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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function ScrollerToy::create( %this )
- {
- // Activate the package.
- activatePackage( ScrollerToyPackage );
-
- // Reset the toy.
- ScrollerToy.reset();
- }
- //-----------------------------------------------------------------------------
- function ScrollerToy::destroy( %this )
- {
- // Deactivate the package.
- deactivatePackage( ScrollerToyPackage );
- }
- //-----------------------------------------------------------------------------
- function ScrollerToy::reset( %this )
- {
- // Clear the scene.
- SandboxScene.clear();
-
- // Create some scrollers.
- %this.createBackground();
- %this.createFarScroller();
- %this.createNearScroller();
- }
- //-----------------------------------------------------------------------------
- function ScrollerToy::createBackground( %this )
- {
- // Create the sprite.
- %object = new Sprite();
-
- // Always try to configure a scene-object prior to adding it to a scene for best performance.
- // Set the position.
- %object.Position = "0 0";
- // Set the size.
- %object.Size = "100 75";
-
- // Set to the furthest background layer.
- %object.SceneLayer = 31;
-
- // Set an image.
- %object.Image = "ToyAssets:jungleSky";
-
- // Add the sprite to the scene.
- SandboxScene.add( %object );
- }
- //-----------------------------------------------------------------------------
- function ScrollerToy::createFarScroller( %this )
- {
- // Create the scroller.
- %object = new Scroller();
-
- // Note this scroller for the touch controls.
- ScrollerToy.FarScroller = %object;
-
- // Always try to configure a scene-object prior to adding it to a scene for best performance.
- // Set the position.
- %object.Position = "0 -10";
- // Set the size.
- %object.Size = "100 75";
- // Set to the furthest background layer.
- %object.SceneLayer = 31;
-
- // Set the scroller to use a static image.
- %object.Image = "ToyAssets:TreeBackground2";
-
- // We don't really need to do this as the frame is set to zero by default.
- %object.Frame = 0;
- // Set the scroller moving in the X axis.
- %object.ScrollX = 25;
-
- // Set the scroller to only show half of the static image in the X axis.
- %object.RepeatX = 0.5;
-
- // Add the sprite to the scene.
- SandboxScene.add( %object );
- }
- //-----------------------------------------------------------------------------
- function ScrollerToy::createNearScroller( %this )
- {
- // Create the scroller.
- %object = new Scroller();
- // Note this scroller for the touch controls.
- ScrollerToy.NearScroller = %object;
-
- // Always try to configure a scene-object prior to adding it to a scene for best performance.
- // Set the position.
- %object.Position = "0 -10";
- // Set the size.
- %object.Size = "100 75";
-
- // Set to the furthest background layer.
- %object.SceneLayer = 31;
-
- // Set the scroller to use a static image.
- %object.Image = "ToyAssets:TreeBackground1";
-
- // We don't really need to do this as the frame is set to zero by default.
- %object.Frame = 0;
-
- // Set the scroller moving in the X axis.
- %object.ScrollX = 40;
- // Set the scroller to only show half of the static image in the X axis.
- %object.RepeatX = 0.5;
-
- // Add the sprite to the scene.
- SandboxScene.add( %object );
- }
- //-----------------------------------------------------------------------------
- package ScrollerToyPackage
- {
- function SandboxWindow::onTouchDown(%this, %touchID, %worldPosition)
- {
- // Call parent.
- Parent::onTouchDown(%this, %touchID, %worldPosition );
- // Set the scrollers speed to be the distance from the farground scrollers origin.
- // Also use the sign to control the direction of scrolling.
- %scrollerSpeed = %worldPosition.x - ScrollerToy.FarScroller.Position.x;
- // Set the scroller speeds.
- ScrollerToy.FarScroller.ScrollX = %scrollerSpeed;
- ScrollerToy.NearScroller.ScrollX = %scrollerSpeed * 1.5;
- }
-
- };
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