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- <div class="title">Scene Member List</div> </div>
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- <div class="contents">
- <p>This is the complete list of members for <a class="el" href="classScene.html">Scene</a>, including all inherited members.</p>
- <table class="directory">
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a2ec5354069ae94a8058dc611ced5e84a">add</a>(sceneObject)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#a7bd0bd2419edad6f4f6c7dc874d1e42e">addAssetPreload</a>(assetId)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#a3ee1b2fe701b5a95dff404b588375dde">addBehavior</a>(BehaviorInstance bi)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimComponent.html#af77bd2fcd1d0e89168e634c05d582984">addComponents</a>(compObjName, compObjName2,...)</td><td class="entry"><a class="el" href="classSimComponent.html">SimComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a216228c27df224ac5e8d3590494bfb3f">addFieldFilter</a>(fieldName)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#aa9873d392a76100738de2337c882f477">call</a>(methodName,[args]*)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classDynamicConsoleMethodComponent.html#aaf3c579116f01660ee8c9eaf3707836f">callOnBehaviors</a>(methodName, argi)</td><td class="entry"><a class="el" href="classDynamicConsoleMethodComponent.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#a516e00b5071522b23f5d9770c0d58692">clear</a>([deleteObjects])</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a27451117148f13f460752a861c17e700">clearAssetPreloads</a>()</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#a75cf9aca6491d3442a30255e50929c07">clearBehaviors</a>()</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a22437f451ceb1429fa2a3be23d523954">clone</a>([copyDynamicFields=false]?)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#a8025fb8ffc02dd84c90905dd73859afa">connect</a>(outputBehavior, inputBehavior, outputName, inputName)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a8a65c4d2442404a54bc1f757b1048efb">create</a>(type)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#a2d75988a915e4ed33fddf8a72471d687">createDistanceJoint</a>(sceneObjectA, sceneObjectB,[localAnchorA X/Y],[localAnchorB X/Y],[distance],[frequency],[dampingRatio],[collideConnected])</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a4bf71ef9db0047705c2752f784332d16">createFrictionJoint</a>(sceneObjectA, sceneObjectB,[localAnchorA X/Y],[localAnchorB X/Y],[maxForce],[maxTorque],[collideConnected])</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#a82fed21243ec01c3ca3d876ef01e93d7">createMotorJoint</a>(sceneObjectA, sceneObjectB,[linearOffset X/Y],[angularOffset],[maxForce],[maxTorque],[correctionFactor],[collideConnected])</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a7929bb1194cd8f4c0fb57744e58d39b2">createPrismaticJoint</a>(sceneObjectA, sceneObjectB, localAnchorA X/Y, localAnchorB X/Y, worldAxis X/Y,[collideConnected])</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#ac19572af4dbfa83be12d2ffbd1f6c656">createPulleyJoint</a>(sceneObjectA, sceneObjectB, localAnchorA X/Y, localAnchorB X/Y, worldGroundAnchorA X/Y, worldGroundAnchorB X/Y, ratio,[lengthA],[lengthB],[collideConnected])</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a01840cfb27930682b52aa2947cb58135">createRevoluteJoint</a>(sceneObjectA, sceneObjectB,[localAnchorA X/Y],[localAnchorB X/Y],[collideConnected])</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#ad544a97c2fe4c87aeaf24363122d49fc">createRopeJoint</a>(sceneObjectA, sceneObjectB,[localAnchorA X/Y],[localAnchorB X/Y],[maxLength],[collideConnected])</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a71f3c0214a1687e78ad339ecabc3724f">createTargetJoint</a>(sceneObject, worldTarget X/Y, maxForce,[useCenterOfMass?],[frequency],[dampingRatio],[collideConnected])</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#a4cb94242e4ab9441a3f4e5766af0db6a">createWeldJoint</a>(sceneObjectA, sceneObjectB,[localAnchorA X/Y],[localAnchorB X/Y],[frequency],[dampingRatio],[collideConnected])</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a3d7bfa8d04b17f5668fdd070c6c0b151">createWheelJoint</a>(sceneObjectA, sceneObjectB, localAnchorA X/Y, localAnchorB X/Y, worldAxis X/Y,[collideConnected])</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a7a4721d0a51e952c211e9b0fea4d8090">delete</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a85dcce2c1af8e6a93a7f8ec74d1eda4b">deleteJoint</a>(int jointId)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#a1995380a2798b116abca2aa8044e17ae">disconnect</a>(outputBehavior, inputBehavior, outputName, inputName)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#accd2600060dbaee3a3b41aed4034c63c">dump</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a1810f5aba25efd242c24232c2c2bbd1a">dumpClassHierarchy</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a5476da3af15acf8bed3a5cdf06287a83">getAssetPreload</a>(index)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#a3e8701f57c5832daeced389b0895f1d2">getAssetPreloadCount</a>()</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a11cbcb55d352ca9686ff59aefed9048d">getBatchingEnabled</a>()</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#ade6e99c5fecdf8932adbd93fc26458ec">getBehavior</a>(string BehaviorTemplateName)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#a5ef382f32a62ed540d71ddbebe09ea05">getBehaviorByIndex</a>(int index)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#aacdd87bb5197791aed305847cabd3ae8">getBehaviorConnection</a>(outputBehavior, outputName, connectionIndex)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#afd1e09bef3f16afe94910c356123c5d3">getBehaviorConnectionCount</a>(outputBehavior, outputName)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#ad94b8644d096dbd023e02e42fcf1625c">getBehaviorCount</a>()</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a3e97a324df2af082cdb089491757ce11">getClassName</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#ab8b0f8b874af628d7204d9cc2630ced7">getClassNamespace</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimComponent.html#ac6b65b4366172bffb80c0b0b12b592d1">getComponent</a>(idx)</td><td class="entry"><a class="el" href="classSimComponent.html">SimComponent</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimComponent.html#a552c25f512c6560d2a2f3f8ced594492">getComponentCount</a>()</td><td class="entry"><a class="el" href="classSimComponent.html">SimComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a6fbaa34f76ed111c426464baaaa54b92">getControllers</a>()</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#aed4711154fb09672f96c96467e1a68ea">getCount</a>()</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a30610dc5fd10d21251f0792a650b654b">getDebugOn</a>()</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#ab0f256f85396225a8d466700d8767f0c">getDebugSceneObject</a>()</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a9ade7ee8c6a41dd29453897937f37e2a">getDistanceJointDampingRatio</a>(jointId)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#aeb17bc3621b977f94f0187ddb44a8611">getDistanceJointFrequency</a>(jointId)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#ae1c5eb5854bf30bb6e434f409a74e8fe">getDistanceJointLength</a>(jointId)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a0e143217119b68d557d17ac2f13b173e">getDynamicField</a>(index)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a7543b8dc494ec0d9034cb73ae504f3ca">getDynamicFieldCount</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#ac636f89189406eef1b401292459b1a3b">getField</a>(int index)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#af2e74f6b683da8d2085f0991dab7948b">getFieldCount</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a0570b7f6eb94a0ed941fd75f6f01555b">getFieldType</a>(fieldName)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#abc2222a9649b5c033810e753b07f26a3">getFieldValue</a>(fieldName)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#ae54e507f6ef52a4a0d05289e77c9de76">getFPS</a>()</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a0a9356dfdccc099ff0944a880eb6ff6e">getFrameCount</a>()</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#a3ac3bfe40458520b98baa2ebcc4646c1">getFrictionJointMaxForce</a>(jointId)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a3eba325c0b2b1e29c312d6b2cf72360e">getFrictionJointMaxTorque</a>(jointId)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#ab76c77ea0706b1353ddb4e9e43540b5c">getGlobalSceneCount</a>()</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#afe04aa96d7a87418a4b111d8decea4a5">getGravity</a>()</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#ae329d6593bb3f9b8046e7cae693ccc09">getGroup</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a929e1325a515b279faca90a65028782e">getId</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#af9f341b474a28f4bcf79bc02439b7c18">getInternalName</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a4a4f154ed95b4914243ae355103a9139">getJointCount</a>()</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#ab53474246fe91da1d8f542efd53d55f3">getJointType</a>(int jointId)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#aa0ffbcfcd72170e3e65b58820b3f8e4e">getLayerSortMode</a>(layer)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#a5bb78a3cffcca52489971092770217df">getMaxFPS</a>()</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#ab7088cf7ae19d75616bf54b60bc9d1bf">getMinFPS</a>()</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#a7224d5c08d3dee75612131f56ca521c5">getMotorJointAngularOffset</a>(jointId)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a7a08c8b544565ca874b93aa81ed791e4">getMotorJointLinearOffset</a>(jointId)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#a091a8afc9c721b5ec906a5561838f71b">getMotorJointMaxForce</a>(jointId)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a61b88f0576e05c9cf28b8fb5a09c78ec">getMotorJointMaxTorque</a>(jointId)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a78ee178b6a73658d65ca60da4d1e6683">getName</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a2ccea96e996af476d09f45e6123ace61">getObject</a>(sceneObjectIndex)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#a8020c985705969a23abad0fc5e009e41">getPositionIterations</a>()</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a6d42d5f7a2677c9b92bd5be0cea6255b">getPrismaticJointLimit</a>(jointId)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#a21ca4f33d4da2e9f169ba9919644e03f">getPrismaticJointMotor</a>(jointId)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a88c8d99755a07ac4648360dd40ff67a5">getProgenitorFile</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#a3b3fdcbf50aebe04ae6ad8ac82d280b6">getRevoluteJointAngle</a>(jointId)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#ab1c3ecd4c2e1e665d50b9ba37e664ad7">getRevoluteJointLimit</a>(jointId)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#a76ef8f9ef32149b2c073f4ecd0a7484d">getRevoluteJointMotor</a>(jointId)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a301620929a0ee05ac0496724b543f9d4">getRevoluteJointSpeed</a>(jointId)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#ad0a5a4c91faf56256e9d7f90097e7367">getRopeJointMaxLength</a>(jointId)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a261c6c4d32d64dc523cc515d8d3b3d15">getSceneObjectList</a>()</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#a0fd60c1e3964254c86f671aa4f9a74d1">getScenePause</a>()</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a564d2485da6d36979b4128832def77f6">getSceneTime</a>()</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a6e266d4432d70cad58461d96e1d2cbdf">getSuperClassNamespace</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a21b965537614e98fb7a9f04df13f675b">getTargetJointDampingRatio</a>(jointId)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#a0adfa14c932c3f05ac876f236925e3af">getTargetJointFrequency</a>(jointId)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a512a7da9ed0d5c333d674cba7629de8a">getTargetJointTarget</a>(jointId)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a367706e675179342e6153c45f1ba06ae">getType</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a19d2bf042e167b8653d84deb4cb316d9">getVelocityIterations</a>()</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#a6b28e9da31668b08c84c17ef4813fa05">getWeldJointDampingRatio</a>(jointId)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#ac3183cd763f7e879043f3c367bc32aee">getWeldJointFrequency</a>(jointId)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#a52e14eb31e2034de433befa2faf7e5b4">getWheelJointDampingRatio</a>(jointId)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a8cc46498092599ec2a246b044db70579">getWheelJointFrequency</a>(jointId)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#a960f01314eddf383e36ed61a3d8485b9">getWheelJointMotor</a>(jointId)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a986f1b4a76969bac5dfd50b22af8dec6">isChildOfGroup</a>(groupID)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimComponent.html#a8f0546e83514d6d10458185eed4b1194">isEnabled</a>()</td><td class="entry"><a class="el" href="classSimComponent.html">SimComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a618d052b676b6aaf554b06e411e9883c">isJoint</a>(int jointId)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a66ac731a8dc088fe8c8ab17bf7c9eecd">isMemberOfClass</a>(string classname)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a8f4e85d0903526235ed2ca86df69cdef">isMethod</a>(string methodName)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a5807c03d2b725a54732d09b53d5da631">isTimerActive</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a8d3ee1c7548c12282ec9cacec8842bea">mergeScene</a>(scene)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#aa84cb17df042c8e74a02d988fbc978a5">pickArea</a>(startx/y, endx/y,[sceneGroupMask],[sceneLayerMask],[pickMode])</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#aa052b1b4db5aaf60561035d16d708450">pickCircle</a>(x/y, radius,[sceneGroupMask],[sceneLayerMask],[pickMode])</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#aff097774bb366f0ab581866a523ab490">pickPoint</a>(x/y,[sceneGroupMask],[sceneLayerMask],[pickMode])</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a00c8e265a98c213d8ddea281200a7ee4">pickRay</a>(startx/y, endx/y,[sceneGroupMask],[sceneLayerMask],[pickMode])</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#a5d6425aa2c56e39d96788c19e2cf7721">pickRayCollision</a>(startx/y, endx/y,[sceneGroupMask],[sceneLayerMask])</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#a0a5b7c24e55a803dac194ba3c6c392cf">raise</a>(outputBehavior, outputName,[deltaTime])</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#a0d3fbbe5baf15d42867874fd9fd29775">remove</a>(sceneObject)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#aba6d201b1086678015dbc81180ce2828">removeAssetPreload</a>(assetId)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#a6abd974e3f1814e2f4238e3d77477578">removeBehavior</a>(BehaviorInstance bi,[bool deleteBehavior=true])</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimComponent.html#aa6b7f4d7b403aa6fe61f85ac5ed958a0">removeComponents</a>(compObjName, compObjName2,...)</td><td class="entry"><a class="el" href="classSimComponent.html">SimComponent</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#ad517bd83c1c853985ab07cd22775c43d">removeFieldFilter</a>(fieldName)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#a6f36c7acf98573635dad24b7d7193b22">reOrder</a>(BehaviorInstance inst,[int desiredIndex=0])</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#a1336006ef13d6ad7ad4754d07d241b3a">resetDebugStats</a>()</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#ad4944a7132f9ee90f801f4cd57014836">save</a>(fileName,[selectedOnly]?)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a6b70a037ad6cea86b10fd5188f42bf52">schedule</a>(time, command,[arg]*)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a7d74530a31755ff6a86ea69349a3eacc">setBatchingEnabled</a>(bool enabled)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a847e859bcc5b58df83fa7f331c167c32">setClassNamespace</a>(nameSpace)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a16f05fd89378a5f7149e46dfd9a759d9">setDebugOff</a>(debugOptions)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#aefa942fdbfda9d4e37139eb36d34789b">setDebugOn</a>(debugOptions)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a086818fd3866e5eb971fd390c7e7eb0e">setDebugSceneObject</a>(sceneObject)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#a992c1b3c3dfc46371920db78efc54658">setDistanceJointDampingRatio</a>(jointId, dampingRatio)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a2d8107cc04edc88ea6bf81c593f25edd">setDistanceJointFrequency</a>(jointId, frequency)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#af5134c22884624a61c6d6834bffcde77">setDistanceJointLength</a>(jointId, length)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimComponent.html#af8a22cb1cf3aa737bdd42a61cf8fde0a">setEnabled</a>(enabled)</td><td class="entry"><a class="el" href="classSimComponent.html">SimComponent</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a1084f1964e446b3d279943cf6e575069">setFieldValue</a>(fieldName, value)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a877ded105f3cce92354a13c2fc05798e">setFrictionJointMaxForce</a>(jointId, maxForce)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#a6d2366746dd1cea71b96055148cf2a31">setFrictionJointMaxTorque</a>(jointId, maxTorque)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a3b48045fe7e6dc73eccd6188dea48746">setGravity</a>(forceX/forceY)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a5aaca360a719feabae0e4e57b921deae">setInternalName</a>(string InternalName)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a7237f10a6dc12d1acce4784bb9a08b17">setIsEditorScene</a>()</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#ad6afa52bbea778a6a0f81139af2ebd4b">setLayerSortMode</a>(layer, sortMode)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a9d7a5a7d5c4bb22202fde5d577609249">setMotorJointAngularOffset</a>(jointId, angularOffset)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#a09b062dd0d196285f743cdfd69cd2257">setMotorJointLinearOffset</a>(jointId, linearOffset X/Y)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a3347d79e622d1a521c0653bf7c446b54">setMotorJointMaxForce</a>(jointId, maxForce)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#a1d6e0b81c6dbca9dd54da6c205cfbcf6">setMotorJointMaxTorque</a>(jointId, maxTorque)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a4f673cd959711ae09927e7c44dae5fdb">setName</a>(newName)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#aa0db357087ea53514903069dd819e11c">setPositionIterations</a>(int iterations)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a94981849e0d732e0d052fea5e62993e2">setPrismaticJointLimit</a>(jointId, enableLimit,[lowerTranslation],[upperTranslation])</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#ae8bf404f377c9b889f0c87f9b9d62308">setPrismaticJointMotor</a>(jointId, enableMotor,[motorSpeed],[maxMotorForce])</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#aa8f68d1e6d8c6601c39b3f676f0e9c70">setProgenitorFile</a>(file)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#a2a1f64b37af64f2dbb0f84d340bc65c9">setRevoluteJointLimit</a>(jointId, enableLimit,[lowerAngle],[upperAngle])</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#ac2b09af1c3660bc2cbdb75cd0d9f6ba1">setRevoluteJointMotor</a>(jointId, enableMotor,[motorSpeed],[maxMotorTorque])</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#a43653956ac81333290f8433084178eec">setRopeJointMaxLength</a>(jointId, maxLength)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#ab0c9962ab39eca113ca39ee3ad436e62">setScenePause</a>(status)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a9cbf471b97387d5bdefb88f92094ad54">setSuperClassNamespace</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a372cb58985e2ad0cdb7f6eb02c382d53">setTargetJointDampingRatio</a>(jointId, dampingRatio)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#a721201aba052c42592b7068e73d9c92f">setTargetJointFrequency</a>(jointId, frequency)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a4826e4c5fe1a3fcc838d99b65b862f97">setTargetJointTarget</a>(jointId, worldTarget X/Y)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#aac7a9c43e5a69de84a17e3ac6b692d2f">setVelocityIterations</a>(int iterations)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a073a64dc1793fcbf8414b6dd47a137b0">setWeldJointDampingRatio</a>(jointId, dampingRatio)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#a87bfdf31f5b370895f00418d7fdd144e">setWeldJointFrequency</a>(jointId, frequency)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a386b7517ea74fc2b1579d1fe06e13f04">setWheelJointDampingRatio</a>(jointId, dampingRatio)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classScene.html#aafe8a0a747f85fdcc517e187e5f3cea0">setWheelJointFrequency</a>(jointId, frequency)</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classScene.html#a6de30c3a37273fa2e5826d9863304ec7">setWheelJointMotor</a>(jointId, enableMotor,[motorSpeed],[maxMotorTorque])</td><td class="entry"><a class="el" href="classScene.html">Scene</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSimObject.html#a2dd2c7a365c19267d7a26923c7616afd">startTimer</a>(callbackFunction, float timePeriod,[repeat]?)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#aa6f6bfef028c7b053444cbd48567d286">stopTimer</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
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