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- Functions</h2></td></tr>
- <tr class="memitem:ga7c71337aae6090b45b5cb2d68d3f469b"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__TorqueScriptTypes.html#ga3eec930799ce76daa315153278a4cdb2">Float</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__RandomNumbersFunctions.html#ga7c71337aae6090b45b5cb2d68d3f469b">getRandom</a> ([min]?,[max]?)</td></tr>
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- <tr class="memitem:gae9c56927aa9d8767f81fb489620a8809"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__TorqueScriptTypes.html#ga85be84504cf913ad90b8ee4f264195d3">Integer</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__RandomNumbersFunctions.html#gae9c56927aa9d8767f81fb489620a8809">getRandomSeed</a> ()</td></tr>
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- <tr class="memitem:gad0e43697ecd1fd287575d886903cb907"><td class="memItemLeft" align="right" valign="top">F32 </td><td class="memItemRight" valign="bottom"><a class="el" href="group__RandomNumbersFunctions.html#gad0e43697ecd1fd287575d886903cb907">mRandF</a> (const F32 f1, const F32 f2)</td></tr>
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- <tr class="memitem:gaf9233afc852115277a3af8e99edb0946"><td class="memItemLeft" align="right" valign="top">S32 </td><td class="memItemRight" valign="bottom"><a class="el" href="group__RandomNumbersFunctions.html#gaf9233afc852115277a3af8e99edb0946">mRandI</a> (const S32 i1, const S32 i2)</td></tr>
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- <tr class="memitem:ga5bf7e67964cfdabe26ad5b514701a0df"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__RandomNumbersFunctions.html#ga5bf7e67964cfdabe26ad5b514701a0df">setRandomSeed</a> (startSeed)</td></tr>
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- <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
- <h2 class="groupheader">Function Documentation</h2>
- <a class="anchor" id="ga7c71337aae6090b45b5cb2d68d3f469b"></a>
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- <td class="memname"><a class="el" href="group__TorqueScriptTypes.html#ga3eec930799ce76daa315153278a4cdb2">Float</a> getRandom </td>
- <td>(</td>
- <td class="paramtype">[ min ] ? </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">[ max ] ? </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
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- <p>Use the getRandom function to get a random floating-point or integer value. This function comes in three forms. The first <a class="el" href="group__RandomNumbersFunctions.html#ga7c71337aae6090b45b5cb2d68d3f469b">getRandom()</a> takes no arguments and will return a random floating-point value in the range of 0.0 to 1.0. The second getRandom( max ) takes one argument representing the max integer value this will return. It will return an integer value between 0 and max. The third getRandom( min , max ) takes two arguments representing the min and max integer values this will return. It will return an integer value between min and max. Only the no-args version will return a floating point. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">min</td><td>Minimum inclusive integer value to return. </td></tr>
- <tr><td class="paramname">max</td><td>Maximum inclusive integer value to return. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>If no arguments are passed, will return a floating-point value between 0.0 and 1.0. If one argument is passed, will return an integer value between 0 and max inclusive. If two arguments are passed, will return an integer value between min and max inclusive. </dd></dl>
- <dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__RandomNumbersFunctions.html#gae9c56927aa9d8767f81fb489620a8809">getRandomSeed</a> </dd></dl>
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- <td class="memname"><a class="el" href="group__TorqueScriptTypes.html#ga3eec930799ce76daa315153278a4cdb2">Float</a> getRandomF </td>
- <td>(</td>
- <td class="paramtype">min </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">max </td>
- <td class="paramname"> </td>
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- <td></td>
- <td>)</td>
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- <p>Gets a random floating-point number from min to max. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">min</td><td>The minimum range of the random floating-point number. </td></tr>
- <tr><td class="paramname">max</td><td>The maximum range of the random floating-point number. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>A random floating-point number from min to max. </dd></dl>
- </div>
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- <td class="memname"><a class="el" href="group__TorqueScriptTypes.html#ga85be84504cf913ad90b8ee4f264195d3">Integer</a> getRandomSeed </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Use the getRandomSeed function to get the current seed for the random generator. You can re-seed the generator with this value to allow you to recreate a random sequence. Merely save the seed and execute your random sequence. Later, to reproduce this sequence re-seed the generator with setRandomSeed and your saved value. Then, the generator will produce the same random sequence that followed the call to getRandomSeed. </p>
- <dl class="section return"><dt>Returns</dt><dd>Returns an integer value representing the current seed of the random generator. </dd></dl>
- <dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__RandomNumbersFunctions.html#ga7c71337aae6090b45b5cb2d68d3f469b">getRandom</a>, <a class="el" href="group__RandomNumbersFunctions.html#ga5bf7e67964cfdabe26ad5b514701a0df">setRandomSeed</a> </dd></dl>
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- <td class="memname">F32 mRandF </td>
- <td>(</td>
- <td class="paramtype">const F32 </td>
- <td class="paramname"><em>f1</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">const F32 </td>
- <td class="paramname"><em>f2</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
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- <td class="memname">S32 mRandI </td>
- <td>(</td>
- <td class="paramtype">const S32 </td>
- <td class="paramname"><em>i1</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">const S32 </td>
- <td class="paramname"><em>i2</em> </td>
- </tr>
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- <td class="memname">void setRandomSeed </td>
- <td>(</td>
- <td class="paramtype">startSeed </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Use the setRandomSeed function to initialize the random number generator with the initial seed of startSeed. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">startSeed</td><td>The new starting seed value for the random generator. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- <dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__RandomNumbersFunctions.html#ga7c71337aae6090b45b5cb2d68d3f469b">getRandom</a>, <a class="el" href="group__RandomNumbersFunctions.html#gae9c56927aa9d8767f81fb489620a8809">getRandomSeed</a> </dd></dl>
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