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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- ConsoleMethodGroupBeginWithDocs(GuiSpriteCtrl, GuiControl)
- /*! Gets whether the control is in static or dynamic (animated) mode.
- @return Returns whether the control is in static or dynamic (animated) mode.
- */
- ConsoleMethodWithDocs(GuiSpriteCtrl, isStaticFrameProvider, ConsoleBool, 2, 2, ())
- {
- return object->isStaticFrameProvider();
- }
- //------------------------------------------------------------------------------
- /*! Gets whether the control is using a numerical or named image frame.
- @return Returns true when using a named frame, false when using a numerical index.
- */
- ConsoleMethodWithDocs(GuiSpriteCtrl, isUsingNamedImageFrame, ConsoleBool, 2, 2, ())
- {
- return object->isUsingNamedImageFrame();
- }
- //-----------------------------------------------------------------------------
- /*! Sets the control image and optionally the frame.
- @param imageAssetId The image asset Id to display
- @param frame The numerical or named frame of the image to display
- @return Returns true on success.
- */
- ConsoleMethodWithDocs(GuiSpriteCtrl, setImage, ConsoleBool, 3, 4, (imageAssetId, [frame]))
- {
- // Was a frame specified?
- if (argc >= 4)
- {
- // Was it a number or a string?
- if (!dIsalpha(*argv[3]))
- {
- // Fetch the numerical frame and set the image
- const U32 frame = argc >= 4 ? dAtoi(argv[3]) : 0;
- return object->setImage( argv[2], frame );
- }
- else
- {
- // Set the image and pass the named frame string
- return object->setImage( argv[2], argv[3] );
- }
- }
- else
- {
- // Frame was not specified, use default 0 and set the image
- const U32 frame = 0;
- return object->setImage( argv[2], frame );
- }
- }
- //------------------------------------------------------------------------------
- /*! Gets current image asset Id.
- @return (string imageAssetId) The image being displayed.
- */
- ConsoleMethodWithDocs(GuiSpriteCtrl, getImage, ConsoleString, 2, 2, ())
- {
- // Are we in static mode?
- if ( !object->isStaticFrameProvider() )
- {
- // No, so warn.
- Con::warnf("GuiSpriteCtrl::getImage() - Method invalid, not in static mode.");
- return StringTable->EmptyString;
- }
- // Get image.
- return object->getImage();
- }
- //-----------------------------------------------------------------------------
- /*! Sets the image frame to use as the image.
- @param imageFrame The image frame to use as the image.
- @return No return value.
- */
- ConsoleMethodWithDocs(GuiSpriteCtrl, setImageFrame, ConsoleBool, 3, 3, (int imageFrame))
- {
- // Are we in static mode?
- if ( !object->isStaticFrameProvider() )
- {
- // No, so warn.
- Con::warnf("GuiSpriteCtrl::setImageFrame() - Method invalid, not in static mode.");
- return false;
- }
- return object->setImageFrame( dAtoi(argv[2]) );
- }
- //------------------------------------------------------------------------------
- /*! Gets current numerical image frame.
- @return (int frame) The numerical frame currently being displayed.
- */
- ConsoleMethodWithDocs(GuiSpriteCtrl, getImageFrame, ConsoleInt, 2, 2, ())
- {
- // Are we in static mode?
- if ( !object->isStaticFrameProvider() )
- {
- // No, so warn.
- Con::warnf("GuiSpriteCtrl::getImageFrame() - Method invalid, not in static mode.");
- return -1;
- }
- // Are we using a named image frame?
- if ( object->isUsingNamedImageFrame() )
- {
- // Yes, so warn.
- Con::warnf("GuiSpriteCtrl::getImageFrame() - Method invalid, using a named image frame.");
- return -1;
- }
- // Get image frame.
- return object->getImageFrame();
- }
- //------------------------------------------------------------------------------
- /*! Sets the image frame using a named string.
- @param frame The named frame to display
- @return Returns true on success.
- */
- ConsoleMethodWithDocs(GuiSpriteCtrl, setNamedImageFrame, ConsoleBool, 3, 3, (frame))
- {
- // Are we in static mode?
- if ( !object->isStaticFrameProvider() )
- {
- // No, so warn.
- Con::warnf("GuiSpriteCtrl::setNamedImageFrame() - Method invalid, not in static mode.");
- return false;
- }
- // Set the numerical frame
- return object->setNamedImageFrame( argv[2] );
- }
- //------------------------------------------------------------------------------
- /*! Gets the current named image frame.
- @return The current named image frame.
- */
- ConsoleMethodWithDocs(GuiSpriteCtrl, getNamedImageFrame, ConsoleString, 2, 2, ())
- {
- // Are we in static mode?
- if ( !object->isStaticFrameProvider() )
- {
- // No, so warn.
- Con::warnf("GuiSpriteCtrl::getNamedImageFrame() - Method invalid, not in static mode.");
- return NULL;
- }
- // Are we using a named image frame?
- if ( !object->isUsingNamedImageFrame() )
- {
- // No, so warn.
- Con::warnf("GuiSpriteCtrl::getNamedImageFrame() - Method invalid, not using a named image frame.");
- return NULL;
- }
- return object->getNamedImageFrame();
- }
- //------------------------------------------------------------------------------
- /*! Sets the animation asset Id to display.
- @param animationAssetId The animation asset Id to play
- @return No return value.
- */
- ConsoleMethodWithDocs(GuiSpriteCtrl, setAnimation, ConsoleVoid, 3, 3, (string animationAssetId))
- {
- // Set animation.
- object->setAnimation( argv[2] );
- }
- //------------------------------------------------------------------------------
- /*! Gets the current animation asset Id.
- @return (string ianimationAssetId) The animation being displayed.
- */
- ConsoleMethodWithDocs(GuiSpriteCtrl, getAnimation, ConsoleString, 2, 2, ())
- {
- // Are we in static mode?
- if ( object->isStaticFrameProvider() )
- {
- // Yes, so warn.
- Con::warnf("GuiSpriteCtrl::getAnimation() - Method invalid, in static mode.");
- return StringTable->EmptyString;
- }
- // Get animation.
- return object->getAnimation();
- }
- //-----------------------------------------------------------------------------
- /*! Pause the current animation
- @param enable If true, pause the animation. If false, continue animating
- */
- ConsoleMethodWithDocs(GuiSpriteCtrl, pauseAnimation, ConsoleVoid, 3, 3, (bool enable))
- {
- // Are we in static mode?
- if ( object->isStaticFrameProvider() )
- {
- // Yes, so warn.
- Con::warnf("GuiSpriteCtrl::pauseAnimation() - Method invalid, not in dynamic (animated) mode.");
- return;
- }
- return static_cast<ImageFrameProvider*>(object)->pauseAnimation(dAtob(argv[2]));
- }
- //-----------------------------------------------------------------------------
- /*! Stop the current animation
- @return No return value.
- */
- ConsoleMethodWithDocs(GuiSpriteCtrl, stopAnimation, ConsoleVoid, 2, 2, ())
- {
- // Are we in static mode?
- if ( object->isStaticFrameProvider() )
- {
- // Yes, so warn.
- Con::warnf("GuiSpriteCtrl::stopAnimation() - Method invalid, not in dynamic (animated) mode.");
- return;
- }
- object->stopAnimation();
- }
- //-----------------------------------------------------------------------------
- /*! Sets the current animation frame. IMPORTANT: this is not the image frame number used in the animation!
- @param frame Which frame of the animation to display
- @return No return value.
- */
- ConsoleMethodWithDocs(GuiSpriteCtrl, setAnimationFrame, ConsoleVoid, 3, 3, (int frame))
- {
- // Are we in static mode?
- if ( object->isStaticFrameProvider() )
- {
- // Yes, so warn.
- Con::warnf("GuiSpriteCtrl::setAnimationFrame() - Method invalid, not in dynamic (animated) mode.");
- return;
- }
- // Set Animation Frame
- object->setAnimationFrame( dAtoi(argv[2]) );
- }
- //-----------------------------------------------------------------------------
- /*! Gets current frame index used in the animation. IMPORTANT: this is not the image frame number!
- @return The current numerical animation frame
- */
- ConsoleMethodWithDocs(GuiSpriteCtrl, getAnimationFrame, ConsoleInt, 2, 2, ())
- {
- // Are we in static mode?
- if ( object->isStaticFrameProvider() )
- {
- // Yes, so warn.
- Con::warnf("GuiSpriteCtrl::getAnimationFrame() - Method invalid, not in dynamic (animated) mode.");
- return -1;
- }
- // Get Animation Frame.
- return object->getAnimationFrame();
- }
- //-----------------------------------------------------------------------------
- /*! Gets current numerical image frame used in the animation.
- @return The current numerical animation frame
- */
- ConsoleMethodWithDocs(GuiSpriteCtrl, getAnimationImageFrame, ConsoleInt, 2, 2, ())
- {
- // Are we in static mode?
- if ( object->isStaticFrameProvider() )
- {
- // Yes, so warn.
- Con::warnf("GuiSpriteCtrl::getAnimationImageFrame() - Method invalid, not in dynamic (animated) mode.");
- return -1;
- }
- // Get the current animation asset
- const AnimationAsset* asset = object->getCurrentAnimation();
-
- // Are we using named animation frames?
- if (asset->getNamedCellsMode())
- {
- // Yes, so warn.
- Con::warnf("GuiSpriteCtrl::getAnimationImageFrame() - Method invalid, animation is in named cells mode.");
- return -1;
- }
- // Get Image Frame.
- return object->getCurrentAnimationFrame();
- }
- //-----------------------------------------------------------------------------
- /*! Gets current named image frame used in the animation.
- @return The current named animation frame
- */
- ConsoleMethodWithDocs(GuiSpriteCtrl, getAnimationNamedImageFrame, ConsoleString, 2, 2, ())
- {
- // Are we in static mode?
- if ( object->isStaticFrameProvider() )
- {
- // Yes, so warn.
- Con::warnf("GuiSpriteCtrl::getAnimationNamedImageFrame() - Method invalid, not in dynamic (animated) mode.");
- return NULL;
- }
-
- // Get the current animation asset
- const AnimationAsset* asset = object->getCurrentAnimation();
- // Are we using named animation frames?
- if (!asset->getNamedCellsMode())
- {
- // No, so warn.
- Con::warnf("GuiSpriteCtrl::getAnimationNamedImageFrame() - Method invalid, animation not in named cells mode.");
- return NULL;
- }
- // Get Image Frame.
- return object->getCurrentNamedAnimationFrame();
- }
- //-----------------------------------------------------------------------------
- /*! Gets current animation time.
- @return (float time) The current animation time
- */
- ConsoleMethodWithDocs(GuiSpriteCtrl, getAnimationTime, ConsoleFloat, 2, 2, ())
- {
- // Are we in static mode?
- if ( object->isStaticFrameProvider() )
- {
- // Yes, so warn.
- Con::warnf("GuiSpriteCtrl::getAnimationTime() - Method invalid, not in dynamic (animated) mode.");
- return 0.0f;
- }
- // Get Animation Time.
- return object->getCurrentAnimationTime();
- }
- //-----------------------------------------------------------------------------
- /*! Checks animation status.
- @return (bool finished) Whether or not the animation is finished
- */
- ConsoleMethodWithDocs(GuiSpriteCtrl, getIsAnimationFinished, ConsoleBool, 2, 2, ())
- {
- // Are we in static mode?
- if ( object->isStaticFrameProvider() )
- {
- // Yes, so warn.
- Con::warnf("GuiSpriteCtrl::getIsAnimationFinished() - Method invalid, not in dynamic (animated) mode.");
- return true;
- }
- // Return Animation Finished Status.
- return object->isAnimationFinished();
- }
- //-----------------------------------------------------------------------------
- /*! Change the rate of animation.
- @param timeScale Value which will scale the frame animation speed. 1 by default.
- */
- ConsoleMethodWithDocs(GuiSpriteCtrl, setAnimationTimeScale, ConsoleVoid, 3, 3, (float timeScale))
- {
- // Are we in static mode?
- if ( object->isStaticFrameProvider() )
- {
- // Yes, so warn.
- Con::warnf("GuiSpriteCtrl::setAnimationTimeScale() - Method invalid, not in dynamic (animated) mode.");
- return;
- }
- object->setAnimationTimeScale(dAtof(argv[2]));
- }
- //-----------------------------------------------------------------------------
- /*! Get the animation time scale for this control.
- @return (float) Returns the animation time scale for this control.
- */
- ConsoleMethodWithDocs(GuiSpriteCtrl, getAnimationTimeScale, ConsoleFloat, 2, 2, ())
- {
- // Are we in static mode?
- if ( object->isStaticFrameProvider() )
- {
- // Yes, so warn.
- Con::warnf("GuiSpriteCtrl::getAnimationTimeScale() - Method invalid, not in dynamic (animated) mode.");
- return 1.0f;
- }
- return object->getAnimationTimeScale();
- }
- ConsoleMethodGroupEndWithDocs(GuiSpriteCtrl)
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