Tim Newell 94de291e28 Added openal soft library amd fixed remaining linker issues. Still have an issue where the lib doesnt copy to right location though 12 anni fa
..
DynamicTexture.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anni fa
DynamicTexture.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anni fa
PNGImage.cpp 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 13 anni fa
PNGImage.h 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 13 anni fa
TextureDictionary.cc e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 anni fa
TextureDictionary.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 anni fa
TextureHandle.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 anni fa
TextureHandle.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 anni fa
TextureManager.cc 94de291e28 Added openal soft library amd fixed remaining linker issues. Still have an issue where the lib doesnt copy to right location though 12 anni fa
TextureManager.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 anni fa
TextureObject.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anni fa
bitmapBmp.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anni fa
bitmapJpeg.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anni fa
bitmapPng.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anni fa
bitmapPvr.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anni fa
color.cc cf538f01f0 Resolved Conflicts: 12 anni fa
color.h 559048f25f - When retrieving the blend color from either a SceneObject or a CompositeSprite the raw color values are now returned by default however both methods have an optional flag to restore the previous functionality allow either a stock color or the raw-values as appropriate. 12 anni fa
dgl.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anni fa
dgl.h 5aa0361a52 Code now compiles but does not link yet 12 anni fa
dglMatrix.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anni fa
gBitmap.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anni fa
gBitmap.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anni fa
gFont.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anni fa
gFont.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anni fa
gPalette.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anni fa
gPalette.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anni fa
splineUtil.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anni fa
splineUtil.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anni fa