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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GUIBITMAPBUTTON_H_
- #define _GUIBITMAPBUTTON_H_
- #ifndef _GUIBUTTONCTRL_H_
- #include "gui/buttons/guiButtonCtrl.h"
- #endif
- #ifndef _TEXTURE_MANAGER_H_
- #include "graphics/TextureManager.h"
- #endif
- enum ButtonState
- {
- NORMAL,
- HILIGHT,
- DEPRESSED,
- INACTIVE
- };
- class GuiBitmapButtonCtrl : public GuiButtonCtrl
- {
- private:
- typedef GuiButtonCtrl Parent;
- protected:
- StringTableEntry mBitmapName;
- StringTableEntry mBitmapNormal;
- StringTableEntry mBitmapHilight;
- StringTableEntry mBitmapDepressed;
- StringTableEntry mBitmapInactive;
- bool mIsLegacyVersion;
- TextureHandle mTextureNormal;
- TextureHandle mTextureHilight;
- TextureHandle mTextureDepressed;
- TextureHandle mTextureInactive;
- void renderButton(TextureHandle &texture, Point2I &offset, const RectI& updateRect);
- public:
- DECLARE_CONOBJECT(GuiBitmapButtonCtrl);
- GuiBitmapButtonCtrl();
- static void initPersistFields();
- //Parent methods
- bool onWake();
- void onSleep();
- void inspectPostApply();
- void setBitmap(const char *name, ButtonState state);
- void setBitmap(const char *name);
- void onRender(Point2I offset, const RectI &updateRect);
- };
- class GuiBitmapButtonTextCtrl : public GuiBitmapButtonCtrl
- {
- typedef GuiBitmapButtonCtrl Parent;
- public:
- DECLARE_CONOBJECT(GuiBitmapButtonTextCtrl);
- void onRender(Point2I offset, const RectI &updateRect);
- };
- #endif //_GUI_BITMAP_BUTTON_CTRL_H
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