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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- // Portions Copyright (c) 2014 James S Urquhart
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platformEmscripten/platformEmscripten.h"
- #include "platformEmscripten/EmscriptenCOnsole.h"
- #include "platform/event.h"
- #include "game/gameInterface.h"
- #include <stdio.h>
- extern "C"
- {
- extern void js_ConsoleEnabled(const char *prompt);
- extern void js_ConsoleDisabled();
- extern void js_ConsoleLine(const char *message);
- }
- EmscriptenConsole *gConsole = NULL;
- ConsoleFunction(enableWinConsole, void, 2, 2, "(bool enable)")
- {
- if (gConsole)
- gConsole->enable(dAtob(argv[1]));
- }
- ConsoleFunction(enableDebugOutput, void, 2, 2, "(bool enable)")
- {
- if (gConsole)
- gConsole->enableDebugOutput(dAtob(argv[1]));
- }
- static void EmscriptenConsoleConsumer(ConsoleLogEntry::Level, const char *line)
- {
- if (gConsole)
- gConsole->processConsoleLine(line);
- }
- void EmscriptenConsole::create()
- {
- gConsole = new EmscriptenConsole();
- }
- void EmscriptenConsole::destroy()
- {
- if (gConsole)
- delete gConsole;
- gConsole = NULL;
- }
- void EmscriptenConsole::enable(bool enabled)
- {
- if (gConsole == NULL)
- return;
-
- consoleEnabled = enabled;
- if(consoleEnabled)
- {
- printf("Initializing Console...\n");
- printf("Console Initialized.\n");
- js_ConsoleEnabled(Con::getVariable("Con::Prompt"));
- }
- else
- {
- printf("Deactivating Console.");
- js_ConsoleDisabled();
- }
- }
- void EmscriptenConsole::enableDebugOutput(bool enabled)
- {
- if (gConsole != NULL)
- debugOutputEnabled = enabled;
- }
- bool EmscriptenConsole::isEnabled()
- {
- return gConsole ? gConsole->consoleEnabled : false;
- }
- EmscriptenConsole::EmscriptenConsole()
- {
- consoleEnabled = false;
- clearInBuf();
-
- Con::addConsumer(EmscriptenConsoleConsumer);
- }
- EmscriptenConsole::~EmscriptenConsole()
- {
- Con::removeConsumer(EmscriptenConsoleConsumer);
- }
- void EmscriptenConsole::processConsoleLine(const char *consoleLine)
- {
- if(consoleEnabled)
- {
- printf("%s\n", consoleLine);
- }
- }
- void EmscriptenConsole::clearInBuf()
- {
- dMemset(inBuf, 0, MaxConsoleLineSize);
- inBufPos=0;
- }
- void Torque2D_postConsole(const char *buffer)
- {
- if (!gConsole)
- return;
- dStrncpy(gConsole->postEvent.data, buffer, MaxConsoleLineSize-1);
- gConsole->postEvent.data[MaxConsoleLineSize] = '\0';
- gConsole->postEvent.size = ConsoleEventHeaderSize + dStrlen(gConsole->postEvent.data) + 1;
- Con::printf("=> %s",gConsole->postEvent.data);
-
- Game->postEvent(gConsole->postEvent);
- }
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