Charlie Patterson abe8ef5505 Merge pull request #68 from lilligreen/particles 12 years ago
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2d 4cc2398c30 ParticleAsset/Emitter/Player TorqueScript additions 12 years ago
algorithm 6be76dee59 Update hashFunction.cc 13 years ago
assets 09766a4c87 - Fixed issue reported on garagegames.com/community/forums/viewthread/133647. 12 years ago
audio 99703ab577 - Added consistent "copyTo()" (cloning) functionality to AssetBase and all existing asset types. The ParticleAsset was already wired-up correctly. 13 years ago
box2d a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
collection 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 12 years ago
component cf538f01f0 Resolved Conflicts: 12 years ago
console 1505988ba2 - Removed extra qualificiation as it isn't liked by XCode/AppCode. 12 years ago
debug a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
delegates a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
game 93be0d70ff - Only call the "onExit" method if it exists. 13 years ago
graphics 559048f25f - When retrieving the blend color from either a SceneObject or a CompositeSprite the raw color values are now returned by default however both methods have an optional flag to restore the previous functionality allow either a stock color or the raw-values as appropriate. 12 years ago
gui fa975ba44d - Updated the formatting for the guiGridCtrl source to coincide with the coding standard used in other parts of the engine. 12 years ago
input a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
io 8f4dc93455 - Some minor future compatibility changes to FileStream/Stream. Really needs a good rework. 12 years ago
math 06bac6a9da Fixed signum logic. 12 years ago
memory 01ab6b227c - Exposed the object count for FrameTemp<T>. 13 years ago
messaging 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 12 years ago
module 61544fec27 - Completely rewritten the Taml visitor/parser set-up this morning. Now TAML can perform parsing requests for visitors for potentially any format i.e. you can write a visitor without having knowledge of the format being read. Only an XML parser is currently present but I'm now writing JSON and BINARY parsers. With a JSON and BINARY parser in place you will be able to define things like asset-definitions and module-definitions in any TAML format (any that has a parser). 12 years ago
network 2e16ca5d01 - TAML schema (adding in custom TAML). 12 years ago
persistence d39be86797 - Added JSON parser. You can now write module and assets using JSON because there's a parser available (it can even update so it works with renaming assets etc). 12 years ago
platform 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 12 years ago
platformOSX 17b5f9fee0 - Added some string-formatting safety on OSX & iOS. This stuff needs a serious clean-up however. 12 years ago
platformWin32 c6056ab203 - Fixed field sub-component evalulation to be safer for string formatting. 12 years ago
platformX86UNIX a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
platformiOS 17b5f9fee0 - Added some string-formatting safety on OSX & iOS. This stuff needs a serious clean-up however. 12 years ago
sim af7925c8a7 - TAML schema WIP. 12 years ago
string c1764fb20f incorporate global string table code from t3d. 13 years ago
testing d19fca7c41 - Added VS2012 support. 13 years ago
torqueConfig.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago