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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GUIFORMCTRL_H_
- #define _GUIFORMCTRL_H_
- #ifndef _GUICONTROL_H_
- #include "gui/guiControl.h"
- #endif
- #ifndef _GUICANVAS_H_
- #include "gui/guiCanvas.h"
- #endif
- #include "graphics/dgl.h"
- #include "console/console.h"
- #include "console/consoleTypes.h"
- class GuiMenuBar;
- /// Collapsable pane control.
- ///
- /// This class wraps a single child control and displays a header with caption
- /// above it. If you click the header it will collapse or expand. The control
- /// resizes itself based on its collapsed/expanded size.
- ///
- /// In the GUI editor, if you just want the header you can make collapsable
- /// false. The caption field lets you set the caption. It expects a bitmap
- /// (from the GuiControlProfile) that contains two images - the first is
- /// displayed when the control is expanded and the second is displayed when
- /// it is collapsed. The header is sized based off of the first image.
- class GuiFormCtrl : public GuiControl
- {
- private:
- typedef GuiControl Parent;
- Resource<GFont> mFont;
- StringTableEntry mCaption;
- bool mCanMove;
- bool mUseSmallCaption;
- StringTableEntry mSmallCaption;
- StringTableEntry mContentLibrary;
- StringTableEntry mContent;
- Point2I mThumbSize;
- bool mHasMenu;
- GuiMenuBar* mMenuBar;
- bool mMouseMovingWin;
- Point2I mMouseDownPosition;
- RectI mOrigBounds;
- RectI mStandardBounds;
- RectI mCloseButton;
- RectI mMinimizeButton;
- RectI mMaximizeButton;
- bool mMouseOver;
- bool mDepressed;
- public:
- GuiFormCtrl();
- virtual ~GuiFormCtrl();
- void setCaption(const char* caption);
- void resize(const Point2I &newPosition, const Point2I &newExtent);
- void onRender(Point2I offset, const RectI &updateRect);
- // DAW: Called when the GUI theme changes and a bitmap arrary may need updating
- // void onThemeChange();
- U32 getMenuBarID();
- bool onAdd();
- bool onWake();
- void onSleep();
- virtual void addObject(SimObject *newObj );
- void onTouchDragged(const GuiEvent &event);
- void onTouchDown(const GuiEvent &event);
- void onTouchUp(const GuiEvent &event);
- void onTouchMove(const GuiEvent &event);
- void onTouchLeave(const GuiEvent &event);
- void onTouchEnter(const GuiEvent &event);
- static void initPersistFields();
- DECLARE_CONOBJECT(GuiFormCtrl);
- };
- #endif
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