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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _PLATFORMANDROID_H_
- #define _PLATFORMANDROID_H_
- #include "platform/platform.h"
- #include "math/mMath.h"
- #include "platformAndroid/AndroidEvents.h"
- #include "platformAndroid/AndroidOGLVideo.h"
- #include "platformAndroid/T2DActivity.h"
- // Mich Note: Do not try to spend too much time analyzing this class.
- // It is planned to refactor the Android platform layer and replace this
- // with a platform state similar to what OS X uses.
- class AndroidPlatState
- {
- public:
- bool captureDisplay;
- bool fadeWindows;
- //TODO: android
- //id appID;
- //UIView *Window;
- char appWindowTitle[256];
- bool quit;
- //TODO: android
- void* *ctx;
- //T2DViewController *viewController;
- bool ctxNeedsUpdate;
- bool portrait;
- S32 desktopBitsPixel;
- S32 desktopWidth;
- S32 desktopHeight;
- U32 currentTime;
- bool fullscreen;
- U32 osVersion;
- bool tsmActive;
- U32 firstThreadId;
- U32 torqueThreadId;
- void* alertSemaphore;
- S32 alertHit;
- // DialogRef alertDlg;
- // EventQueueRef mainEventQueue;
- RandomLCG platRandom;
- bool mouseLocked;
- bool backgrounded;
- bool minimized;
- S32 sleepTicks;
- S32 lastTimeTick;
- Point2I windowSize;
- U32 appReturn;
- U32 argc;
- const char** argv;
- StringTableEntry mainDotCsDir;
- //TODO: android
- //NSTimer *mainLoopTimer;
- //NSTimeInterval timerInterval;
- //UIApplication *application;
- //-Mat
- bool multipleTouchesEnabled;
- AndroidPlatState();
- };
- /// Global singleton that encapsulates a lot of mac platform state & globals.
- extern AndroidPlatState platState;
- /// @name Misc Mac Plat Functions
- /// Functions that are used by multiple files in the mac plat, but too trivial
- /// to require their own header file.
- /// @{
- /// Fills gGLState with info about this gl renderer's capabilities.
- void getGLCapabilities(void);
- /// Display a file dialog.
- /// calls FileDialog::Execute() on \p dialog
- /// @param dialog The FileDialog object to Execute. A void* is used to cut down on header dependencies.
- /// @see platform/nativeDialogs/fileDialog.h
- void AndroidShowDialog(void* dialog);
- /// Translates a Mac keycode to a Torque keycode
- U8 TranslateOSKeyCode(U8 vcode);
- /// @}
- /// @name Misc Mac Plat constants
- /// @{
- /// earlier versions of OSX don't have these convinience macros, so manually stick them here.
- #ifndef IntToFixed
- #define IntToFixed(a) ((Fixed)(a) <<16)
- #define FixedToInt(a) ((short)(((Fixed)(a) + fixed1/2) >> 16))
- #endif
- /// mouse wheel sensitivity factor
- const S32 kTMouseWheelMagnificationFactor = 25;
- /// @}
- #endif //_PLATFORMANDROID_H_
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