MichPerry-GG 09766a4c87 - Fixed issue reported on garagegames.com/community/forums/viewthread/133647. hace 12 años
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assetBase.cc 09766a4c87 - Fixed issue reported on garagegames.com/community/forums/viewthread/133647. hace 12 años
assetBase.h 61544fec27 - Completely rewritten the Taml visitor/parser set-up this morning. Now TAML can perform parsing requests for visitors for potentially any format i.e. you can write a visitor without having knowledge of the format being read. Only an XML parser is currently present but I'm now writing JSON and BINARY parsers. With a JSON and BINARY parser in place you will be able to define things like asset-definitions and module-definitions in any TAML format (any that has a parser). hace 12 años
assetBase_ScriptBinding.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) hace 13 años
assetDefinition.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) hace 13 años
assetFieldTypes.cc 61544fec27 - Completely rewritten the Taml visitor/parser set-up this morning. Now TAML can perform parsing requests for visitors for potentially any format i.e. you can write a visitor without having knowledge of the format being read. Only an XML parser is currently present but I'm now writing JSON and BINARY parsers. With a JSON and BINARY parser in place you will be able to define things like asset-definitions and module-definitions in any TAML format (any that has a parser). hace 12 años
assetFieldTypes.h 61544fec27 - Completely rewritten the Taml visitor/parser set-up this morning. Now TAML can perform parsing requests for visitors for potentially any format i.e. you can write a visitor without having knowledge of the format being read. Only an XML parser is currently present but I'm now writing JSON and BINARY parsers. With a JSON and BINARY parser in place you will be able to define things like asset-definitions and module-definitions in any TAML format (any that has a parser). hace 12 años
assetManager.cc 61544fec27 - Completely rewritten the Taml visitor/parser set-up this morning. Now TAML can perform parsing requests for visitors for potentially any format i.e. you can write a visitor without having knowledge of the format being read. Only an XML parser is currently present but I'm now writing JSON and BINARY parsers. With a JSON and BINARY parser in place you will be able to define things like asset-definitions and module-definitions in any TAML format (any that has a parser). hace 12 años
assetManager.h d098ff5e57 - Removed redundant "AssetSnapshot" code. hace 12 años
assetManager_ScriptBinding.h d098ff5e57 - Removed redundant "AssetSnapshot" code. hace 12 años
assetPtr.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. hace 12 años
assetQuery.cc 5c475e8da8 - Taml serialization WIP. hace 13 años
assetQuery.h 72ec97dca3 - Taml serialization WIP. hace 13 años
assetQuery_ScriptBinding.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) hace 13 años
assetTagsManifest.cc 5c475e8da8 - Taml serialization WIP. hace 13 años
assetTagsManifest.h a6d900ebba - Taml serialization WIP. hace 13 años
assetTagsManifest_ScriptBinding.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) hace 13 años
declaredAssets.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) hace 13 años
declaredAssets.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) hace 13 años
referencedAssets.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) hace 13 años
referencedAssets.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) hace 13 años
tamlAssetDeclaredUpdateVisitor.h 61544fec27 - Completely rewritten the Taml visitor/parser set-up this morning. Now TAML can perform parsing requests for visitors for potentially any format i.e. you can write a visitor without having knowledge of the format being read. Only an XML parser is currently present but I'm now writing JSON and BINARY parsers. With a JSON and BINARY parser in place you will be able to define things like asset-definitions and module-definitions in any TAML format (any that has a parser). hace 12 años
tamlAssetDeclaredVisitor.h 61544fec27 - Completely rewritten the Taml visitor/parser set-up this morning. Now TAML can perform parsing requests for visitors for potentially any format i.e. you can write a visitor without having knowledge of the format being read. Only an XML parser is currently present but I'm now writing JSON and BINARY parsers. With a JSON and BINARY parser in place you will be able to define things like asset-definitions and module-definitions in any TAML format (any that has a parser). hace 12 años
tamlAssetReferencedUpdateVisitor.h 61544fec27 - Completely rewritten the Taml visitor/parser set-up this morning. Now TAML can perform parsing requests for visitors for potentially any format i.e. you can write a visitor without having knowledge of the format being read. Only an XML parser is currently present but I'm now writing JSON and BINARY parsers. With a JSON and BINARY parser in place you will be able to define things like asset-definitions and module-definitions in any TAML format (any that has a parser). hace 12 años
tamlAssetReferencedVisitor.h 61544fec27 - Completely rewritten the Taml visitor/parser set-up this morning. Now TAML can perform parsing requests for visitors for potentially any format i.e. you can write a visitor without having knowledge of the format being read. Only an XML parser is currently present but I'm now writing JSON and BINARY parsers. With a JSON and BINARY parser in place you will be able to define things like asset-definitions and module-definitions in any TAML format (any that has a parser). hace 12 años