Peter Robinson 37c7bb1e3e Update To GuiTextEditCtrl há 4 anos atrás
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BatchRender.cc 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. há 5 anos atrás
BatchRender.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. há 5 anos atrás
CoreMath.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) há 13 anos atrás
CoreMath.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. há 5 anos atrás
ImageFrameProvider.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. há 12 anos atrás
ImageFrameProvider.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. há 12 anos atrás
ImageFrameProviderCore.cc d7923d5bd7 SpineObject persistence update. Try to give at least a little support for reading/writing as taml. Also a bug fix and couple of other minor tweaks. há 5 anos atrás
ImageFrameProviderCore.h 4b80a9f3f5 fix linux32 builds há 4 anos atrás
ParticleSystem.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. há 12 anos atrás
ParticleSystem.h 48600313f7 Dynamic Shadows há 5 anos atrás
RenderProxy.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. há 13 anos atrás
RenderProxy.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. há 12 anos atrás
RenderProxy_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." há 12 anos atrás
SpriteBase.cc a7d89b8041 Named Cell/Frame improvements há 11 anos atrás
SpriteBase.h a7d89b8041 Named Cell/Frame improvements há 11 anos atrás
SpriteBase_ScriptBinding.h a7d89b8041 Named Cell/Frame improvements há 11 anos atrás
SpriteBatch.cc 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. há 5 anos atrás
SpriteBatch.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. há 5 anos atrás
SpriteBatchItem.cc 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. há 5 anos atrás
SpriteBatchItem.h 9b0a24f7d4 Support for ConformanceMode in VS2019 há 4 anos atrás
SpriteBatchQuery.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. há 12 anos atrás
SpriteBatchQuery.h df712056fa Final CompositeSprite Fix. há 12 anos atrás
SpriteBatchQueryResult.h 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. há 13 anos atrás
Utility.cc ce62ed54d9 Fixes for CollisionGroups and CollisionLayers há 11 anos atrás
Utility.h 37c7bb1e3e Update To GuiTextEditCtrl há 4 anos atrás
Utility_ScriptBinding.h 9c2b026d3a updated xcode OSX project. há 12 anos atrás
Vector2.cc bfcbc32803 - Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region. há 13 anos atrás
Vector2.h ef1f03cf33 Groundwork for editor há 4 anos atrás
Vector2_ScriptBinding.h fec28e4f99 Fix overall general compiler warnings há 8 anos atrás