Mike Lilligreen 22361f2b38 Merge pull request #233 from lilligreen/collisions 11 년 전
..
BatchRender.cc dce5130779 - Batch renderer now works exclusively with triangles making the quads as special-case of two triangles. The changes remove the single/multiple strict batching therefore this metric has been removed from the DebugStats which causes the changes outside of the BatchRender type. 12 년 전
BatchRender.h dce5130779 - Batch renderer now works exclusively with triangles making the quads as special-case of two triangles. The changes remove the single/multiple strict batching therefore this metric has been removed from the DebugStats which causes the changes outside of the BatchRender type. 12 년 전
CoreMath.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 년 전
CoreMath.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 년 전
ImageFrameProvider.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 년 전
ImageFrameProvider.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 년 전
ImageFrameProviderCore.cc a7d89b8041 Named Cell/Frame improvements 11 년 전
ImageFrameProviderCore.h a7d89b8041 Named Cell/Frame improvements 11 년 전
ParticleSystem.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 년 전
ParticleSystem.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 년 전
RenderProxy.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 년 전
RenderProxy.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 년 전
RenderProxy_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 년 전
SpriteBase.cc a7d89b8041 Named Cell/Frame improvements 11 년 전
SpriteBase.h a7d89b8041 Named Cell/Frame improvements 11 년 전
SpriteBase_ScriptBinding.h a7d89b8041 Named Cell/Frame improvements 11 년 전
SpriteBatch.cc 2c62b9cd9c Add getSpriteId method for CompositeSprite 11 년 전
SpriteBatch.h 2c62b9cd9c Add getSpriteId method for CompositeSprite 11 년 전
SpriteBatchItem.cc 3e1ffb491c Update SpriteBatchItem.cc 11 년 전
SpriteBatchItem.h d75d644b54 Fixed some merge conflicts between development and linux branches 12 년 전
SpriteBatchQuery.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 년 전
SpriteBatchQuery.h df712056fa Final CompositeSprite Fix. 12 년 전
SpriteBatchQueryResult.h 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. 13 년 전
Utility.cc ce62ed54d9 Fixes for CollisionGroups and CollisionLayers 11 년 전
Utility.h ce62ed54d9 Fixes for CollisionGroups and CollisionLayers 11 년 전
Utility_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 년 전
Vector2.cc bfcbc32803 - Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region. 13 년 전
Vector2.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 년 전
Vector2_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 년 전