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2d
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1168e2f824
- TAML schema (all SceneObject collision-shapes now added).
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12 years ago |
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algorithm
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6be76dee59
Update hashFunction.cc
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13 years ago |
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assets
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5bf60c911a
- Removed redundant "AssetSnapshot" code.
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12 years ago |
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audio
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99703ab577
- Added consistent "copyTo()" (cloning) functionality to AssetBase and all existing asset types. The ParticleAsset was already wired-up correctly.
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13 years ago |
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box2d
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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collection
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6de480a615
- The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so.
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13 years ago |
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component
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fd84a941d6
- Removed duplicate fields.
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12 years ago |
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console
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1505988ba2
- Removed extra qualificiation as it isn't liked by XCode/AppCode.
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12 years ago |
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debug
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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delegates
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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game
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93be0d70ff
- Only call the "onExit" method if it exists.
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13 years ago |
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graphics
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1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
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13 years ago |
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gui
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32f5030473
- Removed duplicate field.
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12 years ago |
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input
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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io
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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math
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2cb6333922
Update rectClipper.cpp
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13 years ago |
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memory
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01ab6b227c
- Exposed the object count for FrameTemp<T>.
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13 years ago |
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messaging
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6de480a615
- The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so.
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13 years ago |
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module
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ce1e7f03d2
- Fixed module manager recursion issue when not scanning at root-path only.
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13 years ago |
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network
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2e16ca5d01
- TAML schema (adding in custom TAML).
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12 years ago |
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persistence
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2f1af0bb50
- Fixed XCode warnings.
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12 years ago |
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platform
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6de480a615
- The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so.
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13 years ago |
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platformOSX
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17b5f9fee0
- Added some string-formatting safety on OSX & iOS. This stuff needs a serious clean-up however.
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13 years ago |
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platformWin32
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c6056ab203
- Fixed field sub-component evalulation to be safer for string formatting.
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13 years ago |
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platformX86UNIX
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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platformiOS
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17b5f9fee0
- Added some string-formatting safety on OSX & iOS. This stuff needs a serious clean-up however.
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13 years ago |
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sim
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af7925c8a7
- TAML schema WIP.
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12 years ago |
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string
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c1764fb20f
incorporate global string table code from t3d.
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13 years ago |
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testing
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d19fca7c41
- Added VS2012 support.
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13 years ago |
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torqueConfig.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |