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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function BlankGame::create( %this )
- {
- // We need a main "Scene" we can use as our game world. The place where sceneObjects play.
- // Give it a global name "mainScene" since we may want to access it directly in our scripts.
- new Scene(mainScene);
- // Without a system window or "Canvas", we can't see or interact with our scene.
- // AppCore initialized the Canvas already
- // Now that we have a Canvas, we need a viewport into the scene.
- // Give it a global name "mainWindow" since we may want to access it directly in our scripts.
- new SceneWindow(mainWindow);
- mainWindow.profile = new GuiControlProfile();
- Canvas.setContent(mainWindow);
- // Finally, connect our scene into the viewport (or sceneWindow).
- // Note that a viewport comes with a camera built-in.
- mainWindow.setScene(mainScene);
- mainWindow.setCameraPosition( 0, 0 );
- mainWindow.setCameraSize( 100, 75 );
- // load some scripts and variables
- // exec("./scripts/someScript.cs");
- // let's do a little something to make sure we are up and running.
- // write "hello world!" :)
- %this.sayHello();
- }
- //-----------------------------------------------------------------------------
- function BlankGame::destroy( %this )
- {
- }
- //-----------------------------------------------------------------------------
- function BlankGame::sayHello( %this )
- {
- %phrase = new ImageFont();
- %phrase.Image = "BlankGame:Font";
-
- // Set the font size in both axis. This is in world-units and not typicaly font "points".
- %phrase.FontSize = "2 2";
-
- %phrase.TextAlignment = "Center";
- %phrase.Text = "Hello, World!";
- mainScene.add( %phrase );
- }
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