8a0b2ac0e23f0e4628e0fffc8 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a172ac7e8a0b2ac0e23f0e4628e0fffc8">disconnect</a> (outputBehavior, inputBehavior, outputName, inputName)</td></tr>
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- <tr class="memitem:a172ac7e8a0b2ac0e23f0e4628e0fffc8 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a172ac7e8a0b2ac0e23f0e4628e0fffc8">disconnect</a> (outputBehavior, inputBehavior, outputName, inputName)</td></tr>
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- <tr class="memitem:a231cca2969db30b29114b51ad304782f inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a231cca2969db30b29114b51ad304782f">getBehavior</a> (string BehaviorTemplateName)</td></tr>
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- <tr class="memitem:a231cca2969db30b29114b51ad304782f inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a231cca2969db30b29114b51ad304782f">getBehavior</a> (string BehaviorTemplateName)</td></tr>
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- <tr class="memitem:a3345ec55c01dc9ce0e97bee8bd0a95d0 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a3345ec55c01dc9ce0e97bee8bd0a95d0">getBehaviorByIndex</a> (int index)</td></tr>
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- <tr class="memitem:a3345ec55c01dc9ce0e97bee8bd0a95d0 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a3345ec55c01dc9ce0e97bee8bd0a95d0">getBehaviorByIndex</a> (int index)</td></tr>
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- <tr class="memitem:a031bbf1915df831b05447ce9e44606db inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a031bbf1915df831b05447ce9e44606db">getBehaviorConnection</a> (outputBehavior, outputName, connectionIndex)</td></tr>
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- <tr class="memitem:a031bbf1915df831b05447ce9e44606db inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a031bbf1915df831b05447ce9e44606db">getBehaviorConnection</a> (outputBehavior, outputName, connectionIndex)</td></tr>
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- <tr class="memitem:a1bb7e2289f2738a6de524f62e16192b3 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a1bb7e2289f2738a6de524f62e16192b3">getBehaviorConnectionCount</a> (outputBehavior, outputName)</td></tr>
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- <tr class="memitem:a1bb7e2289f2738a6de524f62e16192b3 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a1bb7e2289f2738a6de524f62e16192b3">getBehaviorConnectionCount</a> (outputBehavior, outputName)</td></tr>
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- <tr class="memitem:a12ae89a4a1257de614c433e7679ef7a5 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a12ae89a4a1257de614c433e7679ef7a5">getBehaviorCount</a> ()</td></tr>
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- <tr class="memitem:a12ae89a4a1257de614c433e7679ef7a5 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a12ae89a4a1257de614c433e7679ef7a5">getBehaviorCount</a> ()</td></tr>
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- <tr class="memitem:a401afc3817450de6ae4f5f8654b66d21 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a401afc3817450de6ae4f5f8654b66d21">raise</a> (outputBehavior, outputName,[deltaTime])</td></tr>
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- <tr class="memitem:a401afc3817450de6ae4f5f8654b66d21 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a401afc3817450de6ae4f5f8654b66d21">raise</a> (outputBehavior, outputName,[deltaTime])</td></tr>
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- <tr class="memitem:aa1dc23f8d7d650a9850f8386de57d155 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#aa1dc23f8d7d650a9850f8386de57d155">removeBehavior</a> (<a class="el" href="classBehaviorInstance.html">BehaviorInstance</a> bi,[bool deleteBehavior=true])</td></tr>
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- <tr class="memitem:aa1dc23f8d7d650a9850f8386de57d155 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#aa1dc23f8d7d650a9850f8386de57d155">removeBehavior</a> (<a class="el" href="classBehaviorInstance.html">BehaviorInstance</a> bi,[bool deleteBehavior=true])</td></tr>
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- <tr class="memitem:a0fa548990477e118a4bae9e432d6418b inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a0fa548990477e118a4bae9e432d6418b">reOrder</a> (<a class="el" href="classBehaviorInstance.html">BehaviorInstance</a> inst,[int desiredIndex=0])</td></tr>
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- <tr class="memitem:a0fa548990477e118a4bae9e432d6418b inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a0fa548990477e118a4bae9e432d6418b">reOrder</a> (<a class="el" href="classBehaviorInstance.html">BehaviorInstance</a> inst,[int desiredIndex=0])</td></tr>
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- <tr class="inherit_header pub_methods_classDynamicConsoleMethodComponent"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classDynamicConsoleMethodComponent')"><img src="closed.png" alt="-"/> Methods inherited from <a class="el" href="classDynamicConsoleMethodComponent.html">DynamicConsoleMethodComponent</a></td></tr>
- <tr class="memitem:a2e7c1c5b36959032ea92919981a5c119 inherit pub_methods_classDynamicConsoleMethodComponent"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classDynamicConsoleMethodComponent.html#a2e7c1c5b36959032ea92919981a5c119">callOnBehaviors</a> (methodName, argi)</td></tr>
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- <tr class="memitem:a2e7c1c5b36959032ea92919981a5c119 inherit pub_methods_classDynamicConsoleMethodComponent"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classDynamicConsoleMethodComponent.html#a2e7c1c5b36959032ea92919981a5c119">callOnBehaviors</a> (methodName, argi)</td></tr>
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- <tr class="inherit_header pub_methods_classSimComponent"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classSimComponent')"><img src="closed.png" alt="-"/> Methods inherited from <a class="el" href="classSimComponent.html">SimComponent</a></td></tr>
- <tr class="memitem:a0fb87c929c6dab6eab99f17c01a64d77 inherit pub_methods_classSimComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimComponent.html#a0fb87c929c6dab6eab99f17c01a64d77">addComponents</a> (%compObjName,%compObjName2,...)</td></tr>
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- <tr class="memitem:a0fb87c929c6dab6eab99f17c01a64d77 inherit pub_methods_classSimComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimComponent.html#a0fb87c929c6dab6eab99f17c01a64d77">addComponents</a> (%compObjName,%compObjName2,...)</td></tr>
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- <tr class="memitem:ab679d215f7b3930379366ed1788c4404 inherit pub_methods_classSimComponent"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimComponent.html#ab679d215f7b3930379366ed1788c4404">getComponent</a> (idx)</td></tr>
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- <tr class="memitem:ab679d215f7b3930379366ed1788c4404 inherit pub_methods_classSimComponent"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimComponent.html#ab679d215f7b3930379366ed1788c4404">getComponent</a> (idx)</td></tr>
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- <tr class="memitem:adc3cb3dfb983c7afbebc510c0caf6c11 inherit pub_methods_classSimComponent"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimComponent.html#adc3cb3dfb983c7afbebc510c0caf6c11">getComponentCount</a> ()</td></tr>
- <tr class="separator:adc3cb3dfb983c7afbebc510c0caf6c11 inherit pub_methods_classSimComponent"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:adc3cb3dfb983c7afbebc510c0caf6c11 inherit pub_methods_classSimComponent"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimComponent.html#adc3cb3dfb983c7afbebc510c0caf6c11">getComponentCount</a> ()</td></tr>
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- <tr class="memitem:ad8b7c2f81fa9fd59716d83b8e3e6fd17 inherit pub_methods_classSimComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimComponent.html#ad8b7c2f81fa9fd59716d83b8e3e6fd17">isEnabled</a> ()</td></tr>
- <tr class="separator:ad8b7c2f81fa9fd59716d83b8e3e6fd17 inherit pub_methods_classSimComponent"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ad8b7c2f81fa9fd59716d83b8e3e6fd17 inherit pub_methods_classSimComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimComponent.html#ad8b7c2f81fa9fd59716d83b8e3e6fd17">isEnabled</a> ()</td></tr>
- <tr class="separator:ad8b7c2f81fa9fd59716d83b8e3e6fd17 inherit pub_methods_classSimComponent"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a573148d8bcc9ecccb574550386f85b1a inherit pub_methods_classSimComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimComponent.html#a573148d8bcc9ecccb574550386f85b1a">removeComponents</a> (%compObjName,%compObjName2,...)</td></tr>
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- <tr class="memitem:a573148d8bcc9ecccb574550386f85b1a inherit pub_methods_classSimComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimComponent.html#a573148d8bcc9ecccb574550386f85b1a">removeComponents</a> (%compObjName,%compObjName2,...)</td></tr>
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- <tr class="memitem:a63365c216bb0f332d1cb5f884b3b9c19 inherit pub_methods_classSimComponent"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimComponent.html#a63365c216bb0f332d1cb5f884b3b9c19">setEnabled</a> (enabled)</td></tr>
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- <tr class="memitem:a63365c216bb0f332d1cb5f884b3b9c19 inherit pub_methods_classSimComponent"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimComponent.html#a63365c216bb0f332d1cb5f884b3b9c19">setEnabled</a> (enabled)</td></tr>
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- <tr class="inherit_header pub_methods_classSimObject"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classSimObject')"><img src="closed.png" alt="-"/> Methods inherited from <a class="el" href="classSimObject.html">SimObject</a></td></tr>
- <tr class="memitem:aaf98debd55e712cc1c88cc0c2c44cbb0 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#aaf98debd55e712cc1c88cc0c2c44cbb0">addFieldFilter</a> (fieldName)</td></tr>
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- <tr class="memitem:aaf98debd55e712cc1c88cc0c2c44cbb0 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#aaf98debd55e712cc1c88cc0c2c44cbb0">addFieldFilter</a> (fieldName)</td></tr>
- <tr class="separator:aaf98debd55e712cc1c88cc0c2c44cbb0 inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:addc7bf0fad1d569c12acf32f73ec87b6 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#addc7bf0fad1d569c12acf32f73ec87b6">call</a> (%args)</td></tr>
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- <tr class="memitem:addc7bf0fad1d569c12acf32f73ec87b6 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#addc7bf0fad1d569c12acf32f73ec87b6">call</a> (%args)</td></tr>
- <tr class="separator:addc7bf0fad1d569c12acf32f73ec87b6 inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a1a2c6a736077321d8b5b37d9dab1f013 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a1a2c6a736077321d8b5b37d9dab1f013">clone</a> ([bool copyDynamicFields?=false])</td></tr>
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- <tr class="memitem:a1a2c6a736077321d8b5b37d9dab1f013 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a1a2c6a736077321d8b5b37d9dab1f013">clone</a> ([bool copyDynamicFields?=false])</td></tr>
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- <tr class="memitem:a8f751ecbaf648b3d4ab801ce387e30c8 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a8f751ecbaf648b3d4ab801ce387e30c8">delete</a> ()</td></tr>
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- <tr class="memitem:a8f751ecbaf648b3d4ab801ce387e30c8 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a8f751ecbaf648b3d4ab801ce387e30c8">delete</a> ()</td></tr>
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- <tr class="memitem:add9fed5c04ea6ffc646b03d4783bb9f1 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#add9fed5c04ea6ffc646b03d4783bb9f1">dump</a> ()</td></tr>
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- <tr class="memitem:add9fed5c04ea6ffc646b03d4783bb9f1 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#add9fed5c04ea6ffc646b03d4783bb9f1">dump</a> ()</td></tr>
- <tr class="separator:add9fed5c04ea6ffc646b03d4783bb9f1 inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a57f38833d5e219483916e2bff878e89f inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a57f38833d5e219483916e2bff878e89f">dumpClassHierarchy</a> ()</td></tr>
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- <tr class="memitem:a57f38833d5e219483916e2bff878e89f inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a57f38833d5e219483916e2bff878e89f">dumpClassHierarchy</a> ()</td></tr>
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- <tr class="memitem:a40c1a605f34ac3610e3eca60d4a1b2e6 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a40c1a605f34ac3610e3eca60d4a1b2e6">getClassName</a> ()</td></tr>
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- <tr class="memitem:a40c1a605f34ac3610e3eca60d4a1b2e6 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a40c1a605f34ac3610e3eca60d4a1b2e6">getClassName</a> ()</td></tr>
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- <tr class="memitem:aca7fbde9231fb7c4d59d4cfe5c405dd2 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#aca7fbde9231fb7c4d59d4cfe5c405dd2">getClassNamespace</a> ()</td></tr>
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- <tr class="memitem:aca7fbde9231fb7c4d59d4cfe5c405dd2 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#aca7fbde9231fb7c4d59d4cfe5c405dd2">getClassNamespace</a> ()</td></tr>
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- <tr class="memitem:a3b6bdbb01b01655d88ba85183ce59361 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a3b6bdbb01b01655d88ba85183ce59361">getDynamicField</a> (index)</td></tr>
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- <tr class="memitem:a3b6bdbb01b01655d88ba85183ce59361 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a3b6bdbb01b01655d88ba85183ce59361">getDynamicField</a> (index)</td></tr>
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- <tr class="memitem:a881fbd30eb6d97e5caeea81c6e1ebd47 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a881fbd30eb6d97e5caeea81c6e1ebd47">getDynamicFieldCount</a> ()</td></tr>
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- <tr class="memitem:a881fbd30eb6d97e5caeea81c6e1ebd47 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a881fbd30eb6d97e5caeea81c6e1ebd47">getDynamicFieldCount</a> ()</td></tr>
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- <tr class="memitem:a2662a5fe8bb6e1c3195855c86851204d inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a2662a5fe8bb6e1c3195855c86851204d">getField</a> (int index)</td></tr>
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- <tr class="memitem:a2662a5fe8bb6e1c3195855c86851204d inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a2662a5fe8bb6e1c3195855c86851204d">getField</a> (int index)</td></tr>
- <tr class="separator:a2662a5fe8bb6e1c3195855c86851204d inherit pub_methods_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a339af079db4ae05a9612e8f4660b4ff7 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a339af079db4ae05a9612e8f4660b4ff7">getFieldCount</a> ()</td></tr>
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- <tr class="memitem:a339af079db4ae05a9612e8f4660b4ff7 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a339af079db4ae05a9612e8f4660b4ff7">getFieldCount</a> ()</td></tr>
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- <tr class="memitem:a966d75b7e912251712de74208d9648d5 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a966d75b7e912251712de74208d9648d5">getFieldType</a> (fieldName)</td></tr>
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- <tr class="memitem:a966d75b7e912251712de74208d9648d5 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a966d75b7e912251712de74208d9648d5">getFieldType</a> (fieldName)</td></tr>
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- <tr class="memitem:a2eb5795a9b28f6a5a732dfc6334cc2a6 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a2eb5795a9b28f6a5a732dfc6334cc2a6">getFieldValue</a> (fieldName)</td></tr>
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- <tr class="memitem:a2eb5795a9b28f6a5a732dfc6334cc2a6 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a2eb5795a9b28f6a5a732dfc6334cc2a6">getFieldValue</a> (fieldName)</td></tr>
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- <tr class="memitem:a2d332bea57d5d89e05e1e21a85c237fc inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a2d332bea57d5d89e05e1e21a85c237fc">getGroup</a> ()</td></tr>
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- <tr class="memitem:a2d332bea57d5d89e05e1e21a85c237fc inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a2d332bea57d5d89e05e1e21a85c237fc">getGroup</a> ()</td></tr>
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- <tr class="memitem:a712c68e11a0405d39ae0854a3782cca0 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a712c68e11a0405d39ae0854a3782cca0">getId</a> ()</td></tr>
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- <tr class="memitem:a712c68e11a0405d39ae0854a3782cca0 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a712c68e11a0405d39ae0854a3782cca0">getId</a> ()</td></tr>
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- <tr class="memitem:a64b27e1c4ac4730f89f565a89816b55d inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a64b27e1c4ac4730f89f565a89816b55d">getInternalName</a> ()</td></tr>
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- <tr class="memitem:a3f232a5965525540267871d9d6323e70 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a3f232a5965525540267871d9d6323e70">getName</a> ()</td></tr>
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- <tr class="memitem:a04fe19465f7fe4319f41ad2640983530 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a04fe19465f7fe4319f41ad2640983530">getProgenitorFile</a> ()</td></tr>
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- <tr class="memitem:aece74d657046d261eb3f6e32905f4288 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#aece74d657046d261eb3f6e32905f4288">getSuperClassNamespace</a> ()</td></tr>
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- <tr class="memitem:aece74d657046d261eb3f6e32905f4288 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#aece74d657046d261eb3f6e32905f4288">getSuperClassNamespace</a> ()</td></tr>
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- <tr class="memitem:af1b4f17a0fa1aad65936ae2aecb067fe inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#af1b4f17a0fa1aad65936ae2aecb067fe">getType</a> ()</td></tr>
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- <tr class="memitem:af1b4f17a0fa1aad65936ae2aecb067fe inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#af1b4f17a0fa1aad65936ae2aecb067fe">getType</a> ()</td></tr>
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- <tr class="memitem:aec6344e773f28243688b6d008bc6e502 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#aec6344e773f28243688b6d008bc6e502">isChildOfGroup</a> ()</td></tr>
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- <tr class="memitem:a7a437f36e1bad8f3ae07af4ac0fe5a76 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a7a437f36e1bad8f3ae07af4ac0fe5a76">isMemberOfClass</a> (string classname)</td></tr>
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- <tr class="memitem:a7a437f36e1bad8f3ae07af4ac0fe5a76 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a7a437f36e1bad8f3ae07af4ac0fe5a76">isMemberOfClass</a> (string classname)</td></tr>
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- <tr class="memitem:af74efa865dd360c73eea0a2583656e91 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#af74efa865dd360c73eea0a2583656e91">isMethod</a> (string method name)</td></tr>
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- <tr class="memitem:af74efa865dd360c73eea0a2583656e91 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#af74efa865dd360c73eea0a2583656e91">isMethod</a> (string method name)</td></tr>
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- <tr class="memitem:a4312d7c98878628de6835eb1edd8a8f5 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a4312d7c98878628de6835eb1edd8a8f5">isTimerActive</a> ()</td></tr>
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- <tr class="memitem:a4312d7c98878628de6835eb1edd8a8f5 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a4312d7c98878628de6835eb1edd8a8f5">isTimerActive</a> ()</td></tr>
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- <tr class="memitem:a72b4ea81b22bb0142d42d8e01111b738 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a72b4ea81b22bb0142d42d8e01111b738">removeFieldFilter</a> (fieldName)</td></tr>
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- <tr class="memitem:a72b4ea81b22bb0142d42d8e01111b738 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a72b4ea81b22bb0142d42d8e01111b738">removeFieldFilter</a> (fieldName)</td></tr>
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- <tr class="memitem:a5a9f602e93abc5df7f26559915cfda48 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a5a9f602e93abc5df7f26559915cfda48">save</a> (<a class="el" href="group__FileSystem.html#ga71bebb057a0d6ad1c522cd19584b51d9">fileName</a>,[selectedOnly])</td></tr>
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- <tr class="memitem:ad6452aa56de93ac87bae59e4e7197a5f inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#ad6452aa56de93ac87bae59e4e7197a5f">schedule</a> (time, command,< arg1...argN >)</td></tr>
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- <tr class="memitem:ad6452aa56de93ac87bae59e4e7197a5f inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#ad6452aa56de93ac87bae59e4e7197a5f">schedule</a> (time, command,< arg1...argN >)</td></tr>
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- <tr class="memitem:a843c1fb463087fa89444be3c2522fde0 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a843c1fb463087fa89444be3c2522fde0">setClassNamespace</a> ()</td></tr>
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- <tr class="memitem:a843c1fb463087fa89444be3c2522fde0 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a843c1fb463087fa89444be3c2522fde0">setClassNamespace</a> ()</td></tr>
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- <tr class="memitem:ae115b2600b0f70f8a5a6cecceeb15fe6 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#ae115b2600b0f70f8a5a6cecceeb15fe6">setFieldValue</a> (fieldName, value)</td></tr>
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- <tr class="memitem:ae115b2600b0f70f8a5a6cecceeb15fe6 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#ae115b2600b0f70f8a5a6cecceeb15fe6">setFieldValue</a> (fieldName, value)</td></tr>
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- <tr class="memitem:aeadb40e06cc8f4c734b1db38fdc4ee07 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#aeadb40e06cc8f4c734b1db38fdc4ee07">setInternalName</a> ()</td></tr>
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- <tr class="memitem:aeadb40e06cc8f4c734b1db38fdc4ee07 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#aeadb40e06cc8f4c734b1db38fdc4ee07">setInternalName</a> ()</td></tr>
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- <tr class="memitem:ad2560b026587194323406fdfc86a91ea inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#ad2560b026587194323406fdfc86a91ea">setName</a> (newName)</td></tr>
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- <tr class="memitem:ad2560b026587194323406fdfc86a91ea inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#ad2560b026587194323406fdfc86a91ea">setName</a> (newName)</td></tr>
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- <tr class="memitem:ad812dd4ae8d54752eab0ea9c61727649 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#ad812dd4ae8d54752eab0ea9c61727649">setProgenitorFile</a> (file)</td></tr>
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- <tr class="memitem:ad812dd4ae8d54752eab0ea9c61727649 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#ad812dd4ae8d54752eab0ea9c61727649">setProgenitorFile</a> (file)</td></tr>
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- <tr class="memitem:a69fc9e4b1ca299f2f2f9ed651cbfa7a5 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a69fc9e4b1ca299f2f2f9ed651cbfa7a5">setSuperClassNamespace</a> ()</td></tr>
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- <tr class="memitem:a69fc9e4b1ca299f2f2f9ed651cbfa7a5 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a69fc9e4b1ca299f2f2f9ed651cbfa7a5">setSuperClassNamespace</a> ()</td></tr>
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- <tr class="memitem:a670c72b4664abc72e80379ede6accaa2 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a670c72b4664abc72e80379ede6accaa2">startTimer</a> (callbackFunction, float timePeriod,[repeat])</td></tr>
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- <tr class="memitem:a670c72b4664abc72e80379ede6accaa2 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a670c72b4664abc72e80379ede6accaa2">startTimer</a> (callbackFunction, float timePeriod,[repeat])</td></tr>
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- <tr class="memitem:a183f1c5832ff0d0d56d77af19e0a8036 inherit pub_methods_classSimObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a183f1c5832ff0d0d56d77af19e0a8036">stopTimer</a> ()</td></tr>
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- </table><table class="memberdecls">
- <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
- Fields</h2></td></tr>
- <tr class="memitem:a02e8eb0ca2f8b6a5126a41eb5e06f43d"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a02e8eb0ca2f8b6a5126a41eb5e06f43d">Active</a></td></tr>
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- <tr class="memitem:a55c0633fc12928cc9aac6a832bbee6c3"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a55c0633fc12928cc9aac6a832bbee6c3">AlphaTest</a></td></tr>
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- <tr class="memitem:a1662a7405005ef60dcc465e958c6dd1c"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a1662a7405005ef60dcc465e958c6dd1c">Angle</a></td></tr>
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- <tr class="memitem:ac9c3cf2166e4812a6a564e7f284be083"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ac9c3cf2166e4812a6a564e7f284be083">AngularDamping</a></td></tr>
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- <tr class="memitem:a5d93a829cb3fdba649eddfa517bbd6ef"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a5d93a829cb3fdba649eddfa517bbd6ef">AngularVelocity</a></td></tr>
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- <tr class="memitem:a1a3eedc13c38470b6fd05294fed05693"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a1a3eedc13c38470b6fd05294fed05693">Awake</a></td></tr>
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- <tr class="memitem:ad7b3fc2c31c267c6acf5959c5ea3bcec"><td class="memItemLeft" align="right" valign="top">ColorF </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ad7b3fc2c31c267c6acf5959c5ea3bcec">BlendColor</a></td></tr>
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- <tr class="memitem:a761da34be18edcb727e1cd3eb0e9e462"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a761da34be18edcb727e1cd3eb0e9e462">BlendMode</a></td></tr>
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- <tr class="memitem:acedbf0da75022a710afc871f0dd352e2"><td class="memItemLeft" align="right" valign="top">enumval </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#acedbf0da75022a710afc871f0dd352e2">BodyType</a></td></tr>
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- <tr class="memitem:a7b11cc17c76f8a5faf876635ecb60b24"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a7b11cc17c76f8a5faf876635ecb60b24">Bullet</a></td></tr>
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- <tr class="memitem:a049cd55e5291dfa5da5a0c9f452af9d8"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a049cd55e5291dfa5da5a0c9f452af9d8">CollisionLayers</a></td></tr>
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- <tr class="memitem:a28bda3e0939a3c38703b897ce4480d37"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a28bda3e0939a3c38703b897ce4480d37">DefaultFriction</a></td></tr>
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- <tr class="memitem:ab791ace4a8f0bb7112133b69d86ff5a4"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ab791ace4a8f0bb7112133b69d86ff5a4">DefaultRestitution</a></td></tr>
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- <tr class="memitem:a6cfd515be2bd3e6052c5eedb2401151a"><td class="memItemLeft" align="right" valign="top">enumval </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a6cfd515be2bd3e6052c5eedb2401151a">DstBlendFactor</a></td></tr>
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- <tr class="memitem:adafae6e918b00f7405d117d488e890ab"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#adafae6e918b00f7405d117d488e890ab">FixedAngle</a></td></tr>
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- <tr class="memitem:a16604b0fb986fbd0c054e550e4a974e1"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a16604b0fb986fbd0c054e550e4a974e1">GatherContacts</a></td></tr>
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- <tr class="memitem:a97439778de51629e0fcf0980640b43ac"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a97439778de51629e0fcf0980640b43ac">GravityScale</a></td></tr>
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- <tr class="memitem:a8ff4b04cffe953891b09e7bcb2b87be4"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a8ff4b04cffe953891b09e7bcb2b87be4">Lifetime</a></td></tr>
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- <tr class="memitem:ad16218694117a33a77276064cb1ac141"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ad16218694117a33a77276064cb1ac141">LinearDamping</a></td></tr>
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- <tr class="memitem:ad0ad1d8e0e62172a13935dbd62b00597"><td class="memItemLeft" align="right" valign="top">Vector2 </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ad0ad1d8e0e62172a13935dbd62b00597">LinearVelocity</a></td></tr>
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- <tr class="memitem:a13a70a9a647beff53cbc4a11c099ff78"><td class="memItemLeft" align="right" valign="top">Vector2 </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a13a70a9a647beff53cbc4a11c099ff78">Position</a></td></tr>
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- <tr class="memitem:a2fd5d4f659a24a4f57bd69347c02d58d"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a2fd5d4f659a24a4f57bd69347c02d58d">RenderGroup</a></td></tr>
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- <tr class="memitem:aeb5913efec2310f5ec6d5a9d162af761"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aeb5913efec2310f5ec6d5a9d162af761">SceneGroup</a></td></tr>
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- <tr class="memitem:a22c1b0502d3692cceeb6bf414988a574"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a22c1b0502d3692cceeb6bf414988a574">SceneLayer</a></td></tr>
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- <tr class="memitem:a4a9f99074523a790516b850fb55ea983"><td class="memItemLeft" align="right" valign="top">Vector2 </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a4a9f99074523a790516b850fb55ea983">SortPoint</a></td></tr>
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- <tr><td colspan="2"><div class="groupHeader">SimBase</div></td></tr>
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- <tr><td colspan="2"><div class="groupHeader">Namespace Linking</div></td></tr>
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- <tr class="inherit_header pub_attribs_classBehaviorComponent"><td colspan="2" onclick="javascript:toggleInherit('pub_attribs_classBehaviorComponent')"><img src="closed.png" alt="-"/> Fields inherited from <a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td></tr>
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- <tr class="inherit_header pub_attribs_classDynamicConsoleMethodComponent"><td colspan="2" onclick="javascript:toggleInherit('pub_attribs_classDynamicConsoleMethodComponent')"><img src="closed.png" alt="-"/> Fields inherited from <a class="el" href="classDynamicConsoleMethodComponent.html">DynamicConsoleMethodComponent</a></td></tr>
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- <tr class="inherit_header pub_attribs_classSimComponent"><td colspan="2" onclick="javascript:toggleInherit('pub_attribs_classSimComponent')"><img src="closed.png" alt="-"/> Fields inherited from <a class="el" href="classSimComponent.html">SimComponent</a></td></tr>
- <tr class="memitem:a0dcae1b6e9ba2e2ca11b8ece73475d9d inherit pub_attribs_classSimComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimComponent.html#a0dcae1b6e9ba2e2ca11b8ece73475d9d">Enabled</a></td></tr>
- <tr class="separator:a0dcae1b6e9ba2e2ca11b8ece73475d9d inherit pub_attribs_classSimComponent"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a15a44e1a3107287df29bdbeeeb993af0 inherit pub_attribs_classSimComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimComponent.html#a15a44e1a3107287df29bdbeeeb993af0">canSaveDynamicFields</a></td></tr>
- <tr class="separator:a15a44e1a3107287df29bdbeeeb993af0 inherit pub_attribs_classSimComponent"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a553dd83a9310369781f0fb0007c62c59 inherit pub_attribs_classSimComponent"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimComponent.html#a553dd83a9310369781f0fb0007c62c59">internalName</a></td></tr>
- <tr class="separator:a553dd83a9310369781f0fb0007c62c59 inherit pub_attribs_classSimComponent"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a9d40758d728f61aa08ce06f6fdefd5fd inherit pub_attribs_classSimComponent"><td class="memItemLeft" align="right" valign="top">SimObjectPtr </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimComponent.html#a9d40758d728f61aa08ce06f6fdefd5fd">parentGroup</a></td></tr>
- <tr class="separator:a9d40758d728f61aa08ce06f6fdefd5fd inherit pub_attribs_classSimComponent"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ad3bd330487645abaf4d85027fc79d2cd inherit pub_attribs_classSimComponent"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimComponent.html#ad3bd330487645abaf4d85027fc79d2cd">superclass</a></td></tr>
- <tr class="separator:ad3bd330487645abaf4d85027fc79d2cd inherit pub_attribs_classSimComponent"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a97046b58728fd562b0e2e6390e955966 inherit pub_attribs_classSimComponent"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimComponent.html#a97046b58728fd562b0e2e6390e955966">class</a></td></tr>
- <tr class="separator:a97046b58728fd562b0e2e6390e955966 inherit pub_attribs_classSimComponent"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="inherit_header pub_attribs_classSimObject"><td colspan="2" onclick="javascript:toggleInherit('pub_attribs_classSimObject')"><img src="closed.png" alt="-"/> Fields inherited from <a class="el" href="classSimObject.html">SimObject</a></td></tr>
- <tr class="memitem:ab49fae316a2d0c12834f50c3d77202e6 inherit pub_attribs_classSimObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#ab49fae316a2d0c12834f50c3d77202e6">canSaveDynamicFields</a></td></tr>
- <tr class="separator:ab49fae316a2d0c12834f50c3d77202e6 inherit pub_attribs_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ad03202387165717f164f996a5b22c9bb inherit pub_attribs_classSimObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#ad03202387165717f164f996a5b22c9bb">internalName</a></td></tr>
- <tr class="separator:ad03202387165717f164f996a5b22c9bb inherit pub_attribs_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a0f783d7e37cad2b0a9d6f7b0d1672a28 inherit pub_attribs_classSimObject"><td class="memItemLeft" align="right" valign="top">SimObjectPtr </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#a0f783d7e37cad2b0a9d6f7b0d1672a28">parentGroup</a></td></tr>
- <tr class="separator:a0f783d7e37cad2b0a9d6f7b0d1672a28 inherit pub_attribs_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:aa0d134072878053537fefb1768b63d3f inherit pub_attribs_classSimObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#aa0d134072878053537fefb1768b63d3f">superclass</a></td></tr>
- <tr class="separator:aa0d134072878053537fefb1768b63d3f inherit pub_attribs_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ab83c7a59a66018d9b5eec3c8dcd3397d inherit pub_attribs_classSimObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSimObject.html#ab83c7a59a66018d9b5eec3c8dcd3397d">class</a></td></tr>
- <tr class="separator:ab83c7a59a66018d9b5eec3c8dcd3397d inherit pub_attribs_classSimObject"><td class="memSeparator" colspan="2"> </td></tr>
- </table>
- <h2 class="groupheader">Methods</h2>
- <a class="anchor" id="aa5b8f22816ab293f19634c510d62fb16"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::addToScene </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="classScene.html">Scene</a> </td>
- <td class="paramname"><em>scene</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Add the object to a scene. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">scene</td><td>the scene you wish to add this object to.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="aa5b8f22816ab293f19634c510d62fb16"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::addToScene </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="classScene.html">Scene</a> </td>
- <td class="paramname"><em>scene</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Add the object to a scene. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">scene</td><td>the scene you wish to add this object to.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a7687e118091de60a597f441f8feeac86"></a>
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- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::applyAngularImpulse </td>
- <td>(</td>
- <td class="paramtype">impulse </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Applies an angular impulse. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">impulse</td><td>- The impulse in Kg*m*m/s.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a7687e118091de60a597f441f8feeac86"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::applyAngularImpulse </td>
- <td>(</td>
- <td class="paramtype">impulse </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Applies an angular impulse. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">impulse</td><td>- The impulse in Kg*m*m/s.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a3eae86f2132e49893f246f0cf5f45189"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::applyForce </td>
- <td>(</td>
- <td class="paramtype">worldForce X/ </td>
- <td class="paramname"><em>Y</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Applies a force at a world point. If the force is not applied at the center of mass, it will generate a torque and affect the angular velocity. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">worldForceX/Y</td><td>- The world force vector in Newtons (N).</td></tr>
- <tr><td class="paramname">worldPointX/Y</td><td>- The world point where the force is applied. If world point is not specified, the center of mass is used.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a3eae86f2132e49893f246f0cf5f45189"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::applyForce </td>
- <td>(</td>
- <td class="paramtype">worldForce X/ </td>
- <td class="paramname"><em>Y</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Applies a force at a world point. If the force is not applied at the center of mass, it will generate a torque and affect the angular velocity. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">worldForceX/Y</td><td>- The world force vector in Newtons (N).</td></tr>
- <tr><td class="paramname">worldPointX/Y</td><td>- The world point where the force is applied. If world point is not specified, the center of mass is used.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="adf9804a2ae78f5fb6b9b4dc60ea5969e"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::applyLinearImpulse </td>
- <td>(</td>
- <td class="paramtype">worldImpulse X/ </td>
- <td class="paramname"><em>Y</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Applies an impulse at a world point. This immediately modifies the linear velocity. It also modifies the angular velocity if the point of application is not the center of mass. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">worldImpulse/Y</td><td>- The world impulse vector in Newtons (N-seconds) or Kg-m/s.</td></tr>
- <tr><td class="paramname">worldPointX/Y</td><td>- The world point where the force is applied. If world point is not specified, the center of mass is used.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="adf9804a2ae78f5fb6b9b4dc60ea5969e"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::applyLinearImpulse </td>
- <td>(</td>
- <td class="paramtype">worldImpulse X/ </td>
- <td class="paramname"><em>Y</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Applies an impulse at a world point. This immediately modifies the linear velocity. It also modifies the angular velocity if the point of application is not the center of mass. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">worldImpulse/Y</td><td>- The world impulse vector in Newtons (N-seconds) or Kg-m/s.</td></tr>
- <tr><td class="paramname">worldPointX/Y</td><td>- The world point where the force is applied. If world point is not specified, the center of mass is used.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a049de17f53a4e64b9a626ef7014f7f40"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::applyTorque </td>
- <td>(</td>
- <td class="paramtype">torque </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Applies a torque. This affects the angular velocity without affecting the linear velocity of the center of mass. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">torque</td><td>- The torque in Newton-metres (N-m).</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a049de17f53a4e64b9a626ef7014f7f40"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::applyTorque </td>
- <td>(</td>
- <td class="paramtype">torque </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Applies a torque. This affects the angular velocity without affecting the linear velocity of the center of mass. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">torque</td><td>- The torque in Newton-metres (N-m).</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="adeda8ff9bc8b34de358de0f13ba5f3be"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::attachGui </td>
- <td>(</td>
- <td class="paramtype">guiControl </td>
- <td class="paramname"><em>guiObject</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="classSceneWindow.html">SceneWindow</a> </td>
- <td class="paramname"><em>window</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Attach a GUI Control to the object. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">guiObject</td><td>The <a class="el" href="classGuiControl.html">GuiControl</a> to attach. </td></tr>
- <tr><td class="paramname">window</td><td>The <a class="el" href="classSceneWindow.html">SceneWindow</a> to bind the <a class="el" href="classGuiControl.html">GuiControl</a> to. </td></tr>
- <tr><td class="paramname">sizeControl</td><td>Whether or not to size the <a class="el" href="classGuiControl.html">GuiControl</a> to the size of this object. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="adeda8ff9bc8b34de358de0f13ba5f3be"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::attachGui </td>
- <td>(</td>
- <td class="paramtype">guiControl </td>
- <td class="paramname"><em>guiObject</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="classSceneWindow.html">SceneWindow</a> </td>
- <td class="paramname"><em>window</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Attach a GUI Control to the object. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">guiObject</td><td>The <a class="el" href="classGuiControl.html">GuiControl</a> to attach. </td></tr>
- <tr><td class="paramname">window</td><td>The <a class="el" href="classSceneWindow.html">SceneWindow</a> to bind the <a class="el" href="classGuiControl.html">GuiControl</a> to. </td></tr>
- <tr><td class="paramname">sizeControl</td><td>Whether or not to size the <a class="el" href="classGuiControl.html">GuiControl</a> to the size of this object. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="aa1f440e6ec5556207913e56423b303b2"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::cancelMoveTo </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Stop a previous 'moveTo' command. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">autoStop?</td><td>- Whether to automatically set the linear velocity to zero or not </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="aa1f440e6ec5556207913e56423b303b2"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::cancelMoveTo </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Stop a previous 'moveTo' command. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">autoStop?</td><td>- Whether to automatically set the linear velocity to zero or not </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ae8879f56214fc580877f29c26a152f30"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::cancelRotateTo </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Stop a previous 'rotateTo' command. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">autoStop?</td><td>- Whether to automatically set the angular velocity to zero or not </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ae8879f56214fc580877f29c26a152f30"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::cancelRotateTo </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Stop a previous 'rotateTo' command. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">autoStop?</td><td>- Whether to automatically set the angular velocity to zero or not </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a81a2b4581b8dd37ab94d38cb020bfd48"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::clearCollisionShapes </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Deletes all collision shapes. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a81a2b4581b8dd37ab94d38cb020bfd48"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::clearCollisionShapes </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Deletes all collision shapes. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a2cbe6765ecaa31b6602d5e59d50d7ff4"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::copyAllCollisionShapes </td>
- <td>(</td>
- <td class="paramtype">targetObject </td>
- <td class="paramname">[, clearTargetShapes?]</td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Copies all collision shapes to the target object. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">targetObject</td><td>- The target object to receive the collision shapes. </td></tr>
- <tr><td class="paramname">clearTargetShapes</td><td>- Whether to clear the current collision shapes on the target or not. Optional: Defaults to true. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a2cbe6765ecaa31b6602d5e59d50d7ff4"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::copyAllCollisionShapes </td>
- <td>(</td>
- <td class="paramtype">targetObject </td>
- <td class="paramname">[, clearTargetShapes?]</td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Copies all collision shapes to the target object. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">targetObject</td><td>- The target object to receive the collision shapes. </td></tr>
- <tr><td class="paramname">clearTargetShapes</td><td>- Whether to clear the current collision shapes on the target or not. Optional: Defaults to true. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a97e04045bdac03cf62507fe2bafd7d9b"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int SceneObject::copyCollisionShape </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">targetObject </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Copies a collision shape at the specified index to the target object. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape. </td></tr>
- <tr><td class="paramname">targetObject</td><td>- The target object to receive the collision shape copy. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>The shape index of the copied collision shape on the target object or (-1) if not copied. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a97e04045bdac03cf62507fe2bafd7d9b"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int SceneObject::copyCollisionShape </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">targetObject </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Copies a collision shape at the specified index to the target object. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape. </td></tr>
- <tr><td class="paramname">targetObject</td><td>- The target object to receive the collision shape copy. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>The shape index of the copied collision shape on the target object or (-1) if not copied. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a802857f3b98353cd4c51dd11f3e00335"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::copyFrom </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="classSceneObject.html">SceneObject</a> </td>
- <td class="paramname"><em>object</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Copies one scene object from another scene object. The object being copied to needs to be of the same class as the object being copied from. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">object</td><td>The <a class="el" href="classSceneObject.html">SceneObject</a> to copy this object to. </td></tr>
- <tr><td class="paramname">copyDynamicFields</td><td>Whether the dynamic fields should be copied or not. Optional: Defaults to false. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(bool) Whether or not the copy was successful. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a802857f3b98353cd4c51dd11f3e00335"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::copyFrom </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="classSceneObject.html">SceneObject</a> </td>
- <td class="paramname"><em>object</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Copies one scene object from another scene object. The object being copied to needs to be of the same class as the object being copied from. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">object</td><td>The <a class="el" href="classSceneObject.html">SceneObject</a> to copy this object to. </td></tr>
- <tr><td class="paramname">copyDynamicFields</td><td>Whether the dynamic fields should be copied or not. Optional: Defaults to false. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(bool) Whether or not the copy was successful. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a8f5d52be0de573a865dc53dcb202da86"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int SceneObject::createChainCollisionShape </td>
- <td>(</td>
- <td class="paramtype">localPointsX/ </td>
- <td class="paramname"><em>Y</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Creates a chain collision shape. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">localPointsX/Y</td><td>A space separated list of local points for the chain collision shape (must be at least two points).</td></tr>
- <tr><td class="paramname">adjacentLocalPositionStartXY</td><td>The adjacent local position of the start of the edge.</td></tr>
- <tr><td class="paramname">adjacentLocalPositionEndXY</td><td>The adjacent local position of the end of the edge.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(int shapeIndex) The index of the collision shape or (-1) if not created. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a8f5d52be0de573a865dc53dcb202da86"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int SceneObject::createChainCollisionShape </td>
- <td>(</td>
- <td class="paramtype">localPointsX/ </td>
- <td class="paramname"><em>Y</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Creates a chain collision shape. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">localPointsX/Y</td><td>A space separated list of local points for the chain collision shape (must be at least two points).</td></tr>
- <tr><td class="paramname">adjacentLocalPositionStartXY</td><td>The adjacent local position of the start of the edge.</td></tr>
- <tr><td class="paramname">adjacentLocalPositionEndXY</td><td>The adjacent local position of the end of the edge.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(int shapeIndex) The index of the collision shape or (-1) if not created. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a65e5ea09f4162d7565934f4688367ab6"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int SceneObject::createCircleCollisionShape </td>
- <td>(</td>
- <td class="paramtype">radius </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Creates a circle collision shape. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">radius</td><td>The radius of the circle.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(int shapeIndex) The index of the collision shape or (-1) if not created. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a65e5ea09f4162d7565934f4688367ab6"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int SceneObject::createCircleCollisionShape </td>
- <td>(</td>
- <td class="paramtype">radius </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Creates a circle collision shape. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">radius</td><td>The radius of the circle.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(int shapeIndex) The index of the collision shape or (-1) if not created. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a9dec55077c46942febd01e6dc7967408"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int SceneObject::createEdgeCollisionShape </td>
- <td>(</td>
- <td class="paramtype">localPositionStartX </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">localPositionStartY </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">localPositionEndX </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">localPositionEndY </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Creates an edge collision shape. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">localPositionStartXY</td><td>The local position of the start of the edge.</td></tr>
- <tr><td class="paramname">localPositionEndXY</td><td>The local position of the end of the edge.</td></tr>
- <tr><td class="paramname">adjacentLocalPositionStartXY</td><td>The adjacent local position of the start of the edge.</td></tr>
- <tr><td class="paramname">adjacentLocalPositionEndXY</td><td>The adjacent local position of the end of the edge.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(int shapeIndex) The index of the collision shape or (-1) if not created. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a9dec55077c46942febd01e6dc7967408"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int SceneObject::createEdgeCollisionShape </td>
- <td>(</td>
- <td class="paramtype">localPositionStartX </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">localPositionStartY </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">localPositionEndX </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">localPositionEndY </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Creates an edge collision shape. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">localPositionStartXY</td><td>The local position of the start of the edge.</td></tr>
- <tr><td class="paramname">localPositionEndXY</td><td>The local position of the end of the edge.</td></tr>
- <tr><td class="paramname">adjacentLocalPositionStartXY</td><td>The adjacent local position of the start of the edge.</td></tr>
- <tr><td class="paramname">adjacentLocalPositionEndXY</td><td>The adjacent local position of the end of the edge.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(int shapeIndex) The index of the collision shape or (-1) if not created. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="abfc0944f49d52b3f6698c854ec4cf76a"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int SceneObject::createPolygonBoxCollisionShape </td>
- <td>(</td>
- <td class="paramtype">width </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">height </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Creates a polygon box collision shape. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">width</td><td>The width of the box.</td></tr>
- <tr><td class="paramname">height</td><td>The height of the box.</td></tr>
- <tr><td class="paramname">localCentroidX/Y</td><td>The local position of the box centroid.</td></tr>
- <tr><td class="paramname">angle</td><td>The angle of the box.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(int shapeIndex) The index of the collision shape or (-1) if not created. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="abfc0944f49d52b3f6698c854ec4cf76a"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int SceneObject::createPolygonBoxCollisionShape </td>
- <td>(</td>
- <td class="paramtype">width </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">height </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Creates a polygon box collision shape. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">width</td><td>The width of the box.</td></tr>
- <tr><td class="paramname">height</td><td>The height of the box.</td></tr>
- <tr><td class="paramname">localCentroidX/Y</td><td>The local position of the box centroid.</td></tr>
- <tr><td class="paramname">angle</td><td>The angle of the box.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(int shapeIndex) The index of the collision shape or (-1) if not created. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a49e6d41d8fd3dd39e084794a9b89f6aa"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int SceneObject::createPolygonCollisionShape </td>
- <td>(</td>
- <td class="paramtype">localPointsX/ </td>
- <td class="paramname"><em>Y</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Creates a convex polygon collision shape. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">localPointsX/Y</td><td>A space separated list of local points for the convex polygon collision shape (must be at least three points).</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(int shapeIndex) The index of the collision shape or (-1) if not created. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a49e6d41d8fd3dd39e084794a9b89f6aa"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int SceneObject::createPolygonCollisionShape </td>
- <td>(</td>
- <td class="paramtype">localPointsX/ </td>
- <td class="paramname"><em>Y</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Creates a convex polygon collision shape. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">localPointsX/Y</td><td>A space separated list of local points for the convex polygon collision shape (must be at least three points).</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(int shapeIndex) The index of the collision shape or (-1) if not created. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a19dcfe8b128a19283af83e42bc93feb0"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::deleteCollisionShape </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Deletes the specified collision shape. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Whether the collision shape was successfully deleted or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a19dcfe8b128a19283af83e42bc93feb0"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::deleteCollisionShape </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Deletes the specified collision shape. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Whether the collision shape was successfully deleted or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a55d577b143c0a1ed13209b86d95f3928"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::detachGui </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Detach any GUI Control. <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a55d577b143c0a1ed13209b86d95f3928"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::detachGui </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Detach any GUI Control. <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="afbd8eecc386420e1d54cb2508fc9b87a"></a>
- <div class="memitem">
- <div class="memproto">
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- <td class="memname">string SceneObject::getAABB </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the axis-aligned bounding-box of the object. </p>
- <dl class="section return"><dt>Returns</dt><dd>(lowerXY upperXY) A space separated list of the lower left and upper right bounds. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="afbd8eecc386420e1d54cb2508fc9b87a"></a>
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- <td class="memname">string SceneObject::getAABB </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the axis-aligned bounding-box of the object. </p>
- <dl class="section return"><dt>Returns</dt><dd>(lowerXY upperXY) A space separated list of the lower left and upper right bounds. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="aaa4886ae50b7464d4f557895cca55262"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
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- <td class="memname">bool SceneObject::getActive </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the body active status. </p>
- <dl class="section return"><dt>Returns</dt><dd>(bool status) Whether the body is active or not. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="aaa4886ae50b7464d4f557895cca55262"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
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- <td class="memname">bool SceneObject::getActive </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the body active status. </p>
- <dl class="section return"><dt>Returns</dt><dd>(bool status) Whether the body is active or not. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a8a2b867aa6e82c7b84d7d79b674d393f"></a>
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- <td class="memname">float SceneObject::getAlphaTest </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the render alpha test threshold. <dl class="section return"><dt>Returns</dt><dd>The render alpha test threshold in the range of 0.0f to 1.0. Less than zero represents disabled alpha testing. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a8a2b867aa6e82c7b84d7d79b674d393f"></a>
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- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getAlphaTest </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the render alpha test threshold. <dl class="section return"><dt>Returns</dt><dd>The render alpha test threshold in the range of 0.0f to 1.0. Less than zero represents disabled alpha testing. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a7bdb7e4ac7e9634320795be8504cd63e"></a>
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- <td class="memname">float SceneObject::getAngle </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the object's angle. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float angle) The object's current angle. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a7bdb7e4ac7e9634320795be8504cd63e"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getAngle </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the object's angle. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float angle) The object's current angle. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="aef23975cb7f1b8fbca51df53c642f631"></a>
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- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getAngularDamping </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the angular damping. <dl class="section return"><dt>Returns</dt><dd>(float damping) The angular damping. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="aef23975cb7f1b8fbca51df53c642f631"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getAngularDamping </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the angular damping. <dl class="section return"><dt>Returns</dt><dd>(float damping) The angular damping. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a497e18cf16e476c69c7c3ecde3b96fc8"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getAngularVelocity </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets Object Angular Velocity. <dl class="section return"><dt>Returns</dt><dd>(float velocity) The speed at which the object is rotating. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a497e18cf16e476c69c7c3ecde3b96fc8"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getAngularVelocity </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets Object Angular Velocity. <dl class="section return"><dt>Returns</dt><dd>(float velocity) The speed at which the object is rotating. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a96bb45ace63d743325d5a0c098ef1b93"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
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- <td class="memname">string SceneObject::getArea </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the object's area. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float x1/float y1/float x2/float y2) A space separated list of the lower left corner x and y position and the upper right corner x and y positions. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a96bb45ace63d743325d5a0c098ef1b93"></a>
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- <div class="memproto">
- <table class="memname">
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- <td class="memname">string SceneObject::getArea </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the object's area. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float x1/float y1/float x2/float y2) A space separated list of the lower left corner x and y position and the upper right corner x and y positions. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a6848b06737915d58cb9fd02b10cedec4"></a>
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- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getAreaMax </td>
- <td>(</td>
- <td class="paramtype">float x2/float </td>
- <td class="paramname"><em>y2</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>The upper right corner x and y position of the object. </p>
- </div>
- </div>
- <a class="anchor" id="a6848b06737915d58cb9fd02b10cedec4"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getAreaMax </td>
- <td>(</td>
- <td class="paramtype">float x2/float </td>
- <td class="paramname"><em>y2</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>The upper right corner x and y position of the object. </p>
- </div>
- </div>
- <a class="anchor" id="adb683c6acbb87cc444d7c236b17b5619"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getAreaMin </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the upper left point of the object. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float x1/float y1) The lower left corner x and y position of the object. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="adb683c6acbb87cc444d7c236b17b5619"></a>
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- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getAreaMin </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the upper left point of the object. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float x1/float y1) The lower left corner x and y position of the object. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a164c044b0f12d85d4c900ca194102703"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
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- <td class="memname">bool SceneObject::getAutoSizing </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets whether the object automatically sizes itself or not. You cannot set the size of an object that automatically sizes itself. <dl class="section return"><dt>Returns</dt><dd>Whether the object automatically sizes itself or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a164c044b0f12d85d4c900ca194102703"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
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- <td class="memname">bool SceneObject::getAutoSizing </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets whether the object automatically sizes itself or not. You cannot set the size of an object that automatically sizes itself. <dl class="section return"><dt>Returns</dt><dd>Whether the object automatically sizes itself or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a36a7be4be88adc97f7ce2fac9e93d2d3"></a>
- <div class="memitem">
- <div class="memproto">
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- <td class="memname">bool SceneObject::getAwake </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets whether the body is awake or not. </p>
- <dl class="section return"><dt>Returns</dt><dd>(bool status) Whether the body is awake or not. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a36a7be4be88adc97f7ce2fac9e93d2d3"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getAwake </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets whether the body is awake or not. </p>
- <dl class="section return"><dt>Returns</dt><dd>(bool status) Whether the body is awake or not. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ab6aa5ae4139add692857db978effbe35"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getBlendAlpha </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the Rendering Alpha (transparency). <dl class="section return"><dt>Returns</dt><dd>(float alpha) The alpha value, a range from 0.0 to 1.0. Less than zero if alpha testing is disabled. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ab6aa5ae4139add692857db978effbe35"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getBlendAlpha </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the Rendering Alpha (transparency). <dl class="section return"><dt>Returns</dt><dd>(float alpha) The alpha value, a range from 0.0 to 1.0. Less than zero if alpha testing is disabled. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a13c6743ceef8387fe300d50f31b7f859"></a>
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- <div class="memproto">
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- <td class="memname">string SceneObject::getBlendColor </td>
- <td>(</td>
- <td class="paramtype">allowColorNames </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the Rendering Blend color. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">allowColorNames</td><td>Whether to allow stock color names to be returned or not. Optional: Defaults to false. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(float red / float green / float blue / float alpha) The sprite blend color. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a13c6743ceef8387fe300d50f31b7f859"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getBlendColor </td>
- <td>(</td>
- <td class="paramtype">allowColorNames </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the Rendering Blend color. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">allowColorNames</td><td>Whether to allow stock color names to be returned or not. Optional: Defaults to false. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(float red / float green / float blue / float alpha) The sprite blend color. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="abe767bee67e4c9dcc2125ed72aa32dde"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getBlendMode </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets whether blending is on or not. <dl class="section return"><dt>Returns</dt><dd>(bool blendMode) Whether blending is on or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="abe767bee67e4c9dcc2125ed72aa32dde"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getBlendMode </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets whether blending is on or not. <dl class="section return"><dt>Returns</dt><dd>(bool blendMode) Whether blending is on or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="aaf28ec40e4c992afa2a4833c9d52ea0b"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getBodyType </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the body type. </p>
- <dl class="section return"><dt>Returns</dt><dd>The body type. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="aaf28ec40e4c992afa2a4833c9d52ea0b"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getBodyType </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the body type. </p>
- <dl class="section return"><dt>Returns</dt><dd>The body type. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="adc9e65d9a8bf5ee9f90ff7c2b3d636e5"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getBullet </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets whether the body is a bullet or not. </p>
- <dl class="section return"><dt>Returns</dt><dd>(bool status) Whether the body is a bullet or not. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="adc9e65d9a8bf5ee9f90ff7c2b3d636e5"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getBullet </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets whether the body is a bullet or not. </p>
- <dl class="section return"><dt>Returns</dt><dd>(bool status) Whether the body is a bullet or not. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a9742cc14839656319c9d5f7c7dfcebcd"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getChainCollisionShapeAdjacentEnd </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets whether the chain collision shape at the specified index has an adjacent end point or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(bool adjacentEnd) Whether the chain collision shape at the specified index has an adjacent end point or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a9742cc14839656319c9d5f7c7dfcebcd"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getChainCollisionShapeAdjacentEnd </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets whether the chain collision shape at the specified index has an adjacent end point or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(bool adjacentEnd) Whether the chain collision shape at the specified index has an adjacent end point or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a0276309e1f2c2fb4f46fc18ea9554873"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getChainCollisionShapeAdjacentStart </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the adjacent start point of the chain collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(adjacentStartPointXY) The adjacent start point of the chain collision shape at the specified index. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a0276309e1f2c2fb4f46fc18ea9554873"></a>
- <div class="memitem">
- <div class="memproto">
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- <tr>
- <td class="memname">string SceneObject::getChainCollisionShapeAdjacentStart </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the adjacent start point of the chain collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(adjacentStartPointXY) The adjacent start point of the chain collision shape at the specified index. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a59bb28ba45e70cbbbb6663d343a6a937"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getChainCollisionShapeHasAdjacentEnd </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets whether the chain collision shape at the specified index has an adjacent end point or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(bool adjacentEnd) Whether the chain collision shape at the specified index has an adjacent end point or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a59bb28ba45e70cbbbb6663d343a6a937"></a>
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- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getChainCollisionShapeHasAdjacentEnd </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets whether the chain collision shape at the specified index has an adjacent end point or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(bool adjacentEnd) Whether the chain collision shape at the specified index has an adjacent end point or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="af6907e35497c58a3348be41604a368ad"></a>
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- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getChainCollisionShapeHasAdjacentStart </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets whether the chain collision shape at the specified index has an adjacent start point or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(bool adjacentStart) Whether the chain collision shape at the specified index has an adjacent start point or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="af6907e35497c58a3348be41604a368ad"></a>
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- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getChainCollisionShapeHasAdjacentStart </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets whether the chain collision shape at the specified index has an adjacent start point or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(bool adjacentStart) Whether the chain collision shape at the specified index has an adjacent start point or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ad02854842a738ea3fd4fe148823d3d44"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getChainCollisionShapeLocalPoint </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>pointIndex</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the local point of a polygon collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- <tr><td class="paramname">pointIndex</td><td>- The index of the local point.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(localPointXY) The local point of a polygon collision shape at the specified index. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ad02854842a738ea3fd4fe148823d3d44"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getChainCollisionShapeLocalPoint </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>pointIndex</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the local point of a polygon collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- <tr><td class="paramname">pointIndex</td><td>- The index of the local point.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(localPointXY) The local point of a polygon collision shape at the specified index. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="afa49fc39b6814a9f03dbab38d220a5db"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int SceneObject::getChainCollisionShapePointCount </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the point count of a chain collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(int pointCount) The point count of a chain collision shape at the specified index or (0) if an invalid shape. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="afa49fc39b6814a9f03dbab38d220a5db"></a>
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- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int SceneObject::getChainCollisionShapePointCount </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the point count of a chain collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(int pointCount) The point count of a chain collision shape at the specified index or (0) if an invalid shape. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ac5ffe1454f2392ccf58702f91b9bc721"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getCircleCollisionShapeLocalPosition </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the local position of a circle collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(localPositionXY) The local position of a circle collision shape at the specified index. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ac5ffe1454f2392ccf58702f91b9bc721"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getCircleCollisionShapeLocalPosition </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the local position of a circle collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(localPositionXY) The local position of a circle collision shape at the specified index. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a7f0ff71a84f218e60dccd7c3d466c6cf"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getCircleCollisionShapeRadius </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the radius of a circle collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(F32 radius) The radius of a circle collision shape at the specified index or (0) if an invalid shape. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a7f0ff71a84f218e60dccd7c3d466c6cf"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getCircleCollisionShapeRadius </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the radius of a circle collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(F32 radius) The radius of a circle collision shape at the specified index or (0) if an invalid shape. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ac8e2fe6507f905128efb508b94f9f4e8"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getCollisionCallback </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets whether the 'Scene::onCollision' callback is called or not. </p>
- <dl class="section return"><dt>Returns</dt><dd>(bool status) the 'Scene::onCollision' callback is called or not. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ac8e2fe6507f905128efb508b94f9f4e8"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getCollisionCallback </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets whether the 'Scene::onCollision' callback is called or not. </p>
- <dl class="section return"><dt>Returns</dt><dd>(bool status) the 'Scene::onCollision' callback is called or not. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a7b9ae2f73d72833372a37687d36923ab"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getCollisionGroups </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the collision groups. <dl class="section return"><dt>Returns</dt><dd>(collisionGroups) A list of collision groups. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a7b9ae2f73d72833372a37687d36923ab"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getCollisionGroups </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the collision groups. <dl class="section return"><dt>Returns</dt><dd>(collisionGroups) A list of collision groups. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ab0bfb2bd2369b73895335bf6ebd8a996"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getCollisionLayers </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the collision layers. <dl class="section return"><dt>Returns</dt><dd>(collisionLayers) A list of collision layers. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ab0bfb2bd2369b73895335bf6ebd8a996"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getCollisionLayers </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the collision layers. <dl class="section return"><dt>Returns</dt><dd>(collisionLayers) A list of collision layers. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a312b53ee4e5ebac24724fe23872a4aea"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getCollisionMasks </td>
- <td>(</td>
- <td class="paramtype">groupMask/ </td>
- <td class="paramname"><em>layerMask</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>The scene group(s) and scene layer(s) the object is enabled to collide with. </p>
- </div>
- </div>
- <a class="anchor" id="a312b53ee4e5ebac24724fe23872a4aea"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getCollisionMasks </td>
- <td>(</td>
- <td class="paramtype">groupMask/ </td>
- <td class="paramname"><em>layerMask</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>The scene group(s) and scene layer(s) the object is enabled to collide with. </p>
- </div>
- </div>
- <a class="anchor" id="accdac4a0d7f3413ca60fa9768e737a0d"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getCollisionShapeArea </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the area of collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(area) The area of collision shape at the specified index. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="accdac4a0d7f3413ca60fa9768e737a0d"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getCollisionShapeArea </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the area of collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(area) The area of collision shape at the specified index. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a72b4f8649bdf5090fb8f9a0cdb8f8c10"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int SceneObject::getCollisionShapeCount </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the number of collision shapes. <dl class="section return"><dt>Returns</dt><dd>(int count) The number of collision shapes. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a72b4f8649bdf5090fb8f9a0cdb8f8c10"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int SceneObject::getCollisionShapeCount </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the number of collision shapes. <dl class="section return"><dt>Returns</dt><dd>(int count) The number of collision shapes. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a412fa2b1f379d3be2263aa8563a621c3"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getCollisionShapeDensity </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the density of the collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>The density of the collision shape at the specified index (-1 if error). </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a412fa2b1f379d3be2263aa8563a621c3"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getCollisionShapeDensity </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the density of the collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>The density of the collision shape at the specified index (-1 if error). </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a0d5f4a3d14518b6ea2b39f6d4092c147"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getCollisionShapeFriction </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the friction of the collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>The friction of the collision shape at the specified index (-1 if error). </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a0d5f4a3d14518b6ea2b39f6d4092c147"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getCollisionShapeFriction </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the friction of the collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>The friction of the collision shape at the specified index (-1 if error). </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a1575e8b5aa0dfe968c230699cec25811"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getCollisionShapeIsSensor </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets whether the collision shape at the specified index is a sensor or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Whether the collision shape at the specified index is a sensor or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a1575e8b5aa0dfe968c230699cec25811"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getCollisionShapeIsSensor </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets whether the collision shape at the specified index is a sensor or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Whether the collision shape at the specified index is a sensor or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="acad1504c5c6f263dc28fb940e42f4133"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getCollisionShapeRestitution </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the restitution of the collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>The restitution of the collision shape at the specified index (-1 if error). </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="acad1504c5c6f263dc28fb940e42f4133"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getCollisionShapeRestitution </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the restitution of the collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>The restitution of the collision shape at the specified index (-1 if error). </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="aca292f125251969911a1cf151a6c3845"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getCollisionShapeType </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the type of collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(type) The type of collision shape at the specified index. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="aca292f125251969911a1cf151a6c3845"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getCollisionShapeType </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the type of collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(type) The type of collision shape at the specified index. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="aa11484f942248d367623b926ac278d8b"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getCollisionSuppress </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the collision suppress status. </p>
- <dl class="section return"><dt>Returns</dt><dd>(bool status) Whether to supress the collision or not. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="aa11484f942248d367623b926ac278d8b"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getCollisionSuppress </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the collision suppress status. </p>
- <dl class="section return"><dt>Returns</dt><dd>(bool status) Whether to supress the collision or not. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a52c89b8ff25061019700fb39f104b2a4"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getContact </td>
- <td>(</td>
- <td class="paramtype">contactIndex </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the contact at the specified contact index. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">contactIndex</td><td>The contact at the specified index. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>The contact at the specified index. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a52c89b8ff25061019700fb39f104b2a4"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getContact </td>
- <td>(</td>
- <td class="paramtype">contactIndex </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the contact at the specified contact index. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">contactIndex</td><td>The contact at the specified index. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>The contact at the specified index. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a3a3d84e5e9a1b54ac2de90de2d6c0cad"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int SceneObject::getContactCount </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the current contact count. This will always be zero if contact gathering is off. </p>
- <dl class="section return"><dt>Returns</dt><dd>(int count) - Gets the current contact count. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a3a3d84e5e9a1b54ac2de90de2d6c0cad"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int SceneObject::getContactCount </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the current contact count. This will always be zero if contact gathering is off. </p>
- <dl class="section return"><dt>Returns</dt><dd>(int count) - Gets the current contact count. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ab7f2f29d3dacf752e60fab16b9cd5da8"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getDefaultDensity </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the default density. <dl class="section return"><dt>Returns</dt><dd>(float density) The default density. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ab7f2f29d3dacf752e60fab16b9cd5da8"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getDefaultDensity </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the default density. <dl class="section return"><dt>Returns</dt><dd>(float density) The default density. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="aa78d6631a95cc0fcab9dedee4cc33724"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getDefaultFriction </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the default friction. <dl class="section return"><dt>Returns</dt><dd>(float friction) The default friction. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="aa78d6631a95cc0fcab9dedee4cc33724"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getDefaultFriction </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the default friction. <dl class="section return"><dt>Returns</dt><dd>(float friction) The default friction. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a83f05929132157a78c646b2135f48b10"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getDefaultRestitution </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the default restitution. <dl class="section return"><dt>Returns</dt><dd>(float density) The default restitution. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a83f05929132157a78c646b2135f48b10"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getDefaultRestitution </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the default restitution. <dl class="section return"><dt>Returns</dt><dd>(float density) The default restitution. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="aa2e0aafa28455ba66719b419af911548"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getDstBlendFactor </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the destination blend factor. <dl class="section return"><dt>Returns</dt><dd>(dstBlend) The destination blend factor. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="aa2e0aafa28455ba66719b419af911548"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getDstBlendFactor </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the destination blend factor. <dl class="section return"><dt>Returns</dt><dd>(dstBlend) The destination blend factor. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a66f98ff9a9b32b83ce9b43927e9b5dd1"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getEdgeCollisionShapeAdjacentEnd </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets whether the edge collision shape at the specified index has an adjacent end point or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(bool adjacentEnd) Whether the edge collision shape at the specified index has an adjacent end point or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a66f98ff9a9b32b83ce9b43927e9b5dd1"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getEdgeCollisionShapeAdjacentEnd </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets whether the edge collision shape at the specified index has an adjacent end point or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(bool adjacentEnd) Whether the edge collision shape at the specified index has an adjacent end point or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a3243a996271f7723b752e1d48540025f"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getEdgeCollisionShapeAdjacentStart </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the adjacent start point of the edge collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(adjacentStartPointXY) The adjacent start point of the edge collision shape at the specified index. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a3243a996271f7723b752e1d48540025f"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getEdgeCollisionShapeAdjacentStart </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the adjacent start point of the edge collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(adjacentStartPointXY) The adjacent start point of the edge collision shape at the specified index. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ac973010e25e8836dd78c59a8d7a60796"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getEdgeCollisionShapeHasAdjacentEnd </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets whether the edge collision shape at the specified index has an adjacent end point or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(bool adjacentEnd) Whether the edge collision shape at the specified index has an adjacent end point or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ac973010e25e8836dd78c59a8d7a60796"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getEdgeCollisionShapeHasAdjacentEnd </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets whether the edge collision shape at the specified index has an adjacent end point or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(bool adjacentEnd) Whether the edge collision shape at the specified index has an adjacent end point or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a42cb3e1f37947346a657b6fd738f6a46"></a>
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- <div class="memproto">
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- <td class="memname">bool SceneObject::getEdgeCollisionShapeHasAdjacentStart </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets whether the chain collision shape at the specified index has an adjacent start point or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(bool adjacentStart) Whether the chain collision shape at the specified index has an adjacent start point or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a42cb3e1f37947346a657b6fd738f6a46"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getEdgeCollisionShapeHasAdjacentStart </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets whether the chain collision shape at the specified index has an adjacent start point or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(bool adjacentStart) Whether the chain collision shape at the specified index has an adjacent start point or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ab246ed3a9c5262469646c45095509954"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getEdgeCollisionShapeLocalPositionEnd </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the local position end of the edge collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(localPositionEndXY) The local position end of the edge collision shape at the specified index. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ab246ed3a9c5262469646c45095509954"></a>
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- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getEdgeCollisionShapeLocalPositionEnd </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the local position end of the edge collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(localPositionEndXY) The local position end of the edge collision shape at the specified index. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ac32af33b47dcdf24a24c82435fcb71d4"></a>
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- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getEdgeCollisionShapeLocalPositionStart </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the local position start of the edge collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(localPositionStartXY) The local position start of the edge collision shape at the specified index. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ac32af33b47dcdf24a24c82435fcb71d4"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getEdgeCollisionShapeLocalPositionStart </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the local position start of the edge collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(localPositionStartXY) The local position start of the edge collision shape at the specified index. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ae840c8dc839a91d27dfb2c1296add21e"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getFixedAngle </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets whether the angle is fixed or not. <dl class="section return"><dt>Returns</dt><dd>(bool status?) Whether the angle is fixed or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ae840c8dc839a91d27dfb2c1296add21e"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getFixedAngle </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets whether the angle is fixed or not. <dl class="section return"><dt>Returns</dt><dd>(bool status?) Whether the angle is fixed or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a31563256b424dc05b7ef58d7c516ac8c"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getGatherContacts </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets whether the gathering of contacts is active or not. <dl class="section return"><dt>Returns</dt><dd>Whether the gathering of contacts is active or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a31563256b424dc05b7ef58d7c516ac8c"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getGatherContacts </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets whether the gathering of contacts is active or not. <dl class="section return"><dt>Returns</dt><dd>Whether the gathering of contacts is active or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a5e7ee2dd0f5a2f0eea686a233afd3d82"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getGravityScale </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the gravity scale. <dl class="section return"><dt>Returns</dt><dd>(float scale) The gravity scale. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a5e7ee2dd0f5a2f0eea686a233afd3d82"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getGravityScale </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the gravity scale. <dl class="section return"><dt>Returns</dt><dd>(float scale) The gravity scale. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="aedd6c908794df6e0f680f692f6702fda"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getHeight </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the height of the object. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float height) The height of the object. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="aedd6c908794df6e0f680f692f6702fda"></a>
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- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getHeight </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the height of the object. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float height) The height of the object. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="af3f3aa83dff0d26c483b1c6178080f94"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getInertia </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the rotation inertia of the body around the local origin. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float inertia) rotation inertia of the body around the local origin (Kg-m^2). If object is not in a scene then mass is always zero. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="af3f3aa83dff0d26c483b1c6178080f94"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getInertia </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the rotation inertia of the body around the local origin. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float inertia) rotation inertia of the body around the local origin (Kg-m^2). If object is not in a scene then mass is always zero. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ab32904ec05732f847e79ad5dfdd2fe97"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
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- <td class="memname">bool SceneObject::getIsPointInCollisionShape </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">worldPointX/ </td>
- <td class="paramname"><em>Y</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Returns whether the world point intersects with the specified collision shape or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">worldPointX/Y</td><td>The world point to check. </td></tr>
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(bool isInside) Whether the world point intersects with the specified collision shape or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ab32904ec05732f847e79ad5dfdd2fe97"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getIsPointInCollisionShape </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">worldPointX/ </td>
- <td class="paramname"><em>Y</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Returns whether the world point intersects with the specified collision shape or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">worldPointX/Y</td><td>The world point to check. </td></tr>
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(bool isInside) Whether the world point intersects with the specified collision shape or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a1b9a91e7dcf6a84925fbc617128b5a09"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getIsPointInOOBB </td>
- <td>(</td>
- <td class="paramtype">worldPointX/ </td>
- <td class="paramname"><em>Y</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Returns whether the world point intersects with the objects OOBB or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">worldPointX/Y</td><td>The world point to check. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(bool isInside) Whether the world point intersects with the objects OOBB or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a1b9a91e7dcf6a84925fbc617128b5a09"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getIsPointInOOBB </td>
- <td>(</td>
- <td class="paramtype">worldPointX/ </td>
- <td class="paramname"><em>Y</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Returns whether the world point intersects with the objects OOBB or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">worldPointX/Y</td><td>The world point to check. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(bool isInside) Whether the world point intersects with the objects OOBB or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a10619377e34a312e3dfe7dcdc0860fb4"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getLifetime </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the Objects Lifetime. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float lifetime) The objects lifetime left before it is automatically deleted. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a10619377e34a312e3dfe7dcdc0860fb4"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getLifetime </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the Objects Lifetime. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float lifetime) The objects lifetime left before it is automatically deleted. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="af07887c3fd0e80494d5093fd91789a2d"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getLinearDamping </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the linear damping. <dl class="section return"><dt>Returns</dt><dd>(float damping) The linear damping. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="af07887c3fd0e80494d5093fd91789a2d"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getLinearDamping </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the linear damping. <dl class="section return"><dt>Returns</dt><dd>(float damping) The linear damping. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a086d4f602b67eed6017429badfb14dca"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getLinearVelocity </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets Object Linear Velocity. <dl class="section return"><dt>Returns</dt><dd>(float velocityX, float velocityY) The x and y velocities of the object. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a086d4f602b67eed6017429badfb14dca"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getLinearVelocity </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets Object Linear Velocity. <dl class="section return"><dt>Returns</dt><dd>(float velocityX, float velocityY) The x and y velocities of the object. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a95c17da036e73d15f697c00bb66a9e23"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getLinearVelocityFromLocalPoint </td>
- <td>(</td>
- <td class="paramtype">localPointX/ </td>
- <td class="paramname"><em>Y</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the linear velocity from a local point. <dl class="section return"><dt>Returns</dt><dd>(float linearVelocityX/Y) The linear velocity at the local point. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a95c17da036e73d15f697c00bb66a9e23"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getLinearVelocityFromLocalPoint </td>
- <td>(</td>
- <td class="paramtype">localPointX/ </td>
- <td class="paramname"><em>Y</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the linear velocity from a local point. <dl class="section return"><dt>Returns</dt><dd>(float linearVelocityX/Y) The linear velocity at the local point. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a3ab2e4dc0752e8b5bc8e1d232543af5b"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getLinearVelocityFromWorldPoint </td>
- <td>(</td>
- <td class="paramtype">worldPointX/ </td>
- <td class="paramname"><em>Y</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the linear velocity from a world point. <dl class="section return"><dt>Returns</dt><dd>(float linearVelocityX/Y) The linear velocity at the world point. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a3ab2e4dc0752e8b5bc8e1d232543af5b"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getLinearVelocityFromWorldPoint </td>
- <td>(</td>
- <td class="paramtype">worldPointX/ </td>
- <td class="paramname"><em>Y</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the linear velocity from a world point. <dl class="section return"><dt>Returns</dt><dd>(float linearVelocityX/Y) The linear velocity at the world point. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a310c7487638692f82d672c2c87f879ec"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getLinearVelocityPolar </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets Objects Linear Velocity using Polar angle/speed. <dl class="section return"><dt>Returns</dt><dd>(float angle, float speed) The angle and speed the object is moving at. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a310c7487638692f82d672c2c87f879ec"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getLinearVelocityPolar </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets Objects Linear Velocity using Polar angle/speed. <dl class="section return"><dt>Returns</dt><dd>(float angle, float speed) The angle and speed the object is moving at. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a0f538ab56a322a3104377a046b721524"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getLinearVelocityX </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets Object Linear Velocity X. <dl class="section return"><dt>Returns</dt><dd>(float velocityX) The object's velocity along the x axis. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a0f538ab56a322a3104377a046b721524"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getLinearVelocityX </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets Object Linear Velocity X. <dl class="section return"><dt>Returns</dt><dd>(float velocityX) The object's velocity along the x axis. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a5ce6cf14c7af03f856fa9e7b55e85239"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getLinearVelocityY </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets Object Linear Velocity Y. <dl class="section return"><dt>Returns</dt><dd>(float velocityY) The object's velocity along the y axis. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a5ce6cf14c7af03f856fa9e7b55e85239"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getLinearVelocityY </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets Object Linear Velocity Y. <dl class="section return"><dt>Returns</dt><dd>(float velocityY) The object's velocity along the y axis. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a5f3a50a2d88131757c7cdebeb8bacc28"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getLocalCenter </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the local center of mass. <dl class="section return"><dt>Returns</dt><dd>(float localCenter) Gets the local center of mass. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a5f3a50a2d88131757c7cdebeb8bacc28"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getLocalCenter </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the local center of mass. <dl class="section return"><dt>Returns</dt><dd>(float localCenter) Gets the local center of mass. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ade29b9819adc1c3ae0add9b3f2b16a5a"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getLocalPoint </td>
- <td>(</td>
- <td class="paramtype">float worldPointX/ </td>
- <td class="paramname"><em>Y</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Returns a local point from the world point. Converts a point in world space to local space. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">worldPointX/Y</td><td>The world point to convert into a local point.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(float localPointX/Y) The local point that was converted from the world point passed. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ade29b9819adc1c3ae0add9b3f2b16a5a"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getLocalPoint </td>
- <td>(</td>
- <td class="paramtype">float worldPointX/ </td>
- <td class="paramname"><em>Y</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Returns a local point from the world point. Converts a point in world space to local space. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">worldPointX/Y</td><td>The world point to convert into a local point.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(float localPointX/Y) The local point that was converted from the world point passed. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="aa78b2e8f7e41d995d1926babe0eb3c48"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getLocalVector </td>
- <td>(</td>
- <td class="paramtype">float worldVectorX/ </td>
- <td class="paramname"><em>Y</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Returns a local vector from the world vector. Converts a vector in world space to local space. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">worldVectorX/Y</td><td>The world vector to convert into a vector point.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(float localVectorX/Y) The local vector that was converted from the world vector passed. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="aa78b2e8f7e41d995d1926babe0eb3c48"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getLocalVector </td>
- <td>(</td>
- <td class="paramtype">float worldVectorX/ </td>
- <td class="paramname"><em>Y</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Returns a local vector from the world vector. Converts a vector in world space to local space. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">worldVectorX/Y</td><td>The world vector to convert into a vector point.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(float localVectorX/Y) The local vector that was converted from the world vector passed. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a7511546c30eb03bb2a1a46c96807ad0e"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getMass </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the total mass of the body. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float mass) The total mass of the body. If object is not in a scene then mass is always zero. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a7511546c30eb03bb2a1a46c96807ad0e"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getMass </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the total mass of the body. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float mass) The total mass of the body. If object is not in a scene then mass is always zero. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a29e318af5720b3c0f66f34543af31ed9"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getPickingAllowed </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets whether picking is allowed or not. <dl class="section return"><dt>Returns</dt><dd>Whether picking is allowed or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a29e318af5720b3c0f66f34543af31ed9"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getPickingAllowed </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets whether picking is allowed or not. <dl class="section return"><dt>Returns</dt><dd>Whether picking is allowed or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a2d0c87deed5f9f3d061edb1c5182c77c"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getPolygonCollisionShapeLocalPoint </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>pointIndex</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the local point of a polygon collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- <tr><td class="paramname">pointIndex</td><td>- The index of the local point.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(localPointXY) The local point of a polygon collision shape at the specified index. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a2d0c87deed5f9f3d061edb1c5182c77c"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getPolygonCollisionShapeLocalPoint </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>pointIndex</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the local point of a polygon collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- <tr><td class="paramname">pointIndex</td><td>- The index of the local point.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(localPointXY) The local point of a polygon collision shape at the specified index. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="aac78b02160e2ae5ebbbfb94bf8a54935"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int SceneObject::getPolygonCollisionShapePointCount </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the point count of a polygon collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(int pointCount) The point count of a polygon collision shape at the specified index or (0) if an invalid shape. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="aac78b02160e2ae5ebbbfb94bf8a54935"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int SceneObject::getPolygonCollisionShapePointCount </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the point count of a polygon collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(int pointCount) The point count of a polygon collision shape at the specified index or (0) if an invalid shape. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="adc51e7e221701d18c6e8525a81a1343b"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getPosition </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the object's position. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float x/float y) The x and y (horizontal and vertical) position of the object. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="adc51e7e221701d18c6e8525a81a1343b"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getPosition </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the object's position. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float x/float y) The x and y (horizontal and vertical) position of the object. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="aaa292a85ac323fb75ed817d2795bc2b3"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getRenderAngle </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the object's render angle. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float rotation) The object's current render angle. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="aaa292a85ac323fb75ed817d2795bc2b3"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getRenderAngle </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the object's render angle. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float rotation) The object's current render angle. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a228f84992795acfc1e0a76bca0555ba3"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getRenderGroup </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the name of the render group used to sort the object during rendering. </p>
- <dl class="section return"><dt>Returns</dt><dd>The render group used to sort the object during rendering. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a228f84992795acfc1e0a76bca0555ba3"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getRenderGroup </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the name of the render group used to sort the object during rendering. </p>
- <dl class="section return"><dt>Returns</dt><dd>The render group used to sort the object during rendering. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a523bdb928ce99b4673c8f8cefbf9445a"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getRenderPosition </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the current render position. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float x/float y) The x and y (horizontal and vertical) render position of the object. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a523bdb928ce99b4673c8f8cefbf9445a"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getRenderPosition </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the current render position. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float x/float y) The x and y (horizontal and vertical) render position of the object. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a64cfe2691858715f1c8af84503e6b3b8"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int SceneObject::getScene </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Get the scene the object is in. </p>
- <dl class="section return"><dt>Returns</dt><dd>(<a class="el" href="classScene.html">Scene</a> scene) The scene this object is currently in. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a64cfe2691858715f1c8af84503e6b3b8"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int SceneObject::getScene </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Get the scene the object is in. </p>
- <dl class="section return"><dt>Returns</dt><dd>(<a class="el" href="classScene.html">Scene</a> scene) The scene this object is currently in. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ade99a108bdd75a367fe29696251b50f2"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int SceneObject::getSceneGroup </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the Objects Group. </p>
- <dl class="section return"><dt>Returns</dt><dd>(integer group) The scene group the object is on. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ade99a108bdd75a367fe29696251b50f2"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int SceneObject::getSceneGroup </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the Objects Group. </p>
- <dl class="section return"><dt>Returns</dt><dd>(integer group) The scene group the object is on. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a53f74dccaa6c2086d53feba6ff2d8fe7"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int SceneObject::getSceneLayer </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the Objects Layer. </p>
- <dl class="section return"><dt>Returns</dt><dd>(integer layer) The scene layer the object is on. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a53f74dccaa6c2086d53feba6ff2d8fe7"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int SceneObject::getSceneLayer </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the Objects Layer. </p>
- <dl class="section return"><dt>Returns</dt><dd>(integer layer) The scene layer the object is on. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="aec439f6834db65582e1954e39be010d8"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getSceneLayerDepth </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the scene layer depth. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float layerDepth) The scene layer depth. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="aec439f6834db65582e1954e39be010d8"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getSceneLayerDepth </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the scene layer depth. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float layerDepth) The scene layer depth. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a94624f72ed655552283496b0f9f189cf"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getSize </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the objects size. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float width/float height) The width and height of the object. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a94624f72ed655552283496b0f9f189cf"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getSize </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the objects size. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float width/float height) The width and height of the object. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a8e212c9865ff37327a2026871e303c2c"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getSizeX </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the width of the object. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float width) The width of the object. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a8e212c9865ff37327a2026871e303c2c"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getSizeX </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the width of the object. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float width) The width of the object. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="aca80cf623f5c5c98aa6984dd9026daa7"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getSizeY </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the height of the object. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float height) The height of the object. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="aca80cf623f5c5c98aa6984dd9026daa7"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getSizeY </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the height of the object. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float height) The height of the object. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a1de9d8c750e5d2da2d1fc06de693dff5"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getSleepingAllowed </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets whether the body is allowed to sleep or not. </p>
- <dl class="section return"><dt>Returns</dt><dd>(bool status) Whether the body is allowed to sleep or not. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a1de9d8c750e5d2da2d1fc06de693dff5"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getSleepingAllowed </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets whether the body is allowed to sleep or not. </p>
- <dl class="section return"><dt>Returns</dt><dd>(bool status) Whether the body is allowed to sleep or not. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a3ec8ba23e2d7cb3892bf959238bb45af"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getSleepingCallback </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets whether the 'onWake' and 'onSleep' callbacks are called or not when the object changes sleep state. <dl class="section return"><dt>Returns</dt><dd>(bool status ) Whether the 'onWake' and 'onSleep' callbacks are called or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a3ec8ba23e2d7cb3892bf959238bb45af"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getSleepingCallback </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets whether the 'onWake' and 'onSleep' callbacks are called or not when the object changes sleep state. <dl class="section return"><dt>Returns</dt><dd>(bool status ) Whether the 'onWake' and 'onSleep' callbacks are called or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="aa61c7cdf7efb6e2dfad25543a43eb15e"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getSortPoint </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the layer draw order sorting point. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float x/float y) The local x and y position of the sort point. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="aa61c7cdf7efb6e2dfad25543a43eb15e"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getSortPoint </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the layer draw order sorting point. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float x/float y) The local x and y position of the sort point. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="afcd6d04d53738cd6e80212f85c4de333"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getSortPointX </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the x component of the layer draw order sorting point. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float x) The local x position of the sort point. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="afcd6d04d53738cd6e80212f85c4de333"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getSortPointX </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the x component of the layer draw order sorting point. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float x) The local x position of the sort point. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a718af01c5ea02b726e366bb72ed5d7e5"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getSortPointY </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the y component of the layer draw order sorting point. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float y) The local y position of the sort point. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a718af01c5ea02b726e366bb72ed5d7e5"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getSortPointY </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the y component of the layer draw order sorting point. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float y) The local y position of the sort point. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="afb7534add83c2ea46b1d55812353eda4"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getSrcBlendFactor </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the source blend factor. <dl class="section return"><dt>Returns</dt><dd>(srcBlend) The source blend factor. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="afb7534add83c2ea46b1d55812353eda4"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getSrcBlendFactor </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the source blend factor. <dl class="section return"><dt>Returns</dt><dd>(srcBlend) The source blend factor. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ac1a69d7c22e8343e8aebd23d11d90960"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getUpdateCallback </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets whether the 'onUpdate' callback is called or not. <dl class="section return"><dt>Returns</dt><dd>(bool status ) Whether the 'onUpdate' callback is called or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ac1a69d7c22e8343e8aebd23d11d90960"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getUpdateCallback </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets whether the 'onUpdate' callback is called or not. <dl class="section return"><dt>Returns</dt><dd>(bool status ) Whether the 'onUpdate' callback is called or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a5338b8d5b09770d4a654fc79477d7708"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getUseInputEvents </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets whether input events are passed from the scene window are monitored by this object or not. <dl class="section return"><dt>Returns</dt><dd>(bool inputStatus) Whether input events are passed from the scene window are monitored by this object or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a5338b8d5b09770d4a654fc79477d7708"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getUseInputEvents </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets whether input events are passed from the scene window are monitored by this object or not. <dl class="section return"><dt>Returns</dt><dd>(bool inputStatus) Whether input events are passed from the scene window are monitored by this object or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a9f64cc96ed72f77fffb6139cb234d047"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getVisible </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the object's visible status. <dl class="section return"><dt>Returns</dt><dd>(bool status) Whether or not the object is visible. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a9f64cc96ed72f77fffb6139cb234d047"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::getVisible </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the object's visible status. <dl class="section return"><dt>Returns</dt><dd>(bool status) Whether or not the object is visible. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a635a5f531d6df797a25e274be6c11e82"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getWidth </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the width of the object. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float width) The width of the object. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a635a5f531d6df797a25e274be6c11e82"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::getWidth </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the width of the object. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float width) The width of the object. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a3cf0d5c9bd7afe0ea3bf05a766082cc1"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getWorldCenter </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the world center of mass. <dl class="section return"><dt>Returns</dt><dd>(float worldCenter) Gets the world center of mass. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a3cf0d5c9bd7afe0ea3bf05a766082cc1"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getWorldCenter </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets the world center of mass. <dl class="section return"><dt>Returns</dt><dd>(float worldCenter) Gets the world center of mass. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a09d67927c3e7ce385d98c0b52840e5d0"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getWorldPoint </td>
- <td>(</td>
- <td class="paramtype">float localPointX/ </td>
- <td class="paramname"><em>Y</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Returns a world point from the local point. Converts a point in local space to world space. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">localPointX/Y</td><td>The local point to convert into a world point.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(float worldPointX/Y) The world point that was converted from the local point passed. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a09d67927c3e7ce385d98c0b52840e5d0"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getWorldPoint </td>
- <td>(</td>
- <td class="paramtype">float localPointX/ </td>
- <td class="paramname"><em>Y</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Returns a world point from the local point. Converts a point in local space to world space. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">localPointX/Y</td><td>The local point to convert into a world point.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(float worldPointX/Y) The world point that was converted from the local point passed. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="aecbeaf251c3745e5044ba1126b2e8239"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getWorldVector </td>
- <td>(</td>
- <td class="paramtype">float localVectorX/ </td>
- <td class="paramname"><em>Y</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Returns a world vector from the local vector. Converts a vector in local space to world space. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">localVectorX/Y</td><td>The local vector to convert into a world vector.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(float worldVectorX/Y) The world vector that was converted from the local vector passed. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="aecbeaf251c3745e5044ba1126b2e8239"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::getWorldVector </td>
- <td>(</td>
- <td class="paramtype">float localVectorX/ </td>
- <td class="paramname"><em>Y</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Returns a world vector from the local vector. Converts a vector in local space to world space. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">localVectorX/Y</td><td>The local vector to convert into a world vector.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(float worldVectorX/Y) The world vector that was converted from the local vector passed. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a618c3d547ea473bd3d1722044631c7bd"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::isMoveToComplete </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets whether a previous 'moveTo' command has completed or not. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a618c3d547ea473bd3d1722044631c7bd"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::isMoveToComplete </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets whether a previous 'moveTo' command has completed or not. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a1348a9d8e126dac78f43b4c653e301f1"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::isRotateToComplete </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets whether a previous 'rotateTo' command has completed or not. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a1348a9d8e126dac78f43b4c653e301f1"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::isRotateToComplete </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Gets whether a previous 'rotateTo' command has completed or not. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a52a5f76b2971e13e7286acbc72f54d05"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::moveTo </td>
- <td>(</td>
- <td class="paramtype">worldPoint X/ </td>
- <td class="paramname"><em>Y</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">speed </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Moves the object to the specified world point. The point is moved by calculating the initial linear velocity required and applies it. The object may never reach the point if it has linear damping applied or collides with another object. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">worldPoint/Y</td><td>The world point to move the object to. </td></tr>
- <tr><td class="paramname">speed</td><td>The speed (in m/s) to use to move to the specified point.</td></tr>
- <tr><td class="paramname">autoStop?</td><td>Whether to automatically set the linear velocity to zero when time has elapsed or not </td></tr>
- <tr><td class="paramname">warpToTarget?</td><td>Whether to move instantly to the target point after the specified time or not in-case the target was not quite reached. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Whether the move could be started or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a52a5f76b2971e13e7286acbc72f54d05"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::moveTo </td>
- <td>(</td>
- <td class="paramtype">worldPoint X/ </td>
- <td class="paramname"><em>Y</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">speed </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Moves the object to the specified world point. The point is moved by calculating the initial linear velocity required and applies it. The object may never reach the point if it has linear damping applied or collides with another object. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">worldPoint/Y</td><td>The world point to move the object to. </td></tr>
- <tr><td class="paramname">speed</td><td>The speed (in m/s) to use to move to the specified point.</td></tr>
- <tr><td class="paramname">autoStop?</td><td>Whether to automatically set the linear velocity to zero when time has elapsed or not </td></tr>
- <tr><td class="paramname">warpToTarget?</td><td>Whether to move instantly to the target point after the specified time or not in-case the target was not quite reached. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Whether the move could be started or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ad3dcec53c29d073598360b5db4cc60cd"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::removeFromScene </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Remove the object from the scene.</p>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ad3dcec53c29d073598360b5db4cc60cd"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::removeFromScene </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Remove the object from the scene.</p>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a1097923557c00d3cd872344bacde8b3d"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::rotateTo </td>
- <td>(</td>
- <td class="paramtype">angle </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">speed </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Rotates the object to the specified angle. The angle is rotated to by calculating the initial angular velocity required and applies it. The object may never reach the point if it has angular damping applied or collides with another object. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">angle</td><td>The angle to rotate the object to. </td></tr>
- <tr><td class="paramname">speed</td><td>The speed (in degree/s) to use to rotate to the specified angle.</td></tr>
- <tr><td class="paramname">autoStop?</td><td>Whether to automatically set the angular velocity to zero when time has elapsed or not </td></tr>
- <tr><td class="paramname">warpToTarget?</td><td>Whether to rotate instantly to the target angle after the specified time or not in-case the target was not quite reached. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Whether the rotation could be started or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a1097923557c00d3cd872344bacde8b3d"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::rotateTo </td>
- <td>(</td>
- <td class="paramtype">angle </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">speed </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Rotates the object to the specified angle. The angle is rotated to by calculating the initial angular velocity required and applies it. The object may never reach the point if it has angular damping applied or collides with another object. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">angle</td><td>The angle to rotate the object to. </td></tr>
- <tr><td class="paramname">speed</td><td>The speed (in degree/s) to use to rotate to the specified angle.</td></tr>
- <tr><td class="paramname">autoStop?</td><td>Whether to automatically set the angular velocity to zero when time has elapsed or not </td></tr>
- <tr><td class="paramname">warpToTarget?</td><td>Whether to rotate instantly to the target angle after the specified time or not in-case the target was not quite reached. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Whether the rotation could be started or not. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="afce5af9d0369c9315110e96ef35cf284"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::safeDelete </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Safely deletes object. <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="afce5af9d0369c9315110e96ef35cf284"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::safeDelete </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Safely deletes object. <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a55b9b0aea401b9765f50f8930d5821c0"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setActive </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the body active status. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">status</td><td>- Whether the body should be active or not (defaults to true).</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a55b9b0aea401b9765f50f8930d5821c0"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setActive </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the body active status. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">status</td><td>- Whether the body should be active or not (defaults to true).</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ac3838a331d08c11eb15aa0926106e4b3"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setAlphaTest </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>alpha</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Set the render alpha test threshold. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">alpha</td><td>The alpha test threshold in the range of 0.0 to 1.0. Less than zero to disable alpha testing. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ac3838a331d08c11eb15aa0926106e4b3"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setAlphaTest </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>alpha</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Set the render alpha test threshold. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">alpha</td><td>The alpha test threshold in the range of 0.0 to 1.0. Less than zero to disable alpha testing. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a83c5d2c5e2d15b7c6b609797951a3839"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setAngle </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>angle</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the objects angle. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">angle</td><td>The angle of the object.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a83c5d2c5e2d15b7c6b609797951a3839"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setAngle </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>angle</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the objects angle. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">angle</td><td>The angle of the object.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a6bdb9d4739b7eff785116d5036904bec"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setAngularDamping </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>damping</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the angular damping. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">damping</td><td>- The angular damping scale.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a6bdb9d4739b7eff785116d5036904bec"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setAngularDamping </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>damping</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the angular damping. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">damping</td><td>- The angular damping scale.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a29e3612fd67d3f6bb7371a6e97309c55"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setAngularVelocity </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>velocity</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets Objects Angular Velocity. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">velocity</td><td>The speed at which the object will rotate. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a29e3612fd67d3f6bb7371a6e97309c55"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setAngularVelocity </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>velocity</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets Objects Angular Velocity. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">velocity</td><td>The speed at which the object will rotate. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a0192fa4aa622e6f04f22a6a223f4c975"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setArea </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>x1</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>y1</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>x2</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>y2</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the objects area. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">x1</td><td>The lower left corner x position. </td></tr>
- <tr><td class="paramname">y1</td><td>The lower left corner y position. </td></tr>
- <tr><td class="paramname">x2</td><td>The upper right corner x position. </td></tr>
- <tr><td class="paramname">y2</td><td>The upper right corner y position. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a0192fa4aa622e6f04f22a6a223f4c975"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setArea </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>x1</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>y1</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>x2</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>y2</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the objects area. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">x1</td><td>The lower left corner x position. </td></tr>
- <tr><td class="paramname">y1</td><td>The lower left corner y position. </td></tr>
- <tr><td class="paramname">x2</td><td>The upper right corner x position. </td></tr>
- <tr><td class="paramname">y2</td><td>The upper right corner y position. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a5d79e0390b10d905778d4bef2282c9d2"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setAwake </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets whether the body is awake or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">status</td><td>- Whether the body should be awake or not (defaults to true).</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a5d79e0390b10d905778d4bef2282c9d2"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setAwake </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets whether the body is awake or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">status</td><td>- Whether the body should be awake or not (defaults to true).</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a60435df42845af91e8341e4c7b27078a"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setBlendAlpha </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>alpha</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the Rendering Alpha (transparency). The alpha value specifies directly the transparency of the image. A value of 1.0 will not affect the object and a value of 0.0 will make the object completely transparent. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">alpha</td><td>The alpha value. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a60435df42845af91e8341e4c7b27078a"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setBlendAlpha </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>alpha</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the Rendering Alpha (transparency). The alpha value specifies directly the transparency of the image. A value of 1.0 will not affect the object and a value of 0.0 will make the object completely transparent. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">alpha</td><td>The alpha value. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a37ceba2df4824e32e8072d3df1507e21"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setBlendColor </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>red</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>green</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>blue</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>or ( stockColorName ) - Sets the blend color.</p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">red</td><td>The red value. </td></tr>
- <tr><td class="paramname">green</td><td>The green value. </td></tr>
- <tr><td class="paramname">blue</td><td>The blue value. </td></tr>
- <tr><td class="paramname">alpha</td><td>The alpha value. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a37ceba2df4824e32e8072d3df1507e21"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setBlendColor </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>red</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>green</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>blue</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>or ( stockColorName ) - Sets the blend color.</p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">red</td><td>The red value. </td></tr>
- <tr><td class="paramname">green</td><td>The green value. </td></tr>
- <tr><td class="paramname">blue</td><td>The blue value. </td></tr>
- <tr><td class="paramname">alpha</td><td>The alpha value. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a23c8a2ff3f219d65328b349dba4076d2"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setBlendMode </td>
- <td>(</td>
- <td class="paramtype">bool </td>
- <td class="paramname"><em>blendMode</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets whether blending is on or not. Whether blending is on or not. <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a23c8a2ff3f219d65328b349dba4076d2"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setBlendMode </td>
- <td>(</td>
- <td class="paramtype">bool </td>
- <td class="paramname"><em>blendMode</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets whether blending is on or not. Whether blending is on or not. <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a984df62f27176699c3136566c3c01235"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setBodyType </td>
- <td>(</td>
- <td class="paramtype">bodyType </td>
- <td class="paramname"><em>type</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the body type. </p>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a984df62f27176699c3136566c3c01235"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setBodyType </td>
- <td>(</td>
- <td class="paramtype">bodyType </td>
- <td class="paramname"><em>type</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the body type. </p>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a6bf585bae246aa079a457eb98a724011"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setBullet </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets whether the body is a bullet or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">status</td><td>- Whether the body should be a bullet (fast moving body) or not (defaults to true).</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a6bf585bae246aa079a457eb98a724011"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setBullet </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets whether the body is a bullet or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">status</td><td>- Whether the body should be a bullet (fast moving body) or not (defaults to true).</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a665565fcbd5b1d098e5c03e74885508e"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setCollisionAgainst </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="classSceneObject.html">SceneObject</a> </td>
- <td class="paramname"><em>object</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the collision masks against a specific object. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">object</td><td>The <a class="el" href="classSceneObject.html">SceneObject</a> to set collision masks against </td></tr>
- <tr><td class="paramname">clearMasks</td><td>Whether or not to clear the collision masks before setting them against the object.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a665565fcbd5b1d098e5c03e74885508e"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setCollisionAgainst </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="classSceneObject.html">SceneObject</a> </td>
- <td class="paramname"><em>object</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the collision masks against a specific object. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">object</td><td>The <a class="el" href="classSceneObject.html">SceneObject</a> to set collision masks against </td></tr>
- <tr><td class="paramname">clearMasks</td><td>Whether or not to clear the collision masks before setting them against the object.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ac8e62e0584159fcd2ba9b01c9f24f720"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setCollisionCallback </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets whether the 'Scene::onCollision' callback is called or not. Sets whether whether the 'Scene::onCollision' callback is called or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">status</td><td>Whether the 'Scene::onCollision' callback is called or not (default is false). </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ac8e62e0584159fcd2ba9b01c9f24f720"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setCollisionCallback </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets whether the 'Scene::onCollision' callback is called or not. Sets whether whether the 'Scene::onCollision' callback is called or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">status</td><td>Whether the 'Scene::onCollision' callback is called or not (default is false). </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="aeb6bedac07f6da0b57bc5b6a1dd78d5c"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setCollisionGroups </td>
- <td>(</td>
- <td class="paramtype">groups </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the collision group(s). <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">groups</td><td>A list of collision groups to collide with. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="aeb6bedac07f6da0b57bc5b6a1dd78d5c"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setCollisionGroups </td>
- <td>(</td>
- <td class="paramtype">groups </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the collision group(s). <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">groups</td><td>A list of collision groups to collide with. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a9ae9dcd23a474f7c28a1ae8bae379a21"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setCollisionLayers </td>
- <td>(</td>
- <td class="paramtype">layers </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the collision layers(s). <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">layers</td><td>A list of layers to collide with. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a9ae9dcd23a474f7c28a1ae8bae379a21"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setCollisionLayers </td>
- <td>(</td>
- <td class="paramtype">layers </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the collision layers(s). <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">layers</td><td>A list of layers to collide with. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="abc622ae2bb888c3c4b76225a1bad38a7"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setCollisionMasks </td>
- <td>(</td>
- <td class="paramtype">groupMask </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the collision masks. Collision masks limit the objects that are collided with based on their scene group and scene Layer. In order for two objects to collide, the sending object must have the receiving object's Graph Group and Rendering Layer in its masks. The receiving object's masks, however, do not have to contain the sending object's Graph Group and Rendering Layer. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">sceneGroupMask</td><td>The scene group(s) to enable collision with. </td></tr>
- <tr><td class="paramname">sceneLayerMask</td><td>The scene layer(s) to enable collision with. If sceneLayerMask is not specified then all scene layers will be included.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="abc622ae2bb888c3c4b76225a1bad38a7"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setCollisionMasks </td>
- <td>(</td>
- <td class="paramtype">groupMask </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the collision masks. Collision masks limit the objects that are collided with based on their scene group and scene Layer. In order for two objects to collide, the sending object must have the receiving object's Graph Group and Rendering Layer in its masks. The receiving object's masks, however, do not have to contain the sending object's Graph Group and Rendering Layer. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">sceneGroupMask</td><td>The scene group(s) to enable collision with. </td></tr>
- <tr><td class="paramname">sceneLayerMask</td><td>The scene layer(s) to enable collision with. If sceneLayerMask is not specified then all scene layers will be included.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ac6d81c3cd4a1dac3306ec985e9a11fbd"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setCollisionShapeDensity </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>density</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the density of the collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- <tr><td class="paramname">density</td><td>- The collision shape density.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ac6d81c3cd4a1dac3306ec985e9a11fbd"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setCollisionShapeDensity </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>density</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the density of the collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- <tr><td class="paramname">density</td><td>- The collision shape density.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a7394c2c8786e8b0f4114e5032ff93a44"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setCollisionShapeFriction </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>friction</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the friction of the collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- <tr><td class="paramname">friction</td><td>- The collision shape friction.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a7394c2c8786e8b0f4114e5032ff93a44"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setCollisionShapeFriction </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>friction</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the friction of the collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- <tr><td class="paramname">friction</td><td>- The collision shape friction.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ad78212a928df41d3bd60e2b5f61ea4b3"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setCollisionShapeIsSensor </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">bool </td>
- <td class="paramname"><em>status</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets whether the collision shape at the specified index is a sensor or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- <tr><td class="paramname">status</td><td>- Whether the collision shape at the specified index is a sensor or not.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ad78212a928df41d3bd60e2b5f61ea4b3"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setCollisionShapeIsSensor </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">bool </td>
- <td class="paramname"><em>status</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets whether the collision shape at the specified index is a sensor or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- <tr><td class="paramname">status</td><td>- Whether the collision shape at the specified index is a sensor or not.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a27d2d363de862b6a7bb1eef5744585dc"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setCollisionShapeRestitution </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>restitution</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the restitution of the collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- <tr><td class="paramname">density</td><td>- The collision shape restitution.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a27d2d363de862b6a7bb1eef5744585dc"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setCollisionShapeRestitution </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>shapeIndex</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>restitution</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the restitution of the collision shape at the specified index. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">shapeIndex</td><td>- The index of the collision shape.</td></tr>
- <tr><td class="paramname">density</td><td>- The collision shape restitution.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a0096c193dfdb7c237eeb27bf68b7eeb5"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setCollisionSuppress </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the collision suppress status. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">status</td><td>Whether to suppress the collision or not (defaults to true). </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a0096c193dfdb7c237eeb27bf68b7eeb5"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setCollisionSuppress </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the collision suppress status. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">status</td><td>Whether to suppress the collision or not (defaults to true). </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="af755444ad09aa9a3dcb07eec30a67da2"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setDebugOff </td>
- <td>(</td>
- <td class="paramtype">debugOptions </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets Debug options(s) off. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">debugOptions</td><td>Either a list of debug modes to turn off (comma-separated) or a string (space-separated) </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="af755444ad09aa9a3dcb07eec30a67da2"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setDebugOff </td>
- <td>(</td>
- <td class="paramtype">debugOptions </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets Debug options(s) off. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">debugOptions</td><td>Either a list of debug modes to turn off (comma-separated) or a string (space-separated) </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a71d7f197a912b8bac45f675a2ab81886"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setDebugOn </td>
- <td>(</td>
- <td class="paramtype">debugOptions </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets Debug option(s) on. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">debugOptions</td><td>Either a list of debug modes (comma-separated), or a string with the modes (space-separated) </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a71d7f197a912b8bac45f675a2ab81886"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setDebugOn </td>
- <td>(</td>
- <td class="paramtype">debugOptions </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets Debug option(s) on. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">debugOptions</td><td>Either a list of debug modes (comma-separated), or a string with the modes (space-separated) </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a127fcbd0a30bda4f1dc5b062f726a3b3"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setDefaultDensity </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>density</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the default density to use when creating collision shapes. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">density</td><td>The default density to use when creating collision shapes.</td></tr>
- <tr><td class="paramname">updateShapes</td><td>Whether to update the density on any existing shapes or not (default is true).</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a127fcbd0a30bda4f1dc5b062f726a3b3"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setDefaultDensity </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>density</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the default density to use when creating collision shapes. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">density</td><td>The default density to use when creating collision shapes.</td></tr>
- <tr><td class="paramname">updateShapes</td><td>Whether to update the density on any existing shapes or not (default is true).</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="af003792b5e4c36d1f1c1bc8aacc1c37f"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setDefaultFriction </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>friction</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the default friction to use when creating collision shapes. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">friction</td><td>The default friction to use when creating collision shapes.</td></tr>
- <tr><td class="paramname">updateShapes</td><td>Whether to update the friction on any existing shapes or not (default is true).</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="af003792b5e4c36d1f1c1bc8aacc1c37f"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setDefaultFriction </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>friction</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the default friction to use when creating collision shapes. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">friction</td><td>The default friction to use when creating collision shapes.</td></tr>
- <tr><td class="paramname">updateShapes</td><td>Whether to update the friction on any existing shapes or not (default is true).</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a84be1b1684b69de037bb7ac4468c807e"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setDefaultRestitution </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>restitution</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the default restitution to use when creating collision shapes.. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">restitution</td><td>The default restitution to use when creating collision shapes.</td></tr>
- <tr><td class="paramname">updateShapes</td><td>Whether to update the restitution on any existing shapes or not (default is true).</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a84be1b1684b69de037bb7ac4468c807e"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setDefaultRestitution </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>restitution</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the default restitution to use when creating collision shapes.. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">restitution</td><td>The default restitution to use when creating collision shapes.</td></tr>
- <tr><td class="paramname">updateShapes</td><td>Whether to update the restitution on any existing shapes or not (default is true).</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a0e2e4a0fcb651f65c74dfa1e79d32e63"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setDstBlendFactor </td>
- <td>(</td>
- <td class="paramtype">dstBlend </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the destination blend factor. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">dstBlend</td><td>The destination blend factor. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a0e2e4a0fcb651f65c74dfa1e79d32e63"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setDstBlendFactor </td>
- <td>(</td>
- <td class="paramtype">dstBlend </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the destination blend factor. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">dstBlend</td><td>The destination blend factor. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a8d9743c81e38088d4937ad33d436d858"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setEnabled </td>
- <td>(</td>
- <td class="paramtype">bool </td>
- <td class="paramname"><em>status</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Enables or disables the object. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">status</td><td>Whether to enable or disable the object.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a8d9743c81e38088d4937ad33d436d858"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setEnabled </td>
- <td>(</td>
- <td class="paramtype">bool </td>
- <td class="paramname"><em>status</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Enables or disables the object. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">status</td><td>Whether to enable or disable the object.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ad15a2e35db880ddf9266c83e7d070c3f"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setFixedAngle </td>
- <td>(</td>
- <td class="paramtype">bool status? </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Whether the object angle is fixed or not. <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ad15a2e35db880ddf9266c83e7d070c3f"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setFixedAngle </td>
- <td>(</td>
- <td class="paramtype">bool status? </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Whether the object angle is fixed or not. <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a339846e0b642bd3f4d1c92bab58f67c8"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setGatherContacts </td>
- <td>(</td>
- <td class="paramtype">bool </td>
- <td class="paramname"><em>gatherContacts</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets whether to gather contacts or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">gatherContacts</td><td>Whether to gather contacts or not. By default contact gather is off as it can become expensive if a lot of contacts are being processed. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a339846e0b642bd3f4d1c92bab58f67c8"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setGatherContacts </td>
- <td>(</td>
- <td class="paramtype">bool </td>
- <td class="paramname"><em>gatherContacts</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets whether to gather contacts or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">gatherContacts</td><td>Whether to gather contacts or not. By default contact gather is off as it can become expensive if a lot of contacts are being processed. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a503e06075411df67f400294b0198f899"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setGravityScale </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>scale</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the scaled world gravity. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">scale</td><td>- The scaled world gravity.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a503e06075411df67f400294b0198f899"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setGravityScale </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>scale</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the scaled world gravity. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">scale</td><td>- The scaled world gravity.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="aa9c0e7a623ac9d56a3e05c7255cae94d"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setHeight </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>height</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the height of the object.</p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">height</td><td>The height of the object.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="aa9c0e7a623ac9d56a3e05c7255cae94d"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setHeight </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>height</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the height of the object.</p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">height</td><td>The height of the object.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a159ffe0334833eac591027b5c3d388bf"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setLifetime </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>lifetime</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Set Objects' Lifetime. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">lifetime</td><td>The amount of time, in seconds, before the object is automatically deleted. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a159ffe0334833eac591027b5c3d388bf"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setLifetime </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>lifetime</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Set Objects' Lifetime. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">lifetime</td><td>The amount of time, in seconds, before the object is automatically deleted. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ae57632ad75e9e44ab1da22fd4233f0d3"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setLinearDamping </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>damping</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the linear damping. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">damping</td><td>- The linear damping scale.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="ae57632ad75e9e44ab1da22fd4233f0d3"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setLinearDamping </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>damping</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the linear damping. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">damping</td><td>- The linear damping scale.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a683d4ee211c7a2e3e1f865791dcb8c8b"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setLinearVelocity </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>velocityX</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>velocityY</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets Objects Linear Velocity. Sets the velocity at which the object will move. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">velocityX</td><td>The x component of the velocity. </td></tr>
- <tr><td class="paramname">velocityY</td><td>The y component of the velocity.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a683d4ee211c7a2e3e1f865791dcb8c8b"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setLinearVelocity </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>velocityX</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>velocityY</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets Objects Linear Velocity. Sets the velocity at which the object will move. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">velocityX</td><td>The x component of the velocity. </td></tr>
- <tr><td class="paramname">velocityY</td><td>The y component of the velocity.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="af78aa1392242e300a85048d109ffbb71"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setLinearVelocityPolar </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>angle</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>speed</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets Objects Linear Velocity using Polar-speed. Sets the speed and direction at which the object will move. This has the same effect as <a class="el" href="classSceneObject.html#a683d4ee211c7a2e3e1f865791dcb8c8b">setLinearVelocity()</a>, it just sets the velocity in a different way. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">angle</td><td>The angle of the direction at which the object to move. </td></tr>
- <tr><td class="paramname">speed</td><td>The speed at which the object will move. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="af78aa1392242e300a85048d109ffbb71"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setLinearVelocityPolar </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>angle</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>speed</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets Objects Linear Velocity using Polar-speed. Sets the speed and direction at which the object will move. This has the same effect as <a class="el" href="classSceneObject.html#a683d4ee211c7a2e3e1f865791dcb8c8b">setLinearVelocity()</a>, it just sets the velocity in a different way. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">angle</td><td>The angle of the direction at which the object to move. </td></tr>
- <tr><td class="paramname">speed</td><td>The speed at which the object will move. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a91f718750a2a7f8c5f37eb02260d0684"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setLinearVelocityX </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>velocityX</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets Objects Linear Velocity X-Component. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">velocityX</td><td>The x component of the velocity. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a91f718750a2a7f8c5f37eb02260d0684"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setLinearVelocityX </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>velocityX</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets Objects Linear Velocity X-Component. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">velocityX</td><td>The x component of the velocity. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a3929d1a8aa20116d2ec51e3841890cc6"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setLinearVelocityY </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>velocityY</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets Objects Linear Velocity Y-Component. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">velocityY</td><td>The y component of the velocity. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a3929d1a8aa20116d2ec51e3841890cc6"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setLinearVelocityY </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>velocityY</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets Objects Linear Velocity Y-Component. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">velocityY</td><td>The y component of the velocity. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a6739b385533d32fffa5826b2ada6d69c"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setPickingAllowed </td>
- <td>(</td>
- <td class="paramtype">bool </td>
- <td class="paramname"><em>pickingAllowed</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets whether picking is allowed or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">pickingAllowed</td><td>Whether picking is allowed or not. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a6739b385533d32fffa5826b2ada6d69c"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setPickingAllowed </td>
- <td>(</td>
- <td class="paramtype">bool </td>
- <td class="paramname"><em>pickingAllowed</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets whether picking is allowed or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">pickingAllowed</td><td>Whether picking is allowed or not. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a8f413e2403ddaa22e64bca5265a87cf9"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setPosition </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>x</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>y</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the objects position. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">x</td><td>The position of the object along the horizontal axis. </td></tr>
- <tr><td class="paramname">y</td><td>The position of the object along the vertical axis. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a8f413e2403ddaa22e64bca5265a87cf9"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setPosition </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>x</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>y</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the objects position. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">x</td><td>The position of the object along the horizontal axis. </td></tr>
- <tr><td class="paramname">y</td><td>The position of the object along the vertical axis. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a9cef23de0a770bcf1d4d9e752531566c"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setPositionX </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>x</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the objects x position. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">x</td><td>The horizontal position of the object.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a9cef23de0a770bcf1d4d9e752531566c"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setPositionX </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>x</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the objects x position. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">x</td><td>The horizontal position of the object.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a3d9f8aad7beb17bfe118d3d97de7a7e7"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setPositionY </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>y</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the objects y position. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">y</td><td>The vertical position of the object.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a3d9f8aad7beb17bfe118d3d97de7a7e7"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setPositionY </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>y</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the objects y position. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">y</td><td>The vertical position of the object.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="afc30e30bb3fba1d2239a0afa4ab790fc"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setRenderGroup </td>
- <td>(</td>
- <td class="paramtype">renderGroup </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the name of the render group used to sort the object during rendering. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">renderGroup</td><td>The name of the render group to use. Defaults to nothing. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="afc30e30bb3fba1d2239a0afa4ab790fc"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setRenderGroup </td>
- <td>(</td>
- <td class="paramtype">renderGroup </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the name of the render group used to sort the object during rendering. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">renderGroup</td><td>The name of the render group to use. Defaults to nothing. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a047be8a00d3daf7629f43de002bdbf50"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSceneGroup </td>
- <td>(</td>
- <td class="paramtype">integer </td>
- <td class="paramname"><em>group</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the objects group (0-31). The scene group to place the object in. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">group</td><td>Integer in the range [0-31]. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a047be8a00d3daf7629f43de002bdbf50"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSceneGroup </td>
- <td>(</td>
- <td class="paramtype">integer </td>
- <td class="paramname"><em>group</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the objects group (0-31). The scene group to place the object in. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">group</td><td>Integer in the range [0-31]. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="aae4b2cc1fa0667d035e430f91006a54c"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSceneLayer </td>
- <td>(</td>
- <td class="paramtype">integer </td>
- <td class="paramname"><em>layer</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the objects scene layer (0-31). The layer on which to place the object. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">layer</td><td>Integer in the range [0-31]. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="aae4b2cc1fa0667d035e430f91006a54c"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSceneLayer </td>
- <td>(</td>
- <td class="paramtype">integer </td>
- <td class="paramname"><em>layer</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the objects scene layer (0-31). The layer on which to place the object. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">layer</td><td>Integer in the range [0-31]. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a986404aad8745c20cba23cf6ad4f1d80"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSceneLayerDepth </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>layerDepth</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the objects scene layer depth. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">layerDepth</td><td>The layer depth can be any value. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a986404aad8745c20cba23cf6ad4f1d80"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSceneLayerDepth </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>layerDepth</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the objects scene layer depth. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">layerDepth</td><td>The layer depth can be any value. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a6e137cb6ee42ad7928cbf2be51eb212e"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::setSceneLayerDepthBack </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the layer depth to be the back-most within the current layer.. </p>
- <dl class="section return"><dt>Returns</dt><dd>Whether the scene layer depth was adjusted or not. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a6e137cb6ee42ad7928cbf2be51eb212e"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::setSceneLayerDepthBack </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the layer depth to be the back-most within the current layer.. </p>
- <dl class="section return"><dt>Returns</dt><dd>Whether the scene layer depth was adjusted or not. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="afbcd82b3dbdccabc1f7211414e6022f4"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::setSceneLayerDepthBackward </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the layer depth to be behind of the object currently behind within the current layer. </p>
- <dl class="section return"><dt>Returns</dt><dd>Whether the scene layer depth was adjusted or not. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="afbcd82b3dbdccabc1f7211414e6022f4"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::setSceneLayerDepthBackward </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the layer depth to be behind of the object currently behind within the current layer. </p>
- <dl class="section return"><dt>Returns</dt><dd>Whether the scene layer depth was adjusted or not. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="abffb4ed109364eafc6a39d679b6fd0ff"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::setSceneLayerDepthForward </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the layer depth to be in-front of the object currently in-front within the current layer. </p>
- <dl class="section return"><dt>Returns</dt><dd>Whether the scene layer depth was adjusted or not. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="abffb4ed109364eafc6a39d679b6fd0ff"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::setSceneLayerDepthForward </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the layer depth to be in-front of the object currently in-front within the current layer. </p>
- <dl class="section return"><dt>Returns</dt><dd>Whether the scene layer depth was adjusted or not. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="acf6f41b1ebbe9c3184e8faa0aaf23159"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::setSceneLayerDepthFront </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the layer depth to be the front-most within the current layer.. </p>
- <dl class="section return"><dt>Returns</dt><dd>Whether the scene layer depth was adjusted or not. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="acf6f41b1ebbe9c3184e8faa0aaf23159"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::setSceneLayerDepthFront </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the layer depth to be the front-most within the current layer.. </p>
- <dl class="section return"><dt>Returns</dt><dd>Whether the scene layer depth was adjusted or not. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a55fe19817e50df5b2ed9d45d8b1cb34a"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSize </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>width</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>height</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the objects size. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">width</td><td>The width of the object. </td></tr>
- <tr><td class="paramname">height</td><td>The height of the object. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a55fe19817e50df5b2ed9d45d8b1cb34a"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSize </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>width</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>height</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the objects size. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">width</td><td>The width of the object. </td></tr>
- <tr><td class="paramname">height</td><td>The height of the object. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a8581060154e35d8cefe808977d8e2225"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSizeX </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>width</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the width of the object. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">width</td><td>The width of the object.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a8581060154e35d8cefe808977d8e2225"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSizeX </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>width</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the width of the object. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">width</td><td>The width of the object.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a3a94d1bfa66426794f67453aac63d824"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSizeY </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>height</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the height of the object. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">height</td><td>The height of the object.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a3a94d1bfa66426794f67453aac63d824"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSizeY </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>height</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the height of the object. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">height</td><td>The height of the object.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="af82882be43cc32e42db4030cb7bfe519"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSleepingAllowed </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets whether the body is allowed to sleep or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">status</td><td>- Whether sleeping is allowed on the body or not (defaults to true).</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="af82882be43cc32e42db4030cb7bfe519"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSleepingAllowed </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets whether the body is allowed to sleep or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">status</td><td>- Whether sleeping is allowed on the body or not (defaults to true).</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a9608eb7b8e79231a6c80689429ff35be"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSleepingCallback </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets whether the 'onWake' and 'onSleep' callbacks are called or not when the object changes sleep state. The object must be able to sleep (setSleepingAllowed) and have a 'dynamic' body mode for this callback to occur. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">status</td><td>Whether the 'onWake' and 'onSleep' callbacks are called or not (default is false). </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a9608eb7b8e79231a6c80689429ff35be"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSleepingCallback </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets whether the 'onWake' and 'onSleep' callbacks are called or not when the object changes sleep state. The object must be able to sleep (setSleepingAllowed) and have a 'dynamic' body mode for this callback to occur. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">status</td><td>Whether the 'onWake' and 'onSleep' callbacks are called or not (default is false). </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="afaa513885a5b48941d6318de8b57f7eb"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSortPoint </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>x</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>y</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the layer draw order sorting point. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">x</td><td>The x position local to the object of the sort point. </td></tr>
- <tr><td class="paramname">y</td><td>The y position local to the object of the sort point. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="afaa513885a5b48941d6318de8b57f7eb"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSortPoint </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>x</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>y</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the layer draw order sorting point. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">x</td><td>The x position local to the object of the sort point. </td></tr>
- <tr><td class="paramname">y</td><td>The y position local to the object of the sort point. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a10bcafabf9e45f2410b10dee849273a6"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSortPointX </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>x</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the x-component of the layer draw order sorting point. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">x</td><td>The x position local to the object of the sort point. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a10bcafabf9e45f2410b10dee849273a6"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSortPointX </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>x</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the x-component of the layer draw order sorting point. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">x</td><td>The x position local to the object of the sort point. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ae77f56fa46794c39ba7d549974c0e937"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSortPointY </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>y</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the y-component of the layer draw order sorting point. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">y</td><td>The y position local to the object of the sort point. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ae77f56fa46794c39ba7d549974c0e937"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSortPointY </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>y</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the y-component of the layer draw order sorting point. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">y</td><td>The y position local to the object of the sort point. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="aafebe7d5230675e9ae210c02fa294aea"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSrcBlendFactor </td>
- <td>(</td>
- <td class="paramtype">srcBlend </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the source blend factor. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">srcBlend</td><td>The source blend factor. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="aafebe7d5230675e9ae210c02fa294aea"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setSrcBlendFactor </td>
- <td>(</td>
- <td class="paramtype">srcBlend </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets the source blend factor. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">srcBlend</td><td>The source blend factor. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="afa481fc99825e09fc76c403786404d7d"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setUpdateCallback </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets whether the 'onUpdate' callback is called or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">status</td><td>Whether the 'onUpdate' callback is called or not (default is false). </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="afa481fc99825e09fc76c403786404d7d"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setUpdateCallback </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets whether the 'onUpdate' callback is called or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">status</td><td>Whether the 'onUpdate' callback is called or not (default is false). </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="aaf75293749151509e1c6dd07efcfc64a"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setUseInputEvents </td>
- <td>(</td>
- <td class="paramtype">bool </td>
- <td class="paramname"><em>inputStatus</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets whether input events are passed from the scene window are monitored by this object or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">inputStatus</td><td>Whether input events are passed from the scene window are monitored by this object or not. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="aaf75293749151509e1c6dd07efcfc64a"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setUseInputEvents </td>
- <td>(</td>
- <td class="paramtype">bool </td>
- <td class="paramname"><em>inputStatus</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Sets whether input events are passed from the scene window are monitored by this object or not. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">inputStatus</td><td>Whether input events are passed from the scene window are monitored by this object or not. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a6c73c147921f77f97bb7e49efcad642d"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setVisible </td>
- <td>(</td>
- <td class="paramtype">bool </td>
- <td class="paramname"><em>status</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Show or hide the object. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">status</td><td>Whether to enable or disable visibility on the object.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a6c73c147921f77f97bb7e49efcad642d"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setVisible </td>
- <td>(</td>
- <td class="paramtype">bool </td>
- <td class="paramname"><em>status</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <ul>
- <li>Show or hide the object. <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">status</td><td>Whether to enable or disable visibility on the object.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </li>
- </ul>
- </div>
- </div>
- <a class="anchor" id="a24374c0e5c9d9d9d2febbc94283ce118"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setWidth </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>width</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the width of the object. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">width</td><td>The width of the object.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a24374c0e5c9d9d9d2febbc94283ce118"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void SceneObject::setWidth </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>width</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the width of the object. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">width</td><td>The width of the object.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <h2 class="groupheader">Member Data Documentation</h2>
- <a class="anchor" id="a02e8eb0ca2f8b6a5126a41eb5e06f43d"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::Active</td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a55c0633fc12928cc9aac6a832bbee6c3"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::AlphaTest</td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a1662a7405005ef60dcc465e958c6dd1c"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::Angle</td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ac9c3cf2166e4812a6a564e7f284be083"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::AngularDamping</td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a5d93a829cb3fdba649eddfa517bbd6ef"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float SceneObject::AngularVelocity</td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a1a3eedc13c38470b6fd05294fed05693"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::Awake</td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ad7b3fc2c31c267c6acf5959c5ea3bcec"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">ColorF SceneObject::BlendColor</td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a761da34be18edcb727e1cd3eb0e9e462"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::BlendMode</td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="acedbf0da75022a710afc871f0dd352e2"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">enumval SceneObject::BodyType</td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a7b11cc17c76f8a5faf876635ecb60b24"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool SceneObject::Bullet</td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ab533a50652b94f929bbe11df1e8cc52a"></a>
- <div class="memitem">
- <div class="memproto">
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- <td class="memname">bool SceneObject::canSaveDynamicFields</td>
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- <td class="memname">string SceneObject::class</td>
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- </table>
- </div><div class="memdoc">
- <p>Script SuperClass of object. </p>
- </div>
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- <a class="anchor" id="a1a6eb9f96f4eb2e4271bc890e533e5e8"></a>
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- <td class="memname">bool SceneObject::CollisionCallback</td>
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- <td class="memname">int SceneObject::CollisionGroups</td>
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- <td class="memname">int SceneObject::CollisionLayers</td>
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- <td class="memname">bool SceneObject::CollisionSuppress</td>
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- <td class="memname">float SceneObject::DefaultDensity</td>
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- <td class="memname">float SceneObject::DefaultFriction</td>
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- <td class="memname">float SceneObject::DefaultRestitution</td>
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- <td class="memname">enumval SceneObject::DstBlendFactor</td>
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- <td class="memname">bool SceneObject::Enabled</td>
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- <td class="memname">bool SceneObject::FixedAngle</td>
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- <td class="memname">bool SceneObject::GatherContacts</td>
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- <td class="memname">float SceneObject::GravityScale</td>
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- <td class="memname">string SceneObject::internalName</td>
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- <td class="memname">float SceneObject::Lifetime</td>
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- </table>
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- </div>
- <a class="anchor" id="ad16218694117a33a77276064cb1ac141"></a>
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- <td class="memname">float SceneObject::LinearDamping</td>
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- </div>
- <a class="anchor" id="ad0ad1d8e0e62172a13935dbd62b00597"></a>
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- <td class="memname">Vector2 SceneObject::LinearVelocity</td>
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- </table>
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- </div>
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- <td class="memname">SimObjectPtr SceneObject::parentGroup</td>
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- </table>
- </div><div class="memdoc">
- <p>Group hierarchy parent of the object. </p>
- </div>
- </div>
- <a class="anchor" id="adcccd4a1384a7f3806c2ad197c1152a9"></a>
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- <td class="memname">bool SceneObject::PickingAllowed</td>
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- <td class="memname">Vector2 SceneObject::Position</td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a2fd5d4f659a24a4f57bd69347c02d58d"></a>
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- <td class="memname">string SceneObject::RenderGroup</td>
- </tr>
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- </div>
- <a class="anchor" id="a1854bbd6391935f6cbc95e0dbf3725e7"></a>
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- <td class="memname">SimObjectPtr SceneObject::Scene</td>
- </tr>
- </table>
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- </div>
- <a class="anchor" id="aeb5913efec2310f5ec6d5a9d162af761"></a>
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- <td class="memname">int SceneObject::SceneGroup</td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a22c1b0502d3692cceeb6bf414988a574"></a>
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- <td class="memname">int SceneObject::SceneLayer</td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a70e87c020b12540234bb881ab6764271"></a>
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- <td class="memname">float SceneObject::SceneLayerDepth</td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a5a7d226751ae3fabeec1cb1133bb3725"></a>
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- <tr>
- <td class="memname">Vector2 SceneObject::Size</td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ab2467eb59410047560fc2fd1bfd7b8a3"></a>
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- <td class="memname">bool SceneObject::SleepingAllowed</td>
- </tr>
- </table>
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- </div>
- </div>
- <a class="anchor" id="accd0e75a036752f25f103f034694c4d9"></a>
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- <td class="memname">bool SceneObject::SleepingCallback</td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a4a9f99074523a790516b850fb55ea983"></a>
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- <tr>
- <td class="memname">Vector2 SceneObject::SortPoint</td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a24f542d0e8bbd07e7de3af095e320176"></a>
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- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">enumval SceneObject::SrcBlendFactor</td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="afa1481e9a002598d8f2de15f65664f8b"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string SceneObject::superclass</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Script Class of object. </p>
- </div>
- </div>
- <a class="anchor" id="ab760ce6ec82b6ac4d2cad0d4e5b30817"></a>
- <div class="memitem">
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- <tr>
- <td class="memname">bool SceneObject::UpdateCallback</td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a4a11db5effdfce5b18b0d25348c891c5"></a>
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- <td class="memname">bool SceneObject::UseInputEvents</td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a10e68c4fad4f2bcf6b3cd1be8d48afb9"></a>
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- <td class="memname">bool SceneObject::Visible</td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
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