classSprite-members.html 142 KB

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  25. <div class="title">Sprite Member List</div> </div>
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  27. <div class="contents">
  28. <p>This is the complete list of members for <a class="el" href="classSprite.html">Sprite</a>, including all inherited members.</p>
  29. <table class="directory">
  30. <tr class="even"><td class="entry"><a class="el" href="classSprite.html#a4788378605f4b6392055a5484dcd8ee9">Active</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  31. <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#a3316a4cac2676ac002d3c465c5ce2637">addBehavior</a>(BehaviorInstance bi)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  32. <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#a3316a4cac2676ac002d3c465c5ce2637">addBehavior</a>(BehaviorInstance bi)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  33. <tr><td class="entry"><a class="el" href="classSimComponent.html#a0fb87c929c6dab6eab99f17c01a64d77">addComponents</a>(%compObjName,%compObjName2,...)</td><td class="entry"><a class="el" href="classSimComponent.html">SimComponent</a></td><td class="entry"></td></tr>
  34. <tr class="even"><td class="entry"><a class="el" href="classSimComponent.html#a0fb87c929c6dab6eab99f17c01a64d77">addComponents</a>(%compObjName,%compObjName2,...)</td><td class="entry"><a class="el" href="classSimComponent.html">SimComponent</a></td><td class="entry"></td></tr>
  35. <tr><td class="entry"><a class="el" href="classSimObject.html#aaf98debd55e712cc1c88cc0c2c44cbb0">addFieldFilter</a>(fieldName)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  36. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#aaf98debd55e712cc1c88cc0c2c44cbb0">addFieldFilter</a>(fieldName)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  37. <tr><td class="entry"><a class="el" href="classSceneObject.html#aa5b8f22816ab293f19634c510d62fb16">addToScene</a>(Scene scene)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  38. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aa5b8f22816ab293f19634c510d62fb16">addToScene</a>(Scene scene)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  39. <tr><td class="entry"><a class="el" href="classSprite.html#a54183cf3de2314fb609bb1d447a00a9a">AlphaTest</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  40. <tr class="even"><td class="entry"><a class="el" href="classSprite.html#ae80b63d6c4c5e73939d4a4e8de0b941d">Angle</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  41. <tr><td class="entry"><a class="el" href="classSprite.html#aa8568d3855b15982efda13eb47bf50bb">AngularDamping</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  42. <tr class="even"><td class="entry"><a class="el" href="classSprite.html#a3cc22b0fe41ac37cfee757196ec6aa3d">AngularVelocity</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  43. <tr><td class="entry"><a class="el" href="classSprite.html#a7af70d1614861658ed1a8a3ee96649b4">Animation</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  44. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a7687e118091de60a597f441f8feeac86">applyAngularImpulse</a>(impulse)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  45. <tr><td class="entry"><a class="el" href="classSceneObject.html#a7687e118091de60a597f441f8feeac86">applyAngularImpulse</a>(impulse)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  46. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a3eae86f2132e49893f246f0cf5f45189">applyForce</a>(worldForce X/Y,[worldPoint X/Y])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  47. <tr><td class="entry"><a class="el" href="classSceneObject.html#a3eae86f2132e49893f246f0cf5f45189">applyForce</a>(worldForce X/Y,[worldPoint X/Y])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  48. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#adf9804a2ae78f5fb6b9b4dc60ea5969e">applyLinearImpulse</a>(worldImpulse X/Y,[worldPoint X/Y])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  49. <tr><td class="entry"><a class="el" href="classSceneObject.html#adf9804a2ae78f5fb6b9b4dc60ea5969e">applyLinearImpulse</a>(worldImpulse X/Y,[worldPoint X/Y])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  50. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a049de17f53a4e64b9a626ef7014f7f40">applyTorque</a>(torque)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  51. <tr><td class="entry"><a class="el" href="classSceneObject.html#a049de17f53a4e64b9a626ef7014f7f40">applyTorque</a>(torque)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  52. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#adeda8ff9bc8b34de358de0f13ba5f3be">attachGui</a>(guiControl guiObject, SceneWindow window,[sizeControl?=false])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  53. <tr><td class="entry"><a class="el" href="classSceneObject.html#adeda8ff9bc8b34de358de0f13ba5f3be">attachGui</a>(guiControl guiObject, SceneWindow window,[sizeControl?=false])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  54. <tr class="even"><td class="entry"><a class="el" href="classSprite.html#abe7bef72baf8da547e5e2548f27c1e46">Awake</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  55. <tr><td class="entry"><a class="el" href="classSprite.html#ad1555ae3813cde545899d2a68a64bb09">BlendColor</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  56. <tr class="even"><td class="entry"><a class="el" href="classSprite.html#aee4fb0954ce69035436045b24bdc8bae">BlendMode</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  57. <tr><td class="entry"><a class="el" href="classSprite.html#a1576589cfd00f1c3f7b66131df91f7cc">BodyType</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  58. <tr class="even"><td class="entry"><a class="el" href="classSprite.html#a5ee62738be3c7e15394bac83629fbcc9">Bullet</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  59. <tr><td class="entry"><a class="el" href="classSimObject.html#addc7bf0fad1d569c12acf32f73ec87b6">call</a>(%args)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  60. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#addc7bf0fad1d569c12acf32f73ec87b6">call</a>(%args)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  61. <tr><td class="entry"><a class="el" href="classDynamicConsoleMethodComponent.html#a2e7c1c5b36959032ea92919981a5c119">callOnBehaviors</a>(methodName, argi)</td><td class="entry"><a class="el" href="classDynamicConsoleMethodComponent.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
  62. <tr class="even"><td class="entry"><a class="el" href="classDynamicConsoleMethodComponent.html#a2e7c1c5b36959032ea92919981a5c119">callOnBehaviors</a>(methodName, argi)</td><td class="entry"><a class="el" href="classDynamicConsoleMethodComponent.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
  63. <tr><td class="entry"><a class="el" href="classSceneObject.html#aa1f440e6ec5556207913e56423b303b2">cancelMoveTo</a>([autoStop=true])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  64. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aa1f440e6ec5556207913e56423b303b2">cancelMoveTo</a>([autoStop=true])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  65. <tr><td class="entry"><a class="el" href="classSceneObject.html#ae8879f56214fc580877f29c26a152f30">cancelRotateTo</a>([autoStop=true])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  66. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ae8879f56214fc580877f29c26a152f30">cancelRotateTo</a>([autoStop=true])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  67. <tr><td class="entry"><a class="el" href="classSprite.html#a576dcfd914eebaf6d51a5698499cf91e">canSaveDynamicFields</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  68. <tr class="even"><td class="entry"><a class="el" href="classSprite.html#a09ae9d14c7dac8c54a6af5a2380c0e28">class</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  69. <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#ad9af3e65495b8d92062d24ac19abf198">clearBehaviors</a>()</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  70. <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#ad9af3e65495b8d92062d24ac19abf198">clearBehaviors</a>()</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  71. <tr><td class="entry"><a class="el" href="classSceneObject.html#a81a2b4581b8dd37ab94d38cb020bfd48">clearCollisionShapes</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  72. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a81a2b4581b8dd37ab94d38cb020bfd48">clearCollisionShapes</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  73. <tr><td class="entry"><a class="el" href="classSimObject.html#a1a2c6a736077321d8b5b37d9dab1f013">clone</a>([bool copyDynamicFields?=false])</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  74. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a1a2c6a736077321d8b5b37d9dab1f013">clone</a>([bool copyDynamicFields?=false])</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  75. <tr><td class="entry"><a class="el" href="classSprite.html#a4af39888a4b764a697a770bede52225d">CollisionCallback</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  76. <tr class="even"><td class="entry"><a class="el" href="classSprite.html#a1de8db8f0f8a8064443cfbbad1aa898d">CollisionGroups</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  77. <tr><td class="entry"><a class="el" href="classSprite.html#a4f4f2607c8d0f693e37a65834ab55f90">CollisionLayers</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  78. <tr class="even"><td class="entry"><a class="el" href="classSprite.html#a0a1046a4c18ddbba2cb987259f5e73ba">CollisionSuppress</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  79. <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#a6e2582f06940177003eed0b5d9ee50c1">connect</a>(outputBehavior, inputBehavior, outputName, inputName)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  80. <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#a6e2582f06940177003eed0b5d9ee50c1">connect</a>(outputBehavior, inputBehavior, outputName, inputName)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  81. <tr><td class="entry"><a class="el" href="classSceneObject.html#a2cbe6765ecaa31b6602d5e59d50d7ff4">copyAllCollisionShapes</a>(targetObject[, clearTargetShapes?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  82. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a2cbe6765ecaa31b6602d5e59d50d7ff4">copyAllCollisionShapes</a>(targetObject[, clearTargetShapes?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  83. <tr><td class="entry"><a class="el" href="classSceneObject.html#a97e04045bdac03cf62507fe2bafd7d9b">copyCollisionShape</a>(int shapeIndex, targetObject)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  84. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a97e04045bdac03cf62507fe2bafd7d9b">copyCollisionShape</a>(int shapeIndex, targetObject)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  85. <tr><td class="entry"><a class="el" href="classSceneObject.html#a802857f3b98353cd4c51dd11f3e00335">copyFrom</a>(SceneObject object,[copyDynamicFields?=false])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  86. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a802857f3b98353cd4c51dd11f3e00335">copyFrom</a>(SceneObject object,[copyDynamicFields?=false])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  87. <tr><td class="entry"><a class="el" href="classSceneObject.html#a8f5d52be0de573a865dc53dcb202da86">createChainCollisionShape</a>(localPointsX/Y,[adjacentLocalPositionStartX, adjacentLocalPositionStartY],[adjacentLocalPositionEndX, adjacentLocalPositionEndY])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  88. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a8f5d52be0de573a865dc53dcb202da86">createChainCollisionShape</a>(localPointsX/Y,[adjacentLocalPositionStartX, adjacentLocalPositionStartY],[adjacentLocalPositionEndX, adjacentLocalPositionEndY])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  89. <tr><td class="entry"><a class="el" href="classSceneObject.html#a65e5ea09f4162d7565934f4688367ab6">createCircleCollisionShape</a>(radius,[localPositionX, localPositionY])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  90. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a65e5ea09f4162d7565934f4688367ab6">createCircleCollisionShape</a>(radius,[localPositionX, localPositionY])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  91. <tr><td class="entry"><a class="el" href="classSceneObject.html#a9dec55077c46942febd01e6dc7967408">createEdgeCollisionShape</a>(localPositionStartX, localPositionStartY, localPositionEndX, localPositionEndY,[adjacentLocalPositionStartX, adjacentLocalPositionStartY],[adjacentLocalPositionEndX, adjacentLocalPositionEndY])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  92. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a9dec55077c46942febd01e6dc7967408">createEdgeCollisionShape</a>(localPositionStartX, localPositionStartY, localPositionEndX, localPositionEndY,[adjacentLocalPositionStartX, adjacentLocalPositionStartY],[adjacentLocalPositionEndX, adjacentLocalPositionEndY])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  93. <tr><td class="entry"><a class="el" href="classSceneObject.html#abfc0944f49d52b3f6698c854ec4cf76a">createPolygonBoxCollisionShape</a>(width, height,[localCentroidX, localCentroidY],[angle])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  94. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#abfc0944f49d52b3f6698c854ec4cf76a">createPolygonBoxCollisionShape</a>(width, height,[localCentroidX, localCentroidY],[angle])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  95. <tr><td class="entry"><a class="el" href="classSceneObject.html#a49e6d41d8fd3dd39e084794a9b89f6aa">createPolygonCollisionShape</a>(localPointsX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  96. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a49e6d41d8fd3dd39e084794a9b89f6aa">createPolygonCollisionShape</a>(localPointsX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  97. <tr><td class="entry"><a class="el" href="classSprite.html#aae92cd8d41e1add774ffe065706e3a41">DefaultDensity</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  98. <tr class="even"><td class="entry"><a class="el" href="classSprite.html#ad2d714e827df8f2af0e986236f21ccac">DefaultFriction</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  99. <tr><td class="entry"><a class="el" href="classSprite.html#a539b0b1a3d58a50f9b6538e359dba72c">DefaultRestitution</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  100. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a8f751ecbaf648b3d4ab801ce387e30c8">delete</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  101. <tr><td class="entry"><a class="el" href="classSimObject.html#a8f751ecbaf648b3d4ab801ce387e30c8">delete</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  102. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a19dcfe8b128a19283af83e42bc93feb0">deleteCollisionShape</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  103. <tr><td class="entry"><a class="el" href="classSceneObject.html#a19dcfe8b128a19283af83e42bc93feb0">deleteCollisionShape</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  104. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a55d577b143c0a1ed13209b86d95f3928">detachGui</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  105. <tr><td class="entry"><a class="el" href="classSceneObject.html#a55d577b143c0a1ed13209b86d95f3928">detachGui</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  106. <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#a172ac7e8a0b2ac0e23f0e4628e0fffc8">disconnect</a>(outputBehavior, inputBehavior, outputName, inputName)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  107. <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#a172ac7e8a0b2ac0e23f0e4628e0fffc8">disconnect</a>(outputBehavior, inputBehavior, outputName, inputName)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  108. <tr class="even"><td class="entry"><a class="el" href="classSprite.html#a2fedd8932bfff8e86e2ebb65c452caa7">DstBlendFactor</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  109. <tr><td class="entry"><a class="el" href="classSimObject.html#add9fed5c04ea6ffc646b03d4783bb9f1">dump</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  110. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#add9fed5c04ea6ffc646b03d4783bb9f1">dump</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  111. <tr><td class="entry"><a class="el" href="classSimObject.html#a57f38833d5e219483916e2bff878e89f">dumpClassHierarchy</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  112. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a57f38833d5e219483916e2bff878e89f">dumpClassHierarchy</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  113. <tr><td class="entry"><a class="el" href="classSprite.html#a29894ab5e141a67944f528e8bdf97f3b">Enabled</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  114. <tr class="even"><td class="entry"><a class="el" href="classSprite.html#aa0d8d9234bda5466570a22d18d8194a4">FixedAngle</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  115. <tr><td class="entry"><a class="el" href="classSprite.html#a9664706e67777275400b9b071bf4ed19">FlipX</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  116. <tr class="even"><td class="entry"><a class="el" href="classSprite.html#ac31760a8c480c1ff685a09b8c97c7ef8">FlipY</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  117. <tr><td class="entry"><a class="el" href="classSprite.html#a7ecf94023e8c9fb5ad4316b24ef94117">Frame</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  118. <tr class="even"><td class="entry"><a class="el" href="classSprite.html#a1b5d5bbea1995e7ff3ed9e0b085e8a27">GatherContacts</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  119. <tr><td class="entry"><a class="el" href="classSceneObject.html#afbd8eecc386420e1d54cb2508fc9b87a">getAABB</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  120. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#afbd8eecc386420e1d54cb2508fc9b87a">getAABB</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  121. <tr><td class="entry"><a class="el" href="classSceneObject.html#aaa4886ae50b7464d4f557895cca55262">getActive</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  122. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aaa4886ae50b7464d4f557895cca55262">getActive</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  123. <tr><td class="entry"><a class="el" href="classSceneObject.html#a8a2b867aa6e82c7b84d7d79b674d393f">getAlphaTest</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  124. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a8a2b867aa6e82c7b84d7d79b674d393f">getAlphaTest</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  125. <tr><td class="entry"><a class="el" href="classSceneObject.html#a7bdb7e4ac7e9634320795be8504cd63e">getAngle</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  126. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a7bdb7e4ac7e9634320795be8504cd63e">getAngle</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  127. <tr><td class="entry"><a class="el" href="classSceneObject.html#aef23975cb7f1b8fbca51df53c642f631">getAngularDamping</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  128. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aef23975cb7f1b8fbca51df53c642f631">getAngularDamping</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  129. <tr><td class="entry"><a class="el" href="classSceneObject.html#a497e18cf16e476c69c7c3ecde3b96fc8">getAngularVelocity</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  130. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a497e18cf16e476c69c7c3ecde3b96fc8">getAngularVelocity</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  131. <tr><td class="entry"><a class="el" href="classSpriteBase.html#a879e9b5df83654e5665ec870afdf4822">getAnimation</a>()</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
  132. <tr class="even"><td class="entry"><a class="el" href="classSpriteBase.html#a879e9b5df83654e5665ec870afdf4822">getAnimation</a>()</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
  133. <tr><td class="entry"><a class="el" href="classSpriteBase.html#ae1da29afc727900330d806db34cd9841">getAnimationFrame</a>()</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
  134. <tr class="even"><td class="entry"><a class="el" href="classSpriteBase.html#ae1da29afc727900330d806db34cd9841">getAnimationFrame</a>()</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
  135. <tr><td class="entry"><a class="el" href="classSpriteBase.html#a80b59d93329286ad9ec29bef081c7695">getAnimationTime</a>()</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
  136. <tr class="even"><td class="entry"><a class="el" href="classSpriteBase.html#a80b59d93329286ad9ec29bef081c7695">getAnimationTime</a>()</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
  137. <tr><td class="entry"><a class="el" href="classSpriteBase.html#ae9587a7ffd607c57c179d8fe68ceeb5e">getAnimationTimeScale</a>()</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
  138. <tr class="even"><td class="entry"><a class="el" href="classSpriteBase.html#ae9587a7ffd607c57c179d8fe68ceeb5e">getAnimationTimeScale</a>()</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
  139. <tr><td class="entry"><a class="el" href="classSceneObject.html#a96bb45ace63d743325d5a0c098ef1b93">getArea</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  140. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a96bb45ace63d743325d5a0c098ef1b93">getArea</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  141. <tr><td class="entry"><a class="el" href="classSceneObject.html#a6848b06737915d58cb9fd02b10cedec4">getAreaMax</a>(float x2/float y2)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  142. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a6848b06737915d58cb9fd02b10cedec4">getAreaMax</a>(float x2/float y2)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  143. <tr><td class="entry"><a class="el" href="classSceneObject.html#adb683c6acbb87cc444d7c236b17b5619">getAreaMin</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  144. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#adb683c6acbb87cc444d7c236b17b5619">getAreaMin</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  145. <tr><td class="entry"><a class="el" href="classSceneObject.html#a164c044b0f12d85d4c900ca194102703">getAutoSizing</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  146. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a164c044b0f12d85d4c900ca194102703">getAutoSizing</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  147. <tr><td class="entry"><a class="el" href="classSceneObject.html#a36a7be4be88adc97f7ce2fac9e93d2d3">getAwake</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  148. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a36a7be4be88adc97f7ce2fac9e93d2d3">getAwake</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  149. <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#a231cca2969db30b29114b51ad304782f">getBehavior</a>(string BehaviorTemplateName)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  150. <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#a231cca2969db30b29114b51ad304782f">getBehavior</a>(string BehaviorTemplateName)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  151. <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#a3345ec55c01dc9ce0e97bee8bd0a95d0">getBehaviorByIndex</a>(int index)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  152. <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#a3345ec55c01dc9ce0e97bee8bd0a95d0">getBehaviorByIndex</a>(int index)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  153. <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#a031bbf1915df831b05447ce9e44606db">getBehaviorConnection</a>(outputBehavior, outputName, connectionIndex)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  154. <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#a031bbf1915df831b05447ce9e44606db">getBehaviorConnection</a>(outputBehavior, outputName, connectionIndex)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  155. <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#a1bb7e2289f2738a6de524f62e16192b3">getBehaviorConnectionCount</a>(outputBehavior, outputName)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  156. <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#a1bb7e2289f2738a6de524f62e16192b3">getBehaviorConnectionCount</a>(outputBehavior, outputName)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  157. <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#a12ae89a4a1257de614c433e7679ef7a5">getBehaviorCount</a>()</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  158. <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#a12ae89a4a1257de614c433e7679ef7a5">getBehaviorCount</a>()</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  159. <tr><td class="entry"><a class="el" href="classSceneObject.html#ab6aa5ae4139add692857db978effbe35">getBlendAlpha</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  160. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ab6aa5ae4139add692857db978effbe35">getBlendAlpha</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  161. <tr><td class="entry"><a class="el" href="classSceneObject.html#a13c6743ceef8387fe300d50f31b7f859">getBlendColor</a>(allowColorNames)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  162. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a13c6743ceef8387fe300d50f31b7f859">getBlendColor</a>(allowColorNames)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  163. <tr><td class="entry"><a class="el" href="classSceneObject.html#abe767bee67e4c9dcc2125ed72aa32dde">getBlendMode</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  164. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#abe767bee67e4c9dcc2125ed72aa32dde">getBlendMode</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  165. <tr><td class="entry"><a class="el" href="classSceneObject.html#aaf28ec40e4c992afa2a4833c9d52ea0b">getBodyType</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  166. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aaf28ec40e4c992afa2a4833c9d52ea0b">getBodyType</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  167. <tr><td class="entry"><a class="el" href="classSceneObject.html#adc9e65d9a8bf5ee9f90ff7c2b3d636e5">getBullet</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  168. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#adc9e65d9a8bf5ee9f90ff7c2b3d636e5">getBullet</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  169. <tr><td class="entry"><a class="el" href="classSceneObject.html#a9742cc14839656319c9d5f7c7dfcebcd">getChainCollisionShapeAdjacentEnd</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  170. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a9742cc14839656319c9d5f7c7dfcebcd">getChainCollisionShapeAdjacentEnd</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  171. <tr><td class="entry"><a class="el" href="classSceneObject.html#a0276309e1f2c2fb4f46fc18ea9554873">getChainCollisionShapeAdjacentStart</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  172. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a0276309e1f2c2fb4f46fc18ea9554873">getChainCollisionShapeAdjacentStart</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  173. <tr><td class="entry"><a class="el" href="classSceneObject.html#a59bb28ba45e70cbbbb6663d343a6a937">getChainCollisionShapeHasAdjacentEnd</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  174. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a59bb28ba45e70cbbbb6663d343a6a937">getChainCollisionShapeHasAdjacentEnd</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  175. <tr><td class="entry"><a class="el" href="classSceneObject.html#af6907e35497c58a3348be41604a368ad">getChainCollisionShapeHasAdjacentStart</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  176. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#af6907e35497c58a3348be41604a368ad">getChainCollisionShapeHasAdjacentStart</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  177. <tr><td class="entry"><a class="el" href="classSceneObject.html#ad02854842a738ea3fd4fe148823d3d44">getChainCollisionShapeLocalPoint</a>(int shapeIndex, int pointIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  178. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ad02854842a738ea3fd4fe148823d3d44">getChainCollisionShapeLocalPoint</a>(int shapeIndex, int pointIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  179. <tr><td class="entry"><a class="el" href="classSceneObject.html#afa49fc39b6814a9f03dbab38d220a5db">getChainCollisionShapePointCount</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  180. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#afa49fc39b6814a9f03dbab38d220a5db">getChainCollisionShapePointCount</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  181. <tr><td class="entry"><a class="el" href="classSceneObject.html#ac5ffe1454f2392ccf58702f91b9bc721">getCircleCollisionShapeLocalPosition</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  182. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ac5ffe1454f2392ccf58702f91b9bc721">getCircleCollisionShapeLocalPosition</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  183. <tr><td class="entry"><a class="el" href="classSceneObject.html#a7f0ff71a84f218e60dccd7c3d466c6cf">getCircleCollisionShapeRadius</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  184. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a7f0ff71a84f218e60dccd7c3d466c6cf">getCircleCollisionShapeRadius</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  185. <tr><td class="entry"><a class="el" href="classSimObject.html#a40c1a605f34ac3610e3eca60d4a1b2e6">getClassName</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  186. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a40c1a605f34ac3610e3eca60d4a1b2e6">getClassName</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  187. <tr><td class="entry"><a class="el" href="classSimObject.html#aca7fbde9231fb7c4d59d4cfe5c405dd2">getClassNamespace</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  188. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#aca7fbde9231fb7c4d59d4cfe5c405dd2">getClassNamespace</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  189. <tr><td class="entry"><a class="el" href="classSceneObject.html#ac8e2fe6507f905128efb508b94f9f4e8">getCollisionCallback</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  190. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ac8e2fe6507f905128efb508b94f9f4e8">getCollisionCallback</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  191. <tr><td class="entry"><a class="el" href="classSceneObject.html#a7b9ae2f73d72833372a37687d36923ab">getCollisionGroups</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  192. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a7b9ae2f73d72833372a37687d36923ab">getCollisionGroups</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  193. <tr><td class="entry"><a class="el" href="classSceneObject.html#ab0bfb2bd2369b73895335bf6ebd8a996">getCollisionLayers</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  194. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ab0bfb2bd2369b73895335bf6ebd8a996">getCollisionLayers</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  195. <tr><td class="entry"><a class="el" href="classSceneObject.html#a312b53ee4e5ebac24724fe23872a4aea">getCollisionMasks</a>(groupMask/layerMask)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  196. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a312b53ee4e5ebac24724fe23872a4aea">getCollisionMasks</a>(groupMask/layerMask)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  197. <tr><td class="entry"><a class="el" href="classSceneObject.html#accdac4a0d7f3413ca60fa9768e737a0d">getCollisionShapeArea</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  198. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#accdac4a0d7f3413ca60fa9768e737a0d">getCollisionShapeArea</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  199. <tr><td class="entry"><a class="el" href="classSceneObject.html#a72b4f8649bdf5090fb8f9a0cdb8f8c10">getCollisionShapeCount</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  200. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a72b4f8649bdf5090fb8f9a0cdb8f8c10">getCollisionShapeCount</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  201. <tr><td class="entry"><a class="el" href="classSceneObject.html#a412fa2b1f379d3be2263aa8563a621c3">getCollisionShapeDensity</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  202. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a412fa2b1f379d3be2263aa8563a621c3">getCollisionShapeDensity</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  203. <tr><td class="entry"><a class="el" href="classSceneObject.html#a0d5f4a3d14518b6ea2b39f6d4092c147">getCollisionShapeFriction</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  204. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a0d5f4a3d14518b6ea2b39f6d4092c147">getCollisionShapeFriction</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  205. <tr><td class="entry"><a class="el" href="classSceneObject.html#a1575e8b5aa0dfe968c230699cec25811">getCollisionShapeIsSensor</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  206. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a1575e8b5aa0dfe968c230699cec25811">getCollisionShapeIsSensor</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  207. <tr><td class="entry"><a class="el" href="classSceneObject.html#acad1504c5c6f263dc28fb940e42f4133">getCollisionShapeRestitution</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  208. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#acad1504c5c6f263dc28fb940e42f4133">getCollisionShapeRestitution</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  209. <tr><td class="entry"><a class="el" href="classSceneObject.html#aca292f125251969911a1cf151a6c3845">getCollisionShapeType</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  210. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aca292f125251969911a1cf151a6c3845">getCollisionShapeType</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  211. <tr><td class="entry"><a class="el" href="classSceneObject.html#aa11484f942248d367623b926ac278d8b">getCollisionSuppress</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  212. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aa11484f942248d367623b926ac278d8b">getCollisionSuppress</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  213. <tr><td class="entry"><a class="el" href="classSimComponent.html#ab679d215f7b3930379366ed1788c4404">getComponent</a>(idx)</td><td class="entry"><a class="el" href="classSimComponent.html">SimComponent</a></td><td class="entry"></td></tr>
  214. <tr class="even"><td class="entry"><a class="el" href="classSimComponent.html#ab679d215f7b3930379366ed1788c4404">getComponent</a>(idx)</td><td class="entry"><a class="el" href="classSimComponent.html">SimComponent</a></td><td class="entry"></td></tr>
  215. <tr><td class="entry"><a class="el" href="classSimComponent.html#adc3cb3dfb983c7afbebc510c0caf6c11">getComponentCount</a>()</td><td class="entry"><a class="el" href="classSimComponent.html">SimComponent</a></td><td class="entry"></td></tr>
  216. <tr class="even"><td class="entry"><a class="el" href="classSimComponent.html#adc3cb3dfb983c7afbebc510c0caf6c11">getComponentCount</a>()</td><td class="entry"><a class="el" href="classSimComponent.html">SimComponent</a></td><td class="entry"></td></tr>
  217. <tr><td class="entry"><a class="el" href="classSceneObject.html#a52c89b8ff25061019700fb39f104b2a4">getContact</a>(contactIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  218. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a52c89b8ff25061019700fb39f104b2a4">getContact</a>(contactIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  219. <tr><td class="entry"><a class="el" href="classSceneObject.html#a3a3d84e5e9a1b54ac2de90de2d6c0cad">getContactCount</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  220. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a3a3d84e5e9a1b54ac2de90de2d6c0cad">getContactCount</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  221. <tr><td class="entry"><a class="el" href="classSceneObject.html#ab7f2f29d3dacf752e60fab16b9cd5da8">getDefaultDensity</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  222. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ab7f2f29d3dacf752e60fab16b9cd5da8">getDefaultDensity</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  223. <tr><td class="entry"><a class="el" href="classSceneObject.html#aa78d6631a95cc0fcab9dedee4cc33724">getDefaultFriction</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  224. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aa78d6631a95cc0fcab9dedee4cc33724">getDefaultFriction</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  225. <tr><td class="entry"><a class="el" href="classSceneObject.html#a83f05929132157a78c646b2135f48b10">getDefaultRestitution</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  226. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a83f05929132157a78c646b2135f48b10">getDefaultRestitution</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  227. <tr><td class="entry"><a class="el" href="classSceneObject.html#aa2e0aafa28455ba66719b419af911548">getDstBlendFactor</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  228. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aa2e0aafa28455ba66719b419af911548">getDstBlendFactor</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  229. <tr><td class="entry"><a class="el" href="classSimObject.html#a3b6bdbb01b01655d88ba85183ce59361">getDynamicField</a>(index)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  230. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a3b6bdbb01b01655d88ba85183ce59361">getDynamicField</a>(index)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  231. <tr><td class="entry"><a class="el" href="classSimObject.html#a881fbd30eb6d97e5caeea81c6e1ebd47">getDynamicFieldCount</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  232. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a881fbd30eb6d97e5caeea81c6e1ebd47">getDynamicFieldCount</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  233. <tr><td class="entry"><a class="el" href="classSceneObject.html#a66f98ff9a9b32b83ce9b43927e9b5dd1">getEdgeCollisionShapeAdjacentEnd</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  234. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a66f98ff9a9b32b83ce9b43927e9b5dd1">getEdgeCollisionShapeAdjacentEnd</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  235. <tr><td class="entry"><a class="el" href="classSceneObject.html#a3243a996271f7723b752e1d48540025f">getEdgeCollisionShapeAdjacentStart</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  236. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a3243a996271f7723b752e1d48540025f">getEdgeCollisionShapeAdjacentStart</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  237. <tr><td class="entry"><a class="el" href="classSceneObject.html#ac973010e25e8836dd78c59a8d7a60796">getEdgeCollisionShapeHasAdjacentEnd</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  238. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ac973010e25e8836dd78c59a8d7a60796">getEdgeCollisionShapeHasAdjacentEnd</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  239. <tr><td class="entry"><a class="el" href="classSceneObject.html#a42cb3e1f37947346a657b6fd738f6a46">getEdgeCollisionShapeHasAdjacentStart</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  240. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a42cb3e1f37947346a657b6fd738f6a46">getEdgeCollisionShapeHasAdjacentStart</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  241. <tr><td class="entry"><a class="el" href="classSceneObject.html#ab246ed3a9c5262469646c45095509954">getEdgeCollisionShapeLocalPositionEnd</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  242. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ab246ed3a9c5262469646c45095509954">getEdgeCollisionShapeLocalPositionEnd</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  243. <tr><td class="entry"><a class="el" href="classSceneObject.html#ac32af33b47dcdf24a24c82435fcb71d4">getEdgeCollisionShapeLocalPositionStart</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  244. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ac32af33b47dcdf24a24c82435fcb71d4">getEdgeCollisionShapeLocalPositionStart</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  245. <tr><td class="entry"><a class="el" href="classSimObject.html#a2662a5fe8bb6e1c3195855c86851204d">getField</a>(int index)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  246. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a2662a5fe8bb6e1c3195855c86851204d">getField</a>(int index)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  247. <tr><td class="entry"><a class="el" href="classSimObject.html#a339af079db4ae05a9612e8f4660b4ff7">getFieldCount</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  248. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a339af079db4ae05a9612e8f4660b4ff7">getFieldCount</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  249. <tr><td class="entry"><a class="el" href="classSimObject.html#a966d75b7e912251712de74208d9648d5">getFieldType</a>(fieldName)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  250. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a966d75b7e912251712de74208d9648d5">getFieldType</a>(fieldName)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  251. <tr><td class="entry"><a class="el" href="classSimObject.html#a2eb5795a9b28f6a5a732dfc6334cc2a6">getFieldValue</a>(fieldName)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  252. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a2eb5795a9b28f6a5a732dfc6334cc2a6">getFieldValue</a>(fieldName)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  253. <tr><td class="entry"><a class="el" href="classSceneObject.html#ae840c8dc839a91d27dfb2c1296add21e">getFixedAngle</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  254. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ae840c8dc839a91d27dfb2c1296add21e">getFixedAngle</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  255. <tr><td class="entry"><a class="el" href="classSprite.html#af1de72c5677aa867b86298fbadab83bc">getFlip</a>()</td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  256. <tr class="even"><td class="entry"><a class="el" href="classSprite.html#af1de72c5677aa867b86298fbadab83bc">getFlip</a>()</td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  257. <tr><td class="entry"><a class="el" href="classSprite.html#a73e2556c87cb19154912ae82d53b952d">getFlipX</a>()</td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  258. <tr class="even"><td class="entry"><a class="el" href="classSprite.html#a73e2556c87cb19154912ae82d53b952d">getFlipX</a>()</td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  259. <tr><td class="entry"><a class="el" href="classSprite.html#ad90fd38e069aab15bc45c740141028c4">getFlipY</a>()</td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  260. <tr class="even"><td class="entry"><a class="el" href="classSprite.html#ad90fd38e069aab15bc45c740141028c4">getFlipY</a>()</td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  261. <tr><td class="entry"><a class="el" href="classSceneObject.html#a31563256b424dc05b7ef58d7c516ac8c">getGatherContacts</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  262. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a31563256b424dc05b7ef58d7c516ac8c">getGatherContacts</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  263. <tr><td class="entry"><a class="el" href="classSceneObject.html#a5e7ee2dd0f5a2f0eea686a233afd3d82">getGravityScale</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  264. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a5e7ee2dd0f5a2f0eea686a233afd3d82">getGravityScale</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  265. <tr><td class="entry"><a class="el" href="classSimObject.html#a2d332bea57d5d89e05e1e21a85c237fc">getGroup</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  266. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a2d332bea57d5d89e05e1e21a85c237fc">getGroup</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  267. <tr><td class="entry"><a class="el" href="classSceneObject.html#aedd6c908794df6e0f680f692f6702fda">getHeight</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  268. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aedd6c908794df6e0f680f692f6702fda">getHeight</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  269. <tr><td class="entry"><a class="el" href="classSimObject.html#a712c68e11a0405d39ae0854a3782cca0">getId</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  270. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a712c68e11a0405d39ae0854a3782cca0">getId</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  271. <tr><td class="entry"><a class="el" href="classSpriteBase.html#aa5373e912dd0fa40bc1e39973abcde2b">getImage</a>()</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
  272. <tr class="even"><td class="entry"><a class="el" href="classSpriteBase.html#aa5373e912dd0fa40bc1e39973abcde2b">getImage</a>()</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
  273. <tr><td class="entry"><a class="el" href="classSpriteBase.html#ae160b5a2cb59ad1f7e3c0e39e8bc93eb">getImageFrame</a>()</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
  274. <tr class="even"><td class="entry"><a class="el" href="classSpriteBase.html#ae160b5a2cb59ad1f7e3c0e39e8bc93eb">getImageFrame</a>()</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
  275. <tr><td class="entry"><a class="el" href="classSceneObject.html#af3f3aa83dff0d26c483b1c6178080f94">getInertia</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  276. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#af3f3aa83dff0d26c483b1c6178080f94">getInertia</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  277. <tr><td class="entry"><a class="el" href="classSimObject.html#a64b27e1c4ac4730f89f565a89816b55d">getInternalName</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  278. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a64b27e1c4ac4730f89f565a89816b55d">getInternalName</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  279. <tr><td class="entry"><a class="el" href="classSpriteBase.html#a53006a7ba0830a16281212bfd419b3c6">getIsAnimationFinished</a>()</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
  280. <tr class="even"><td class="entry"><a class="el" href="classSpriteBase.html#a53006a7ba0830a16281212bfd419b3c6">getIsAnimationFinished</a>()</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
  281. <tr><td class="entry"><a class="el" href="classSceneObject.html#ab32904ec05732f847e79ad5dfdd2fe97">getIsPointInCollisionShape</a>(int shapeIndex, worldPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  282. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ab32904ec05732f847e79ad5dfdd2fe97">getIsPointInCollisionShape</a>(int shapeIndex, worldPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  283. <tr><td class="entry"><a class="el" href="classSceneObject.html#a1b9a91e7dcf6a84925fbc617128b5a09">getIsPointInOOBB</a>(worldPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  284. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a1b9a91e7dcf6a84925fbc617128b5a09">getIsPointInOOBB</a>(worldPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  285. <tr><td class="entry"><a class="el" href="classSceneObject.html#a10619377e34a312e3dfe7dcdc0860fb4">getLifetime</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  286. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a10619377e34a312e3dfe7dcdc0860fb4">getLifetime</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  287. <tr><td class="entry"><a class="el" href="classSceneObject.html#af07887c3fd0e80494d5093fd91789a2d">getLinearDamping</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  288. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#af07887c3fd0e80494d5093fd91789a2d">getLinearDamping</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  289. <tr><td class="entry"><a class="el" href="classSceneObject.html#a086d4f602b67eed6017429badfb14dca">getLinearVelocity</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  290. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a086d4f602b67eed6017429badfb14dca">getLinearVelocity</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  291. <tr><td class="entry"><a class="el" href="classSceneObject.html#a95c17da036e73d15f697c00bb66a9e23">getLinearVelocityFromLocalPoint</a>(localPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  292. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a95c17da036e73d15f697c00bb66a9e23">getLinearVelocityFromLocalPoint</a>(localPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  293. <tr><td class="entry"><a class="el" href="classSceneObject.html#a3ab2e4dc0752e8b5bc8e1d232543af5b">getLinearVelocityFromWorldPoint</a>(worldPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  294. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a3ab2e4dc0752e8b5bc8e1d232543af5b">getLinearVelocityFromWorldPoint</a>(worldPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  295. <tr><td class="entry"><a class="el" href="classSceneObject.html#a310c7487638692f82d672c2c87f879ec">getLinearVelocityPolar</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  296. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a310c7487638692f82d672c2c87f879ec">getLinearVelocityPolar</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  297. <tr><td class="entry"><a class="el" href="classSceneObject.html#a0f538ab56a322a3104377a046b721524">getLinearVelocityX</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  298. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a0f538ab56a322a3104377a046b721524">getLinearVelocityX</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  299. <tr><td class="entry"><a class="el" href="classSceneObject.html#a5ce6cf14c7af03f856fa9e7b55e85239">getLinearVelocityY</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  300. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a5ce6cf14c7af03f856fa9e7b55e85239">getLinearVelocityY</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  301. <tr><td class="entry"><a class="el" href="classSceneObject.html#a5f3a50a2d88131757c7cdebeb8bacc28">getLocalCenter</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  302. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a5f3a50a2d88131757c7cdebeb8bacc28">getLocalCenter</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  303. <tr><td class="entry"><a class="el" href="classSceneObject.html#ade29b9819adc1c3ae0add9b3f2b16a5a">getLocalPoint</a>(float worldPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  304. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ade29b9819adc1c3ae0add9b3f2b16a5a">getLocalPoint</a>(float worldPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  305. <tr><td class="entry"><a class="el" href="classSceneObject.html#aa78b2e8f7e41d995d1926babe0eb3c48">getLocalVector</a>(float worldVectorX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  306. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aa78b2e8f7e41d995d1926babe0eb3c48">getLocalVector</a>(float worldVectorX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  307. <tr><td class="entry"><a class="el" href="classSceneObject.html#a7511546c30eb03bb2a1a46c96807ad0e">getMass</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  308. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a7511546c30eb03bb2a1a46c96807ad0e">getMass</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  309. <tr><td class="entry"><a class="el" href="classSimObject.html#a3f232a5965525540267871d9d6323e70">getName</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  310. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a3f232a5965525540267871d9d6323e70">getName</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  311. <tr><td class="entry"><a class="el" href="classSceneObject.html#a29e318af5720b3c0f66f34543af31ed9">getPickingAllowed</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  312. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a29e318af5720b3c0f66f34543af31ed9">getPickingAllowed</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  313. <tr><td class="entry"><a class="el" href="classSceneObject.html#a2d0c87deed5f9f3d061edb1c5182c77c">getPolygonCollisionShapeLocalPoint</a>(int shapeIndex, int pointIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  314. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a2d0c87deed5f9f3d061edb1c5182c77c">getPolygonCollisionShapeLocalPoint</a>(int shapeIndex, int pointIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  315. <tr><td class="entry"><a class="el" href="classSceneObject.html#aac78b02160e2ae5ebbbfb94bf8a54935">getPolygonCollisionShapePointCount</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  316. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aac78b02160e2ae5ebbbfb94bf8a54935">getPolygonCollisionShapePointCount</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  317. <tr><td class="entry"><a class="el" href="classSceneObject.html#adc51e7e221701d18c6e8525a81a1343b">getPosition</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  318. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#adc51e7e221701d18c6e8525a81a1343b">getPosition</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  319. <tr><td class="entry"><a class="el" href="classSimObject.html#a04fe19465f7fe4319f41ad2640983530">getProgenitorFile</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  320. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a04fe19465f7fe4319f41ad2640983530">getProgenitorFile</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  321. <tr><td class="entry"><a class="el" href="classSceneObject.html#aaa292a85ac323fb75ed817d2795bc2b3">getRenderAngle</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  322. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aaa292a85ac323fb75ed817d2795bc2b3">getRenderAngle</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  323. <tr><td class="entry"><a class="el" href="classSceneObject.html#a228f84992795acfc1e0a76bca0555ba3">getRenderGroup</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  324. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a228f84992795acfc1e0a76bca0555ba3">getRenderGroup</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  325. <tr><td class="entry"><a class="el" href="classSceneObject.html#a523bdb928ce99b4673c8f8cefbf9445a">getRenderPosition</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  326. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a523bdb928ce99b4673c8f8cefbf9445a">getRenderPosition</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  327. <tr><td class="entry"><a class="el" href="classSceneObject.html#a64cfe2691858715f1c8af84503e6b3b8">getScene</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  328. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a64cfe2691858715f1c8af84503e6b3b8">getScene</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  329. <tr><td class="entry"><a class="el" href="classSceneObject.html#ade99a108bdd75a367fe29696251b50f2">getSceneGroup</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  330. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ade99a108bdd75a367fe29696251b50f2">getSceneGroup</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  331. <tr><td class="entry"><a class="el" href="classSceneObject.html#a53f74dccaa6c2086d53feba6ff2d8fe7">getSceneLayer</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  332. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a53f74dccaa6c2086d53feba6ff2d8fe7">getSceneLayer</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  333. <tr><td class="entry"><a class="el" href="classSceneObject.html#aec439f6834db65582e1954e39be010d8">getSceneLayerDepth</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  334. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aec439f6834db65582e1954e39be010d8">getSceneLayerDepth</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  335. <tr><td class="entry"><a class="el" href="classSceneObject.html#a94624f72ed655552283496b0f9f189cf">getSize</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  336. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a94624f72ed655552283496b0f9f189cf">getSize</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  337. <tr><td class="entry"><a class="el" href="classSceneObject.html#a8e212c9865ff37327a2026871e303c2c">getSizeX</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  338. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a8e212c9865ff37327a2026871e303c2c">getSizeX</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  339. <tr><td class="entry"><a class="el" href="classSceneObject.html#aca80cf623f5c5c98aa6984dd9026daa7">getSizeY</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  340. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aca80cf623f5c5c98aa6984dd9026daa7">getSizeY</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  341. <tr><td class="entry"><a class="el" href="classSceneObject.html#a1de9d8c750e5d2da2d1fc06de693dff5">getSleepingAllowed</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  342. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a1de9d8c750e5d2da2d1fc06de693dff5">getSleepingAllowed</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  343. <tr><td class="entry"><a class="el" href="classSceneObject.html#a3ec8ba23e2d7cb3892bf959238bb45af">getSleepingCallback</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  344. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a3ec8ba23e2d7cb3892bf959238bb45af">getSleepingCallback</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  345. <tr><td class="entry"><a class="el" href="classSceneObject.html#aa61c7cdf7efb6e2dfad25543a43eb15e">getSortPoint</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  346. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aa61c7cdf7efb6e2dfad25543a43eb15e">getSortPoint</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  347. <tr><td class="entry"><a class="el" href="classSceneObject.html#afcd6d04d53738cd6e80212f85c4de333">getSortPointX</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  348. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#afcd6d04d53738cd6e80212f85c4de333">getSortPointX</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  349. <tr><td class="entry"><a class="el" href="classSceneObject.html#a718af01c5ea02b726e366bb72ed5d7e5">getSortPointY</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  350. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a718af01c5ea02b726e366bb72ed5d7e5">getSortPointY</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  351. <tr><td class="entry"><a class="el" href="classSceneObject.html#afb7534add83c2ea46b1d55812353eda4">getSrcBlendFactor</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  352. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#afb7534add83c2ea46b1d55812353eda4">getSrcBlendFactor</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  353. <tr><td class="entry"><a class="el" href="classSimObject.html#aece74d657046d261eb3f6e32905f4288">getSuperClassNamespace</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  354. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#aece74d657046d261eb3f6e32905f4288">getSuperClassNamespace</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  355. <tr><td class="entry"><a class="el" href="classSimObject.html#af1b4f17a0fa1aad65936ae2aecb067fe">getType</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  356. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#af1b4f17a0fa1aad65936ae2aecb067fe">getType</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  357. <tr><td class="entry"><a class="el" href="classSceneObject.html#ac1a69d7c22e8343e8aebd23d11d90960">getUpdateCallback</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  358. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ac1a69d7c22e8343e8aebd23d11d90960">getUpdateCallback</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  359. <tr><td class="entry"><a class="el" href="classSceneObject.html#a5338b8d5b09770d4a654fc79477d7708">getUseInputEvents</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  360. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a5338b8d5b09770d4a654fc79477d7708">getUseInputEvents</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  361. <tr><td class="entry"><a class="el" href="classSceneObject.html#a9f64cc96ed72f77fffb6139cb234d047">getVisible</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  362. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a9f64cc96ed72f77fffb6139cb234d047">getVisible</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  363. <tr><td class="entry"><a class="el" href="classSceneObject.html#a635a5f531d6df797a25e274be6c11e82">getWidth</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  364. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a635a5f531d6df797a25e274be6c11e82">getWidth</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  365. <tr><td class="entry"><a class="el" href="classSceneObject.html#a3cf0d5c9bd7afe0ea3bf05a766082cc1">getWorldCenter</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  366. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a3cf0d5c9bd7afe0ea3bf05a766082cc1">getWorldCenter</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  367. <tr><td class="entry"><a class="el" href="classSceneObject.html#a09d67927c3e7ce385d98c0b52840e5d0">getWorldPoint</a>(float localPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  368. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a09d67927c3e7ce385d98c0b52840e5d0">getWorldPoint</a>(float localPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  369. <tr><td class="entry"><a class="el" href="classSceneObject.html#aecbeaf251c3745e5044ba1126b2e8239">getWorldVector</a>(float localVectorX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  370. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aecbeaf251c3745e5044ba1126b2e8239">getWorldVector</a>(float localVectorX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  371. <tr><td class="entry"><a class="el" href="classSprite.html#a3852bce22d98f4be19f1b43a2ead6d51">GravityScale</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  372. <tr class="even"><td class="entry"><a class="el" href="classSprite.html#a41a7dace845146c020c27ea10d27bed3">Image</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  373. <tr><td class="entry"><a class="el" href="classSprite.html#a616f438ec46f0ce121f3a0222067b597">internalName</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  374. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#aec6344e773f28243688b6d008bc6e502">isChildOfGroup</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  375. <tr><td class="entry"><a class="el" href="classSimObject.html#aec6344e773f28243688b6d008bc6e502">isChildOfGroup</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  376. <tr class="even"><td class="entry"><a class="el" href="classSimComponent.html#ad8b7c2f81fa9fd59716d83b8e3e6fd17">isEnabled</a>()</td><td class="entry"><a class="el" href="classSimComponent.html">SimComponent</a></td><td class="entry"></td></tr>
  377. <tr><td class="entry"><a class="el" href="classSimComponent.html#ad8b7c2f81fa9fd59716d83b8e3e6fd17">isEnabled</a>()</td><td class="entry"><a class="el" href="classSimComponent.html">SimComponent</a></td><td class="entry"></td></tr>
  378. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a7a437f36e1bad8f3ae07af4ac0fe5a76">isMemberOfClass</a>(string classname)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  379. <tr><td class="entry"><a class="el" href="classSimObject.html#a7a437f36e1bad8f3ae07af4ac0fe5a76">isMemberOfClass</a>(string classname)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  380. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#af74efa865dd360c73eea0a2583656e91">isMethod</a>(string method name)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  381. <tr><td class="entry"><a class="el" href="classSimObject.html#af74efa865dd360c73eea0a2583656e91">isMethod</a>(string method name)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  382. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a618c3d547ea473bd3d1722044631c7bd">isMoveToComplete</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  383. <tr><td class="entry"><a class="el" href="classSceneObject.html#a618c3d547ea473bd3d1722044631c7bd">isMoveToComplete</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  384. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a1348a9d8e126dac78f43b4c653e301f1">isRotateToComplete</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  385. <tr><td class="entry"><a class="el" href="classSceneObject.html#a1348a9d8e126dac78f43b4c653e301f1">isRotateToComplete</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  386. <tr class="even"><td class="entry"><a class="el" href="classSpriteBase.html#a588a0f37d8a0d3c57ec87e92933c61d6">isStaticFrameProvider</a>()</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
  387. <tr><td class="entry"><a class="el" href="classSpriteBase.html#a588a0f37d8a0d3c57ec87e92933c61d6">isStaticFrameProvider</a>()</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
  388. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a4312d7c98878628de6835eb1edd8a8f5">isTimerActive</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  389. <tr><td class="entry"><a class="el" href="classSimObject.html#a4312d7c98878628de6835eb1edd8a8f5">isTimerActive</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  390. <tr class="even"><td class="entry"><a class="el" href="classSprite.html#aa9047c4934ae3122bd6561bd27da331e">Lifetime</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  391. <tr><td class="entry"><a class="el" href="classSprite.html#a2fb5984d9197cc63abbb5f9609531413">LinearDamping</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  392. <tr class="even"><td class="entry"><a class="el" href="classSprite.html#a0df65450c530d287745eacded5235a59">LinearVelocity</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  393. <tr><td class="entry"><a class="el" href="classSceneObject.html#a52a5f76b2971e13e7286acbc72f54d05">moveTo</a>(worldPoint X/Y, speed,[autoStop=true],[warpToTarget=true])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  394. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a52a5f76b2971e13e7286acbc72f54d05">moveTo</a>(worldPoint X/Y, speed,[autoStop=true],[warpToTarget=true])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  395. <tr><td class="entry"><a class="el" href="classSprite.html#a07bd895ee30edf0ea42c5cae332d2f57">parentGroup</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  396. <tr class="even"><td class="entry"><a class="el" href="classSpriteBase.html#aa9396c85f276ab1d16849a649100b2df">pauseAnimation</a>(bool enable)</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
  397. <tr><td class="entry"><a class="el" href="classSpriteBase.html#aa9396c85f276ab1d16849a649100b2df">pauseAnimation</a>(bool enable)</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
  398. <tr class="even"><td class="entry"><a class="el" href="classSprite.html#ac1cb9606fe636753f7731b9ac95828f1">PickingAllowed</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  399. <tr><td class="entry"><a class="el" href="classSpriteBase.html#aeb73b72a88940b7d686d161493a174e3">playAnimation</a>(string animationAssetId)</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
  400. <tr class="even"><td class="entry"><a class="el" href="classSpriteBase.html#aeb73b72a88940b7d686d161493a174e3">playAnimation</a>(string animationAssetId)</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
  401. <tr><td class="entry"><a class="el" href="classSprite.html#a32161de67d63ef2ff91e4f0b97f17e7b">Position</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  402. <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#a401afc3817450de6ae4f5f8654b66d21">raise</a>(outputBehavior, outputName,[deltaTime])</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  403. <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#a401afc3817450de6ae4f5f8654b66d21">raise</a>(outputBehavior, outputName,[deltaTime])</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  404. <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#aa1dc23f8d7d650a9850f8386de57d155">removeBehavior</a>(BehaviorInstance bi,[bool deleteBehavior=true])</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  405. <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#aa1dc23f8d7d650a9850f8386de57d155">removeBehavior</a>(BehaviorInstance bi,[bool deleteBehavior=true])</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  406. <tr class="even"><td class="entry"><a class="el" href="classSimComponent.html#a573148d8bcc9ecccb574550386f85b1a">removeComponents</a>(%compObjName,%compObjName2,...)</td><td class="entry"><a class="el" href="classSimComponent.html">SimComponent</a></td><td class="entry"></td></tr>
  407. <tr><td class="entry"><a class="el" href="classSimComponent.html#a573148d8bcc9ecccb574550386f85b1a">removeComponents</a>(%compObjName,%compObjName2,...)</td><td class="entry"><a class="el" href="classSimComponent.html">SimComponent</a></td><td class="entry"></td></tr>
  408. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a72b4ea81b22bb0142d42d8e01111b738">removeFieldFilter</a>(fieldName)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  409. <tr><td class="entry"><a class="el" href="classSimObject.html#a72b4ea81b22bb0142d42d8e01111b738">removeFieldFilter</a>(fieldName)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  410. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ad3dcec53c29d073598360b5db4cc60cd">removeFromScene</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  411. <tr><td class="entry"><a class="el" href="classSceneObject.html#ad3dcec53c29d073598360b5db4cc60cd">removeFromScene</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  412. <tr class="even"><td class="entry"><a class="el" href="classSprite.html#aec4c01c4055386e5361dc6ae1f1635f9">RenderGroup</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  413. <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#a0fa548990477e118a4bae9e432d6418b">reOrder</a>(BehaviorInstance inst,[int desiredIndex=0])</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  414. <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#a0fa548990477e118a4bae9e432d6418b">reOrder</a>(BehaviorInstance inst,[int desiredIndex=0])</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  415. <tr><td class="entry"><a class="el" href="classSceneObject.html#a1097923557c00d3cd872344bacde8b3d">rotateTo</a>(angle, speed,[autoStop=true],[warpToTarget=true])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  416. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a1097923557c00d3cd872344bacde8b3d">rotateTo</a>(angle, speed,[autoStop=true],[warpToTarget=true])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  417. <tr><td class="entry"><a class="el" href="classSceneObject.html#afce5af9d0369c9315110e96ef35cf284">safeDelete</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  418. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#afce5af9d0369c9315110e96ef35cf284">safeDelete</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  419. <tr><td class="entry"><a class="el" href="classSimObject.html#a5a9f602e93abc5df7f26559915cfda48">save</a>(fileName,[selectedOnly])</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  420. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a5a9f602e93abc5df7f26559915cfda48">save</a>(fileName,[selectedOnly])</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  421. <tr><td class="entry"><a class="el" href="classSprite.html#acbee0ac31a203a3a5c0c52e1d18a7a93">Scene</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  422. <tr class="even"><td class="entry"><a class="el" href="classSprite.html#abb285eaa2da3897a14c9f0d91475b797">SceneGroup</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  423. <tr><td class="entry"><a class="el" href="classSprite.html#a3859871b2c474ce87627d358e9774273">SceneLayer</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  424. <tr class="even"><td class="entry"><a class="el" href="classSprite.html#a2fc2e7df0e7d1a476b632b9e33c2d737">SceneLayerDepth</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  425. <tr><td class="entry"><a class="el" href="classSimObject.html#ad6452aa56de93ac87bae59e4e7197a5f">schedule</a>(time, command,&lt; arg1...argN &gt;)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  426. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#ad6452aa56de93ac87bae59e4e7197a5f">schedule</a>(time, command,&lt; arg1...argN &gt;)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  427. <tr><td class="entry"><a class="el" href="classSceneObject.html#a55b9b0aea401b9765f50f8930d5821c0">setActive</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  428. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a55b9b0aea401b9765f50f8930d5821c0">setActive</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  429. <tr><td class="entry"><a class="el" href="classSceneObject.html#ac3838a331d08c11eb15aa0926106e4b3">setAlphaTest</a>(float alpha)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  430. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ac3838a331d08c11eb15aa0926106e4b3">setAlphaTest</a>(float alpha)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  431. <tr><td class="entry"><a class="el" href="classSceneObject.html#a83c5d2c5e2d15b7c6b609797951a3839">setAngle</a>(float angle)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  432. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a83c5d2c5e2d15b7c6b609797951a3839">setAngle</a>(float angle)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  433. <tr><td class="entry"><a class="el" href="classSceneObject.html#a6bdb9d4739b7eff785116d5036904bec">setAngularDamping</a>(float damping)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  434. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a6bdb9d4739b7eff785116d5036904bec">setAngularDamping</a>(float damping)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  435. <tr><td class="entry"><a class="el" href="classSceneObject.html#a29e3612fd67d3f6bb7371a6e97309c55">setAngularVelocity</a>(float velocity)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  436. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a29e3612fd67d3f6bb7371a6e97309c55">setAngularVelocity</a>(float velocity)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  437. <tr><td class="entry"><a class="el" href="classSpriteBase.html#a073da68c373d2c394a651dc007b60392">setAnimationFrame</a>(int frame)</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
  438. <tr class="even"><td class="entry"><a class="el" href="classSpriteBase.html#a073da68c373d2c394a651dc007b60392">setAnimationFrame</a>(int frame)</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
  439. <tr><td class="entry"><a class="el" href="classSpriteBase.html#a810fc7db7bfbb38c36f4cdcb41c8fe65">setAnimationTimeScale</a>(float timeScale)</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
  440. <tr class="even"><td class="entry"><a class="el" href="classSpriteBase.html#a810fc7db7bfbb38c36f4cdcb41c8fe65">setAnimationTimeScale</a>(float timeScale)</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
  441. <tr><td class="entry"><a class="el" href="classSceneObject.html#a0192fa4aa622e6f04f22a6a223f4c975">setArea</a>(float x1, float y1, float x2, float y2)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  442. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a0192fa4aa622e6f04f22a6a223f4c975">setArea</a>(float x1, float y1, float x2, float y2)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  443. <tr><td class="entry"><a class="el" href="classSceneObject.html#a5d79e0390b10d905778d4bef2282c9d2">setAwake</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  444. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a5d79e0390b10d905778d4bef2282c9d2">setAwake</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  445. <tr><td class="entry"><a class="el" href="classSceneObject.html#a60435df42845af91e8341e4c7b27078a">setBlendAlpha</a>(float alpha)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  446. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a60435df42845af91e8341e4c7b27078a">setBlendAlpha</a>(float alpha)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  447. <tr><td class="entry"><a class="el" href="classSceneObject.html#a37ceba2df4824e32e8072d3df1507e21">setBlendColor</a>(float red, float green, float blue,[float alpha=1.0])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  448. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a37ceba2df4824e32e8072d3df1507e21">setBlendColor</a>(float red, float green, float blue,[float alpha=1.0])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  449. <tr><td class="entry"><a class="el" href="classSceneObject.html#a23c8a2ff3f219d65328b349dba4076d2">setBlendMode</a>(bool blendMode)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  450. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a23c8a2ff3f219d65328b349dba4076d2">setBlendMode</a>(bool blendMode)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  451. <tr><td class="entry"><a class="el" href="classSceneObject.html#a984df62f27176699c3136566c3c01235">setBodyType</a>(bodyType type)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  452. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a984df62f27176699c3136566c3c01235">setBodyType</a>(bodyType type)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  453. <tr><td class="entry"><a class="el" href="classSceneObject.html#a6bf585bae246aa079a457eb98a724011">setBullet</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  454. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a6bf585bae246aa079a457eb98a724011">setBullet</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  455. <tr><td class="entry"><a class="el" href="classSimObject.html#a843c1fb463087fa89444be3c2522fde0">setClassNamespace</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  456. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a843c1fb463087fa89444be3c2522fde0">setClassNamespace</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  457. <tr><td class="entry"><a class="el" href="classSceneObject.html#a665565fcbd5b1d098e5c03e74885508e">setCollisionAgainst</a>(SceneObject object,[clearMasks?=false])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  458. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a665565fcbd5b1d098e5c03e74885508e">setCollisionAgainst</a>(SceneObject object,[clearMasks?=false])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  459. <tr><td class="entry"><a class="el" href="classSceneObject.html#ac8e62e0584159fcd2ba9b01c9f24f720">setCollisionCallback</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  460. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ac8e62e0584159fcd2ba9b01c9f24f720">setCollisionCallback</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  461. <tr><td class="entry"><a class="el" href="classSceneObject.html#aeb6bedac07f6da0b57bc5b6a1dd78d5c">setCollisionGroups</a>(groups)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  462. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aeb6bedac07f6da0b57bc5b6a1dd78d5c">setCollisionGroups</a>(groups)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  463. <tr><td class="entry"><a class="el" href="classSceneObject.html#a9ae9dcd23a474f7c28a1ae8bae379a21">setCollisionLayers</a>(layers)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  464. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a9ae9dcd23a474f7c28a1ae8bae379a21">setCollisionLayers</a>(layers)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  465. <tr><td class="entry"><a class="el" href="classSceneObject.html#abc622ae2bb888c3c4b76225a1bad38a7">setCollisionMasks</a>(groupMask,[layerMask])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  466. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#abc622ae2bb888c3c4b76225a1bad38a7">setCollisionMasks</a>(groupMask,[layerMask])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  467. <tr><td class="entry"><a class="el" href="classSceneObject.html#ac6d81c3cd4a1dac3306ec985e9a11fbd">setCollisionShapeDensity</a>(int shapeIndex, float density)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  468. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ac6d81c3cd4a1dac3306ec985e9a11fbd">setCollisionShapeDensity</a>(int shapeIndex, float density)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  469. <tr><td class="entry"><a class="el" href="classSceneObject.html#a7394c2c8786e8b0f4114e5032ff93a44">setCollisionShapeFriction</a>(int shapeIndex, float friction)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  470. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a7394c2c8786e8b0f4114e5032ff93a44">setCollisionShapeFriction</a>(int shapeIndex, float friction)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  471. <tr><td class="entry"><a class="el" href="classSceneObject.html#ad78212a928df41d3bd60e2b5f61ea4b3">setCollisionShapeIsSensor</a>(int shapeIndex, bool status)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  472. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ad78212a928df41d3bd60e2b5f61ea4b3">setCollisionShapeIsSensor</a>(int shapeIndex, bool status)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  473. <tr><td class="entry"><a class="el" href="classSceneObject.html#a27d2d363de862b6a7bb1eef5744585dc">setCollisionShapeRestitution</a>(int shapeIndex, float restitution)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  474. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a27d2d363de862b6a7bb1eef5744585dc">setCollisionShapeRestitution</a>(int shapeIndex, float restitution)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  475. <tr><td class="entry"><a class="el" href="classSceneObject.html#a0096c193dfdb7c237eeb27bf68b7eeb5">setCollisionSuppress</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  476. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a0096c193dfdb7c237eeb27bf68b7eeb5">setCollisionSuppress</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  477. <tr><td class="entry"><a class="el" href="classSceneObject.html#af755444ad09aa9a3dcb07eec30a67da2">setDebugOff</a>(debugOptions)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  478. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#af755444ad09aa9a3dcb07eec30a67da2">setDebugOff</a>(debugOptions)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  479. <tr><td class="entry"><a class="el" href="classSceneObject.html#a71d7f197a912b8bac45f675a2ab81886">setDebugOn</a>(debugOptions)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  480. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a71d7f197a912b8bac45f675a2ab81886">setDebugOn</a>(debugOptions)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  481. <tr><td class="entry"><a class="el" href="classSceneObject.html#a127fcbd0a30bda4f1dc5b062f726a3b3">setDefaultDensity</a>(float density,[bool updateShapes])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  482. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a127fcbd0a30bda4f1dc5b062f726a3b3">setDefaultDensity</a>(float density,[bool updateShapes])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  483. <tr><td class="entry"><a class="el" href="classSceneObject.html#af003792b5e4c36d1f1c1bc8aacc1c37f">setDefaultFriction</a>(float friction,[bool updateShapes])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  484. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#af003792b5e4c36d1f1c1bc8aacc1c37f">setDefaultFriction</a>(float friction,[bool updateShapes])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  485. <tr><td class="entry"><a class="el" href="classSceneObject.html#a84be1b1684b69de037bb7ac4468c807e">setDefaultRestitution</a>(float restitution,[bool updateShapes])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  486. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a84be1b1684b69de037bb7ac4468c807e">setDefaultRestitution</a>(float restitution,[bool updateShapes])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  487. <tr><td class="entry"><a class="el" href="classSceneObject.html#a0e2e4a0fcb651f65c74dfa1e79d32e63">setDstBlendFactor</a>(dstBlend)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  488. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a0e2e4a0fcb651f65c74dfa1e79d32e63">setDstBlendFactor</a>(dstBlend)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  489. <tr><td class="entry"><a class="el" href="classSceneObject.html#a8d9743c81e38088d4937ad33d436d858">setEnabled</a>(bool status)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  490. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a8d9743c81e38088d4937ad33d436d858">setEnabled</a>(bool status)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  491. <tr><td class="entry"><a class="el" href="classSimComponent.html#a63365c216bb0f332d1cb5f884b3b9c19">BehaviorComponent::setEnabled</a>(enabled)</td><td class="entry"><a class="el" href="classSimComponent.html">SimComponent</a></td><td class="entry"></td></tr>
  492. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#ae115b2600b0f70f8a5a6cecceeb15fe6">setFieldValue</a>(fieldName, value)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  493. <tr><td class="entry"><a class="el" href="classSimObject.html#ae115b2600b0f70f8a5a6cecceeb15fe6">setFieldValue</a>(fieldName, value)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  494. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ad15a2e35db880ddf9266c83e7d070c3f">setFixedAngle</a>(bool status?)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  495. <tr><td class="entry"><a class="el" href="classSceneObject.html#ad15a2e35db880ddf9266c83e7d070c3f">setFixedAngle</a>(bool status?)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  496. <tr class="even"><td class="entry"><a class="el" href="classSprite.html#a8aeceb22ca9d2debc6a8e64d57924fa4">setFlip</a>(bool flipX, bool flipY)</td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  497. <tr><td class="entry"><a class="el" href="classSprite.html#a8aeceb22ca9d2debc6a8e64d57924fa4">setFlip</a>(bool flipX, bool flipY)</td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  498. <tr class="even"><td class="entry"><a class="el" href="classSprite.html#aac410cd836cce5b6962c4930dd01fd45">setFlipX</a>(bool flipX)</td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  499. <tr><td class="entry"><a class="el" href="classSprite.html#aac410cd836cce5b6962c4930dd01fd45">setFlipX</a>(bool flipX)</td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  500. <tr class="even"><td class="entry"><a class="el" href="classSprite.html#acbd5dcd2f95c9d3726b4a72d8d66758a">setFlipY</a>(bool flipY)</td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  501. <tr><td class="entry"><a class="el" href="classSprite.html#acbd5dcd2f95c9d3726b4a72d8d66758a">setFlipY</a>(bool flipY)</td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  502. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a339846e0b642bd3f4d1c92bab58f67c8">setGatherContacts</a>(bool gatherContacts)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  503. <tr><td class="entry"><a class="el" href="classSceneObject.html#a339846e0b642bd3f4d1c92bab58f67c8">setGatherContacts</a>(bool gatherContacts)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  504. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a503e06075411df67f400294b0198f899">setGravityScale</a>(float scale)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  505. <tr><td class="entry"><a class="el" href="classSceneObject.html#a503e06075411df67f400294b0198f899">setGravityScale</a>(float scale)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  506. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aa9c0e7a623ac9d56a3e05c7255cae94d">setHeight</a>(float height)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  507. <tr><td class="entry"><a class="el" href="classSceneObject.html#aa9c0e7a623ac9d56a3e05c7255cae94d">setHeight</a>(float height)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  508. <tr class="even"><td class="entry"><a class="el" href="classSpriteBase.html#a689fa052267a4d229b6a4f109ca30554">setImage</a>(string imageAssetId,[int frame])</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
  509. <tr><td class="entry"><a class="el" href="classSpriteBase.html#a689fa052267a4d229b6a4f109ca30554">setImage</a>(string imageAssetId,[int frame])</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
  510. <tr class="even"><td class="entry"><a class="el" href="classSpriteBase.html#aad6a65dc56cc2c099e3f13bbe7710904">setImageFrame</a>(frame)</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
  511. <tr><td class="entry"><a class="el" href="classSpriteBase.html#aad6a65dc56cc2c099e3f13bbe7710904">setImageFrame</a>(frame)</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
  512. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#aeadb40e06cc8f4c734b1db38fdc4ee07">setInternalName</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  513. <tr><td class="entry"><a class="el" href="classSimObject.html#aeadb40e06cc8f4c734b1db38fdc4ee07">setInternalName</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  514. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a159ffe0334833eac591027b5c3d388bf">setLifetime</a>(float lifetime)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  515. <tr><td class="entry"><a class="el" href="classSceneObject.html#a159ffe0334833eac591027b5c3d388bf">setLifetime</a>(float lifetime)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  516. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ae57632ad75e9e44ab1da22fd4233f0d3">setLinearDamping</a>(float damping)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  517. <tr><td class="entry"><a class="el" href="classSceneObject.html#ae57632ad75e9e44ab1da22fd4233f0d3">setLinearDamping</a>(float damping)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  518. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a683d4ee211c7a2e3e1f865791dcb8c8b">setLinearVelocity</a>(float velocityX, float velocityY)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  519. <tr><td class="entry"><a class="el" href="classSceneObject.html#a683d4ee211c7a2e3e1f865791dcb8c8b">setLinearVelocity</a>(float velocityX, float velocityY)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  520. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#af78aa1392242e300a85048d109ffbb71">setLinearVelocityPolar</a>(float angle, float speed)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  521. <tr><td class="entry"><a class="el" href="classSceneObject.html#af78aa1392242e300a85048d109ffbb71">setLinearVelocityPolar</a>(float angle, float speed)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  522. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a91f718750a2a7f8c5f37eb02260d0684">setLinearVelocityX</a>(float velocityX)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  523. <tr><td class="entry"><a class="el" href="classSceneObject.html#a91f718750a2a7f8c5f37eb02260d0684">setLinearVelocityX</a>(float velocityX)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  524. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a3929d1a8aa20116d2ec51e3841890cc6">setLinearVelocityY</a>(float velocityY)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  525. <tr><td class="entry"><a class="el" href="classSceneObject.html#a3929d1a8aa20116d2ec51e3841890cc6">setLinearVelocityY</a>(float velocityY)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  526. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#ad2560b026587194323406fdfc86a91ea">setName</a>(newName)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  527. <tr><td class="entry"><a class="el" href="classSimObject.html#ad2560b026587194323406fdfc86a91ea">setName</a>(newName)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  528. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a6739b385533d32fffa5826b2ada6d69c">setPickingAllowed</a>(bool pickingAllowed)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  529. <tr><td class="entry"><a class="el" href="classSceneObject.html#a6739b385533d32fffa5826b2ada6d69c">setPickingAllowed</a>(bool pickingAllowed)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  530. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a8f413e2403ddaa22e64bca5265a87cf9">setPosition</a>(float x, float y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  531. <tr><td class="entry"><a class="el" href="classSceneObject.html#a8f413e2403ddaa22e64bca5265a87cf9">setPosition</a>(float x, float y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  532. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a9cef23de0a770bcf1d4d9e752531566c">setPositionX</a>(float x)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  533. <tr><td class="entry"><a class="el" href="classSceneObject.html#a9cef23de0a770bcf1d4d9e752531566c">setPositionX</a>(float x)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  534. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a3d9f8aad7beb17bfe118d3d97de7a7e7">setPositionY</a>(float y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  535. <tr><td class="entry"><a class="el" href="classSceneObject.html#a3d9f8aad7beb17bfe118d3d97de7a7e7">setPositionY</a>(float y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  536. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#ad812dd4ae8d54752eab0ea9c61727649">setProgenitorFile</a>(file)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  537. <tr><td class="entry"><a class="el" href="classSimObject.html#ad812dd4ae8d54752eab0ea9c61727649">setProgenitorFile</a>(file)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  538. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#afc30e30bb3fba1d2239a0afa4ab790fc">setRenderGroup</a>(renderGroup)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  539. <tr><td class="entry"><a class="el" href="classSceneObject.html#afc30e30bb3fba1d2239a0afa4ab790fc">setRenderGroup</a>(renderGroup)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  540. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a047be8a00d3daf7629f43de002bdbf50">setSceneGroup</a>(integer group)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  541. <tr><td class="entry"><a class="el" href="classSceneObject.html#a047be8a00d3daf7629f43de002bdbf50">setSceneGroup</a>(integer group)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  542. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aae4b2cc1fa0667d035e430f91006a54c">setSceneLayer</a>(integer layer)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  543. <tr><td class="entry"><a class="el" href="classSceneObject.html#aae4b2cc1fa0667d035e430f91006a54c">setSceneLayer</a>(integer layer)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  544. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a986404aad8745c20cba23cf6ad4f1d80">setSceneLayerDepth</a>(float layerDepth)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  545. <tr><td class="entry"><a class="el" href="classSceneObject.html#a986404aad8745c20cba23cf6ad4f1d80">setSceneLayerDepth</a>(float layerDepth)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  546. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a6e137cb6ee42ad7928cbf2be51eb212e">setSceneLayerDepthBack</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  547. <tr><td class="entry"><a class="el" href="classSceneObject.html#a6e137cb6ee42ad7928cbf2be51eb212e">setSceneLayerDepthBack</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  548. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#afbcd82b3dbdccabc1f7211414e6022f4">setSceneLayerDepthBackward</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  549. <tr><td class="entry"><a class="el" href="classSceneObject.html#afbcd82b3dbdccabc1f7211414e6022f4">setSceneLayerDepthBackward</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  550. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#abffb4ed109364eafc6a39d679b6fd0ff">setSceneLayerDepthForward</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  551. <tr><td class="entry"><a class="el" href="classSceneObject.html#abffb4ed109364eafc6a39d679b6fd0ff">setSceneLayerDepthForward</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  552. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#acf6f41b1ebbe9c3184e8faa0aaf23159">setSceneLayerDepthFront</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  553. <tr><td class="entry"><a class="el" href="classSceneObject.html#acf6f41b1ebbe9c3184e8faa0aaf23159">setSceneLayerDepthFront</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  554. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a55fe19817e50df5b2ed9d45d8b1cb34a">setSize</a>(float width, float height)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  555. <tr><td class="entry"><a class="el" href="classSceneObject.html#a55fe19817e50df5b2ed9d45d8b1cb34a">setSize</a>(float width, float height)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  556. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a8581060154e35d8cefe808977d8e2225">setSizeX</a>(float width)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  557. <tr><td class="entry"><a class="el" href="classSceneObject.html#a8581060154e35d8cefe808977d8e2225">setSizeX</a>(float width)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  558. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a3a94d1bfa66426794f67453aac63d824">setSizeY</a>(float height)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  559. <tr><td class="entry"><a class="el" href="classSceneObject.html#a3a94d1bfa66426794f67453aac63d824">setSizeY</a>(float height)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  560. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#af82882be43cc32e42db4030cb7bfe519">setSleepingAllowed</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  561. <tr><td class="entry"><a class="el" href="classSceneObject.html#af82882be43cc32e42db4030cb7bfe519">setSleepingAllowed</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  562. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a9608eb7b8e79231a6c80689429ff35be">setSleepingCallback</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  563. <tr><td class="entry"><a class="el" href="classSceneObject.html#a9608eb7b8e79231a6c80689429ff35be">setSleepingCallback</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  564. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#afaa513885a5b48941d6318de8b57f7eb">setSortPoint</a>(float x, float y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  565. <tr><td class="entry"><a class="el" href="classSceneObject.html#afaa513885a5b48941d6318de8b57f7eb">setSortPoint</a>(float x, float y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  566. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a10bcafabf9e45f2410b10dee849273a6">setSortPointX</a>(float x)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  567. <tr><td class="entry"><a class="el" href="classSceneObject.html#a10bcafabf9e45f2410b10dee849273a6">setSortPointX</a>(float x)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  568. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ae77f56fa46794c39ba7d549974c0e937">setSortPointY</a>(float y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  569. <tr><td class="entry"><a class="el" href="classSceneObject.html#ae77f56fa46794c39ba7d549974c0e937">setSortPointY</a>(float y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  570. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aafebe7d5230675e9ae210c02fa294aea">setSrcBlendFactor</a>(srcBlend)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  571. <tr><td class="entry"><a class="el" href="classSceneObject.html#aafebe7d5230675e9ae210c02fa294aea">setSrcBlendFactor</a>(srcBlend)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  572. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a69fc9e4b1ca299f2f2f9ed651cbfa7a5">setSuperClassNamespace</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  573. <tr><td class="entry"><a class="el" href="classSimObject.html#a69fc9e4b1ca299f2f2f9ed651cbfa7a5">setSuperClassNamespace</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  574. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#afa481fc99825e09fc76c403786404d7d">setUpdateCallback</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  575. <tr><td class="entry"><a class="el" href="classSceneObject.html#afa481fc99825e09fc76c403786404d7d">setUpdateCallback</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  576. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aaf75293749151509e1c6dd07efcfc64a">setUseInputEvents</a>(bool inputStatus)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  577. <tr><td class="entry"><a class="el" href="classSceneObject.html#aaf75293749151509e1c6dd07efcfc64a">setUseInputEvents</a>(bool inputStatus)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  578. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a6c73c147921f77f97bb7e49efcad642d">setVisible</a>(bool status)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  579. <tr><td class="entry"><a class="el" href="classSceneObject.html#a6c73c147921f77f97bb7e49efcad642d">setVisible</a>(bool status)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  580. <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a24374c0e5c9d9d9d2febbc94283ce118">setWidth</a>(float width)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  581. <tr><td class="entry"><a class="el" href="classSceneObject.html#a24374c0e5c9d9d9d2febbc94283ce118">setWidth</a>(float width)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
  582. <tr class="even"><td class="entry"><a class="el" href="classSprite.html#a83efcb1d4e44e4818bd182656d3f8c66">Size</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  583. <tr><td class="entry"><a class="el" href="classSprite.html#a85b0e8a67df8ba35682b7e0903fad250">SleepingAllowed</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  584. <tr class="even"><td class="entry"><a class="el" href="classSprite.html#aa167aa4b07150159cf984aa50eb9bf1e">SleepingCallback</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  585. <tr><td class="entry"><a class="el" href="classSprite.html#adf469b1ee3333e7bcff77c900d1737c5">SortPoint</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  586. <tr class="even"><td class="entry"><a class="el" href="classSprite.html#a82ccac982d084906526cb0ce52735aa3">SrcBlendFactor</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  587. <tr><td class="entry"><a class="el" href="classSimObject.html#a670c72b4664abc72e80379ede6accaa2">startTimer</a>(callbackFunction, float timePeriod,[repeat])</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  588. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a670c72b4664abc72e80379ede6accaa2">startTimer</a>(callbackFunction, float timePeriod,[repeat])</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  589. <tr><td class="entry"><a class="el" href="classSpriteBase.html#acf957d51b0c326ab69d45609e001980d">stopAnimation</a>()</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
  590. <tr class="even"><td class="entry"><a class="el" href="classSpriteBase.html#acf957d51b0c326ab69d45609e001980d">stopAnimation</a>()</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
  591. <tr><td class="entry"><a class="el" href="classSimObject.html#a183f1c5832ff0d0d56d77af19e0a8036">stopTimer</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  592. <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a183f1c5832ff0d0d56d77af19e0a8036">stopTimer</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
  593. <tr><td class="entry"><a class="el" href="classSprite.html#a46364ea9592e8c89224a98497dd03408">superclass</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  594. <tr class="even"><td class="entry"><a class="el" href="classSprite.html#a2cfeda15ef90b6399599f47e08c5988a">UpdateCallback</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  595. <tr><td class="entry"><a class="el" href="classSprite.html#aba4480a282f0e2efafeb3933ea8a1e5e">UseInputEvents</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  596. <tr class="even"><td class="entry"><a class="el" href="classSprite.html#a220cf9e7e9c0b092888b134a60f5ac29">Visible</a></td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
  597. </table></div><!-- contents -->
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