MelvMay-GG 1d007c26a4 - TAML now supports writing and reading JSON. By default it will use a schema that is strictly compatible with JSON RFC4627 (specifically the part about member names must be unique) however TAML does not care about this and it can be turned off with the console variable "$pref::T2D::JSONStrict" (set it to false). il y a 12 ans
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assetBase.cc c913266721 - Fixed a harmless warning from the asset-base. il y a 13 ans
assetBase.h 99703ab577 - Added consistent "copyTo()" (cloning) functionality to AssetBase and all existing asset types. The ParticleAsset was already wired-up correctly. il y a 13 ans
assetBase_ScriptBinding.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans
assetDefinition.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans
assetFieldTypes.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans
assetFieldTypes.h f784d57b7f - Minor renaming of the preprocessor definition for the asset-scope token. il y a 13 ans
assetManager.cc d098ff5e57 - Removed redundant "AssetSnapshot" code. il y a 13 ans
assetManager.h d098ff5e57 - Removed redundant "AssetSnapshot" code. il y a 13 ans
assetManager_ScriptBinding.h d098ff5e57 - Removed redundant "AssetSnapshot" code. il y a 13 ans
assetPtr.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. il y a 13 ans
assetQuery.cc 5c475e8da8 - Taml serialization WIP. il y a 13 ans
assetQuery.h 72ec97dca3 - Taml serialization WIP. il y a 13 ans
assetQuery_ScriptBinding.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans
assetTagsManifest.cc 5c475e8da8 - Taml serialization WIP. il y a 13 ans
assetTagsManifest.h a6d900ebba - Taml serialization WIP. il y a 13 ans
assetTagsManifest_ScriptBinding.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans
declaredAssets.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans
declaredAssets.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans
referencedAssets.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans
referencedAssets.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans
tamlAssetDeclaredUpdateVisitor.h f784d57b7f - Minor renaming of the preprocessor definition for the asset-scope token. il y a 13 ans
tamlAssetDeclaredVisitor.h f784d57b7f - Minor renaming of the preprocessor definition for the asset-scope token. il y a 13 ans
tamlAssetReferencedUpdateVisitor.h 1d007c26a4 - TAML now supports writing and reading JSON. By default it will use a schema that is strictly compatible with JSON RFC4627 (specifically the part about member names must be unique) however TAML does not care about this and it can be turned off with the console variable "$pref::T2D::JSONStrict" (set it to false). il y a 12 ans
tamlAssetReferencedVisitor.h 1d007c26a4 - TAML now supports writing and reading JSON. By default it will use a schema that is strictly compatible with JSON RFC4627 (specifically the part about member names must be unique) however TAML does not care about this and it can be turned off with the console variable "$pref::T2D::JSONStrict" (set it to false). il y a 12 ans