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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- ConsoleMethodGroupBeginWithDocs(GuiSpriteCtrl, GuiControl)
- /*! Gets whether the control is in static or dynamic (animated)mode.
- @return Returns whether the control is in static or dynamic (animated)mode.
- */
- ConsoleMethodWithDocs( GuiSpriteCtrl, isStaticFrameProvider, ConsoleBool, 2, 2, ())
- {
- return object->isStaticFrameProvider();
- }
- //-----------------------------------------------------------------------------
- /*! Sets the image asset Id to use as the image.
- @param imageAssetId The image asset Id to use as the image.
- @return No return value.
- */
- ConsoleMethodWithDocs( GuiSpriteCtrl, setImage, ConsoleVoid, 3, 3, (imageAssetId))
- {
- object->setImage( argv[2] );
- }
- //------------------------------------------------------------------------------
- /*! Gets current image asset Id.
- @return (string imageAssetId) The image being displayed.
- */
- ConsoleMethodWithDocs( GuiSpriteCtrl, getImage, ConsoleString, 2, 2, ())
- {
- // Are we in static mode?
- if ( !object->isStaticFrameProvider() )
- {
- // No, so warn.
- Con::warnf( "GuiSpriteCtrl::getImage() - Method invalid, not in static mode." );
- return StringTable->EmptyString;
- }
- // Get image.
- return DYNAMIC_VOID_CAST_TO(GuiSpriteCtrl, ImageFrameProvider, object)->getImage();
- }
- //-----------------------------------------------------------------------------
- /*! Sets the image frame to use as the image.
- @param imageFrame The image frame to use as the image.
- @return No return value.
- */
- ConsoleMethodWithDocs( GuiSpriteCtrl, setImageFrame, ConsoleVoid, 3, 3, (int imageFrame))
- {
- object->setImageFrame( dAtoi(argv[2]) );
- }
- //------------------------------------------------------------------------------
- /*! Gets current image Frame.
- @return (int frame) The frame currently being displayed.
- */
- ConsoleMethodWithDocs( GuiSpriteCtrl, getImageFrame, ConsoleInt, 2, 2, ())
- {
- // Are we in static mode?
- if ( !object->isStaticFrameProvider() )
- {
- // No, so warn.
- Con::warnf( "GuiSpriteCtrl::getFrame() - Method invalid, not in static mode." );
- return -1;
- }
- // Get image frame.
- return object->getImageFrame();
- }
- //------------------------------------------------------------------------------
- /*! Sets the animation asset Id to display.
- @param animationAssetId The animation asset Id to play
- @return No return value.
- */
- ConsoleMethodWithDocs( GuiSpriteCtrl, setAnimation, ConsoleVoid, 3, 3, (string animationAssetId))
- {
- // Set animation.
- object->setAnimation( argv[2] );
- }
- //------------------------------------------------------------------------------
- /*! Gets the current animation asset Id.
- @return (string ianimationAssetId) The animation being displayed.
- */
- ConsoleMethodWithDocs( GuiSpriteCtrl, getAnimation, ConsoleString, 2, 2, ())
- {
- // Are we in static mode?
- if ( object->isStaticFrameProvider() )
- {
- // Yes, so warn.
- Con::warnf( "GuiSpriteCtrl::getAnimation() - Method invalid, in static mode." );
- return StringTable->EmptyString;
- }
- // Get animation.
- return DYNAMIC_VOID_CAST_TO(GuiSpriteCtrl, ImageFrameProvider, object)->getAnimation();
- }
- ConsoleMethodGroupEndWithDocs(GuiSpriteCtrl)
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