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2d
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4cc2398c30
ParticleAsset/Emitter/Player TorqueScript additions
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12 years ago |
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algorithm
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6be76dee59
Update hashFunction.cc
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13 years ago |
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assets
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09766a4c87
- Fixed issue reported on garagegames.com/community/forums/viewthread/133647.
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12 years ago |
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audio
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99703ab577
- Added consistent "copyTo()" (cloning) functionality to AssetBase and all existing asset types. The ParticleAsset was already wired-up correctly.
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13 years ago |
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box2d
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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collection
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6de480a615
- The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so.
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12 years ago |
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component
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cf538f01f0
Resolved Conflicts:
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12 years ago |
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console
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1505988ba2
- Removed extra qualificiation as it isn't liked by XCode/AppCode.
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12 years ago |
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debug
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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delegates
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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game
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93be0d70ff
- Only call the "onExit" method if it exists.
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13 years ago |
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graphics
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559048f25f
- When retrieving the blend color from either a SceneObject or a CompositeSprite the raw color values are now returned by default however both methods have an optional flag to restore the previous functionality allow either a stock color or the raw-values as appropriate.
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12 years ago |
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gui
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fa975ba44d
- Updated the formatting for the guiGridCtrl source to coincide with the coding standard used in other parts of the engine.
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12 years ago |
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input
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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io
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8f4dc93455
- Some minor future compatibility changes to FileStream/Stream. Really needs a good rework.
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12 years ago |
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math
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06bac6a9da
Fixed signum logic.
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12 years ago |
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memory
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01ab6b227c
- Exposed the object count for FrameTemp<T>.
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13 years ago |
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messaging
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6de480a615
- The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so.
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12 years ago |
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module
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61544fec27
- Completely rewritten the Taml visitor/parser set-up this morning. Now TAML can perform parsing requests for visitors for potentially any format i.e. you can write a visitor without having knowledge of the format being read. Only an XML parser is currently present but I'm now writing JSON and BINARY parsers. With a JSON and BINARY parser in place you will be able to define things like asset-definitions and module-definitions in any TAML format (any that has a parser).
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12 years ago |
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network
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2e16ca5d01
- TAML schema (adding in custom TAML).
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12 years ago |
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persistence
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d39be86797
- Added JSON parser. You can now write module and assets using JSON because there's a parser available (it can even update so it works with renaming assets etc).
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12 years ago |
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platform
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6de480a615
- The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so.
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12 years ago |
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platformOSX
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17b5f9fee0
- Added some string-formatting safety on OSX & iOS. This stuff needs a serious clean-up however.
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12 years ago |
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platformWin32
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c6056ab203
- Fixed field sub-component evalulation to be safer for string formatting.
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12 years ago |
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platformX86UNIX
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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platformiOS
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17b5f9fee0
- Added some string-formatting safety on OSX & iOS. This stuff needs a serious clean-up however.
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12 years ago |
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sim
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af7925c8a7
- TAML schema WIP.
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12 years ago |
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string
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c1764fb20f
incorporate global string table code from t3d.
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13 years ago |
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testing
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d19fca7c41
- Added VS2012 support.
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13 years ago |
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torqueConfig.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |