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- <div class="title">SceneWindow Member List</div> </div>
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- <div class="contents">
- <p>This is the complete list of members for <a class="el" href="classSceneWindow.html">SceneWindow</a>, including all inherited members.</p>
- <table class="directory">
- <tr class="even"><td class="entry"><a class="el" href="classGuiControl.html#af286d6a5582d8a0457f5e1c3436ef76d">addGuiControl</a>(int controlId)</td><td class="entry"><a class="el" href="classGuiControl.html">GuiControl</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneWindow.html#a30aff9eacc462e4a932f717b5c1410d3">addInputListener</a>(inputListener)</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#a3aa252a8c3d3e5e4deec432f1ba6bd83">clampCameraViewLimit</a>()</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneWindow.html#aef375a0e6c28c81b35a8920236ef502c">completeCameraMove</a>()</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#a5290e5abea50881c309c719c780ceca0">dismount</a>()</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneWindow.html#aa764b446064399ad9486220576e7e71b">dismountMe</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classGuiControl.html#acc8d4330cd289e30b039d62f2e83dd94">findHitControl</a>(int x, int y)</td><td class="entry"><a class="el" href="classGuiControl.html">GuiControl</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneWindow.html#a94f091f2112f16749e972330299f2554">getBackgroundColor</a>(...)</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#aca8a80e01543cd6a29ca980be6ad1c3f">getCameraAngle</a>()</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneWindow.html#a757c20ceac298692bcd968f7d60e4503">getCameraArea</a>()</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#a44709d5e0c891ccabff70bfa5a822e69">getCameraPosition</a>()</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneWindow.html#a8c0049400969ecf0bf84f2e79889dac2">getCameraRenderPosition</a>()</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#a7cada06431f2d70525f5b687826f5a79">getCameraRenderScale</a>()</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneWindow.html#a4b60be339f6ffeba94ace7fd133f8b58">getCameraSize</a>()</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#ab555799159cdc5a85d36d11f12e39014">getCameraWorldScale</a>()</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneWindow.html#af3862afd8559255a4d4bafd25673e171">getCameraZoom</a>()</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#a1c2b501b3ae9e441383756fc48cc7a12">getCanvasPoint</a>(X/Y)</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classGuiControl.html#a154e102ba3f65bebd68161dbba397089">getCenter</a>()</td><td class="entry"><a class="el" href="classGuiControl.html">GuiControl</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classGuiControl.html#ae82815e20c56ea6d156f96d4da8674c1">getExtent</a>(...)</td><td class="entry"><a class="el" href="classGuiControl.html">GuiControl</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classGuiControl.html#afe6fe960cf56f2572d869cb35a94af15">getGlobalCenter</a>()</td><td class="entry"><a class="el" href="classGuiControl.html">GuiControl</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classGuiControl.html#abf4c88928ff0639d87005959f1cd075e">getGlobalPosition</a>()</td><td class="entry"><a class="el" href="classGuiControl.html">GuiControl</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneWindow.html#a911ccfafcab1d29139b52840f09f405d">getIsCameraMounted</a>()</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#aed939d59f85c7d4f7d1338714c1f014d">getIsCameraMoving</a>()</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneWindow.html#a232211afe3c4bf3f8cbeefd5f47d0fed">getIsWindowPoint</a>(X/Y)</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#a5f32c192d79b51a6deb129e2ad8d9e90">getLockMouse</a>()</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classGuiControl.html#a7200f6d1e76e582fdb7d2163e52b0d7a">getMinExtent</a>()</td><td class="entry"><a class="el" href="classGuiControl.html">GuiControl</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#a62b4310176c656a87d78ed994a8c0145">getMousePosition</a>()</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classGuiControl.html#a93311cced3fcabc401afdc846bc1b3b6">getParent</a>()</td><td class="entry"><a class="el" href="classGuiControl.html">GuiControl</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classGuiControl.html#a0cc8e3fc4543d86236287679ed5be652">getPosition</a>()</td><td class="entry"><a class="el" href="classGuiControl.html">GuiControl</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneWindow.html#a3e00172ecdcc82ead910661024e3aee0">getRenderGroupMask</a>()</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#af8cb3b8674b0f31d0f749cd1faaf4557">getRenderLayerMask</a>()</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneWindow.html#ad2e73ac7ecbf94c41b05c5325f8cd213">getScene</a>()</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#ad9199192ec4848b917b7a164aef7214b">getTargetCameraAngle</a>()</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneWindow.html#a402e9b48e0fcdb738dbad060403eceac">getTargetCameraArea</a>()</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#a76a026d406bead8e36afdff3f8430667">getTargetCameraPosition</a>()</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneWindow.html#a2d9e18f9128e4fc72d81f72951508e95">getTargetCameraSize</a>()</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#a82945a1551a7d3f688e963af3850a99e">getTargetCameraZoom</a>()</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneWindow.html#a9ac5f4177566cb90111ba5056bd8603f">getUseBackgroundColor</a>(...)</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#a1f6984f72a06d444983d7e34503b21a1">getUseObjectInputEvents</a>()</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneWindow.html#ae051fb51a54e282fa2e52b90894cb69a">getUseWindowInputEvents</a>()</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classGuiControl.html#a574b29843fb09dff2bf8edd82341f051">getValue</a>()</td><td class="entry"><a class="el" href="classGuiControl.html">GuiControl</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneWindow.html#a9cf56f3339587e14155bf162ff95712c">getWindowExtents</a>()</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#a3a3ab02f84872dc3f01a8f40e859efda">getWindowPoint</a>(X/Y)</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneWindow.html#a1db4872c4a8afc06ec6ada294d294dbd">getWorldPoint</a>(X/Y)</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classGuiControl.html#aea5d649c3c9c8380b9cc22486dc05fae">isActive</a>()</td><td class="entry"><a class="el" href="classGuiControl.html">GuiControl</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classGuiControl.html#aefffd8942bc2da8487e4d5e47516bbd8">isAwake</a>()</td><td class="entry"><a class="el" href="classGuiControl.html">GuiControl</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classGuiControl.html#ab57d4e846b3cbeedf99356a0d4e4fd87">isVisible</a>()</td><td class="entry"><a class="el" href="classGuiControl.html">GuiControl</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classGuiControl.html#a7da97bf20870fab15fc5847e71439399">makeFirstResponder</a>(isFirst)</td><td class="entry"><a class="el" href="classGuiControl.html">GuiControl</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#a2cd12d4e250148834827d3c7c1c12d68">mount</a>(sceneObject,[offsetX/offsetY],[mountForce],[sendToMount?],[mountAngle?])</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classGuiControl.html#a0b7ff8d450172b5f169a2efb6cfac684">pointInControl</a>(int x, int y)</td><td class="entry"><a class="el" href="classGuiControl.html">GuiControl</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#affca316168aeaf1d4bc309936c667809">removeInputListener</a>(inputListener)</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classGuiControl.html#a895cc03d6f060d82263c56b1a3cac8ce">reorderChild</a>(child1, child2)</td><td class="entry"><a class="el" href="classGuiControl.html">GuiControl</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#a1dc047d96926110b4a5601f629d3523f">resetScene</a>()</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classGuiControl.html#a1c8691ea146391976a079c2dbe32d98f">resize</a>(int x, int y, int w, int h)</td><td class="entry"><a class="el" href="classGuiControl.html">GuiControl</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classGuiControl.html#a8f28561f4fe9f2f8ba30ecb8ad586c6d">setActive</a>(isActive)</td><td class="entry"><a class="el" href="classGuiControl.html">GuiControl</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneWindow.html#a5768dc3012f2d8ca162387dd8af738d9">setBackgroundColor</a>(float red, float green, float blue,[float alpha=1.0])</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#adfc5ef4f5911d82195d337036aeb7fd7">setCameraAngle</a>(angle)</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneWindow.html#a7809abd1de50159020c33dc5eafd713e">setCameraArea</a>(x1/y1/x2/y2)</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#aa9b2522c0b355cc60c6b59ca3f8f95dd">setCameraInterpolationMode</a>(interpolationMode)</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneWindow.html#ab83a1ba754c6f63a5c9e75c01f2e7b14">setCameraInterpolationTime</a>(interpolationTime)</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#a473eb16796c8552535c43f0651389921">setCameraPosition</a>(x, y)</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneWindow.html#a02738bc809f0691db83a3159671824b2">setCameraSize</a>(width, height)</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#ae7ea2dbc221806802a2d77b6d96010c5">setCameraZoom</a>(zoomFactor)</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classGuiControl.html#ae96a357d63d095bace0284f579edb993">setCanSave</a>(bool canSave)</td><td class="entry"><a class="el" href="classGuiControl.html">GuiControl</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classGuiControl.html#aa964464577a29d704e5fb091ebec0807">setCenter</a>(int x, int y)</td><td class="entry"><a class="el" href="classGuiControl.html">GuiControl</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classGuiControl.html#ae02549eb9fb23ba73889e6f7c545e2c0">setExtent</a>(int width, int height)</td><td class="entry"><a class="el" href="classGuiControl.html">GuiControl</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classGuiControl.html#a027d7313dfaca48ac22f8d0fef1d3c73">setFirstResponder</a>()</td><td class="entry"><a class="el" href="classGuiControl.html">GuiControl</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneWindow.html#acac25b98c1021c5efa61c9410421067b">setLockMouse</a>(bool lockSet)</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#ad8cd79d7d0654d61cc001ef7a55f1ff8">setMousePosition</a>(x/y)</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneWindow.html#a0cf7f07e2c741b11718468d121cc6aa0">setObjectInputEventFilter</a>(groupMask, layerMask,[useInvisibleFilter?])</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#a679db0f71d6c6bcd908a56f0d2accb02">setObjectInputEventGroupFilter</a>(groups $)</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneWindow.html#a712daacd03c7ec0bf838b20490f93735">setObjectInputEventInvisibleFilter</a>(bool useInvisibleFilter)</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#a05c2c9343e769d7dc0070aecaeed3634">setObjectInputEventLayerFilter</a>(layers $)</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classGuiControl.html#ad6c107fadf835c74a229f8cac0cc98ab">setPosition</a>(int x, int y)</td><td class="entry"><a class="el" href="classGuiControl.html">GuiControl</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classGuiControl.html#a98098c5cbd63eeb7885723b1266822e2">setPositionGlobal</a>(int x, int y)</td><td class="entry"><a class="el" href="classGuiControl.html">GuiControl</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classGuiControl.html#ae285a02aa287b0fc1c6dd25af891ca93">setProfile</a>(GuiControlProfile p)</td><td class="entry"><a class="el" href="classGuiControl.html">GuiControl</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#af49c981c471af20072ff8b614d46fbab">setRenderGroups</a>(groups $)</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneWindow.html#a1885caa8662369c3068c6469fcab08e5">setRenderLayers</a>(layers $)</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#a461abf99b4e38969f47dd54f0e4348ab">setRenderMasks</a>(layerMask, groupMask)</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneWindow.html#abc7842a7ef3203452b343343e785bd48">setScene</a>(Scene)</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#addda490273635fe52215248d0d6bec40">setTargetCameraAngle</a>(angle)</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneWindow.html#ae53e0a293019641920d4b9aea6a28464">setTargetCameraArea</a>(x/y/width/height)</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#ac4f77d3addf5bfe2ea0394d0ee3b1939">setTargetCameraPosition</a>(x, y)</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneWindow.html#a2589e02ca2fb94cca77b890d92ceab5f">setTargetCameraSize</a>(width, height)</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#ab8e19c8f4bfa4ba5f64cd36a20141629">setTargetCameraZoom</a>(zoomFactor)</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneWindow.html#add8f202c1c9216c297ca9303647c832d">setUseBackgroundColor</a>(...)</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#a59e98b574196349c3f478c6ff2150482">setUseObjectInputEvents</a>(inputStatus)</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneWindow.html#a7152d483daa9f538d4295f3c1dc72e28">setUseWindowInputEvents</a>(inputStatus)</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classGuiControl.html#a85de7207005ddac355bc228383053fc7">setValue</a>(value)</td><td class="entry"><a class="el" href="classGuiControl.html">GuiControl</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneWindow.html#a7f5ae2155ceb70f55f1d69e45a308218">setViewLimitOff</a>()</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#a69c165fe82316a67f22f0356e3293f54">setViewLimitOn</a>([minX/minY/maxX/maxY])</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classGuiControl.html#af205cf4b7908a58b75b2bbf0ea41b100">setVisible</a>(isVisible)</td><td class="entry"><a class="el" href="classGuiControl.html">GuiControl</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#a043961b7f8f25b48ad4a9cc14003f881">startCameraMove</a>([interpolationTime])</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneWindow.html#acf94824aca1c14f1770cf9d8bf54c7a3">startCameraShake</a>(shakeMagnitude, time)</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#afa181a0297bf9809fd8274484edab73e">stopCameraMove</a>()</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneWindow.html#acf4defd1a7d8c39d792a6ddaef0d0456">stopCameraShake</a>()</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneWindow.html#a990f687a37de701396b2ce108d54a423">undoCameraMove</a>([interpolationTime])</td><td class="entry"><a class="el" href="classSceneWindow.html">SceneWindow</a></td><td class="entry"></td></tr>
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