powerful and flexible 2d game engine written in C++ with a custom scripting language

#game-engine #gameengine #gamedev #engine #2d #cpp #scripting #opengl

Mikhail b240fb9a11 Fixed incorrect buffer size in several places il y a 12 ans
engine b240fb9a11 Fixed incorrect buffer size in several places il y a 12 ans
modules 1b4197fe03 Final fixes to polar velocity and aligned particles. il y a 12 ans
tools d68dc83b2f Cleanup files that did merge properly il y a 12 ans
tutorials ba0ec5d9ff tutorial tweaks that are not necessary but will make the tutorial a bit easier: il y a 12 ans
.gitignore a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 12 ans
OpenAL32.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 12 ans
README.md 48040a67c9 Update README.md il y a 12 ans
cleandso.bat a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 12 ans
main.cs e5ca28f3ba - Added a new module named "AppCore". This is the new entry module that gets loaded at the start, instead of Sandbox. This module contains the bare minimum required to run Torque 2D and present a blank window. Once it is loaded, it will load a module group named "gameBase". il y a 12 ans
main.runAllUnitTests.cs a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 12 ans
sandbox.torsion a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 12 ans
unicows.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 12 ans

README.md

Torque2D

MIT Licensed Open Source version of Torque 2D from GarageGames.

You can find the main Wiki page here

This branch is dedicated to active development. Bug fixes, new features, and pull requests should happen here. It should always be considered unstable. Once changes are tested and accepted, this branch will be pushed into the Master.