Peter Robinson 6fb4972523 SpriteAnimationFrame há 10 anos atrás
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BatchRender.cc dce5130779 - Batch renderer now works exclusively with triangles making the quads as special-case of two triangles. The changes remove the single/multiple strict batching therefore this metric has been removed from the DebugStats which causes the changes outside of the BatchRender type. há 12 anos atrás
BatchRender.h dce5130779 - Batch renderer now works exclusively with triangles making the quads as special-case of two triangles. The changes remove the single/multiple strict batching therefore this metric has been removed from the DebugStats which causes the changes outside of the BatchRender type. há 12 anos atrás
CoreMath.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) há 13 anos atrás
CoreMath.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. há 12 anos atrás
ImageFrameProvider.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. há 12 anos atrás
ImageFrameProvider.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. há 12 anos atrás
ImageFrameProviderCore.cc a7d89b8041 Named Cell/Frame improvements há 11 anos atrás
ImageFrameProviderCore.h a7d89b8041 Named Cell/Frame improvements há 11 anos atrás
ParticleSystem.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. há 12 anos atrás
ParticleSystem.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. há 12 anos atrás
RenderProxy.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. há 13 anos atrás
RenderProxy.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. há 12 anos atrás
RenderProxy_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." há 12 anos atrás
SpriteBase.cc a7d89b8041 Named Cell/Frame improvements há 11 anos atrás
SpriteBase.h a7d89b8041 Named Cell/Frame improvements há 11 anos atrás
SpriteBase_ScriptBinding.h a7d89b8041 Named Cell/Frame improvements há 11 anos atrás
SpriteBatch.cc 6fb4972523 SpriteAnimationFrame há 10 anos atrás
SpriteBatch.h 6fb4972523 SpriteAnimationFrame há 10 anos atrás
SpriteBatchItem.cc 3e1ffb491c Update SpriteBatchItem.cc há 11 anos atrás
SpriteBatchItem.h d75d644b54 Fixed some merge conflicts between development and linux branches há 12 anos atrás
SpriteBatchQuery.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. há 12 anos atrás
SpriteBatchQuery.h df712056fa Final CompositeSprite Fix. há 12 anos atrás
SpriteBatchQueryResult.h 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. há 13 anos atrás
Utility.cc ce62ed54d9 Fixes for CollisionGroups and CollisionLayers há 11 anos atrás
Utility.h ce62ed54d9 Fixes for CollisionGroups and CollisionLayers há 11 anos atrás
Utility_ScriptBinding.h 9c2b026d3a updated xcode OSX project. há 12 anos atrás
Vector2.cc bfcbc32803 - Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region. há 13 anos atrás
Vector2.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. há 12 anos atrás
Vector2_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." há 12 anos atrás