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SceneWindow.cc
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dce5130779
- Batch renderer now works exclusively with triangles making the quads as special-case of two triangles. The changes remove the single/multiple strict batching therefore this metric has been removed from the DebugStats which causes the changes outside of the BatchRender type.
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12 år sedan |
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SceneWindow.h
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c2473576ce
- Added the ability to add/remove any SimObject as a listener of input events.
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12 år sedan |
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SceneWindow_ScriptBinding.h
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c2473576ce
- Added the ability to add/remove any SimObject as a listener of input events.
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12 år sedan |
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guiImageButtonCtrl.cc
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 år sedan |
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guiImageButtonCtrl.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 år sedan |
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guiImageButtonCtrl_ScriptBindings.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 år sedan |
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guiSceneObjectCtrl.cc
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3e74e7c6ec
- Fixed scene color-clear clipping bug.
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13 år sedan |
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guiSceneObjectCtrl.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 år sedan |
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guiSpriteCtrl.cc
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1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
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12 år sedan |
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guiSpriteCtrl.h
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1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
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12 år sedan |
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guiSpriteCtrl_ScriptBindings.h
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1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
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12 år sedan |