MelvMay-GG 559048f25f - When retrieving the blend color from either a SceneObject or a CompositeSprite the raw color values are now returned by default however both methods have an optional flag to restore the previous functionality allow either a stock color or the raw-values as appropriate. преди 12 години
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DynamicTexture.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) преди 13 години
DynamicTexture.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) преди 13 години
PNGImage.cpp 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. преди 13 години
PNGImage.h 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. преди 13 години
TextureDictionary.cc e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. преди 13 години
TextureDictionary.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. преди 13 години
TextureHandle.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. преди 13 години
TextureHandle.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. преди 13 години
TextureManager.cc e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. преди 13 години
TextureManager.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. преди 13 години
TextureObject.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) преди 13 години
bitmapBmp.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) преди 13 години
bitmapJpeg.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) преди 13 години
bitmapPng.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) преди 13 години
bitmapPvr.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) преди 13 години
color.cc cf538f01f0 Resolved Conflicts: преди 13 години
color.h 559048f25f - When retrieving the blend color from either a SceneObject or a CompositeSprite the raw color values are now returned by default however both methods have an optional flag to restore the previous functionality allow either a stock color or the raw-values as appropriate. преди 12 години
dgl.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) преди 13 години
dgl.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) преди 13 години
dglMatrix.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) преди 13 години
gBitmap.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) преди 13 години
gBitmap.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) преди 13 години
gFont.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) преди 13 години
gFont.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) преди 13 години
gPalette.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) преди 13 години
gPalette.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) преди 13 години
splineUtil.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) преди 13 години
splineUtil.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) преди 13 години