William Lee Sims 96b0a5e3c3 Merge branch 'development' of https://github.com/GarageGames/Torque2D into development vor 12 Jahren
..
CompositeSprite.cc ba7528483c - Fixed bug which caused an exception when the CompositeSprite culling was turned-off. vor 13 Jahren
CompositeSprite.h 726c778419 - CompositeSprite now only writes non-default fields for Default-stride/size/angle. vor 13 Jahren
CompositeSprite_ScriptBinding.h a3b5f9619b Merge branches 'doxygen' and 'downstream' of https://github.com/lilligreen/Torque2D into doxygen vor 12 Jahren
ImageFont.cc ad2ded3277 FontSize is now written out to TAML correctly. vor 12 Jahren
ImageFont.h ad2ded3277 FontSize is now written out to TAML correctly. vor 12 Jahren
ImageFont_ScriptBinding.h d68dc83b2f Cleanup files that did merge properly vor 12 Jahren
ParticlePlayer.cc 4de7c816af TorqueScript always uses degrees. Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis. vor 12 Jahren
ParticlePlayer.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. vor 13 Jahren
ParticlePlayer_ScriptBinding.h d68dc83b2f Cleanup files that did merge properly vor 12 Jahren
SceneObject.cc 4de7c816af TorqueScript always uses degrees. Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis. vor 12 Jahren
SceneObject.h db8dd840bb - Added Schema for CompositeSprite and all sub-sprites. vor 13 Jahren
SceneObjectList.cc d63a3db4bf - Scene controllers WIP. vor 13 Jahren
SceneObjectList.h d63a3db4bf - Scene controllers WIP. vor 13 Jahren
SceneObjectMoveToEvent.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) vor 13 Jahren
SceneObjectRotateToEvent.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) vor 13 Jahren
SceneObjectSet.cc d63a3db4bf - Scene controllers WIP. vor 13 Jahren
SceneObjectSet.h d63a3db4bf - Scene controllers WIP. vor 13 Jahren
SceneObjectSet_ScriptBinding.h 9c2b026d3a updated xcode OSX project. vor 12 Jahren
SceneObject_ScriptBinding.h 96b0a5e3c3 Merge branch 'development' of https://github.com/GarageGames/Torque2D into development vor 12 Jahren
Scroller.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. vor 13 Jahren
Scroller.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) vor 13 Jahren
Scroller_ScriptBinding.h 96b0a5e3c3 Merge branch 'development' of https://github.com/GarageGames/Torque2D into development vor 12 Jahren
ShapeVector.cc ce0e10f3a3 - Changed the poly list values used when creating a Quad in ShapeVector::setPolyPrimitive. The previous values were resulting in a render that was twice the size of the actual AABB. This should resolve https://github.com/GarageGames/Torque2D/issues/43 vor 13 Jahren
ShapeVector.h 8929df9045 TAML fix for ShapeVector vor 12 Jahren
ShapeVector_ScriptBinding.h 9c2b026d3a updated xcode OSX project. vor 12 Jahren
Sprite.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. vor 13 Jahren
Sprite.h 12b20892fc - Minor formatting changes. vor 13 Jahren
Sprite_ScriptBinding.h 9c2b026d3a updated xcode OSX project. vor 12 Jahren
Trigger.cc d63a3db4bf - Scene controllers WIP. vor 13 Jahren
Trigger.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) vor 13 Jahren
Trigger_ScriptBinding.h 5601cfc2d8 Vector2_ScriptBinding.h: vor 12 Jahren