main.cs 2.7 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. // Set log mode.
  23. setLogMode(2);
  24. // Set profiler.
  25. //profilerEnable( true );
  26. // Controls whether the execution or script files or compiled DSOs are echoed to the console or not.
  27. // Being able to turn this off means far less spam in the console during typical development.
  28. setScriptExecEcho( false );
  29. // Controls whether all script execution is traced (echoed) to the console or not.
  30. trace( false );
  31. // Sets whether to ignore compiled TorqueScript files (DSOs) or not.
  32. $Scripts::ignoreDSOs = true;
  33. // The name of the company. Used to form the path to save preferences. Defaults to GarageGames
  34. // if not specified.
  35. // The name of the game. Used to form the path to save preferences. Defaults to C++ engine define TORQUE_GAME_NAME
  36. // if not specified.
  37. // Appending version string to avoid conflicts with existing versions and other versions.
  38. setCompanyAndProduct("GarageGames", "Torque 2D" );
  39. // Set module database information echo.
  40. ModuleDatabase.EchoInfo = false;
  41. // Set asset database information echo.
  42. AssetDatabase.EchoInfo = false;
  43. // Set the asset manager to ignore any auto-unload assets.
  44. // This cases assets to stay in memory unless assets are purged.
  45. AssetDatabase.IgnoreAutoUnload = true;
  46. // Scan modules.
  47. ModuleDatabase.scanModules( "modules" );
  48. // Load AppCore module.
  49. ModuleDatabase.LoadExplicit( "AppCore" );
  50. //-----------------------------------------------------------------------------
  51. function onExit()
  52. {
  53. // Unload the AppCore module.
  54. ModuleDatabase.unloadExplicit( "AppCore" );
  55. }