dynamicConsoleMethodComponent_ScriptBinding.h 2.1 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. ConsoleMethodGroupBeginWithDocs(DynamicConsoleMethodComponent, SimComponent)
  23. /*! Calls script defined method on first behavior that defines it.
  24. @param methodName The method's name as a string
  25. @param argi Any arguments to pass to the method
  26. @return Any returned value from the behavior that handles the method, or the string 'ERR_CALL_NOT_HANDLED' if
  27. no behavior can handle the method.
  28. */
  29. ConsoleMethodWithDocs( DynamicConsoleMethodComponent, callOnBehaviors, ConsoleString, 3, 64 , (methodName, argi))
  30. {
  31. // Put this in the correct form of: [method, caller, args...]
  32. // We do this by just copying the third argument (the method we want to call)
  33. // over the second (originally the caller ID).
  34. argv[1] = argv[2];
  35. return object->callOnBehaviors( argc - 1, argv + 1 );
  36. }
  37. ConsoleMethodGroupEndWithDocs(DynamicConsoleMethodComponent)